From fdfebad7d65384805128dd86cc86a8df33909f1a Mon Sep 17 00:00:00 2001
From: CHOMPStation2StaffMirrorBot
<94713762+CHOMPStation2StaffMirrorBot@users.noreply.github.com>
Date: Tue, 6 Jan 2026 06:14:52 -0700
Subject: [PATCH] [MIRROR] up ports the TG overlays subsystem update (#12222)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
---
code/__defines/{overlay_ch.dm => overlay.dm} | 0
code/controllers/subsystems/overlays.dm | 361 ++++++------------
code/controllers/subsystems/overlays_ch.dm | 244 ------------
code/game/atoms_movable.dm | 2 +
.../gamemodes/technomancer/spells/control.dm | 1 +
code/game/objects/items/weapons/explosives.dm | 4 +-
.../objects/items/weapons/explosives_vr.dm | 2 +-
code/game/turfs/simulated/dungeon/wall.dm | 2 +-
code/game/turfs/simulated/floor_types.dm | 18 +-
code/modules/mob/living/living.dm | 1 +
.../living/simple_mob/subtypes/blob/spore.dm | 2 +-
code/modules/multiz/turf.dm | 4 +-
code/modules/shieldgen/energy_shield.dm | 4 +-
code/modules/vore/eating/belly_obj_vr.dm | 1 +
vorestation.dme | 4 +-
15 files changed, 149 insertions(+), 501 deletions(-)
rename code/__defines/{overlay_ch.dm => overlay.dm} (100%)
delete mode 100644 code/controllers/subsystems/overlays_ch.dm
diff --git a/code/__defines/overlay_ch.dm b/code/__defines/overlay.dm
similarity index 100%
rename from code/__defines/overlay_ch.dm
rename to code/__defines/overlay.dm
diff --git a/code/controllers/subsystems/overlays.dm b/code/controllers/subsystems/overlays.dm
index 4ad446ea9c..b2668e4122 100644
--- a/code/controllers/subsystems/overlays.dm
+++ b/code/controllers/subsystems/overlays.dm
@@ -1,276 +1,156 @@
-//CHOMPEDIT -- this file is no longer ticked. See overlays_ch.dm for the new overlays subsystem.
-
SUBSYSTEM_DEF(overlays)
name = "Overlay"
- flags = SS_TICKER
- wait = 1 // SS_TICKER - Ticks
- priority = FIRE_PRIORITY_OVERLAYS
- dependencies = list(
- /datum/controller/subsystem/atoms
- )
+ flags = SS_NO_FIRE|SS_NO_INIT
+ var/list/stats
- /// The queue of atoms that need overlay updates.
- var/static/tmp/list/queue = list()
-
- /// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
- var/static/tmp/list/state_cache = list()
-
- /// A list([icon] = [appearance], ...) cache of appearances.
- var/static/tmp/list/icon_cache = list()
-
- /// The number of appearances currently cached.
- var/static/tmp/cache_size = 0
+/datum/controller/subsystem/overlays/PreInit()
+ stats = list()
+/datum/controller/subsystem/overlays/Shutdown()
+ WRITE_LOG("[GLOB.log_directory]-overlay.log", render_stats(stats))
/datum/controller/subsystem/overlays/Recover()
- queue.Cut()
- state_cache.Cut()
- icon_cache.Cut()
- cache_size = 0
- for (var/atom/atom)
- atom.flags &= ~OVERLAY_QUEUED
- CHECK_TICK
+ stats = SSoverlays.stats
-/datum/controller/subsystem/overlays/Initialize()
- fire(FALSE, TRUE)
- return SS_INIT_SUCCESS
+/// Converts an overlay list into text for debug printing
+/// Of note: overlays aren't actually mutable appearances, they're just appearances
+/// Don't have access to that type tho, so this is the best you're gonna get
+/proc/overlays2text(list/overlays)
+ var/list/unique_overlays = list()
+ // As anything because we're basically doing type coerrsion, rather then actually filtering for mutable apperances
+ for(var/mutable_appearance/overlay as anything in overlays)
