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Merge pull request #474 from Kazzc/UNIVERSEshrink2.0
Adding bluespace to our universe.
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@@ -17,8 +17,8 @@
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// speed = 2 Virgo coders making my life hell. This conflicts with their new system
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melee_damage_lower = 30 // Because fuck anyone who hurts this sweet, innocent creature.
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melee_damage_upper = 30
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melee_damage_lower = 5 // Because fuck anyone who hurts this sweet, innocent creature. CHOMPS KSC 8/12/20 "I don't care if they are sweet, 30 damage a wrong way to balance cuteness"
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melee_damage_upper = 10
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attacktext = list("thrashed")
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friendly = "caressed"
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@@ -11,8 +11,8 @@ TODO: Make them light up and heat the air when exposed to oxygen.
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*/
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/datum/category_item/catalogue/fauna/gaslamp //TODO: VIRGO_LORE_WRITING_WIP
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name = "Virgo 3b Fauna - Gaslamp"
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desc = ""
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name = "Frosted Gaslamp"
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desc = "A light floating medusola life form, not an endemic specimen to Sif but throughout illegal handling and DNA modification for the production of nitrogen, it is now found as an invasive specimen on sections around planet Sif."
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value = CATALOGUER_REWARD_TRIVIAL
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/mob/living/simple_mob/animal/passive/gaslamp
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@@ -1,15 +1,16 @@
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/*
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This module is used to generate the debris fields/distribution maps/procedural stations.
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-This controls the amount of sand turf it will create in the caves, I assume it controls the amount of minerals and undeground minerals aswell
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*/
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#define MIN_SURFACE_COUNT 500
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#define MIN_RARE_COUNT 200
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#define MIN_DEEP_COUNT 100
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#define RESOURCE_HIGH_MAX 4
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#define MIN_SURFACE_COUNT 75
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#define MIN_RARE_COUNT 50
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#define MIN_DEEP_COUNT 25
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#define RESOURCE_HIGH_MAX 3
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#define RESOURCE_HIGH_MIN 2
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#define RESOURCE_MID_MAX 3
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#define RESOURCE_MID_MIN 1
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#define RESOURCE_LOW_MAX 1
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#define RESOURCE_MID_MAX 2
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#define RESOURCE_MID_MIN 0.5
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#define RESOURCE_LOW_MAX 0.5
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#define RESOURCE_LOW_MIN 0
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#define FLOOR_CHAR 0
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@@ -2,7 +2,7 @@
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descriptor = "ore distribution map"
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var/deep_val = 0.8 // Threshold for deep metals, set in new as percentage of cell_range.
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var/rare_val = 0.7 // Threshold for rare metal, set in new as percentage of cell_range.
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var/chunk_size = 4 // Size each cell represents on map
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var/chunk_size = 3 // Size each cell represents on map
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/datum/random_map/noise/ore/New()
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rare_val = cell_range * rare_val
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