mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Merge pull request #10862 from VOREStation/Icons/moredeco
More decorations, fancy suit dispenser, angry generator
This commit is contained in:
committed by
Chompstation Bot
parent
23e39aa550
commit
fdf4e56451
@@ -258,13 +258,7 @@ var/list/dispenser_presets = list()
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if((dispenser_flags & GD_UNIQUE) && !emagged)
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unique_dispense_list |= user.ckey
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flick("[icon_state]-scan",src)
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visible_message("\The [src] scans its user.", runemessage = "hums")
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sleep(30)
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flick("[icon_state]-dispense",src)
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dispenser_flags |= GD_BUSY
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sleep(15)
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dispenser_flags &= ~GD_BUSY
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animate_dispensing() // Blocks here until animation is done
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var/turf/T = get_turf(src)
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if(!(S && T)) // in case we got destroyed while we slept
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@@ -277,6 +271,15 @@ var/list/dispenser_presets = list()
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if(greet && user && !user.stat) // in case we got destroyed while we slept
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to_chat(user,"<span class='notice'>[S.name] dispensing processed. Have a good day.</span>")
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/obj/machinery/gear_dispenser/proc/animate_dispensing()
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flick("[icon_state]-scan",src)
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visible_message("\The [src] scans its user.", runemessage = "hums")
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sleep(30)
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flick("[icon_state]-dispense",src)
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dispenser_flags |= GD_BUSY
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sleep(15)
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dispenser_flags &= ~GD_BUSY
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/obj/machinery/gear_dispenser/emag_act(remaining_charges, mob/user, emag_source)
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. = ..()
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if(!emagged)
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@@ -292,10 +295,100 @@ var/list/dispenser_presets = list()
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icon_state = "suitdispenser2"
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/obj/machinery/gear_dispenser/suit_old
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name = "duit dispenser"
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name = "suit dispenser"
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desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of space suits. An older model."
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icon_state = "suitdispenser"
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/obj/machinery/gear_dispenser/suit_fancy
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name = "suit dispenser"
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desc = "An industrial U-Tak-It Dispenser unit designed to fetch all kinds of space suits. A newer model."
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icon_state = "suit_storage_map"
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var/obj/effect/overlay/vis/door
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var/datum/gear_disp/held_gear_disp
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var/special_frame
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/obj/machinery/gear_dispenser/suit_fancy/Initialize(mapload)
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. = ..()
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door = add_vis_overlay("closed", layer = 4, unique = TRUE)
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icon_state = "suit_storage"
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if(special_frame)
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add_overlay(special_frame)
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/obj/machinery/gear_dispenser/suit_fancy/Destroy()
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qdel_null(door)
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held_gear_disp = null
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return ..()
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/obj/machinery/gear_dispenser/suit_fancy/power_change()
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. = ..()
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update_icon()
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/obj/machinery/gear_dispenser/suit_fancy/update_icon()
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cut_overlays()
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if(special_frame)
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add_overlay(special_frame)
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if(needs_power && inoperable())
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add_overlay("nopower")
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else
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add_overlay("light1")
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if(held_gear_disp)
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add_overlay("fullsuit")
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if(operable())
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add_overlay("light2")
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/obj/machinery/gear_dispenser/suit_fancy/attack_hand(var/mob/living/carbon/human/user)
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if(held_gear_disp)
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var/turf/T = get_turf(user)
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var/list/spawned = held_gear_disp.spawn_gear(T, user)
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for(var/obj/item/I in spawned)
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user.put_in_hands(I)
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to_chat(user, "<span class='notice'>You remove the equipment from [src].</span>")
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held_gear_disp = null
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animate_close()
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return
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return ..()
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/obj/machinery/gear_dispenser/suit_fancy/dispense(var/datum/gear_disp/S,var/mob/living/carbon/human/user,var/greet=TRUE)
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if(!S.amount && !(dispenser_flags & GD_UNLIMITED))
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to_chat(user,"<span class='warning'>There are no more [S.name]s left!</span>")
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dispenser_flags &= ~GD_BUSY
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return 1
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else if(!(dispenser_flags & GD_UNLIMITED))
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S.amount--
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if((dispenser_flags & GD_NOGREED) && !emagged)
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gear_distributed_to["[type]"] |= user.ckey
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if((dispenser_flags & GD_UNIQUE) && !emagged)
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unique_dispense_list |= user.ckey
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held_gear_disp = S
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animate_dispensing()
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dispenser_flags &= ~GD_BUSY
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if(emagged)
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emagged = FALSE
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if(greet && user && !user.stat) // in case we got destroyed while we slept
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to_chat(user,"<span class='notice'>[S.name] dispensing processed. Have a good day.</span>")
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/obj/machinery/gear_dispenser/suit_fancy/animate_dispensing()
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add_overlay("working")
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sleep(5 SECONDS)
