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New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc. HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'. Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you. Icon adjustments.
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@@ -9,14 +9,15 @@
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/obj/item/projectile/energy/electrode
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name = "electrode"
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icon_state = "spark"
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/* - Old taser bit
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nodamage = 0
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nodamage = 1
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/*
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stun = 10
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weaken = 10
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stutter = 10
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*/
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damage = 40
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agony = 40
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damage_type = HALLOSS
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//Damage will be handled on the MOB side, to prevent window shattering.
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