+ var/key = "[overlay.icon]-[overlay.icon_state]-[overlay.dir]"
+ unique_overlays[key] += 1
+ var/list/output_text = list()
+ for(var/key in unique_overlays)
+ output_text += "([key]) = [unique_overlays[key]]"
+ return output_text.Join("\n")
-/datum/controller/subsystem/overlays/stat_entry(msg)
- msg = "Queued Atoms: [queue.len], Cache Size: [cache_size]"
- return ..()
+/proc/iconstate2appearance(icon, iconstate)
+ var/static/image/stringbro = new()
+ stringbro.icon = icon
+ stringbro.icon_state = iconstate
+ return stringbro.appearance
-/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
- var/count = 1
- for (var/atom/atom as anything in queue)
- ++count
- atom?.UpdateOverlays()
- if (no_mc_tick)
- CHECK_TICK
- else if (MC_TICK_CHECK)
- queue.Cut(1, count)
- return
- queue.Cut()
+/proc/icon2appearance(icon)
+ var/static/image/iconbro = new()
+ iconbro.icon = icon
+ return iconbro.appearance
-
-/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
- var/list/subcache = state_cache[icon]
- if (!subcache)
- subcache = list()
- state_cache[icon] = subcache
- if (!subcache[state])
- var/image/image = new (icon, null, state)
- subcache[state] = image.appearance
- ++cache_size
- return subcache[state]
-
-
-/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
- if (!icon_cache[icon])
- var/image/image = new (icon)
- icon_cache[icon] = image.appearance
- ++cache_size
- return icon_cache[icon]
-
-
-/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
- if (!sources)
- return list()
- if (!islist(sources))
- sources = list(sources)
- var/list/result = list()
- var/icon/icon = subject.icon
- for (var/atom/entry as anything in sources)
- AppearanceListEntry(entry, result, icon)
- return result
-
-//Fixes runtime with overlays present in 515
-/datum/controller/subsystem/overlays/proc/AppearanceListEntry(var/atom/entry,var/list/result,var/icon/icon)
- if (!entry)
- return
- else if(islist(entry))
- var/list/entry_list = entry
- for(var/entry_item in entry_list)
- AppearanceListEntry(entry_item)
- else if (istext(entry))
- result += GetStateAppearance(icon, entry)
- else if (isicon(entry))
- result += GetIconAppearance(entry)
- else
- if (isloc(entry))
- if (entry.flags & OVERLAY_QUEUED)
- entry.ImmediateOverlayUpdate()
- if (!ispath(entry))
- if(entry.appearance)
- result += entry.appearance
+/atom/proc/build_appearance_list(list/build_overlays)
+ if (!islist(build_overlays))
+ build_overlays = list(build_overlays)
+ if(priority_overlays)
+ var/list/prio_overlay_temp
+ if(!islist(priority_overlays))
+ prio_overlay_temp = list(priority_overlays)
else
- var/image/image = entry
- result += image.appearance
+ prio_overlay_temp = priority_overlays.Copy()
+ prio_overlay_temp |= build_overlays
+ build_overlays = prio_overlay_temp
+ for (var/overlay in build_overlays)
+ if(!overlay)
+ build_overlays -= overlay
+ continue
+ if (istext(overlay))
+ // This is too expensive to run normally but running it during CI is a good test
+ /*if (PERFORM_ALL_TESTS(focus_only/invalid_overlays))
+ var/list/icon_states_available = icon_states(icon)
+ if(!(overlay in icon_states_available))
+ var/icon_file = "[icon]" || "Unknown Generated Icon"
+ stack_trace("Invalid overlay: Icon object '[icon_file]' [REF(icon)] used in '[src]' [type] is missing icon state [overlay].")
