Merge branch 'master' into upstream-merge-9932

This commit is contained in:
Nadyr
2021-03-21 04:17:12 -04:00
committed by GitHub
131 changed files with 5710 additions and 2973 deletions
+14 -16
View File
@@ -8,14 +8,11 @@
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
icon = 'icons/mob/ghost.dmi'
icon_state = "ghost"
layer = BELOW_MOB_LAYER
plane = PLANE_GHOSTS
alpha = 127
stat = DEAD
canmove = 0
blinded = 0
anchored = 1 // don't get pushed around
invisibility = INVISIBILITY_OBSERVER
var/can_reenter_corpse
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
@@ -90,27 +87,22 @@
var/cleanup_timer // Refernece to a timer that will delete this mob if no client returns
/mob/observer/dead/New(mob/body)
appearance = body
invisibility = INVISIBILITY_OBSERVER
layer = BELOW_MOB_LAYER
plane = PLANE_GHOSTS
alpha = 127
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but...
plane = PLANE_GHOSTS //Why doesn't the var above work...???
verbs += /mob/observer/dead/proc/dead_tele
var/turf/T
if(ismob(body))
T = get_turf(body) //Where is the body located?
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
if (ishuman(body))
var/mob/living/carbon/human/H = body
icon = H.icon
icon_state = H.icon_state
add_overlay(H.overlays_standing) //All our equipment sprites
else
icon = body.icon
icon_state = body.icon_state
add_overlay(body.overlays)
gender = body.gender
if(body.mind && body.mind.name)
name = body.mind.name
@@ -125,6 +117,12 @@
mind = body.mind //we don't transfer the mind but we keep a reference to it.
// Fix for naked ghosts.
// Unclear why this isn't being grabbed by appearance.
if(ishuman(body))
var/mob/living/carbon/human/H = body
overlays = H.overlays_standing
if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
forceMove(T)
+25 -1
View File
@@ -500,7 +500,7 @@
message = "points to [M]."
else
m_type = 1
if("crack")
if(!restrained())
message = "cracks [T.his] knuckles."
@@ -906,3 +906,27 @@
HTML +="<a href='?src=\ref[src];flavor_change=done'>\[Done\]</a>"
HTML += "<tt>"
src << browse(HTML, "window=flavor_changes;size=430x300")
/mob/living/carbon/human/proc/toggle_tail(var/setting,var/message = 0)
if(!tail_style || !tail_style.ani_state)
if(message)
to_chat(src, "<span class='warning'>You don't have a tail that supports this.</span>")
return 0
var/new_wagging = isnull(setting) ? !wagging : setting
if(new_wagging != wagging)
wagging = new_wagging
update_tail_showing()
return 1
/mob/living/carbon/human/proc/toggle_wing(var/setting,var/message = 0)
if(!wing_style || !wing_style.ani_state)
if(message)
to_chat(src, "<span class='warning'>You don't have a wingtype that supports this.</span>")
return 0
var/new_flapping = isnull(setting) ? !flapping : setting
if(new_flapping != flapping)
flapping = setting
update_wing_showing()
return 1
@@ -9,13 +9,13 @@
switch(act)
if("vwag")
if(toggle_tail_vr(message = 1))
if(toggle_tail(message = 1))
m_type = 1
message = "[wagging ? "starts" : "stops"] wagging their tail."
else
return 1
if("vflap")
if(toggle_wing_vr(message = 1))
if(toggle_wing(message = 1))
m_type = 1
message = "[flapping ? "starts" : "stops"] flapping their wings."
else
@@ -241,30 +241,6 @@
density = original_density
pass_flags = original_passflags
/mob/living/carbon/human/proc/toggle_tail_vr(var/setting,var/message = 0)
if(!tail_style || !tail_style.ani_state)
if(message)
to_chat(src, "<span class='warning'>You don't have a tail that supports this.</span>")
return 0
var/new_wagging = isnull(setting) ? !wagging : setting
if(new_wagging != wagging)
wagging = new_wagging
update_tail_showing()
return 1
/mob/living/carbon/human/proc/toggle_wing_vr(var/setting,var/message = 0)
if(!wing_style || !wing_style.ani_state)
if(message)
to_chat(src, "<span class='warning'>You don't have a tail that supports this.</span>")
return 0
var/new_flapping = isnull(setting) ? !flapping : setting
if(new_flapping != flapping)
flapping = setting
update_wing_showing()
return 1
/mob/living/carbon/human/verb/toggle_gender_identity_vr()
set name = "Set Gender Identity"
set desc = "Sets the pronouns when examined and performing an emote."
@@ -118,3 +118,42 @@
inventory_panel_type = /datum/inventory_panel/human
butchery_loot = list(/obj/item/stack/animalhide/human = 1)
// Horray Furries!
var/datum/sprite_accessory/ears/ear_style = null
var/r_ears = 30
var/g_ears = 30
var/b_ears = 30
var/r_ears2 = 30
var/g_ears2 = 30
var/b_ears2 = 30
var/r_ears3 = 30 //Trust me, we could always use more colour. No japes.
var/g_ears3 = 30
var/b_ears3 = 30
var/datum/sprite_accessory/tail/tail_style = null
var/r_tail = 30
var/g_tail = 30
var/b_tail = 30
var/r_tail2 = 30
var/g_tail2 = 30
var/b_tail2 = 30
var/r_tail3 = 30
var/g_tail3 = 30
var/b_tail3 = 30
var/datum/sprite_accessory/wing/wing_style = null
var/r_wing = 30
var/g_wing = 30
var/b_wing = 30
var/r_wing2 = 30
var/g_wing2 = 30
var/b_wing2 = 30
var/r_wing3 = 30
var/g_wing3 = 30
var/b_wing3 = 30
var/wagging = 0 //UGH.
var/flapping = 0
// Custom Species Name
var/custom_species
@@ -3,8 +3,6 @@
g_skin = 206
b_skin = 179
var/wagging = 0 //UGH.
var/flapping = 0
var/vantag_pref = VANTAG_NONE //What's my status?
var/impersonate_bodytype //For impersonating a bodytype
var/ability_flags = 0 //Shadekin abilities/potentially other species-based?
@@ -258,6 +258,27 @@
/datum/mob_descriptor/build
)
//This is used in character setup preview generation (prefences_setup.dm) and human mob
//rendering (update_icons.dm)
var/color_mult = 0
//This is for overriding tail rendering with a specific icon in icobase, for static
//tails only, since tails would wag when dead if you used this
var/icobase_tail = 0
var/wing_hair
var/wing
var/wing_animation
var/icobase_wing
var/wikilink = null //link to wiki page for species
var/icon_height = 32
var/agility = 20 //prob() to do agile things
/datum/species/proc/update_attack_types()
unarmed_attacks = list()
for(var/u_type in unarmed_types)
unarmed_attacks += new u_type()
/datum/species/New()
if(hud_type)
hud = new hud_type()
@@ -401,8 +422,9 @@
"<span class='notice'>[H] boops [target]'s nose.</span>", \
"<span class='notice'>You boop [target] on the nose.</span>", )
//VOREStation Edit End
else H.visible_message("<span class='notice'>[H] hugs [target] to make [t_him] feel better!</span>", \
"<span class='notice'>You hug [target] to make [t_him] feel better!</span>") //End VOREStation Edit
else
H.visible_message("<span class='notice'>[H] hugs [target] to make [t_him] feel better!</span>", \
"<span class='notice'>You hug [target] to make [t_him] feel better!</span>")
/datum/species/proc/remove_inherent_verbs(var/mob/living/carbon/human/H)
if(inherent_verbs)
@@ -1,25 +1,10 @@
/datum/species
//This is used in character setup preview generation (prefences_setup.dm) and human mob
//rendering (update_icons.dm)
var/color_mult = 0
//This is for overriding tail rendering with a specific icon in icobase, for static
//tails only, since tails would wag when dead if you used this
var/icobase_tail = 0
//This is so that if a race is using the chimera revive they can't use it more than once.
//Shouldn't really be seen in play too often, but it's case an admin event happens and they give a non chimera the chimera revive. Only one person can use the chimera revive at a time per race.
//var/reviving = 0 //commented out 'cause moved to mob
holder_type = /obj/item/weapon/holder/micro //This allows you to pick up crew
min_age = 18
descriptors = list()
var/wing_hair
var/wing
var/wing_animation
var/icobase_wing
var/wikilink = null //link to wiki page for species
var/icon_height = 32
var/agility = 20 //prob() to do agile things
var/organic_food_coeff = 1
var/synthetic_food_coeff = 0
@@ -39,11 +24,6 @@
var/list/traits = list()
/datum/species/proc/update_attack_types()
unarmed_attacks = list()
for(var/u_type in unarmed_types)
unarmed_attacks += new u_type()
/datum/species/proc/give_numbing_bite() //Holy SHIT this is hacky, but it works. Updating a mob's attacks mid game is insane.
unarmed_attacks = list()
unarmed_types += /datum/unarmed_attack/bite/sharp/numbing
@@ -73,7 +73,7 @@
name = "Cold-Adapted"
desc = "You are able to withstand much colder temperatures than other species, and can even be comfortable in extremely cold environments. You are also more vulnerable to hot environments, and have a lower body temperature as a consequence of these adaptations."
cost = 0
var_changes = list("cold_level_1" = 200, "cold_level_2" = 150, "cold_level_3" = 90, "breath_cold_level_1" = 180, "breath_cold_level_2" = 100, "breath_cold_level_3" = 60, "cold_discomfort_level" = 210, "heat_level_1" = 305, "heat_level_2" = 360, "heat_level_3" = 700, "breath_heat_level_1" = 345, "breath_heat_level_2" = 380, "breath_heat_level_3" = 780, "heat_discomfort_level" = 295, "body_temperature" = 290)
var_changes = list("cold_level_1" = 200, "cold_level_2" = 150, "cold_level_3" = 90, "breath_cold_level_1" = 180, "breath_cold_level_2" = 100, "breath_cold_level_3" = 60, "cold_discomfort_level" = 210, "heat_level_1" = 330, "heat_level_2" = 380, "heat_level_3" = 700, "breath_heat_level_1" = 360, "breath_heat_level_2" = 400, "breath_heat_level_3" = 850, "heat_discomfort_level" = 295, "body_temperature" = 290)
excludes = list(/datum/trait/hotadapt)
/datum/trait/hotadapt
@@ -234,66 +234,73 @@ YW change end */
/datum/trait/allergy/meat
name = "Allergy: Meat"
desc = "You're highly allergic to just about any form of meat. You're probably better off just sticking to vegetables."
desc = "You're highly allergic to just about any form of meat. You're probably better off just sticking to vegetables. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = MEAT
/datum/trait/allergy/fish
name = "Allergy: Fish"
desc = "You're highly allergic to fish. It's probably best to avoid seafood in general..."
desc = "You're highly allergic to fish. It's probably best to avoid seafood in general. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = FISH
/datum/trait/allergy/fruit
name = "Allergy: Fruit"
desc = "You're highly allergic to fruit. Vegetables are fine, but you should probably read up on how to tell the difference."
desc = "You're highly allergic to fruit. Vegetables are fine, but you should probably read up on how to tell the difference. Remember, tomatoes are a fruit. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = FRUIT
/datum/trait/allergy/vegetable
name = "Allergy: Vegetable"
desc = "You're highly allergic to vegetables. Fruit are fine, but you should probably read up on how to tell the difference."
desc = "You're highly allergic to vegetables. Fruit are fine, but you should probably read up on how to tell the difference. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = VEGETABLE
/datum/trait/allergy/nuts
name = "Allergy: Nuts"
desc = "You're highly allergic to hard-shell seeds, such as peanuts."
desc = "You're highly allergic to hard-shell seeds, such as peanuts. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = SEEDS
/datum/trait/allergy/soy
name = "Allergy: Soy"
desc = "You're highly allergic to soybeans, and some other kinds of bean."
desc = "You're highly allergic to soybeans, and some other kinds of bean. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = BEANS
/datum/trait/allergy/dairy
name = "Allergy: Lactose"
desc = "You're highly allergic to lactose, and consequently, just about all forms of dairy."
desc = "You're highly allergic to lactose, and consequently, just about all forms of dairy. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = DAIRY
/datum/trait/allergy/fungi
name = "Allergy: Fungi"
desc = "You're highly allergic to Fungi such as mushrooms."
desc = "You're highly allergic to fungi such as mushrooms. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = FUNGI
/datum/trait/allergy/coffee
name = "Allergy: Coffee"
desc = "You're highly allergic to coffee in specific."
desc = "You're highly allergic to coffee in specific. NB: By taking this trait, you acknowledge there is a risk your character may suffer a fatal reaction if exposed to this substance."
cost = 0
custom_only = FALSE
allergen = COFFEE
/datum/trait/allergen_reduced_effect
name = "Reduced Allergen Reaction"
desc = "This trait halves the lethality of allergen reactions. If you don't have any allergens set, it does nothing. It does not apply to nonlethal reactions or special reactions (such as unathi drowsiness from sugars)."
cost = 0
custom_only = FALSE
var_changes = list("allergen_damage_severity" = 0.6)
// Spicy Food Traits, from negative to positive.