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add_overlay("fullsuit")
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door.icon_state = "open"
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flick("anim_open", door)
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sleep(10.5)
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add_overlay("light2")
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cut_overlay("working")
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/obj/machinery/gear_dispenser/suit_fancy/proc/animate_close()
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cut_overlay("fullsuit")
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cut_overlay("light2")
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door.icon_state = "closed"
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flick("anim_close", door)
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// For fluff/custom items
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/obj/machinery/gear_dispenser/custom
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name = "personal gear dispenser"
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@@ -467,6 +560,13 @@ var/list/dispenser_presets = list()
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dispenser_flags = GD_ONEITEM|GD_NOGREED|GD_UNLIMITED
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one_setting = /datum/gear_disp/voidsuit/autolok
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/obj/machinery/gear_dispenser/suit_fancy/autolok
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name = "AutoLok Suit Dispenser"
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desc = "An industrial U-Tak-It Dispenser unit designed to fetch a specific AutoLok mass produced suit."
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dispenser_flags = GD_ONEITEM|GD_NOGREED|GD_UNLIMITED
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one_setting = /datum/gear_disp/voidsuit/autolok
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special_frame = "frame_grey"
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// Adminbuse
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/obj/machinery/gear_dispenser/vv_get_dropdown()
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. = ..()
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@@ -115,6 +115,13 @@
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icon = 'icons/obj/structures/decor32x64.dmi'
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icon_state = "eotp"
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// gravity generator from Eris
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/obj/structure/prop/gravygen
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icon = 'icons/obj/structures/decor64x64.dmi'
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icon_state = "bigdice"
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bound_width = 64
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bound_height = 64
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// dna vault from /tg/
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/obj/structure/prop/dna_vault
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icon = 'icons/obj/structures/decor96x96.dmi'
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@@ -271,6 +278,58 @@
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/obj/structure/prop/nt_solifier/starts_on
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icon_state = "nt_solidifier_on"
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Boring, round
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* on: Spinny glowy
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*/
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// conduit of soul from Eris
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/obj/structure/prop/conduit
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "conduit_off"
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/obj/structure/prop/conduit/change_state(state)
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. = ..()
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switch(state)
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if("on")
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icon_state = "conduit_spin"
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flick("conduit_starting", src)
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if("off")
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icon_state = "conduit_off"
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flick("conduit_stopping", src)
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/obj/structure/prop/conduit/starts_on
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icon_state = "conduit_spin"
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/**
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* Possible 'state' options for change_state(state) are:
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* on: Doing some kinda worky thing
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* off: Not doing much of anything
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* empty: No blue crystal thingy
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* loaded: off but without the animation
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*/
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// some kinda NT thing from Eris
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/obj/structure/prop/core
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "core_inactive"
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/obj/structure/prop/core/change_state(state)
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. = ..()
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switch(state)
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if("on")
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icon_state = "core_active"
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flick("core_warmup", src)
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if("off")
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icon_state = "core_inactive"
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flick("core_shutdown", src)
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if("empty")
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icon_state = "core_empty"
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if("loaded")
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icon_state = "core_inactive"
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/obj/structure/prop/core/starts_on
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icon_state = "core_active"
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/**
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* Possible 'state' options for change_state(state) are:
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* down: In the ground, glowing
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@@ -278,7 +337,6 @@
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*/
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// experimental science destructor from /tg/
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/obj/structure/prop/tube
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icon = 'icons/obj/structures/decor.dmi'
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icon = 'icons/obj/structures/decor32x64.dmi'
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icon_state = "tube_open"
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@@ -393,6 +451,62 @@
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/obj/structure/prop/nt_optable/starts_active
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icon_state = "nt_optable-active"
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/**
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* Possible 'state' options for change_state(state) are:
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* idle: The default look
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* active: Glowy lights in the center
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* panel_open: Opened panel (wiring)
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* panel_closed: Closed panel
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*/
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// trade beacon from Eris
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/obj/structure/prop/tradebeacon
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "tradebeacon"
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/obj/structure/prop/tradebeacon/change_state(state)
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. = ..()
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switch(state)
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if("idle")
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icon_state = "tradebeacon"