+ continue*/
-/// Enqueues the atom for an overlay update if not already queued
-/atom/proc/QueueOverlayUpdate()
- if (flags & OVERLAY_QUEUED)
- return
- SSoverlays.queue += src
- flags |= OVERLAY_QUEUED
+ var/index = build_overlays.Find(overlay)
+ build_overlays[index] = iconstate2appearance(icon, overlay)
+ else if(isicon(overlay))
+ var/index = build_overlays.Find(overlay)
+ build_overlays[index] = icon2appearance(overlay)
+ return build_overlays
-
-/// Builds the atom's overlay state from caches
-/atom/proc/UpdateOverlays()
- if (gc_destroyed)
- if (length(overlays))
- overlays.Cut()
- return
- flags &= ~OVERLAY_QUEUED
- if (length(priority_overlays))
- if (length(our_overlays))
- overlays = priority_overlays + our_overlays
- else
- overlays = priority_overlays
- else if (length(our_overlays))
- overlays = our_overlays
- else
- overlays.Cut()
-
-
-/// Immediately runs an overlay update and dequeues the atom
-/atom/proc/ImmediateOverlayUpdate()
- SSoverlays.queue -= src
- UpdateOverlays()
-
-
-/// Clears the atom's overlay cache(s) and queues an update if needed
/atom/proc/cut_overlays(priority)
- if (priority)
- if (!length(priority_overlays))
- return
- priority_overlays.Cut()
- QueueOverlayUpdate()
- else if (length(our_overlays))
- our_overlays.Cut()
- QueueOverlayUpdate()
+ STAT_START_STOPWATCH
+ if(priority)
+ priority_overlays = null
+ overlays = null
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
+/atom/proc/cut_overlay(list/remove_overlays, priority)
+ if(!overlays)
+ return
+ STAT_START_STOPWATCH
+ if(priority)
+ priority_overlays -= remove_overlays
+ if(islist(remove_overlays))
+ remove_overlays = remove_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
+ overlays -= build_appearance_list(remove_overlays)
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
-/**
- * Adds specific overlay(s) to the atom.
- * It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
- *
- * @param add The overlay(s) to add. These may be
- * - A string: In which case it is treated as an icon_state of the atom's icon.
- * - An icon: It is treated as an icon.
- * - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
- * - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
- * - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
- * - Or a list containing any of the above.
- * @param priority The overlays are added to the "priority" list istead of the normal one.
- */
-/atom/proc/add_overlay(list/add, priority)
- if (!add)
+/atom/proc/add_overlay(list/add_overlays, priority)
+ if(!overlays)
return
- add = SSoverlays.GetAppearanceList(src, add)
- if (!length(add))
+ STAT_START_STOPWATCH
+ if(islist(add_overlays))
+ if(priority)
+ if (priority_overlays)
+ priority_overlays += add_overlays
+ else
+ priority_overlays = add_overlays
+ add_overlays = add_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
+ overlays += build_appearance_list(add_overlays) //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
+ VALIDATE_OVERLAY_LIMIT(src)
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
+
+/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
+ if(!other)
+ if(cut_old)
+ cut_overlays()
return
- if (priority)
- if (priority_overlays)
- priority_overlays += add
+
+ STAT_START_STOPWATCH
+ var/list/cached_other = other.overlays.Copy()
+ if(cut_old)
+ if(cached_other)
+ overlays = cached_other
else
- priority_overlays = add
- else if (our_overlays)
- our_overlays += add
- else
- our_overlays = add
- QueueOverlayUpdate()
-
-
-/**
- * Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
- *
- * @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
- * @param priority If true, also will remove them from the "priority" overlays.
- */
-/atom/proc/cut_overlay(list/cut, priority)
- if (!cut)
- return
- cut = SSoverlays.GetAppearanceList(src, cut)
- if (!length(cut))
- return
- var/update
- if (priority && length(priority_overlays))
- priority_overlays -= cut
- update = TRUE
- if (length(our_overlays))
- our_overlays -= cut
- update = TRUE
- if (update)
- QueueOverlayUpdate()
-
-
-/**
- * Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
- * Note: This copies only the normal overlays, not the "priority" overlays.
- *
- * @param other The atom to copy overlays from.
- * @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
- */
-/atom/proc/copy_overlays(atom/other, cut)
- if (!other)
- if (cut)
- cut_overlays()
- return
- if (!length(other.our_overlays))
- if (cut)
- cut_overlays()
- return
- if (cut || !length(our_overlays))
- our_overlays = other.our_overlays.Copy()
- else
- our_overlays |= other.our_overlays
- QueueOverlayUpdate()
-
-
-/**
- * Returns a list of overlays that the target atom has
- *
- * @param priority If true, returns priority overlays as well
- * @param special If true, returns special overlays like emissives and em_blockers
- */
-/proc/get_overlays(atom/other, priority, special)
- var/list/including = list()
- if (!other)
- return including
- for (var/image/I as anything in other.our_overlays)
- if (!special && I.plane > 0)
- continue
- including += I
- if (!priority)
- return including
- for (var/image/I as anything in other.priority_overlays)
- if (!special && I.plane > 0)
- continue
- including += I
- return including
+ overlays = null
+ VALIDATE_OVERLAY_LIMIT(src)
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
+ else if(cached_other)
+ overlays += cached_other
+ VALIDATE_OVERLAY_LIMIT(src)
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
+//TODO: Better solution for these?