/datum/trait/spice_intolerance_extreme
@@ -4,6 +4,7 @@
*/
var/global/list/human_icon_cache = list() //key is incredibly complex, see update_icons_body()
var/global/list/tail_icon_cache = list() //key is [species.race_key][r_skin][g_skin][b_skin]
var/global/list/wing_icon_cache = list() // See tail.
var/global/list/light_overlay_cache = list() //see make_worn_icon() on helmets
var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
@@ -87,8 +88,8 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
#define LEGCUFF_LAYER 26 //Same as handcuffs, for legcuffs
#define L_HAND_LAYER 27 //Left-hand item
#define R_HAND_LAYER 28 //Right-hand item
#define WING_LAYER 29 //VOREStation edit. Simply move this up a number if things are added.
#define TAIL_LAYER_ALT 30 //VOREStation edit. Simply move this up a number if things are added.
#define WING_LAYER 29 //Wings or protrusions over the suit.
#define TAIL_LAYER_ALT 30 //Modified tail-sprite layer. Tend to be larger.
#define MODIFIER_EFFECTS_LAYER 31 //Effects drawn by modifiers
#define FIRE_LAYER 32 //'Mob on fire' overlay layer
#define WATER_LAYER 33 //'Mob submerged' overlay layer
@@ -197,7 +198,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
// blend the individual damage states with our icons
for(var/obj/item/organ/external/O in organs)
if(isnull(O) || O.is_stump())
if(isnull(O) || O.is_stump() || O.is_hidden_by_tail())
continue
O.update_icon()
@@ -267,21 +268,20 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
icon_key += "[rgb(part.s_col[1],part.s_col[2],part.s_col[3])]"
if(part.body_hair && part.h_col && part.h_col.len >= 3)
icon_key += "[rgb(part.h_col[1],part.h_col[2],part.h_col[3])]"
//VOREStation Edit - Different way of tracking add/mult species
if(species.color_mult)
icon_key += "[ICON_MULTIPLY]"
else
icon_key += "[ICON_ADD]"
//VOREStation Edit End
else
icon_key += "#000000"
for(var/M in part.markings)
icon_key += "[M][part.markings[M]["color"]]"
if(part.robotic >= ORGAN_ROBOT)
icon_key += "2[part.model ? "-[part.model]": ""]"
robolimb_count++
if((part.robotic == ORGAN_ROBOT || part.robotic == ORGAN_LIFELIKE) && (part.organ_tag == BP_HEAD || part.organ_tag == BP_TORSO || part.organ_tag == BP_GROIN)) //VOREStation Edit - Not for nanoform parts
if((part.robotic == ORGAN_ROBOT || part.robotic == ORGAN_LIFELIKE) && (part.organ_tag == BP_HEAD || part.organ_tag == BP_TORSO || part.organ_tag == BP_GROIN))
robobody_count ++
else if(part.status & ORGAN_DEAD)
icon_key += "3"
@@ -327,7 +327,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
if(part.icon_position & (LEFT | RIGHT))
var/icon/temp2 = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi', icon_state = "blank") //VOREStation Edit.
var/icon/temp2 = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi', icon_state = "blank")
temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
if(!(part.icon_position & LEFT))
@@ -368,7 +368,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
//tail
update_tail_showing()
update_wing_showing() // VOREStation Edit
update_wing_showing()
/mob/living/carbon/human/proc/update_skin()
if(QDESTROYING(src))
@@ -452,7 +452,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
if(facial_hair_style && facial_hair_style.species_allowed && (src.species.get_bodytype(src) in facial_hair_style.species_allowed))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_MULTIPLY) //VOREStation edit
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_MULTIPLY)
face_standing.Blend(facial_s, ICON_OVERLAY)
@@ -478,22 +478,16 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
face_standing.Blend(hair_s, ICON_OVERLAY)
// VOREStation Edit - START
if(head_organ.nonsolid || head_organ.transparent)
face_standing += rgb(,,,120)
var/icon/ears_s = get_ears_overlay()
if(ears_s)
face_standing.Blend(ears_s, ICON_OVERLAY)
if(istype(head_organ,/obj/item/organ/external/head/vr))
var/obj/item/organ/external/head/vr/head_organ_vr = head_organ
overlays_standing[HAIR_LAYER] = image(face_standing, layer = BODY_LAYER+HAIR_LAYER, "pixel_y" = head_organ_vr.head_offset)
apply_layer(HAIR_LAYER)
return
// VOREStation Edit - END
if(head_organ.transparent) //VOREStation Edit. For better slime limbs.
face_standing += rgb(,,,120)
overlays_standing[HAIR_LAYER] = image(face_standing, layer = BODY_LAYER+HAIR_LAYER)
overlays_standing[HAIR_LAYER] = image(face_standing, layer = BODY_LAYER+HAIR_LAYER, "pixel_y" = head_organ.head_offset)
apply_layer(HAIR_LAYER)
return
// VOREStation Edit - START
var/icon/hair_acc_s = get_hair_accessory_overlay()
@@ -647,14 +641,12 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
uniform_sprite = "[INV_W_UNIFORM_DEF_ICON].dmi"
//Build a uniform sprite
//VOREStation Edit start.
var/icon/c_mask = tail_style?.clip_mask
if(c_mask)
var/obj/item/clothing/suit/S = wear_suit
if((wear_suit?.flags_inv & HIDETAIL) || (istype(S) && S.taurized)) // Reasons to not mask: 1. If you're wearing a suit that hides the tail or if you're wearing a taurized suit.
c_mask = null
overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = uniform_sprite, default_layer = UNIFORM_LAYER, clip_mask = c_mask)
//VOREStation Edit end.
apply_layer(UNIFORM_LAYER)
/mob/living/carbon/human/update_inv_wear_id()
@@ -736,7 +728,6 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
if(!shoes || (wear_suit && wear_suit.flags_inv & HIDESHOES) || (w_uniform && w_uniform.flags_inv & HIDESHOES))
return //Either nothing to draw, or it'd be hidden.
//VOREStation Edit
for(var/f in list(BP_L_FOOT, BP_R_FOOT))
var/obj/item/organ/external/foot/foot = get_organ(f)
if(istype(foot) && foot.is_hidden_by_tail()) //If either foot is hidden by the tail, don't render footwear.
@@ -818,7 +809,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
update_inv_w_uniform()
update_inv_shoes()
update_tail_showing()
update_wing_showing() // VOREStation Edit
update_wing_showing()
if(!wear_suit)
return //No point, no suit.
@@ -833,7 +824,6 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
else
suit_sprite = "[INV_SUIT_DEF_ICON].dmi"
//VOREStation Edit start.
var/icon/c_mask = null
var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT])
var/valid_clip_mask = tail_style?.clip_mask
@@ -842,8 +832,6 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
c_mask = valid_clip_mask
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = suit_sprite, default_layer = SUIT_LAYER, clip_mask = c_mask)
//VOREStation Edit end.
apply_layer(SUIT_LAYER)
/mob/living/carbon/human/update_inv_pockets()
@@ -955,24 +943,23 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
return
remove_layer(TAIL_LAYER)
remove_layer(TAIL_LAYER_ALT) // VOREStation Edit - START - Alt Tail Layer
remove_layer(TAIL_LAYER_ALT) // Alt Tail Layer
var/used_tail_layer = tail_alt ? TAIL_LAYER_ALT : TAIL_LAYER
var/image/vr_tail_image = get_tail_image()
if(vr_tail_image)
vr_tail_image.layer = BODY_LAYER+used_tail_layer
overlays_standing[used_tail_layer] = vr_tail_image
var/image/tail_image = get_tail_image()
if(tail_image)
tail_image.layer = BODY_LAYER+used_tail_layer
overlays_standing[used_tail_layer] = tail_image
apply_layer(used_tail_layer)
return
// VOREStation Edit - END
var/species_tail = species.get_tail(src) // Species tail icon_state prefix.
//This one is actually not that bad I guess.
if(species_tail && !(wear_suit && wear_suit.flags_inv & HIDETAIL))
var/icon/tail_s = get_tail_icon()
overlays_standing[used_tail_layer] = image(icon = tail_s, icon_state = "[species_tail]_s", layer = BODY_LAYER+used_tail_layer) // VOREStation Edit - Alt Tail Layer
overlays_standing[used_tail_layer] = image(icon = tail_s, icon_state = "[species_tail]_s", layer = BODY_LAYER+used_tail_layer) // Alt Tail Layer
animate_tail_reset()
//TODO: Is this the appropriate place for this, and not on species...?
@@ -982,22 +969,22 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
if(!tail_icon)
//generate a new one
var/species_tail_anim = species.get_tail_animation(src)
if(!species_tail_anim && species.icobase_tail) species_tail_anim = species.icobase //VOREStation Code - Allow override of file for non-animated tails
if(!species_tail_anim && species.icobase_tail) species_tail_anim = species.icobase //Allow override of file for non-animated tails
if(!species_tail_anim) species_tail_anim = 'icons/effects/species.dmi'
tail_icon = new/icon(species_tail_anim)
tail_icon.Blend(rgb(r_skin, g_skin, b_skin), species.color_mult ? ICON_MULTIPLY : ICON_ADD) // VOREStation edit
tail_icon.Blend(rgb(r_skin, g_skin, b_skin), species.color_mult ? ICON_MULTIPLY : ICON_ADD)
// The following will not work with animated tails.
var/use_species_tail = species.get_tail_hair(src)
if(use_species_tail)
var/icon/hair_icon = icon('icons/effects/species.dmi', "[species.get_tail(src)]_[use_species_tail]_s") //VOREStation edit -- Suffix icon state string with '_s' to compensate for diff in .dmi b/w us & Polaris.
hair_icon.Blend(rgb(r_hair, g_hair, b_hair), species.color_mult ? ICON_MULTIPLY : ICON_ADD) //VOREStation edit -- Check for species color_mult
var/icon/hair_icon = icon('icons/effects/species.dmi', "[species.get_tail(src)]_[use_species_tail]")
hair_icon.Blend(rgb(r_hair, g_hair, b_hair), species.color_mult ? ICON_MULTIPLY : ICON_ADD) //Check for species color_mult
tail_icon.Blend(hair_icon, ICON_OVERLAY)
tail_icon_cache[icon_key] = tail_icon
return tail_icon
/mob/living/carbon/human/proc/set_tail_state(var/t_state)
var/used_tail_layer = tail_alt ? TAIL_LAYER_ALT : TAIL_LAYER // VOREStation Edit - START - Alt Tail Layer
var/used_tail_layer = tail_alt ? TAIL_LAYER_ALT : TAIL_LAYER // Alt Tail Layer
var/image/tail_overlay = overlays_standing[used_tail_layer]
remove_layer(TAIL_LAYER)
@@ -1009,7 +996,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
tail_overlay.icon_state = t_state
. = tail_overlay
apply_layer(used_tail_layer) // VOREStation Edit - END
apply_layer(used_tail_layer)
//Not really once, since BYOND can't do that.