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if("active")
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icon_state = "tradebeacon_active"
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if("panel_open")
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cut_overlay("tradebeacon_panel")
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add_overlay("tradebeacon_panel")
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if("panel_closed")
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cut_overlay("tradebeacon_panel")
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/obj/structure/prop/tradebeacon/starts_active
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icon_state = "tradebeacon_active"
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/**
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* Possible 'state' options for change_state(state) are:
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* idle: The default look
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* active: Glowy lights in the center
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* panel_open: Opened panel (wiring)
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* panel_closed: Closed panel
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*/
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// another trade beacon from Eris
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/obj/structure/prop/tradebeacon2
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "tradebeacon"
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/obj/structure/prop/tradebeacon2/change_state(state)
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. = ..()
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switch(state)
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if("idle")
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icon_state = "tradebeacon_sending"
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if("active")
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icon_state = "tradebeacon_sending_active"
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if("panel_open")
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cut_overlay("tradebeacon_sending_panel")
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add_overlay("tradebeacon_sending_panel")
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if("panel_closed")
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cut_overlay("tradebeacon_sending_panel")
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/obj/structure/prop/tradebeacon2/starts_active
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icon_state = "tradebeacon_sending_active"
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Non-spinny
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@@ -414,6 +528,48 @@
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/obj/structure/prop/nt_obelisk/starts_on
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icon_state = "nt_obelisk_on"
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Inert
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* on: Hand destroying machinery
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*/
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// 'sorter' from Eris
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/obj/structure/prop/sorter
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "sorter"
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/obj/structure/prop/sorter/change_state(state)
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. = ..()
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switch(state)
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if("off")
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icon_state = "sorter"
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if("on")
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icon_state = "sorter-process"
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/obj/structure/prop/sorter/starts_on
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icon_state = "sorter-process"
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Inert
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* on: Hand destroying machinery
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*/
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// 'smelter' from Eris
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/obj/structure/prop/smelter
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "smelter"
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/obj/structure/prop/smelter/change_state(state)
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. = ..()
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switch(state)
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if("off")
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icon_state = "smelter"
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if("on")
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icon_state = "smelter-process"
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/obj/structure/prop/smelter/starts_on
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icon_state = "smelter-process"
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/**
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* Possible 'state' options for change_state(state) are:
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* idle: Not doing anything, with yellow template exposed
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@@ -240,3 +240,44 @@
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. = ..()
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cell = new /obj/item/weapon/cell/void/hybrid(src)
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RefreshParts()
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// Kugelblitz generator, confined black hole like a singulo but smoller and higher tech
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// Presumably whoever made these has better tech than most
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/obj/machinery/power/rtg/kugelblitz
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name = "kugelblitz generator"
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desc = "A power source harnessing a small black hole."
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icon = 'icons/obj/structures/decor64x64.dmi'
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icon_state = "bigdice"
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bound_width = 64
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bound_height = 64
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power_gen = 30000
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irradiate = FALSE // Green energy!
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can_buckle = FALSE
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/obj/machinery/power/rtg/kugelblitz/proc/asplod()
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visible_message("<span class='danger'>\The [src] lets out an shower of sparks as it starts to lose stability!</span>",\
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"<span class='italics'>You hear a loud electrical crack!</span>")
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playsound(src, 'sound/effects/lightningshock.ogg', 100, 1, extrarange = 5)
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var/turf/T = get_turf(src)
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qdel(src)
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new /obj/singularity(T)
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/obj/machinery/power/rtg/kugelblitz/blob_act(obj/structure/blob/B)
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asplod()
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/obj/machinery/power/rtg/kugelblitz/ex_act()
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asplod()
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/obj/machinery/power/rtg/kugelblitz/fire_act(exposed_temperature, exposed_volume)
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asplod()
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/obj/machinery/power/rtg/kugelblitz/tesla_act()
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..() //extend the zap
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asplod()
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/obj/machinery/power/rtg/kugelblitz/bullet_act(obj/item/projectile/Proj)
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. = ..()
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if(istype(Proj) && !Proj.nodamage && ((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)) && Proj.damage >= 20)
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log_and_message_admins("[ADMIN_LOOKUPFLW(Proj.firer)] triggered a kugelblitz core explosion at [x],[y],[z] via projectile.")