/image/proc/add_overlay(x)
- overlays += x
-
+ overlays |= x
/image/proc/cut_overlay(x)
overlays -= x
-
/image/proc/cut_overlays(x)
overlays.Cut()
-
/image/proc/copy_overlays(atom/other, cut_old)
if(!other)
if(cut_old)
cut_overlays()
return
- var/list/cached_other = other.our_overlays
+ var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !overlays.len)
- overlays = cached_other.Copy()
+ overlays = cached_other
else
overlays |= cached_other
else if(cut_old)
@@ -372,3 +252,10 @@ SUBSYSTEM_DEF(overlays)
message_admins(text)
log_world(text)
return diff_found
+
+//Legacy, does basically nothing
+/atom/proc/ImmediateOverlayUpdate()
+ if (gc_destroyed)
+ if (length(overlays))
+ overlays.Cut()
+ return
diff --git a/code/controllers/subsystems/overlays_ch.dm b/code/controllers/subsystems/overlays_ch.dm
deleted file mode 100644
index 22db80e375..0000000000
--- a/code/controllers/subsystems/overlays_ch.dm
+++ /dev/null
@@ -1,244 +0,0 @@
-SUBSYSTEM_DEF(overlays)
- name = "Overlay"
- flags = SS_NO_FIRE|SS_NO_INIT
- var/list/stats
-
-/datum/controller/subsystem/overlays/PreInit()
- stats = list()
-
-/datum/controller/subsystem/overlays/Shutdown()
- WRITE_LOG("[GLOB.log_directory]-overlay.log", render_stats(stats))
-
-/datum/controller/subsystem/overlays/Recover()
- stats = SSoverlays.stats
-
-/// Converts an overlay list into text for debug printing
-/// Of note: overlays aren't actually mutable appearances, they're just appearances
-/// Don't have access to that type tho, so this is the best you're gonna get
-/proc/overlays2text(list/overlays)
- var/list/unique_overlays = list()
- // As anything because we're basically doing type coerrsion, rather then actually filtering for mutable apperances
- for(var/mutable_appearance/overlay as anything in overlays)
- var/key = "[overlay.icon]-[overlay.icon_state]-[overlay.dir]"
- unique_overlays[key] += 1
- var/list/output_text = list()
- for(var/key in unique_overlays)
- output_text += "([key]) = [unique_overlays[key]]"
- return output_text.Join("\n")
-
-/proc/iconstate2appearance(icon, iconstate)
- var/static/image/stringbro = new()
- stringbro.icon = icon
- stringbro.icon_state = iconstate
- return stringbro.appearance
-
-/proc/icon2appearance(icon)
- var/static/image/iconbro = new()
- iconbro.icon = icon
- return iconbro.appearance
-
-/atom/proc/build_appearance_list(list/build_overlays)
- if (!islist(build_overlays))
- build_overlays = list(build_overlays)
- for (var/overlay in build_overlays)
- if(!overlay)
- build_overlays -= overlay
- continue
- if (istext(overlay))
- // This is too expensive to run normally but running it during CI is a good test
- /*if (PERFORM_ALL_TESTS(focus_only/invalid_overlays))
- var/list/icon_states_available = icon_states(icon)
- if(!(overlay in icon_states_available))
- var/icon_file = "[icon]" || "Unknown Generated Icon"
- stack_trace("Invalid overlay: Icon object '[icon_file]' [REF(icon)] used in '[src]' [type] is missing icon state [overlay].")