//Update this if the ability to flick() images or make looping animation start at the first frame is ever added.
@@ -1019,9 +1006,9 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
return
var/t_state = "[species.get_tail(src)]_once"
var/used_tail_layer = tail_alt ? TAIL_LAYER_ALT : TAIL_LAYER // VOREStation Edit - Alt Tail Layer
var/used_tail_layer = tail_alt ? TAIL_LAYER_ALT : TAIL_LAYER // Alt Tail Layer
var/image/tail_overlay = overlays_standing[used_tail_layer] // VOREStation Edit - Alt Tail Layer
var/image/tail_overlay = overlays_standing[used_tail_layer] // Alt Tail Layer
if(tail_overlay && tail_overlay.icon_state == t_state)
return //let the existing animation finish
@@ -1029,7 +1016,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
if(tail_overlay)
spawn(20)
//check that the animation hasn't changed in the meantime
if(overlays_standing[used_tail_layer] == tail_overlay && tail_overlay.icon_state == t_state) // VOREStation Edit - Alt Tail Layer
if(overlays_standing[used_tail_layer] == tail_overlay && tail_overlay.icon_state == t_state) // Alt Tail Layer
animate_tail_stop()
/mob/living/carbon/human/proc/animate_tail_start()
@@ -1052,7 +1039,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
set_tail_state("[species.get_tail(src)]_idle[rand(0,9)]")
else
set_tail_state("[species.get_tail(src)]_static")
toggle_tail_vr(FALSE) //VOREStation Add - So tails stop when someone dies. TODO - Fix this hack ~Leshana
toggle_tail(FALSE) //So tails stop when someone dies. TODO - Fix this hack ~Leshana
/mob/living/carbon/human/proc/animate_tail_stop()
if(QDESTROYING(src))
@@ -1060,20 +1047,18 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
set_tail_state("[species.get_tail(src)]_static")
// VOREStation Edit - Wings! See update_icons_vr.dm for more wing procs
/mob/living/carbon/human/proc/update_wing_showing()
if(QDESTROYING(src))
return
remove_layer(WING_LAYER)
var/image/vr_wing_image = get_wing_image()
if(vr_wing_image)
vr_wing_image.layer = BODY_LAYER+WING_LAYER
overlays_standing[WING_LAYER] = vr_wing_image
var/image/wing_image = get_wing_image()
if(wing_image)
wing_image.layer = BODY_LAYER+WING_LAYER
overlays_standing[WING_LAYER] = wing_image
apply_layer(WING_LAYER)
// VOREStation Edit end
/mob/living/carbon/human/update_modifier_visuals()
if(QDESTROYING(src))
@@ -1140,6 +1125,117 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
overlays_standing[SURGERY_LAYER] = total
apply_layer(SURGERY_LAYER)
/mob/living/carbon/human/proc/get_wing_image()
if(QDESTROYING(src))
return
//If you are FBP with wing style and didn't set a custom one
if(synthetic && synthetic.includes_wing && !wing_style)
var/icon/wing_s = new/icon("icon" = synthetic.icon, "icon_state" = "wing") //I dunno. If synths have some custom wing?
wing_s.Blend(rgb(src.r_skin, src.g_skin, src.b_skin), species.color_mult ? ICON_MULTIPLY : ICON_ADD)
return image(wing_s)
//If you have custom wings selected
if(wing_style && !(wear_suit && wear_suit.flags_inv & HIDETAIL))
var/icon/wing_s = new/icon("icon" = wing_style.icon, "icon_state" = flapping && wing_style.ani_state ? wing_style.ani_state : wing_style.icon_state)
if(wing_style.do_colouration)
wing_s.Blend(rgb(src.r_wing, src.g_wing, src.b_wing), wing_style.color_blend_mode)
if(wing_style.extra_overlay)
var/icon/overlay = new/icon("icon" = wing_style.icon, "icon_state" = wing_style.extra_overlay)
overlay.Blend(rgb(src.r_wing2, src.g_wing2, src.b_wing2), wing_style.color_blend_mode)
wing_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
if(wing_style.extra_overlay2)
var/icon/overlay = new/icon("icon" = wing_style.icon, "icon_state" = wing_style.extra_overlay2)
if(wing_style.ani_state)
overlay = new/icon("icon" = wing_style.icon, "icon_state" = wing_style.extra_overlay2_w)
overlay.Blend(rgb(src.r_wing3, src.g_wing3, src.b_wing3), wing_style.color_blend_mode)
wing_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
else
overlay.Blend(rgb(src.r_wing3, src.g_wing3, src.b_wing3), wing_style.color_blend_mode)
wing_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
return image(wing_s)
/mob/living/carbon/human/proc/get_ears_overlay()
if(ear_style && !(head && (head.flags_inv & BLOCKHEADHAIR)))
var/icon/ears_s = new/icon("icon" = ear_style.icon, "icon_state" = ear_style.icon_state)
if(ear_style.do_colouration)
ears_s.Blend(rgb(src.r_ears, src.g_ears, src.b_ears), ear_style.color_blend_mode)
if(ear_style.extra_overlay)
var/icon/overlay = new/icon("icon" = ear_style.icon, "icon_state" = ear_style.extra_overlay)
overlay.Blend(rgb(src.r_ears2, src.g_ears2, src.b_ears2), ear_style.color_blend_mode)
ears_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
if(ear_style.extra_overlay2) //MORE COLOURS IS BETTERER
var/icon/overlay = new/icon("icon" = ear_style.icon, "icon_state" = ear_style.extra_overlay2)
overlay.Blend(rgb(src.r_ears3, src.g_ears3, src.b_ears3), ear_style.color_blend_mode)
ears_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
return ears_s
return null
/mob/living/carbon/human/proc/get_tail_image()
//If you are FBP with tail style and didn't set a custom one
var/datum/robolimb/model = isSynthetic()
if(istype(model) && model.includes_tail && !tail_style)
var/icon/tail_s = new/icon("icon" = synthetic.icon, "icon_state" = "tail")
tail_s.Blend(rgb(src.r_skin, src.g_skin, src.b_skin), species.color_mult ? ICON_MULTIPLY : ICON_ADD)
return image(tail_s)
//If you have a custom tail selected
if(tail_style && !(wear_suit && wear_suit.flags_inv & HIDETAIL && !isTaurTail(tail_style)))
var/icon/tail_s = new/icon("icon" = tail_style.icon, "icon_state" = wagging && tail_style.ani_state ? tail_style.ani_state : tail_style.icon_state)
if(tail_style.do_colouration)
tail_s.Blend(rgb(src.r_tail, src.g_tail, src.b_tail), tail_style.color_blend_mode)
if(tail_style.extra_overlay)
var/icon/overlay = new/icon("icon" = tail_style.icon, "icon_state" = tail_style.extra_overlay)
if(wagging && tail_style.ani_state)
overlay = new/icon("icon" = tail_style.icon, "icon_state" = tail_style.extra_overlay_w)
overlay.Blend(rgb(src.r_tail2, src.g_tail2, src.b_tail2), tail_style.color_blend_mode)
tail_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
else
overlay.Blend(rgb(src.r_tail2, src.g_tail2, src.b_tail2), tail_style.color_blend_mode)
tail_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
if(tail_style.extra_overlay2)
var/icon/overlay = new/icon("icon" = tail_style.icon, "icon_state" = tail_style.extra_overlay2)
if(wagging && tail_style.ani_state)
overlay = new/icon("icon" = tail_style.icon, "icon_state" = tail_style.extra_overlay2_w)
overlay.Blend(rgb(src.r_tail3, src.g_tail3, src.b_tail3), tail_style.color_blend_mode)
tail_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
else
overlay.Blend(rgb(src.r_tail3, src.g_tail3, src.b_tail3), tail_style.color_blend_mode)
tail_s.Blend(overlay, ICON_OVERLAY)
qdel(overlay)
if(isTaurTail(tail_style))
var/datum/sprite_accessory/tail/taur/taurtype = tail_style
if(taurtype.can_ride && !riding_datum)
riding_datum = new /datum/riding/taur(src)
verbs |= /mob/living/carbon/human/proc/taur_mount
verbs |= /mob/living/proc/toggle_rider_reins
return image(tail_s, "pixel_x" = -16)
else
return image(tail_s)
return null
// TODO - Move this to where it should go ~Leshana
/mob/living/proc/stop_flying()
if(QDESTROYING(src))
return
flying = FALSE
return 1
/mob/living/carbon/human/stop_flying()
if((. = ..()))
update_wing_showing()
//Human Overlays Indexes/////////
#undef MUTATIONS_LAYER
#undef SKIN_LAYER
@@ -73,5 +73,10 @@
var/image/selected_image = null // Used for buildmode AI control stuff.
var/allow_self_surgery = FALSE // Used to determine if the mob can perform surgery on itself.
var/tail_alt = 0
var/flying = 0 // Allows flight
var/inventory_panel_type = /datum/inventory_panel
var/datum/inventory_panel/inventory_panel
+5 -17
View File
@@ -1,3 +1,8 @@
/mob/living/Check_Shoegrip()
if(flying)
return 1
..()
/mob/living/verb/customsay()
set category = "IC"
set name = "Customize Speech Verbs"
@@ -24,23 +29,6 @@
else
return
/mob/living/proc/toggle_rider_reins()
set name = "Give Reins"
set category = "Abilities"
set desc = "Let people riding on you control your movement."
if(riding_datum)
if(istype(riding_datum,/datum/riding))
if(riding_datum.keytype)
riding_datum.keytype = null
to_chat(src, "Rider control enabled.")
return
else
riding_datum.keytype = /obj/item/weapon/material/twohanded/fluff/riding_crop
to_chat(src, "Rider control restricted.")
return
return
/mob/living/verb/set_metainfo()
set name = "Set OOC Metainfo"
set desc = "Sets OOC notes about yourself or your RP preferences or status."
+16
View File
@@ -0,0 +1,16 @@
/mob/living/proc/toggle_rider_reins()
set name = "Give Reins"
set category = "Abilities"
set desc = "Let people riding on you control your movement."
if(riding_datum)
if(istype(riding_datum,/datum/riding))
if(riding_datum.keytype)
riding_datum.keytype = null
to_chat(src, "Rider control enabled.")
return
else
riding_datum.keytype = /obj/item/weapon/material/twohanded/riding_crop
to_chat(src, "Rider control restricted.")
return
return
@@ -907,18 +907,21 @@
if(!module_state_1)
module_state_1 = O
O.hud_layerise()
O.equipped_robot()
contents += O
if(istype(module_state_1,/obj/item/borg/sight))
sight_mode |= module_state_1:sight_mode
else if(!module_state_2)
module_state_2 = O
O.hud_layerise()
O.equipped_robot()
contents += O
if(istype(module_state_2,/obj/item/borg/sight))
sight_mode |= module_state_2:sight_mode
else if(!module_state_3)
module_state_3 = O
O.hud_layerise()
O.equipped_robot()
contents += O
if(istype(module_state_3,/obj/item/borg/sight))
sight_mode |= module_state_3:sight_mode
@@ -712,7 +712,8 @@
R.wideborg = TRUE
R.verbs |= /mob/living/silicon/robot/proc/ex_reserve_refill
R.verbs |= /mob/living/silicon/robot/proc/robot_mount
// R.verbs |= /mob/living/proc/shred_limb - YW Edit
R.verbs |= /mob/living/proc/toggle_rider_reins
R.verbs |= /mob/living/proc/shred_limb
R.verbs |= /mob/living/silicon/robot/proc/rest_style
..()
@@ -789,6 +790,8 @@
R.wideborg = TRUE
R.verbs |= /mob/living/silicon/robot/proc/ex_reserve_refill
R.verbs |= /mob/living/silicon/robot/proc/robot_mount
R.verbs |= /mob/living/proc/toggle_rider_reins
R.verbs |= /mob/living/proc/shred_limb
R.verbs |= /mob/living/silicon/robot/proc/rest_style
..()
@@ -145,9 +145,10 @@
if(custom_sprite == TRUE)
return
if(wideborg == TRUE)
if(icontype== "Drake") // Why, Why can't we have normal nice things
if(icontype == "Drake") // Why, Why can't we have normal nice things
icon = 'icons/mob/drakeborg/drakeborg_vr.dmi'
else if(icontype == "SecVale" || icontype == "vale2") //CH edit
icon = 'icons/mob/widerobot_vr.dmi'
else
icon = wideborg_dept
return
@@ -176,7 +177,7 @@
//RIDING
/datum/riding/dogborg
keytype = /obj/item/weapon/material/twohanded/fluff/riding_crop // Crack!
keytype = /obj/item/weapon/material/twohanded/riding_crop // Crack!
nonhuman_key_exemption = FALSE // If true, nonhumans who can't hold keys don't need them, like borgs and simplemobs.
key_name = "a riding crop" // What the 'keys' for the thing being rided on would be called.
only_one_driver = TRUE // If true, only the person in 'front' (first on list of riding mobs) can drive.