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asplod()
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BIN
icons/obj/structures/decor64x64.dmi
Normal file
BIN
icons/obj/structures/decor64x64.dmi
Normal file
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After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 31 KiB |
@@ -27066,15 +27066,13 @@ Ua
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/turf/simulated/floor/tiled/eris/steel/panels,
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/area/aro3/atmos)
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"iZ" = (
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/obj/machinery/power/terminal{
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dir = 4
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/obj/effect/floor_decal/industrial/warning{
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dir = 5
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},
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/obj/structure/cable/cyan{
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d2 = 8;
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icon_state = "0-8"
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icon_state = "2-4"
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},
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/obj/structure/cable/cyan,
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/turf/simulated/floor/plating/eris/under,
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/turf/simulated/floor/tiled/eris/white/gray_platform,
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/area/aro3/power)
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"jb" = (
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/obj/machinery/power/apc/alarms_hidden{
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@@ -27532,18 +27530,16 @@ Ua
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/turf/simulated/floor/tiled/eris/cafe,
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/area/aro3/kitchen)
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"mW" = (
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/obj/machinery/power/terminal{
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dir = 4
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/obj/effect/floor_decal/industrial/warning{
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dir = 6
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},
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/obj/structure/cable/cyan{
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d2 = 8;
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icon_state = "0-8"
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icon_state = "4-8"
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},
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/obj/structure/cable/cyan{
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d2 = 1;
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icon_state = "0-2"
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icon_state = "1-8"
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},
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/turf/simulated/floor/plating/eris/under,
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/turf/simulated/floor/tiled/eris/white/gray_platform,
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/area/aro3/power)
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"mX" = (
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/obj/structure/flora/tree/jungle_small,
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@@ -27929,19 +27925,6 @@ Ua
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"qC" = (
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/turf/space/internal_edge/bottomleft,
|
||||
/area/aro3/bar)
|
||||
"qG" = (
|
||||
/obj/structure/cable/cyan{
|
||||
d2 = 1;
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/obj/machinery/power/smes/buildable/hybrid{