- continue*/
-
- var/index = build_overlays.Find(overlay)
- build_overlays[index] = iconstate2appearance(icon, overlay)
- else if(isicon(overlay))
- var/index = build_overlays.Find(overlay)
- build_overlays[index] = icon2appearance(overlay)
- return build_overlays
-
-/atom/proc/cut_overlays()
- STAT_START_STOPWATCH
- overlays = null
- //POST_OVERLAY_CHANGE(src)
- STAT_STOP_STOPWATCH
- STAT_LOG_ENTRY(SSoverlays.stats, type)
-
-/atom/proc/cut_overlay(list/remove_overlays)
- if(!overlays)
- return
- STAT_START_STOPWATCH
- if(islist(remove_overlays))
- remove_overlays = remove_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
- overlays -= build_appearance_list(remove_overlays)
- //POST_OVERLAY_CHANGE(src)
- STAT_STOP_STOPWATCH
- STAT_LOG_ENTRY(SSoverlays.stats, type)
-
-/atom/proc/add_overlay(list/add_overlays)
- if(!overlays)
- return
- STAT_START_STOPWATCH
- if(islist(add_overlays))
- add_overlays = add_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
- overlays += build_appearance_list(add_overlays) //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
- VALIDATE_OVERLAY_LIMIT(src)
- //POST_OVERLAY_CHANGE(src)
- STAT_STOP_STOPWATCH
- STAT_LOG_ENTRY(SSoverlays.stats, type)
-
-/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
- if(!other)
- if(cut_old)
- cut_overlays()
- return
-
- STAT_START_STOPWATCH
- var/list/cached_other = other.overlays.Copy()
- if(cut_old)
- if(cached_other)
- overlays = cached_other
- else
- overlays = null
- VALIDATE_OVERLAY_LIMIT(src)
- //POST_OVERLAY_CHANGE(src)
- STAT_STOP_STOPWATCH
- STAT_LOG_ENTRY(SSoverlays.stats, type)
- else if(cached_other)
- overlays += cached_other
- VALIDATE_OVERLAY_LIMIT(src)
- //POST_OVERLAY_CHANGE(src)
- STAT_STOP_STOPWATCH
- STAT_LOG_ENTRY(SSoverlays.stats, type)
-
-//TODO: Better solution for these?
-/image/proc/add_overlay(x)
- overlays |= x
-
-/image/proc/cut_overlay(x)
- overlays -= x
-
-/image/proc/cut_overlays(x)
- overlays.Cut()
-
-/image/proc/copy_overlays(atom/other, cut_old)
- if(!other)
- if(cut_old)
- cut_overlays()
- return
-
- var/list/cached_other = other.overlays.Copy()
- if(cached_other)
- if(cut_old || !overlays.len)
- overlays = cached_other
- else
- overlays |= cached_other
- else if(cut_old)
- cut_overlays()
-
-// Debug procs
-
-/atom
- /// List of overlay "keys" (info about the appearance) -> mutable versions of static appearances
- /// Drawn from the overlays list
- var/list/realized_overlays
- /// List of underlay "keys" (info about the appearance) -> mutable versions of static appearances
- /// Drawn from the underlays list
- var/list/realized_underlays
-
-/image
- /// List of overlay "keys" (info about the appearance) -> mutable versions of static appearances
- /// Drawn from the overlays list
- var/list/realized_overlays
- /// List of underlay "keys" (info about the appearance) -> mutable versions of static appearances
- /// Drawn from the underlays list
- var/list/realized_underlays
-
-/// Takes the atoms's existing overlays and underlays, and makes them mutable so they can be properly vv'd in the realized_overlays/underlays list
-/atom/proc/realize_overlays()
- realized_overlays = realize_appearance_queue(overlays)
- realized_underlays = realize_appearance_queue(underlays)
-
-/// Takes the image's existing overlays, and makes them mutable so they can be properly vv'd in the realized_overlays list
-/image/proc/realize_overlays()
- realized_overlays = realize_appearance_queue(overlays)
- realized_underlays = realize_appearance_queue(underlays)
-
-/// Takes a list of appearnces, makes them mutable so they can be properly vv'd and inspected
-/proc/realize_appearance_queue(list/appearances)
- var/list/real_appearances = list()
- var/list/queue = appearances.Copy()
- var/queue_index = 0
- while(queue_index < length(queue))
- queue_index++
- // If it's not a command, we assert that it's an appearance
- var/mutable_appearance/appearance = queue[queue_index]
- if(!appearance) // Who fucking adds nulls to their sublists god you people are the worst
- continue
-
- var/mutable_appearance/new_appearance = new /mutable_appearance()
- new_appearance.appearance = appearance
- var/key = "[appearance.icon]-[appearance.icon_state]-[appearance.plane]-[appearance.layer]-[appearance.dir]-[appearance.color]"
- var/tmp_key = key
- var/appearance_indx = 1