@@ -277,7 +277,7 @@
// Riding
/datum/riding/simple_mob
keytype = /obj/item/weapon/material/twohanded/fluff/riding_crop // Crack!
keytype = /obj/item/weapon/material/twohanded/riding_crop // Crack!
nonhuman_key_exemption = FALSE // If true, nonhumans who can't hold keys don't need them, like borgs and simplemobs.
key_name = "a riding crop" // What the 'keys' for the thing being rided on would be called.
only_one_driver = TRUE // If true, only the person in 'front' (first on list of riding mobs) can drive.
@@ -7,6 +7,7 @@
item_state = "mouse_gray"
icon_living = "mouse_gray"
icon_dead = "mouse_gray_dead"
kitchen_tag = "rodent"
maxHealth = 5
health = 5
-1
View File
@@ -1,6 +1,5 @@
/mob
var/vantag_hud = 0 // Do I have the HUD enabled?
var/flying = 0 // Allows flight
var/mob/temporary_form // For holding onto a temporary form
var/disconnect_time = null //Time of client loss, set by Logout(), for timekeeping
-2
View File
@@ -460,8 +460,6 @@
return dense_object
/mob/proc/Check_Shoegrip()
if(flying) //VOREStation Edit. Checks to see if they and are flying.
return 1 //VOREStation Edit. Checks to see if they are flying. Mostly for this to be ported to Polaris.
return 0
/mob/proc/Process_Spaceslipping(var/prob_slip = 5)
@@ -252,6 +252,8 @@
/datum/preferences/proc/update_preview_icon()
var/mob/living/carbon/human/dummy/mannequin/mannequin = get_mannequin(client_ckey)
if(!mannequin.dna) // Special handling for preview icons before SSAtoms has initailized.
mannequin.dna = new /datum/dna(null)
mannequin.delete_inventory(TRUE)
dress_preview_mob(mannequin)
mannequin.update_transform() //VOREStation Edit to update size/shape stuff.
@@ -1,16 +1,3 @@
/datum/preferences/update_preview_icon() // Lines up and un-overlaps character edit previews. Also un-splits taurs.
var/mob/living/carbon/human/dummy/mannequin/mannequin = get_mannequin(client_ckey)
if(!mannequin.dna) // Special handling for preview icons before SSAtoms has initailized.
mannequin.dna = new /datum/dna(null)
mannequin.delete_inventory(TRUE)
dress_preview_mob(mannequin)
mannequin.update_transform()
mannequin.toggle_tail_vr(setting = TRUE)
mannequin.toggle_wing_vr(setting = TRUE)
COMPILE_OVERLAYS(mannequin)
update_character_previews(new /mutable_appearance(mannequin))
//TFF 5/8/19 - add randomised sensor setting for random button clicking
/datum/preferences/randomize_appearance_and_body_for(var/mob/living/carbon/human/H)
sensorpref = rand(1,5)
@@ -1708,23 +1708,23 @@ shaved
/datum/sprite_accessory/hair/skr_tentacle_veryshort
name = "Skrell Short Tentacles"
icon_state = "skrell_hair_short"
species_allowed = list(SPECIES_SKRELL)
species_allowed = list(SPECIES_SKRELL, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
gender = MALE
/datum/sprite_accessory/hair/skr_tentacle_short
name = "Skrell Average Tentacles"
icon_state = "skrell_hair_average"
species_allowed = list(SPECIES_SKRELL)
species_allowed = list(SPECIES_SKRELL, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/hair/skr_tentacle_average
name = "Skrell Long Tentacles"
icon_state = "skrell_hair_long"
species_allowed = list(SPECIES_SKRELL)
species_allowed = list(SPECIES_SKRELL, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/hair/skr_tentacle_verylong
name = "Skrell Very Long Tentacles"
icon_state = "skrell_hair_verylong"
species_allowed = list(SPECIES_SKRELL)
species_allowed = list(SPECIES_SKRELL, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
//Tajaran hairstyles
/datum/sprite_accessory/hair/taj_ears
@@ -2006,6 +2006,8 @@ shaved
//like Tajaran inner-ear coloring overlay stuff.
species_allowed = list()
color_blend_mode = ICON_ADD
var/body_parts = list() //A list of bodyparts this covers, in organ_tag defines
//Reminder: BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD
@@ -0,0 +1,489 @@
/*
////////////////////////////
/ =--------------------= /
/ == Ear Definitions == /
/ =--------------------= /
////////////////////////////
*/
/datum/sprite_accessory/ears
name = "You should not see this..."
icon = 'icons/mob/human_races/sprite_accessories/ears.dmi'
do_colouration = 0 // Set to 1 to blend (ICON_ADD) hair color
color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
var/extra_overlay // Icon state of an additional overlay to blend in.
var/extra_overlay2
var/desc = "You should not see this..."
species_allowed = list(SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/ears/shadekin
name = "Shadekin Ears, colorable"
desc = ""
icon_state = "shadekin"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
apply_restrictions = TRUE
/datum/sprite_accessory/ears/taj_ears
name = "Tajaran Ears"
icon_state = "ears_plain"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_TAJ, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
extra_overlay = "ears_plain-inner"
/datum/sprite_accessory/ears/taj_ears_tall
name = "Tajaran Tall Ears"
icon_state = "msai_plain"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_TAJ, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
extra_overlay = "msai_plain-inner"
/datum/sprite_accessory/ears/squirrel_orange
name = "squirel, orange"
desc = ""
icon_state = "squirrel-orange"
/datum/sprite_accessory/ears/squirrel_red
name = "squirrel, red"
desc = ""
icon_state = "squirrel-red"
/datum/sprite_accessory/ears/bunny_white
name = "bunny, white"
desc = ""
icon_state = "bunny"
/datum/sprite_accessory/ears/bear_brown
name = "bear, brown"
desc = ""
icon_state = "bear-brown"
/datum/sprite_accessory/ears/bear_panda
name = "bear, panda"
desc = ""
icon_state = "panda"
/datum/sprite_accessory/ears/wolf_grey
name = "wolf, grey"
desc = ""
icon_state = "wolf-grey"
/datum/sprite_accessory/ears/wolf_green
name = "wolf, green"
desc = ""
icon_state = "wolf-green"
/datum/sprite_accessory/ears/wisewolf
name = "wolf, wise"
desc = ""
icon_state = "wolf-wise"
/datum/sprite_accessory/ears/mouse_grey
name = "mouse, grey"
desc = ""
icon_state = "mouse-grey"
/datum/sprite_accessory/ears/bee
name = "bee antennae"
desc = ""
icon_state = "bee"
/datum/sprite_accessory/ears/antennae
name = "antennae, colorable"
desc = ""
icon_state = "antennae"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/curly_bug
name = "curly antennae, colorable"
desc = ""
icon_state = "curly_bug"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/dual_robot
name = "synth antennae, colorable"
desc = ""
icon_state = "dual_robot_antennae"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/right_robot
name = "right synth, colorable"
desc = ""
icon_state = "right_robot_antennae"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/left_robot
name = "left synth, colorable"
desc = ""
icon_state = "left_robot_antennae"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/oni_h1
name = "oni horns"
desc = ""
icon_state = "oni-h1"
/datum/sprite_accessory/ears/oni_h1_c
name = "oni horns, colorable"
desc = ""
icon_state = "oni-h1_c"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/demon_horns1
name = "demon horns"
desc = ""
icon_state = "demon-horns1"
/datum/sprite_accessory/ears/demon_horns1_c
name = "demon horns, colorable"
desc = ""
icon_state = "demon-horns1_c"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/demon_horns2
name = "demon horns, colorable(outward)"
desc = ""
icon_state = "demon-horns2"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/dragon_horns
name = "dragon horns, colorable"
desc = ""
icon_state = "dragon-horns"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/foxears
name = "highlander zorren ears"
desc = ""
icon_state = "foxears"
/datum/sprite_accessory/ears/fenears
name = "flatland zorren ears"
desc = ""
icon_state = "fenears"
/datum/sprite_accessory/ears/sergal //Redundant
name = "Sergal ears"
icon_state = "serg_plain_s"
/datum/sprite_accessory/ears/foxearshc
name = "highlander zorren ears, colorable"
desc = ""
icon_state = "foxearshc"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/fenearshc
name = "flatland zorren ears, colorable"
desc = ""
icon_state = "fenearshc"
extra_overlay = "fenears-inner"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/sergalhc
name = "Sergal ears, colorable"
icon_state = "serg_plain_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/mousehc
name = "mouse, colorable"
desc = ""
icon_state = "mouse"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "mouseinner"
/datum/sprite_accessory/ears/mousehcno
name = "mouse, colorable, no inner"
desc = ""
icon_state = "mouse"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/wolfhc
name = "wolf, colorable"
desc = ""
icon_state = "wolf"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "wolfinner"
/datum/sprite_accessory/ears/bearhc
name = "bear, colorable"
desc = ""
icon_state = "bear"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/smallbear
name = "small bear"
desc = ""
icon_state = "smallbear"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/squirrelhc
name = "squirrel, colorable"
desc = ""
icon_state = "squirrel"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/kittyhc
name = "kitty, colorable"
desc = ""
icon_state = "kitty"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "kittyinner"
/datum/sprite_accessory/ears/bunnyhc
name = "bunny, colorable"
desc = ""
icon_state = "bunny"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/antlers
name = "antlers"
desc = ""
icon_state = "antlers"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/antlers_e
name = "antlers with ears"
desc = ""
icon_state = "cow-nohorns"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "antlers_mark"
/datum/sprite_accessory/ears/smallantlers
name = "small antlers"
desc = ""
icon_state = "smallantlers"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/smallantlers_e
name = "small antlers with ears"
desc = ""
icon_state = "smallantlers"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "deer"
/datum/sprite_accessory/ears/deer
name = "deer ears"
desc = ""
icon_state = "deer"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/cow
name = "cow, horns"
desc = ""
icon_state = "cow"
/datum/sprite_accessory/ears/cowc
name = "cow, horns, colorable"
desc = ""
icon_state = "cow-c"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/cow_nohorns
name = "cow, no horns"
desc = ""
icon_state = "cow-nohorns"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/caprahorns
name = "caprine horns"
desc = ""
icon_state = "caprahorns"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/otie
name = "otie, colorable"
desc = ""
icon_state = "otie"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "otie-inner"
/datum/sprite_accessory/ears/donkey
name = "donkey, colorable"
desc = ""
icon_state = "donkey"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "otie-inner"
/datum/sprite_accessory/ears/zears
name = "jagged ears"
desc = ""
icon_state = "zears"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/elfs
name = "elven ears"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_HUMAN, SPECIES_HUMAN_VATBORN, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/ears/sleek
name = "sleek ears"
desc = ""
icon_state = "sleek"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/drake
name = "drake frills"
desc = ""
icon_state = "drake"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/vulp
name = "vulpkanin, dual-color"
desc = ""
icon_state = "vulp"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "vulp-inner"
/datum/sprite_accessory/ears/vulp_short
name = "vulpkanin short"
desc = ""
icon_state = "vulp_terrier"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/vulp_short_dc
name = "vulpkanin short, dual-color"
desc = ""
icon_state = "vulp_terrier"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "vulp_terrier-inner"
/datum/sprite_accessory/ears/vulp_jackal
name = "vulpkanin thin, dual-color"
desc = ""
icon_state = "vulp_jackal"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "vulp_jackal-inner"
/datum/sprite_accessory/ears/bunny_floppy
name = "floopy bunny ears (colorable)"
desc = ""
icon_state = "floppy_bun"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/teshari
name = "Teshari (colorable fluff)"
desc = ""
icon_state = "teshari"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "teshariinner"
species_allowed = list(SPECIES_TESHARI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/ears/tesharihigh
name = "Teshari upper ears (colorable fluff)"
desc = ""
icon_state = "tesharihigh"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "tesharihighinner"
species_allowed = list(SPECIES_TESHARI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/ears/tesharilow
name = "Teshari lower ears (colorable fluff)"
desc = ""
icon_state = "tesharilow"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "tesharilowinner"
species_allowed = list(SPECIES_TESHARI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/ears/inkling
name = "colorable mature inkling hair"
desc = ""
icon = 'icons/mob/human_face_alt.dmi'
icon_state = "inkling-colorable"
color_blend_mode = ICON_MULTIPLY
do_colouration = 1
/datum/sprite_accessory/ears/large_dragon
name = "Large dragon horns"
desc = ""
icon_state = "big_liz"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
// Special snowflake ears go below here.