|
||||
input_attempt = 1;
|
||||
input_level = 250000;
|
||||
input_level_max = 250000;
|
||||
output_level = 190000
|
||||
},
|
||||
/turf/simulated/floor/plating/eris/under,
|
||||
/area/aro3/power)
|
||||
"qH" = (
|
||||
/obj/machinery/vending/loadout/clothing,
|
||||
/turf/simulated/floor/tiled/eris/dark/gray_platform,
|
||||
@@ -28110,11 +28093,10 @@ Ua
|
||||
/turf/simulated/floor/tiled/eris/dark,
|
||||
/area/aro3/function)
|
||||
"rP" = (
|
||||
/obj/machinery/power/rtg/abductor/hybrid/built,
|
||||
/obj/structure/cable/cyan{
|
||||
icon_state = "0-4"
|
||||
/obj/effect/floor_decal/industrial/warning{
|
||||
dir = 9
|
||||
},
|
||||
/turf/simulated/floor/plating/eris/under,
|
||||
/turf/simulated/floor/tiled/eris/white/gray_platform,
|
||||
/area/aro3/power)
|
||||
"rU" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
|
||||
@@ -28595,15 +28577,11 @@ Ua
|
||||
/turf/simulated/floor/tiled/eris/dark/techfloor_grid,
|
||||
/area/aro3/hallway_port)
|
||||
"wx" = (
|
||||
/obj/machinery/power/smes/buildable/hybrid{
|
||||
input_attempt = 1;
|
||||
input_level = 250000;
|
||||
input_level_max = 250000;
|
||||
output_level = 190000
|
||||
/obj/machinery/power/terminal{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/cable/cyan{
|
||||
d2 = 1;
|
||||
icon_state = "0-4"
|
||||
icon_state = "0-8"
|
||||
},
|
||||
/turf/simulated/floor/plating/eris/under,
|
||||
/area/aro3/power)
|
||||
@@ -28669,10 +28647,15 @@ Ua
|
||||
/turf/simulated/wall/rpshull,
|
||||
/area/space)
|
||||
"wW" = (
|
||||
/obj/machinery/power/smes/buildable/hybrid{
|
||||
input_attempt = 1;
|
||||
input_level = 250000;
|
||||
input_level_max = 250000;
|
||||
output_level = 190000
|
||||
},
|
||||
/obj/structure/cable/cyan{
|
||||
d1 = 4;
|
||||
d2 = 8;
|
||||
icon_state = "4-8"
|
||||
d2 = 1;
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/turf/simulated/floor/plating/eris/under,
|
||||
/area/aro3/power)
|
||||
@@ -29561,7 +29544,7 @@ Ua
|
||||
/turf/simulated/floor/tiled/eris/dark/gray_perforated,
|
||||
/area/aro3/repair_bay)
|
||||
"DM" = (
|
||||
/obj/machinery/gear_dispenser/suit/autolok,
|
||||
/obj/machinery/gear_dispenser/suit_fancy/autolok,
|
||||
/turf/simulated/floor/tiled/eris/steel/panels,
|
||||
/area/aro3/eva_hall)
|
||||
"DQ" = (
|
||||
@@ -29849,12 +29832,16 @@ Ua
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/aro3/suite_starboard_wc)
|
||||
"Gs" = (
|
||||
/obj/structure/cable/cyan{
|
||||
d1 = 2;
|
||||
d2 = 8;
|
||||
icon_state = "2-8"
|
||||
/obj/machinery/power/rtg/kugelblitz{
|
||||
pixel_y = 10
|
||||
},
|
||||
/turf/simulated/floor/plating/eris/under,
|
||||
/obj/effect/floor_decal/industrial/warning{
|
||||
dir = 10
|
||||
},
|
||||
/obj/structure/cable/cyan{
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/turf/simulated/floor/tiled/eris/white/gray_platform,
|
||||
/area/aro3/power)
|
||||
"Gt" = (
|
||||
/obj/structure/table/steel,
|
||||
@@ -31060,9 +31047,14 @@ Ua
|
||||
/area/aro3/surfluid)
|
||||
"RK" = (
|
||||
/obj/structure/cable/cyan{
|
||||
d1 = 1;
|
||||
d2 = 8;
|
||||
icon_state = "1-8"
|
||||
d2 = 1;
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/obj/machinery/power/smes/buildable/hybrid{
|
||||
input_attempt = 1;
|
||||
input_level = 250000;
|
||||
input_level_max = 250000;
|
||||
output_level = 190000
|
||||
},
|
||||
/turf/simulated/floor/plating/eris/under,
|
||||
/area/aro3/power)
|
||||
@@ -39831,10 +39823,10 @@ xj
|
||||
uE
|
||||
kH
|
||||
aq
|
||||
TW
|
||||
rP
|
||||
rP
|
||||
rP
|
||||
rP
|
||||
Gs
|
||||
TW
|
||||
aq
|
||||
Fn
|
||||
yn
|
||||
@@ -39973,10 +39965,10 @@ xj
|
||||
uE
|
||||
Lq
|
||||
aq
|
||||
Gs
|
||||
TW
|
||||
iZ
|
||||
mW
|
||||
RK
|
||||
TW
|
||||
aq
|
||||
Fn
|
||||
Fn
|
||||
@@ -40117,7 +40109,7 @@ XQ
|
||||
aq
|
||||
TW
|
||||
wx
|
||||
qG
|
||||
wx
|
||||
TW
|
||||
aq
|
||||
aq
|
||||
@@ -40259,7 +40251,7 @@ NV
|
||||
aq
|
||||
qV
|
||||
wW
|
||||
wW
|
||||
RK
|
||||
TW
|
||||
TW
|
||||
aq
|
||||
|
||||
Reference in New Issue
Block a user