- while(real_appearances[tmp_key])
- tmp_key = "[key]-[appearance_indx]"
- appearance_indx++
-
- real_appearances[tmp_key] = new_appearance
- var/add_index = queue_index
- // Now check its children
- for(var/mutable_appearance/child_appearance as anything in appearance.overlays)
- add_index++
- queue.Insert(add_index, child_appearance)
- for(var/mutable_appearance/child_appearance as anything in appearance.underlays)
- add_index++
- queue.Insert(add_index, child_appearance)
- return real_appearances
-
-/// Takes two appearances as args, prints out, logs, and returns a text representation of their differences
-/// Including suboverlays
-/proc/diff_appearances(mutable_appearance/first, mutable_appearance/second, iter = 0)
- var/list/diffs = list()
- var/list/firstdeet = first.vars
- var/list/seconddeet = second.vars
- var/diff_found = FALSE
- for(var/name in first.vars)
- var/firstv = firstdeet[name]
- var/secondv = seconddeet[name]
- if(firstv ~= secondv)
- continue
- if((islist(firstv) || islist(secondv)) && length(firstv) == 0 && length(secondv) == 0)
- continue
- if(name == "vars") // Go away
- continue
- if(name == "_listen_lookup") // This is just gonna happen with marked datums, don't care
- continue
- if(name == "overlays")
- first.realize_overlays()
- second.realize_overlays()
- var/overlays_differ = FALSE
- for(var/i in 1 to length(first.realized_overlays))
- if(diff_appearances(first.realized_overlays[i], second.realized_overlays[i], iter + 1))
- overlays_differ = TRUE
-
- if(!overlays_differ)
- continue
-
- diff_found = TRUE
- diffs += "Diffs detected at [name]: First ([firstv]), Second ([secondv])"
-
- var/text = "Depth of: [iter]\n\t[diffs.Join("\n\t")]"
- message_admins(text)
- log_world(text)
- return diff_found
-
-//Legacy, does basically nothing
-/atom/proc/ImmediateOverlayUpdate()
- if (gc_destroyed)
- if (length(overlays))
- overlays.Cut()
- return
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index e859880c03..6a6162f404 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -44,10 +44,12 @@
gen_emissive_blocker.color = GLOB.em_block_color
gen_emissive_blocker.dir = dir
gen_emissive_blocker.appearance_flags |= appearance_flags
+ // Note, this should be refactored to drop priority overlays
add_overlay(list(gen_emissive_blocker), TRUE)
if(EMISSIVE_BLOCK_UNIQUE)
render_target = ref(src)
em_block = new(src, render_target)
+ // Note, this should be refactored to drop priority overlays
add_overlay(list(em_block), TRUE)
RegisterSignal(em_block, COMSIG_QDELETING, PROC_REF(emblocker_gc))
if(opacity)
diff --git a/code/game/gamemodes/technomancer/spells/control.dm b/code/game/gamemodes/technomancer/spells/control.dm
index 7c221af776..c0adc755a3 100644
--- a/code/game/gamemodes/technomancer/spells/control.dm
+++ b/code/game/gamemodes/technomancer/spells/control.dm
@@ -41,6 +41,7 @@
var/mob/living/simple_mob/SM = L
SM.friends |= src.owner
+ // Note, this should be refactored to drop priority overlays
L.add_overlay(control_overlay, TRUE)
controlled_mobs |= L
diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm
index 2d55205f8f..1a4e84b38b 100644
--- a/code/game/objects/items/weapons/explosives.dm
+++ b/code/game/objects/items/weapons/explosives.dm
@@ -68,7 +68,7 @@
message_admins("[key_name(user, user.client)](?) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - JMP) with [timer] second fuse",0,1)
log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse")
- target.add_overlay(image_overlay, TRUE)
+ target.add_overlay(image_overlay)
to_chat(user, "Bomb has been planted. Timer counting down from [timer].")
spawn(timer*10)
explode(get_turf(target))
@@ -90,7 +90,7 @@
else
target.ex_act(1)
if(target)
- target.cut_overlay(image_overlay, TRUE)
+ target.cut_overlay(image_overlay)
qdel(src)
/obj/item/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
diff --git a/code/game/objects/items/weapons/explosives_vr.dm b/code/game/objects/items/weapons/explosives_vr.dm
index 05d9a35b1f..b965f21652 100644
--- a/code/game/objects/items/weapons/explosives_vr.dm
+++ b/code/game/objects/items/weapons/explosives_vr.dm
@@ -10,7 +10,7 @@
var/turf/T = get_turf(target)
if((T.z in using_map.station_levels) || (T.z in using_map.admin_levels))
target.visible_message(span_danger("\The [src] lets out a loud beep as safeties trigger, before imploding and falling apart."))