/datum/sprite_accessory/ears/elf_caprine_colorable
name = "Caprine horns with pointy ears, colorable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "caprahorns"
/datum/sprite_accessory/ears/elf_oni_colorable
name = "oni horns with pointy ears, colorable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "oni-h1_c"
/datum/sprite_accessory/ears/elf_demon_colorable
name = "Demon horns with pointy ears, colorable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "demon-horns1_c"
/datum/sprite_accessory/ears/elf_demon_outwards_colorable
name = "Demon horns with pointy ears, outwards, colourable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "demon-horns2"
/datum/sprite_accessory/ears/elf_dragon_colorable
name = "Dragon horns with pointy ears, colourable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "dragon-horns"
@@ -0,0 +1,708 @@
/*
////////////////////////////
/ =--------------------= /
/ == Ear Definitions == /
/ =--------------------= /
////////////////////////////
*/
/datum/sprite_accessory/ears
name = "You should not see this..."
icon = 'icons/mob/vore/ears_vr.dmi'
do_colouration = 0 // Set to 1 to blend (ICON_ADD) hair color
species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW) //This lets all races use
color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
// Species-unique ears
/datum/sprite_accessory/ears/shadekin
name = "Shadekin Ears, colorable"
desc = ""
icon_state = "shadekin"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
apply_restrictions = TRUE
species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
// Ears avaliable to anyone
/datum/sprite_accessory/ears/alt_ram_horns
name = "Solid ram horns"
desc = ""
icon_state = "ram_horns_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/hyena
name = "hyena ears, dual-color"
desc = ""
icon_state = "hyena"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "hyena-inner"
/datum/sprite_accessory/ears/moth
name = "moth antennae"
desc = ""
icon_state = "moth"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/squirrel_orange
name = "squirel, orange"
desc = ""
icon_state = "squirrel-orange"
/datum/sprite_accessory/ears/squirrel_red
name = "squirrel, red"
desc = ""
icon_state = "squirrel-red"
/datum/sprite_accessory/ears/bunny_white
name = "bunny, white"
desc = ""
icon_state = "bunny"
/datum/sprite_accessory/ears/bear_brown
name = "bear, brown"
desc = ""
icon_state = "bear-brown"
/datum/sprite_accessory/ears/bear_panda
name = "bear, panda"
desc = ""
icon_state = "panda"
/datum/sprite_accessory/ears/wolf_grey
name = "wolf, grey"
desc = ""
icon_state = "wolf-grey"
/datum/sprite_accessory/ears/wolf_green
name = "wolf, green"
desc = ""
icon_state = "wolf-green"
/datum/sprite_accessory/ears/wisewolf
name = "wolf, wise"
desc = ""
icon_state = "wolf-wise"
/datum/sprite_accessory/ears/mouse_grey
name = "mouse, grey"
desc = ""
icon_state = "mouse-grey"
/datum/sprite_accessory/ears/bee
name = "bee antennae"
desc = ""
icon_state = "bee"
/datum/sprite_accessory/ears/antennae
name = "antennae, colorable"
desc = ""
icon_state = "antennae"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/curly_bug
name = "curly antennae, colorable"
desc = ""
icon_state = "curly_bug"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/dual_robot
name = "synth antennae, colorable"
desc = ""
icon_state = "dual_robot_antennae"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/right_robot
name = "right synth, colorable"
desc = ""
icon_state = "right_robot_antennae"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/left_robot
name = "left synth, colorable"
desc = ""
icon_state = "left_robot_antennae"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/oni_h1
name = "oni horns"
desc = ""
icon_state = "oni-h1"
/datum/sprite_accessory/ears/oni_h1_c
name = "oni horns, colorable"
desc = ""
icon_state = "oni-h1_c"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/demon_horns1
name = "demon horns"
desc = ""
icon_state = "demon-horns1"
/datum/sprite_accessory/ears/demon_horns1_c
name = "demon horns, colorable"
desc = ""
icon_state = "demon-horns1_c"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/demon_horns2
name = "demon horns, colorable(outward)"
desc = ""
icon_state = "demon-horns2"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/dragon_horns
name = "dragon horns, colorable"
desc = ""
icon_state = "dragon-horns"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/foxears
name = "highlander zorren ears"
desc = ""
icon_state = "foxears"
/datum/sprite_accessory/ears/fenears
name = "flatland zorren ears"
desc = ""
icon_state = "fenears"
/datum/sprite_accessory/ears/sergal //Redundant
name = "Sergal ears"
icon_state = "serg_plain_s"
/datum/sprite_accessory/ears/foxearshc
name = "highlander zorren ears, colorable"
desc = ""
icon_state = "foxearshc"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/fenearshc
name = "flatland zorren ears, colorable"
desc = ""
icon_state = "fenearshc"
extra_overlay = "fenears-inner"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/sergalhc
name = "Sergal ears, colorable"
icon_state = "serg_plain_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/mousehc
name = "mouse, colorable"
desc = ""
icon_state = "mouse"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "mouseinner"
/datum/sprite_accessory/ears/mousehcno
name = "mouse, colorable, no inner"
desc = ""
icon_state = "mouse"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/wolfhc
name = "wolf, colorable"
desc = ""
icon_state = "wolf"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "wolfinner"
/datum/sprite_accessory/ears/bearhc
name = "bear, colorable"
desc = ""
icon_state = "bear"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/smallbear
name = "small bear"
desc = ""
icon_state = "smallbear"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/squirrelhc
name = "squirrel, colorable"
desc = ""
icon_state = "squirrel"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/kittyhc
name = "kitty, colorable"
desc = ""
icon_state = "kitty"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "kittyinner"
/datum/sprite_accessory/ears/bunnyhc
name = "bunny, colorable"
desc = ""
icon_state = "bunny"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/antlers
name = "antlers"
desc = ""
icon_state = "antlers"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/antlers_e
name = "antlers with ears"
desc = ""
icon_state = "cow-nohorns"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "antlers_mark"
/datum/sprite_accessory/ears/smallantlers
name = "small antlers"
desc = ""
icon_state = "smallantlers"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/smallantlers_e
name = "small antlers with ears"
desc = ""
icon_state = "smallantlers"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "deer"
/datum/sprite_accessory/ears/deer
name = "deer ears"
desc = ""
icon_state = "deer"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/cow
name = "cow, horns"
desc = ""
icon_state = "cow"
/datum/sprite_accessory/ears/cowc
name = "cow, horns, colorable"
desc = ""
icon_state = "cow-c"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/cow_nohorns
name = "cow, no horns"
desc = ""
icon_state = "cow-nohorns"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/caprahorns
name = "caprine horns"
desc = ""
icon_state = "caprahorns"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/otie
name = "otie, colorable"
desc = ""
icon_state = "otie"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "otie-inner"
/datum/sprite_accessory/ears/donkey
name = "donkey, colorable"
desc = ""
icon_state = "donkey"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "otie-inner"
/datum/sprite_accessory/ears/zears
name = "jagged ears"
desc = ""
icon_state = "zears"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/elfs
name = "elven ears"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/sleek
name = "sleek ears"
desc = ""
icon_state = "sleek"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/drake
name = "drake frills"
desc = ""
icon_state = "drake"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/vulp
name = "vulpkanin, dual-color"
desc = ""
icon_state = "vulp"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "vulp-inner"
/datum/sprite_accessory/ears/vulp_short
name = "vulpkanin short"
desc = ""
icon_state = "vulp_terrier"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/vulp_short_dc
name = "vulpkanin short, dual-color"
desc = ""
icon_state = "vulp_terrier"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "vulp_terrier-inner"
/datum/sprite_accessory/ears/vulp_jackal
name = "vulpkanin thin, dual-color"
desc = ""
icon_state = "vulp_jackal"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "vulp_jackal-inner"
/datum/sprite_accessory/ears/bunny_floppy
name = "floopy bunny ears (colorable)"
desc = ""
icon_state = "floppy_bun"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/teshari
name = "Teshari (colorable)"
desc = ""
icon_state = "teshari"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "teshariinner"
/datum/sprite_accessory/ears/tesharihigh
name = "Teshari upper ears (colorable)"
desc = ""
icon_state = "tesharihigh"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "tesharihighinner"
/datum/sprite_accessory/ears/tesharilow
name = "Teshari lower ears (colorable)"
desc = ""
icon_state = "tesharilow"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "tesharilowinner"
/datum/sprite_accessory/ears/tesh_pattern_ear_male
name = "Teshari male ear pattern (colorable)"
desc = ""
icon_state = "teshari"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "teshari_male_pattern"
/datum/sprite_accessory/ears/tesh_pattern_ear_female
name = "Teshari female ear pattern (colorable)"
desc = ""
icon_state = "teshari"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "teshari_female_pattern"
/datum/sprite_accessory/ears/inkling
name = "colorable mature inkling hair"
desc = ""
icon = 'icons/mob/human_face_vr.dmi'
icon_state = "inkling-colorable"
color_blend_mode = ICON_MULTIPLY
do_colouration = 1
/datum/sprite_accessory/ears/large_dragon
name = "Large dragon horns"
desc = ""
icon_state = "big_liz"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
// Special snowflake ears go below here.