- target.cut_overlay(image_overlay, TRUE)
+ target.cut_overlay(image_overlay)
qdel(src)
return 0
else
diff --git a/code/game/turfs/simulated/dungeon/wall.dm b/code/game/turfs/simulated/dungeon/wall.dm
index 5c3a2b0770..317a64c58d 100644
--- a/code/game/turfs/simulated/dungeon/wall.dm
+++ b/code/game/turfs/simulated/dungeon/wall.dm
@@ -66,7 +66,7 @@
return mining_overlay_cache["[cache_id]_[direction]"]
/turf/simulated/wall/solidrock/update_icon(var/update_neighbors)
- cut_overlays() //ChompEDIT
+ cut_overlays()
if(density)
var/image/I
for(var/i = 1 to 4)
diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm
index fb05a82746..27b073067a 100644
--- a/code/game/turfs/simulated/floor_types.dm
+++ b/code/game/turfs/simulated/floor_types.dm
@@ -23,7 +23,7 @@
/obj/landed_holder/proc/land_on(var/turf/T)
//Gather destination information
var/obj/landed_holder/new_holder = new(null)
- T.lighting_clear_overlay() //CHOMP Add
+ T.lighting_clear_overlay()
new_holder.turf_type = T.type
new_holder.dir = T.dir
new_holder.icon = T.icon
@@ -34,12 +34,12 @@
//Set the destination to be like us
var/turf/simulated/shuttle/new_dest = T.ChangeTurf(my_turf.type,,1)
- my_turf.lighting_clear_overlay() //CHOMP Add
+ my_turf.lighting_clear_overlay()
new_dest.set_dir(my_turf.dir)
new_dest.icon_state = my_turf.icon_state
new_dest.icon = my_turf.icon
new_dest.copy_overlays(my_turf, TRUE)
- new_dest.underlays = my_turf.underlays.Copy() //CHOMP Edit
+ new_dest.underlays = my_turf.underlays.Copy()
new_dest.decals = my_turf.decals
//Shuttle specific stuff
new_dest.interior_corner = my_turf.interior_corner
@@ -47,7 +47,7 @@
new_dest.under_turf = my_turf.under_turf
new_dest.join_flags = my_turf.join_flags
new_dest.join_group = my_turf.join_group
- new_dest.lighting_build_overlay() //CHOMP Add
+ new_dest.lighting_build_overlay()
// Associate the holder with the new turf.
new_holder.my_turf = new_dest
@@ -64,14 +64,14 @@
//Change our source to whatever it was before
if(turf_type)
new_source = my_turf.ChangeTurf(turf_type,,1)
- new_source.lighting_clear_overlay() //CHOMP Add
+ new_source.lighting_clear_overlay()
new_source.set_dir(dir)
new_source.icon_state = icon_state
new_source.icon = icon
new_source.copy_overlays(src, TRUE)
- new_source.underlays = underlays.Copy() //CHOMP Edit
+ new_source.underlays = underlays.Copy()
new_source.decals = decals
- new_source.lighting_build_overlay() //CHOMP Add
+ new_source.lighting_build_overlay()
else
new_source = my_turf.ChangeTurf(base_turf ? base_turf : get_base_turf_by_area(my_turf),,1)
@@ -110,13 +110,13 @@
// For joined corners touching static lighting turfs, add an overlay to cancel out that part of our lighting overlay.
/turf/simulated/shuttle/proc/update_breaklights()
- cut_overlay(antilight_cache["[join_flags]"], TRUE)
+ cut_overlay(antilight_cache["[join_flags]"])
if(!(join_flags in GLOB.cornerdirs)) //We're not joined at an angle
return
//Dynamic lighting dissolver
var/turf/T = get_step(src, turn(join_flags,180))
if(!T || !T.dynamic_lighting || !get_area(T).dynamic_lighting)
- add_overlay(antilight_cache["[join_flags]"], TRUE)
+ add_overlay(antilight_cache["[join_flags]"])
/turf/simulated/shuttle/proc/underlay_update()
if(!takes_underlays)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 0d8aede41a..a359302608 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -3,6 +3,7 @@
//Prime this list if we need it.
if(has_huds)
+ // Note, this should be refactored to drop priority overlays
add_overlay(backplane,TRUE) //Strap this on here, to block HUDs from appearing in rightclick menus: http://www.byond.com/forum/?post=2336679
hud_list = list()
hud_list.len = TOTAL_HUDS
diff --git a/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm b/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm
index 4c327c8999..41d298e61f 100644
--- a/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm
@@ -94,7 +94,7 @@
if(overmind)
blob_head_overlay.color = overmind.blob_type.complementary_color
color = initial(color)//looks better.