/datum/sprite_accessory/ears/molenar_kitsune
name = "quintail kitsune ears (Molenar)"
desc = ""
icon_state = "molenar-kitsune"
ckeys_allowed = list("molenar")
/datum/sprite_accessory/ears/lilimoth_antennae
name = "citheronia antennae (Kira72)"
desc = ""
icon_state = "lilimoth_antennae"
ckeys_allowed = list("kira72")
/datum/sprite_accessory/ears/molenar_deathclaw
name = "deathclaw ears (Molenar)"
desc = ""
icon_state = "molenar-deathclaw"
ckeys_allowed = list("molenar")
/datum/sprite_accessory/ears/miria_fluffdragon
name = "fluffdragon ears (Miria Masters)"
desc = ""
icon_state = "miria-fluffdragonears"
ckeys_allowed = list("miriamasters")
/datum/sprite_accessory/ears/miria_kitsune
name = "kitsune ears (Miria Masters)"
desc = ""
icon_state = "miria-kitsuneears"
ckeys_allowed = list("miriamasters")
/datum/sprite_accessory/ears/runac
name = "fennecsune ears (Runac)"
desc = ""
icon_state = "runac"
ckeys_allowed = list("rebcom1807")
/datum/sprite_accessory/ears/kerena
name = "wingwolf ears (Kerena)"
desc = ""
icon_state = "kerena"
ckeys_allowed = list("somekindofpony")
/datum/sprite_accessory/ears/rosey
name = "tritail kitsune ears (Rosey)"
desc = ""
icon_state = "rosey"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
ckeys_allowed = list("joey4298")
/datum/sprite_accessory/ears/aronai
name = "aronai ears/head (Aronai)"
desc = ""
icon_state = "aronai"
ckeys_allowed = list("arokha")
/datum/sprite_accessory/ears/holly
name = "tigress ears (Holly Sharp)"
desc = ""
icon_state = "tigressears"
ckeys_allowed = list("hoodoo")
/datum/sprite_accessory/ears/molenar_inkling
name = "teal mature inkling hair (Kari Akiren)"
desc = ""
icon_state = "molenar-tentacle"
ckeys_allowed = list("molenar")
/datum/sprite_accessory/ears/shock
name = "pharoah hound ears (Shock Diamond)"
desc = ""
icon_state = "shock"
ckeys_allowed = list("icowom","cameron653")
/datum/sprite_accessory/ears/alurane
name = "alurane ears/hair (Pumila)"
desc = ""
icon_state = "alurane-ears"
ckeys_allowed = list("natje")
/datum/sprite_accessory/ears/frost
name = "Frost antenna"
desc = ""
icon_state = "frosted_tips"
ckeys_allowed = list("tucker0666")
/datum/sprite_accessory/ears/sylv_pip
name = "sylveon ears and ribbons (Pip Shyner)"
desc = ""
icon_state = "pipears"
ckeys_allowed = list("phoaly")
/datum/sprite_accessory/ears/elf_caprine_colorable
name = "Caprine horns with pointy ears, colorable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "caprahorns"
/datum/sprite_accessory/ears/elf_oni_colorable
name = "oni horns with pointy ears, colorable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "oni-h1_c"
/datum/sprite_accessory/ears/elf_demon_colorable
name = "Demon horns with pointy ears, colorable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "demon-horns1_c"
/datum/sprite_accessory/ears/elf_demon_outwards_colorable
name = "Demon horns with pointy ears, outwards, colourable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "demon-horns2"
/datum/sprite_accessory/ears/elf_dragon_colorable
name = "Dragon horns with pointy ears, colourable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "dragon-horns"
/datum/sprite_accessory/ears/synthhorns_plain
name = "Synth horns, plain"
desc = ""
icon_state = "synthhorns_plain"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "synthhorns_plain_light"
/datum/sprite_accessory/ears/synthhorns_thick
name = "Synth horns, thick"
desc = ""
icon_state = "synthhorns_thick"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "synthhorns_thick_light"
/datum/sprite_accessory/ears/synthhorns_curly
name = "Synth horns, curly"
desc = ""
icon_state = "synthhorns_curled"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/forward_curled_demon_horns_bony
name = "Succubus horns, colourable"
desc = ""
icon_state = "succu-horns_b"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/forward_curled_demon_horns_bony_with_colorable_ears
name = "Succubus horns with pointy ears, colourable"
desc = ""
icon_state = "elfs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "succu-horns_b"
/datum/sprite_accessory/ears/chorns_nubbydogs
name = "Nubby Chorns"
desc = ""
icon_state = "chorn_nubby"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_herk
name = "Herk Chorns"
desc = ""
icon_state = "chorn_herk"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_bork
name = "Bork Chorns"
desc = ""
icon_state = "chorn_bork"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_bull
name = "Bull Chorns"
desc = ""
icon_state = "chorn_bull"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_bicarrot
name = "Bicarrot Chorns"
desc = ""
icon_state = "chorn_bicarrot"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_longcarrot
name = "Long Carrot Chorns"
desc = ""
icon_state = "chorn_longcarrot"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_shortcarrot
name = "Short Carrot Chorns"
desc = ""
icon_state = "chorn_shortcarrot"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_scorp
name = "Scorp Chorns"
desc = ""
icon_state = "chorn_scorp"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_ocean
name = "Ocean Chorns"
desc = ""
icon_state = "chorn_ocean"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/chorns_chub
name = "Chub Chorns"
desc = ""
icon_state = "chorn_chub"
do_colouration = 0
color_blend_mode = ICON_MULTIPLY
@@ -0,0 +1,566 @@
/datum/sprite_accessory/marking/vr
icon = 'icons/mob/human_races/markings_alt.dmi'
species_allowed = list(SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/marking/vr/vulp_belly
name = "belly fur (Vulp)"
icon_state = "vulp_belly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/vulp_fullbelly
name = "full belly fur (Vulp)"
icon_state = "vulp_fullbelly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/vulp_crest
name = "belly crest (Vulp)"
icon_state = "vulp_crest"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/vulp_nose
name = "nose (Vulp)"
icon_state = "vulp_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_short_nose
name = "nose, short (Vulp)"
icon_state = "vulp_short_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/snoutstripe
name = "snout stripe (Vulp)"
icon_state = "snoutstripe"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_face
name = "face (Vulp)"
icon_state = "vulp_face"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_facealt
name = "face, alt. (Vulp)"
icon_state = "vulp_facealt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_earsface
name = "ears and face (Vulp)"
icon_state = "vulp_earsface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_all
name = "all head highlights (Vulp)"
icon_state = "vulp_all"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sergal_full
name = "Sergal Markings"
icon_state = "sergal_full"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
species_allowed = list("Sergal")
/datum/sprite_accessory/marking/vr/sergal_full_female
name = "Sergal Markings (Female)"
icon_state = "sergal_full_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
species_allowed = list("Sergal")
/datum/sprite_accessory/marking/vr/monoeye
name = "Monoeye"
icon_state = "monoeye"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/spidereyes
name = "Spider Eyes"
icon_state = "spidereyes"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sergaleyes
name = "Sergal Eyes"
icon_state = "eyes_sergal"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/brows
name = "Eyebrows"
icon_state = "brows"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/nevrean_female
name = "Female Nevrean beak"
icon_state = "nevrean_f"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
gender = FEMALE
/datum/sprite_accessory/marking/vr/nevrean_male
name = "Male Nevrean beak"
icon_state = "nevrean_m"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
gender = MALE
/datum/sprite_accessory/marking/vr/spots
name = "Spots"
icon_state = "spots"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/shaggy_mane
name = "Shaggy mane/feathers"
icon_state = "shaggy"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
/datum/sprite_accessory/marking/vr/jagged_teeth
name = "Jagged teeth"
icon_state = "jagged"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/blank_face
name = "Blank round face (use with monster mouth)"
icon_state = "blankface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/monster_mouth
name = "Monster mouth"
icon_state = "monster"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/saber_teeth
name = "Saber teeth"
icon_state = "saber"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/fangs
name = "Fangs"
icon_state = "fangs"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/tusks
name = "Tusks"
icon_state = "tusks"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otie_face
name = "Otie face"
icon_state = "otieface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otie_nose
name = "Otie nose"
icon_state = "otie_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otienose_lite
name = "Short otie nose"
icon_state = "otienose_lite"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/backstripes
name = "Back stripes"
icon_state = "otiestripes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/belly_butt
name = "Belly and butt"
icon_state = "bellyandbutt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/fingers_toes
name = "Fingers and toes"
icon_state = "fingerstoes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/otie_socks
name = "Fingerless socks"
icon_state = "otiesocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/corvid_beak
name = "Corvid beak"
icon_state = "corvidbeak"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/corvid_belly
name = "Corvid belly"
icon_state = "corvidbelly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/cow_body
name = "Cow markings"
icon_state = "cowbody"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/cow_nose
name = "Cow nose"
icon_state = "cownose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/zmask
name = "Eye mask"
icon_state = "zmask"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/zbody
name = "Thick jagged stripes"
icon_state = "zbody"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/znose
name = "Jagged snout"
icon_state = "znose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otter_nose
name = "Otter nose"
icon_state = "otternose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otter_face
name = "Otter face"
icon_state = "otterface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/deer_face
name = "Deer face"
icon_state = "deerface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sharkface
name = "Akula snout"
icon_state = "sharkface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sheppy_face
name = "Shepherd snout"
icon_state = "shepface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sheppy_back
name = "Shepherd back"
icon_state = "shepback"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/zorren_belly_male
name = "Zorren Male Torso"
icon_state = "zorren_belly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/zorren_belly_female
name = "Zorren Female Torso"
icon_state = "zorren_belly_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/zorren_back_patch
name = "Zorren Back Patch"
icon_state = "zorren_backpatch"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
/datum/sprite_accessory/marking/vr/zorren_face_male
name = "Zorren Male Face"
icon_state = "zorren_face"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = MALE
/datum/sprite_accessory/marking/vr/zorren_face_female
name = "Zorren Female Face"
icon_state = "zorren_face_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = FEMALE
/datum/sprite_accessory/marking/vr/zorren_muzzle_male
name = "Zorren Male Muzzle"
icon_state = "zorren_muzzle"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = MALE
/datum/sprite_accessory/marking/vr/zorren_muzzle_female
name = "Zorren Female Muzzle"
icon_state = "zorren_muzzle_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = FEMALE
/datum/sprite_accessory/marking/vr/zorren_socks
name = "Zorren Socks"
icon_state = "zorren_socks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/zorren_longsocks
name = "Zorren Longsocks"
icon_state = "zorren_longsocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/tesh_feathers
name = "Teshari Feathers"
icon_state = "tesh-feathers"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/harpy_feathers
name = "Rapala leg Feather"
icon_state = "harpy-feathers"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG)
/datum/sprite_accessory/marking/vr/harpy_legs
name = "Rapala leg coloring"
icon_state = "harpy-leg"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
/datum/sprite_accessory/marking/vr/chooves
name = "Cloven hooves"
icon_state = "chooves"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT)
/datum/sprite_accessory/marking/vr/body_tone
name = "Body toning (for emergency contrast loss)"
icon_state = "btone"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/gloss
name = "Full body gloss"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/eboop_panels
name = "Eggnerd FBP panels"
icon_state = "eboop"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/osocks_rarm
name = "Modular Longsock (right arm)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_ARM,BP_R_HAND)
/datum/sprite_accessory/marking/vr/osocks_larm
name = "Modular Longsock (left arm)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_ARM,BP_L_HAND)
/datum/sprite_accessory/marking/vr/osocks_rleg
name = "Modular Longsock (right leg)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_FOOT,BP_R_LEG)
/datum/sprite_accessory/marking/vr/osocks_lleg
name = "Modular Longsock (left leg)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_L_LEG)
/datum/sprite_accessory/marking/vr/animeeyesinner
name = "Anime Eyes Inner"
icon_state = "animeeyesinner"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/animeeyesouter
name = "Anime Eyes Outer"
icon_state = "animeeyesouter"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/panda_eye_marks
name = "Panda Eye Markings"
icon_state = "eyes_panda"
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/marking/vr/catwomantorso
name = "Catwoman chest stripes"
icon_state = "catwomanchest"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
/datum/sprite_accessory/marking/vr/catwomangroin
name = "Catwoman groin stripes"
icon_state = "catwomangroin"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN)
/datum/sprite_accessory/marking/vr/catwoman_rleg
name = "Catwoman right leg stripes"
icon_state = "catwomanright"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_LEG)
/datum/sprite_accessory/marking/vr/catwoman_lleg
name = "Catwoman left leg stripes"
icon_state = "catwomanleft"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG)
/datum/sprite_accessory/marking/vr/teshi_small_feathers
name = "Teshari small wingfeathers"
icon_state = "teshi_sf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND,BP_TORSO)
/datum/sprite_accessory/marking/vr/spirit_lights
name = "Ward - Spirit FBP Lights"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/spirit_lights_body
name = "Ward - Spirit FBP Lights (body)"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO)
/datum/sprite_accessory/marking/vr/spirit_lights_head
name = "Ward - Spirit FBP Lights (head)"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/spirit_panels
name = "Ward - Spirit FBP Panels"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/spirit_panels_body
name = "Ward - Spirit FBP Panels (body)"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/spirit_panels_head
name = "Ward - Spirit FBP Panels (head)"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/tentacle_head
name = "Squid Head"
icon_state = "tentaclehead"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/tentacle_mouth
name = "Tentacle Mouth"
icon_state = "tentaclemouth"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/rosette
name = "Rosettes"
icon_state = "rosette"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/*
werewolf_nose
name = "Werewolf nose"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_WEREBEAST)
werewolf_face
name = "Werewolf face"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_WEREBEAST)
werewolf_belly
name = "Werewolf belly"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO)
species_allowed = list(SPECIES_WEREBEAST)
werewolf_socks
name = "Werewolf socks"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
species_allowed = list(SPECIES_WEREBEAST)
shadekin_snoot
name = "Shadekin Snoot"
icon_state = "shadekin-snoot"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
*/
/datum/sprite_accessory/marking/vr/taj_nose_alt
name = "Nose Color, alt. (Taj)"
icon_state = "taj_nosealt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/talons
name = "Talons"
icon_state = "talons"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
/datum/sprite_accessory/marking/vr/claws
name = "Claws"
icon_state = "claws"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/equine_snout //Why the long face? Works best with sergal bodytype.
name = "Equine Snout"
icon_state = "donkey"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/equine_nose
name = "Equine Nose"
icon_state = "dnose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
@@ -0,0 +1,725 @@
//VOREStation Body Markings and Overrides
//Reminder: BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD
/datum/sprite_accessory/marking //Override for base markings
color_blend_mode = ICON_ADD
species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW) //This lets all races use
/datum/sprite_accessory/marking/vr
icon = 'icons/mob/human_races/markings_vr.dmi'
/datum/sprite_accessory/marking/vr/vulp_belly
name = "belly fur (Vulp)"
icon_state = "vulp_belly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/vulp_fullbelly
name = "full belly fur (Vulp)"
icon_state = "vulp_fullbelly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/vulp_crest
name = "belly crest (Vulp)"
icon_state = "vulp_crest"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/vulp_nose
name = "nose (Vulp)"
icon_state = "vulp_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_short_nose
name = "nose, short (Vulp)"
icon_state = "vulp_short_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/snoutstripe
name = "snout stripe (Vulp)"
icon_state = "snoutstripe"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_face
name = "face (Vulp)"
icon_state = "vulp_face"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_facealt
name = "face, alt. (Vulp)"
icon_state = "vulp_facealt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_earsface
name = "ears and face (Vulp)"
icon_state = "vulp_earsface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/vulp_all
name = "all head highlights (Vulp)"
icon_state = "vulp_all"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sergal_full
name = "Sergal Markings"
icon_state = "sergal_full"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
species_allowed = list("Sergal")
/datum/sprite_accessory/marking/vr/sergal_full_female
name = "Sergal Markings (Female)"
icon_state = "sergal_full_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
species_allowed = list("Sergal")
/datum/sprite_accessory/marking/vr/monoeye
name = "Monoeye"
icon_state = "monoeye"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/spidereyes
name = "Spider Eyes"
icon_state = "spidereyes"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sergaleyes
name = "Sergal Eyes"
icon_state = "eyes_sergal"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/brows
name = "Eyebrows"
icon_state = "brows"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/nevrean_female
name = "Female Nevrean beak"
icon_state = "nevrean_f"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
gender = FEMALE
/datum/sprite_accessory/marking/vr/nevrean_male
name = "Male Nevrean beak"
icon_state = "nevrean_m"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
gender = MALE
/datum/sprite_accessory/marking/vr/spots
name = "Spots"
icon_state = "spots"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/shaggy_mane
name = "Shaggy mane/feathers"
icon_state = "shaggy"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
/datum/sprite_accessory/marking/vr/jagged_teeth
name = "Jagged teeth"
icon_state = "jagged"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/blank_face
name = "Blank round face (use with monster mouth)"
icon_state = "blankface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/monster_mouth
name = "Monster mouth"
icon_state = "monster"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/saber_teeth
name = "Saber teeth"
icon_state = "saber"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/fangs
name = "Fangs"
icon_state = "fangs"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/tusks
name = "Tusks"
icon_state = "tusks"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otie_face
name = "Otie face"
icon_state = "otieface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otie_nose
name = "Otie nose"
icon_state = "otie_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otienose_lite
name = "Short otie nose"
icon_state = "otienose_lite"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/backstripes
name = "Back stripes"
icon_state = "otiestripes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/belly_butt
name = "Belly and butt"
icon_state = "bellyandbutt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/fingers_toes
name = "Fingers and toes"
icon_state = "fingerstoes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/otie_socks
name = "Fingerless socks"
icon_state = "otiesocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/corvid_beak
name = "Corvid beak"
icon_state = "corvidbeak"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/corvid_belly
name = "Corvid belly"
icon_state = "corvidbelly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/cow_body
name = "Cow markings"
icon_state = "cowbody"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/cow_nose
name = "Cow nose"
icon_state = "cownose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/zmask
name = "Eye mask"
icon_state = "zmask"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/zbody
name = "Thick jagged stripes"
icon_state = "zbody"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/znose
name = "Jagged snout"
icon_state = "znose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otter_nose
name = "Otter nose"
icon_state = "otternose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/otter_face
name = "Otter face"
icon_state = "otterface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/deer_face
name = "Deer face"
icon_state = "deerface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sharkface
name = "Akula snout"
icon_state = "sharkface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sheppy_face
name = "Shepherd snout"
icon_state = "shepface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/sheppy_back
name = "Shepherd back"
icon_state = "shepback"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/zorren_belly_male
name = "Zorren Male Torso"
icon_state = "zorren_belly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/zorren_belly_female
name = "Zorren Female Torso"
icon_state = "zorren_belly_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/zorren_back_patch
name = "Zorren Back Patch"
icon_state = "zorren_backpatch"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
/datum/sprite_accessory/marking/vr/zorren_face_male
name = "Zorren Male Face"
icon_state = "zorren_face"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = MALE
/datum/sprite_accessory/marking/vr/zorren_face_female
name = "Zorren Female Face"
icon_state = "zorren_face_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = FEMALE
/datum/sprite_accessory/marking/vr/zorren_muzzle_male
name = "Zorren Male Muzzle"
icon_state = "zorren_muzzle"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = MALE
/datum/sprite_accessory/marking/vr/zorren_muzzle_female
name = "Zorren Female Muzzle"
icon_state = "zorren_muzzle_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = FEMALE
/datum/sprite_accessory/marking/vr/zorren_socks
name = "Zorren Socks"
icon_state = "zorren_socks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/zorren_longsocks
name = "Zorren Longsocks"
icon_state = "zorren_longsocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/tesh_feathers
name = "Teshari Feathers"
icon_state = "tesh-feathers"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/harpy_feathers
name = "Rapala leg Feather"
icon_state = "harpy-feathers"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG)
/datum/sprite_accessory/marking/vr/harpy_legs
name = "Rapala leg coloring"
icon_state = "harpy-leg"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
/datum/sprite_accessory/marking/vr/chooves
name = "Cloven hooves"
icon_state = "chooves"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT)
/datum/sprite_accessory/marking/vr/body_tone
name = "Body toning (for emergency contrast loss)"
icon_state = "btone"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/gloss
name = "Full body gloss"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/eboop_panels
name = "Eggnerd FBP panels"
icon_state = "eboop"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/osocks_rarm
name = "Modular Longsock (right arm)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_ARM,BP_R_HAND)
/datum/sprite_accessory/marking/vr/osocks_larm
name = "Modular Longsock (left arm)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_ARM,BP_L_HAND)
/datum/sprite_accessory/marking/vr/osocks_rleg
name = "Modular Longsock (right leg)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_FOOT,BP_R_LEG)
/datum/sprite_accessory/marking/vr/osocks_lleg
name = "Modular Longsock (left leg)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_L_LEG)
/datum/sprite_accessory/marking/vr/animeeyesinner
name = "Anime Eyes Inner"
icon_state = "animeeyesinner"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/animeeyesouter
name = "Anime Eyes Outer"
icon_state = "animeeyesouter"
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/panda_eye_marks
name = "Panda Eye Markings"
icon_state = "eyes_panda"
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/marking/vr/catwomantorso
name = "Catwoman chest stripes"
icon_state = "catwomanchest"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
/datum/sprite_accessory/marking/vr/catwomangroin
name = "Catwoman groin stripes"
icon_state = "catwomangroin"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN)
/datum/sprite_accessory/marking/vr/catwoman_rleg
name = "Catwoman right leg stripes"
icon_state = "catwomanright"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_LEG)
/datum/sprite_accessory/marking/vr/catwoman_lleg
name = "Catwoman left leg stripes"
icon_state = "catwomanleft"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG)
/datum/sprite_accessory/marking/vr/teshi_small_feathers
name = "Teshari small wingfeathers"
icon_state = "teshi_sf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND,BP_TORSO)
/datum/sprite_accessory/marking/vr/spirit_lights
name = "Ward - Spirit FBP Lights"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/spirit_lights_body
name = "Ward - Spirit FBP Lights (body)"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO)
/datum/sprite_accessory/marking/vr/spirit_lights_head
name = "Ward - Spirit FBP Lights (head)"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/spirit_panels
name = "Ward - Spirit FBP Panels"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/spirit_panels_body
name = "Ward - Spirit FBP Panels (body)"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
/datum/sprite_accessory/marking/vr/spirit_panels_head
name = "Ward - Spirit FBP Panels (head)"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/tentacle_head
name = "Squid Head"
icon_state = "tentaclehead"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/tentacle_mouth
name = "Tentacle Mouth"
icon_state = "tentaclemouth"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/rosette
name = "Rosettes"
icon_state = "rosette"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
/datum/sprite_accessory/marking/vr/werewolf_nose
name = "Werewolf nose"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_WEREBEAST)
/datum/sprite_accessory/marking/vr/werewolf_face
name = "Werewolf face"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_WEREBEAST)
/datum/sprite_accessory/marking/vr/werewolf_belly
name = "Werewolf belly"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO)
species_allowed = list(SPECIES_WEREBEAST)
/datum/sprite_accessory/marking/vr/werewolf_socks
name = "Werewolf socks"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
species_allowed = list(SPECIES_WEREBEAST)
/datum/sprite_accessory/marking/vr/shadekin_snoot
name = "Shadekin Snoot"
icon_state = "shadekin-snoot"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
/datum/sprite_accessory/marking/vr/taj_nose_alt
name = "Nose Color, alt. (Taj)"
icon_state = "taj_nosealt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/talons
name = "Talons"
icon_state = "talons"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
/datum/sprite_accessory/marking/vr/claws
name = "Claws"
icon_state = "claws"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/equine_snout //Why the long face? Works best with sergal bodytype.