- add_overlay(blob_head_overlay, TRUE)
+ add_overlay(blob_head_overlay)
/mob/living/simple_mob/blob/spore/handle_special()
..()
diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm
index 3572062e95..67c41c1649 100644
--- a/code/modules/multiz/turf.dm
+++ b/code/modules/multiz/turf.dm
@@ -67,7 +67,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
/turf/simulated/open/Initialize(mapload)
. = ..()
ASSERT(HasBelow(z))
- add_overlay(GLOB.openspace_backdrop_one_for_all, TRUE) //Special grey square for projecting backdrop darkness filter on it.
+ add_overlay(GLOB.openspace_backdrop_one_for_all) //Special grey square for projecting backdrop darkness filter on it.
return INITIALIZE_HINT_LATELOAD
/turf/simulated/open/LateInitialize()
@@ -99,7 +99,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
/turf/simulated/open/update_icon()
cut_overlays()
update_icon_edge()
- add_overlay(GLOB.openspace_backdrop_one_for_all, TRUE) //Special grey square for projecting backdrop darkness filter on it. //ChompEDIT - add this on icon update.
+ add_overlay(GLOB.openspace_backdrop_one_for_all) //Special grey square for projecting backdrop darkness filter on it.
// Straight copy from space.
/turf/simulated/open/attackby(obj/item/C as obj, mob/user as mob)
diff --git a/code/modules/shieldgen/energy_shield.dm b/code/modules/shieldgen/energy_shield.dm
index b344cfac61..11bda72411 100644
--- a/code/modules/shieldgen/energy_shield.dm
+++ b/code/modules/shieldgen/energy_shield.dm
@@ -32,8 +32,8 @@
overlays.Cut() // Snowflake handling, avoiding SSoverlays
else
icon_state = enabled_icon_state
- //flags |= OVERLAY_QUEUED //Trick SSoverlays //CHOMPEdit
- //SSoverlays.queue += src //CHOMPEdit
+ //flags |= OVERLAY_QUEUED //Trick SSoverlays
+ //SSoverlays.queue += src
/obj/effect/shield/proc/update_color()
if(disabled_for || diffused_for)
diff --git a/code/modules/vore/eating/belly_obj_vr.dm b/code/modules/vore/eating/belly_obj_vr.dm
index 05fcf1afc7..fe091d19c8 100644
--- a/code/modules/vore/eating/belly_obj_vr.dm
+++ b/code/modules/vore/eating/belly_obj_vr.dm
@@ -661,6 +661,7 @@
temp.filters += filter(type = "alpha", icon = icon(I.icon, I.icon_state))
I.d_stage_overlay = temp
for(var/count in I.d_mult to 1 step 0.25)
+ // Note, this should be refactored to drop priority overlays
I.add_overlay(I.d_stage_overlay, TRUE)
// SEND_SIGNAL(COMSIG_BELLY_UPDATE_VORE_FX) is sometimes used when calling vore_fx() to send belly visuals
diff --git a/vorestation.dme b/vorestation.dme
index 39a1d9c16f..3672913b51 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -142,7 +142,7 @@
#include "code\__defines\ores.dm"
#include "code\__defines\organ_external.dm"
#include "code\__defines\organ_internal.dm"
-#include "code\__defines\overlay_ch.dm"
+#include "code\__defines\overlay.dm"
#include "code\__defines\overmap.dm"
#include "code\__defines\paicard.dm"
#include "code\__defines\particles.dm"
@@ -604,7 +604,7 @@
#include "code\controllers\subsystems\motion_tracker.dm"
#include "code\controllers\subsystems\nerdle.dm"
#include "code\controllers\subsystems\nightshift.dm"
-#include "code\controllers\subsystems\overlays_ch.dm"
+#include "code\controllers\subsystems\overlays.dm"
#include "code\controllers\subsystems\overmap_renamer_vr.dm"
#include "code\controllers\subsystems\pathfinder_ch.dm"
#include "code\controllers\subsystems\persist_vr.dm"