name = "Equine Snout"
icon_state = "donkey"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/equine_nose
name = "Equine Nose"
icon_state = "dnose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/bee_stripes
name = "bee stripes"
icon_state = "beestripes"
body_parts = list(BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/vas_toes
name = "Bug Paws (Vasilissan)"
icon_state = "vas_toes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT)
//CitRP stuff
/datum/sprite_accessory/marking/vr/vox_alt
name = "Vox Alternate"
icon_state = "bay_vox"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
species_allowed = list(SPECIES_VOX)
/datum/sprite_accessory/marking/vr/vox_alt_eyes
name = "Alternate Vox Eyes"
icon_state = "bay_vox_eyes"
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_VOX)
/datum/sprite_accessory/marking/vr/c_beast_body
name = "Cyber Body"
icon_state = "c_beast_body"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_TORSO,BP_GROIN)
/datum/sprite_accessory/marking/vr/c_beast_plating
name = "Cyber Plating (Use w/ Cyber Body)"
icon_state = "c_beast_plating"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM)
/datum/sprite_accessory/marking/vr/c_beast_band
name = "Cyber Band (Use w/ Cybertech head)"
icon_state = "c_beast_band"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/c_beast_cheek_a
name = "Cyber Beast Cheeks A (Use A, B and C)"
icon_state = "c_beast_a"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/c_beast_cheek_b
name = "Cyber Beast Cheeks B (Use A, B and C)"
icon_state = "c_beast_b"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/c_beast_cheek_c
name = "Cyber Beast Cheeks C (Use A, B and C)"
icon_state = "c_beast_c"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/teshari_large_eyes
name = "Teshari large eyes"
icon_state = "teshlarge_eyes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_TESHARI)
/datum/sprite_accessory/marking/vr/teshari_coat
name = "Teshari coat"
icon_state = "tesh_coat"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_TORSO,BP_HEAD)
species_allowed = list(SPECIES_TESHARI)
/datum/sprite_accessory/marking/vr/teshari_pattern_male
name = "Teshari male pattern"
icon_state = "tesh-pattern-male"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
species_allowed = list(SPECIES_TESHARI)
/datum/sprite_accessory/marking/vr/teshari_pattern_female
name = "Teshari female pattern"
icon_state = "tesh-pattern-fem"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
species_allowed = list(SPECIES_TESHARI)
/datum/sprite_accessory/marking/vr/voxscales
name = "Vox Scales"
icon_state = "Voxscales"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_HEAD)
/datum/sprite_accessory/marking/vr/voxclaws
name = "Vox Claws"
icon_state = "Voxclaws"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
/datum/sprite_accessory/marking/vr/voxbeak
name = "Vox Beak"
icon_state = "Voxscales"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/unathihood
name = "Cobra Hood"
icon_state = "unathihood"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/unathidoublehorns
name = "Double Unathi Horns"
icon_state = "unathidoublehorns"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/unathihorns
name = "Unathi Horns"
icon_state = "unathihorns"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/unathiramhorns
name = "Unathi Ram Horns"
icon_state = "unathiramhorns"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/unathishortspines
name = "Unathi Short Spines"
icon_state = "unathishortspines"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/unathilongspines
name = "Unathi Long Spines"
icon_state = "unathilongspines"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/unathishortfrills
name = "Unathi Short Frills"
icon_state = "unathishortfrills"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/datum/sprite_accessory/marking/vr/unathilongfrills
name = "Unathi Long Frills"
icon_state = "unathilongfrills"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
@@ -0,0 +1,941 @@
/*
////////////////////////////
/ =--------------------= /
/ == Tail Definitions == /
/ =--------------------= /
////////////////////////////
*/
/datum/sprite_accessory/tail
name = "You should not see this..."
icon = 'icons/mob/human_races/sprite_accessories/tails.dmi'
do_colouration = 0 //Set to 1 to enable coloration using the tail color.
color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
var/extra_overlay // Icon state of an additional overlay to blend in.
var/extra_overlay2 //Tertiary.
var/show_species_tail = 0 // If false, do not render species' tail.
var/clothing_can_hide = 1 // If true, clothing with HIDETAIL hides it
var/desc = "You should not see this..."
var/ani_state // State when wagging/animated
var/extra_overlay_w // Wagging state for extra overlay
var/extra_overlay2_w // Tertiary wagging.
var/list/hide_body_parts = list() //Uses organ tag defines. Bodyparts in this list do not have their icons rendered, allowing for more spriter freedom when doing taur/digitigrade stuff.
var/icon/clip_mask_icon = null //Icon file used for clip mask.
var/clip_mask_state = null //Icon state to generate clip mask. Clip mask is used to 'clip' off the lower part of clothing such as jumpsuits & full suits.
var/icon/clip_mask = null //Instantiated clip mask of given icon and state
species_allowed = list(SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/New()
. = ..()
if(clip_mask_icon && clip_mask_state)
clip_mask = icon(icon = clip_mask_icon, icon_state = clip_mask_state)
// Species-unique tails
// Everyone tails
/datum/sprite_accessory/tail/invisible
name = "hide species-sprite tail"
icon = null
icon_state = null
species_allowed = list(SPECIES_TAJ, SPECIES_UNATHI, SPECIES_TESHARI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/squirrel_orange
name = "squirel, orange"
desc = ""
icon_state = "squirrel-orange"
/datum/sprite_accessory/tail/squirrel_red
name = "squirrel, red"
desc = ""
icon_state = "squirrel-red"
/datum/sprite_accessory/tail/squirrel
name = "squirrel, colorable"
desc = ""
icon_state = "squirrel"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/kitty
name = "kitty, colorable, downwards"
desc = ""
icon_state = "kittydown"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/kittyup
name = "kitty, colorable, upwards"
desc = ""
icon_state = "kittyup"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/tiger_white
name = "tiger, colorable"
desc = ""
icon_state = "tiger"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "tigerinnerwhite"
/datum/sprite_accessory/tail/stripey
name = "stripey taj, colorable"
desc = ""
icon_state = "stripeytail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "stripeytail_mark"
species_allowed = list(SPECIES_TAJ, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/stripeytail_brown
name = "stripey taj, brown"
desc = ""
icon_state = "stripeytail-brown"
/datum/sprite_accessory/tail/chameleon
name = "Chameleon, colorable"
desc = ""
icon_state = "chameleon"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/bunny
name = "bunny, colorable"
desc = ""
icon_state = "bunny"
do_colouration = 1
/datum/sprite_accessory/tail/bear_brown
name = "bear, brown"
desc = ""
icon_state = "bear-brown"
/datum/sprite_accessory/tail/bear
name = "bear, colorable"
desc = ""
icon_state = "bear"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/dragon
name = "dragon, colorable"
desc = ""
icon_state = "dragon"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/wolf_grey
name = "wolf, grey"
desc = ""
icon_state = "wolf-grey"
/datum/sprite_accessory/tail/wolf_green
name = "wolf, green"
desc = ""
icon_state = "wolf-green"
/datum/sprite_accessory/tail/wisewolf
name = "wolf, wise"
desc = ""
icon_state = "wolf-wise"
/datum/sprite_accessory/tail/blackwolf
name = "wolf, black"
desc = ""
icon_state = "wolf"
/datum/sprite_accessory/tail/wolf
name = "wolf, colorable"
desc = ""
icon_state = "wolf"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "wolfinner"
/datum/sprite_accessory/tail/mouse_pink
name = "mouse, pink"
desc = ""
icon_state = "mouse-pink"
/datum/sprite_accessory/tail/mouse
name = "mouse, colorable"
desc = ""
icon_state = "mouse"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/horse
name = "horse tail, colorable"
desc = ""
icon_state = "horse"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/cow
name = "cow tail, colorable"
desc = ""
icon_state = "cow"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/fantail
name = "avian fantail, colorable"
desc = ""
icon_state = "fantail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/wagtail
name = "avian wagtail, colorable"
desc = ""
icon_state = "wagtail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/nevreandc
name = "nevrean tail, dual-color"
desc = ""
icon_state = "nevreantail_dc"
extra_overlay = "nevreantail_dc_tail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/nevreanwagdc
name = "nevrean wagtail, dual-color"
desc = ""
icon_state = "wagtail"
extra_overlay = "wagtail_dc_tail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/nevreanwagdc_alt
name = "nevrean wagtail, marked, dual-color"
desc = ""
icon_state = "wagtail2_dc"
extra_overlay = "wagtail2_dc_mark"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/crossfox
name = "cross fox"
desc = ""
icon_state = "crossfox"
/datum/sprite_accessory/tail/beethorax
name = "bee thorax"
desc = ""
icon_state = "beethorax"
/datum/sprite_accessory/tail/doublekitsune
name = "double kitsune tail, colorable"
desc = ""
icon_state = "doublekitsune"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/spade_color
name = "spade-tail (colorable)"
desc = ""
icon_state = "spadetail-black"
do_colouration = 1
/datum/sprite_accessory/tail/snag
name = "xenomorph tail 1"
desc = ""
icon_state = "snag"
/datum/sprite_accessory/tail/xenotail
name = "xenomorph tail 2"
desc = ""
icon_state = "xenotail"
/datum/sprite_accessory/tail/eboop
name = "EGN mech tail (dual color)"
desc = ""
icon_state = "eboop"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "eboop_mark"
/datum/sprite_accessory/tail/ketrai_wag
name = "fennix tail (vwag)"
desc = ""
icon_state = "ketraitail"
ani_state = "ketraitail_w"
//ckeys_allowed = list("ketrai") //They requested it to be enabled for everyone.
/datum/sprite_accessory/tail/ketrainew_wag
name = "new fennix tail (vwag)"
desc = ""
icon_state = "ketraitailnew"
ani_state = "ketraitailnew_w"
/datum/sprite_accessory/tail/redpanda
name = "red panda"
desc = ""
icon_state = "redpanda"
/datum/sprite_accessory/tail/ringtail
name = "ringtail, colorable"
desc = ""
icon_state = "ringtail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "ringtail_mark"
/datum/sprite_accessory/tail/satyr
name = "goat legs, colorable"
desc = ""
icon_state = "satyr"
color_blend_mode = ICON_MULTIPLY
do_colouration = 1
hide_body_parts = list(BP_L_LEG, BP_L_FOOT, BP_R_LEG, BP_R_FOOT) //Exclude pelvis just in case.
clip_mask_icon = 'icons/mob/human_races/sprite_accessories/taurs.dmi'
clip_mask_state = "taur_clip_mask_def" //Used to clip off the lower part of suits & uniforms.
/datum/sprite_accessory/tail/tailmaw
name = "tailmaw, colorable"
desc = ""
icon_state = "tailmaw"
color_blend_mode = ICON_MULTIPLY
do_colouration = 1
/datum/sprite_accessory/tail/curltail
name = "curltail (vwag)"
desc = ""
icon_state = "curltail"
ani_state = "curltail_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "curltail_mark"
extra_overlay_w = "curltail_mark_w"
/datum/sprite_accessory/tail/shorttail
name = "shorttail (vwag)"
desc = ""
icon_state = "straighttail"
ani_state = "straighttail_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/sneptail
name = "Snep/Furry Tail (vwag)"
desc = ""
icon_state = "sneptail"
ani_state = "sneptail_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "sneptail_mark"
extra_overlay_w = "sneptail_mark_w"
/datum/sprite_accessory/tail/tiger_new
name = "tiger tail (vwag)"
desc = ""
icon_state = "tigertail"
ani_state = "tigertail_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "tigertail_mark"
extra_overlay_w = "tigertail_mark_w"
/datum/sprite_accessory/tail/vulp_new
name = "new vulp tail (vwag)"
desc = ""
icon_state = "vulptail"
ani_state = "vulptail_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "vulptail_mark"
extra_overlay_w = "vulptail_mark_w"
/datum/sprite_accessory/tail/otietail
name = "otie tail (vwag)"
desc = ""
icon_state = "otie"
ani_state = "otie_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/newtailmaw
name = "new tailmaw (vwag)"
desc = ""
icon_state = "newtailmaw"
ani_state = "newtailmaw_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/ztail
name = "jagged flufftail"
desc = ""
icon_state = "ztail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/snaketail
name = "snake tail, colorable"
desc = ""
icon_state = "snaketail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/vulpan_alt
name = "vulpkanin alt style, colorable"
desc = ""
icon_state = "vulptail_alt"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/sergaltaildc
name = "sergal, dual-color"
desc = ""
icon_state = "sergal"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "sergal_mark"
/datum/sprite_accessory/tail/skunktail
name = "skunk, dual-color"
desc = ""
icon_state = "skunktail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "skunktail_mark"
/datum/sprite_accessory/tail/deertail
name = "deer, dual-color"
desc = ""
icon_state = "deertail"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "deertail_mark"
/datum/sprite_accessory/tail/teshari_fluffytail
name = "Teshari alternative, colorable"
desc = ""
icon_state = "teshari_fluffytail"
extra_overlay = "teshari_fluffytail_mark"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_TESHARI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/nightstalker
name = "Nightstalker, colorable"
desc = ""
icon_state = "nightstalker"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
//For all species tails. Includes haircolored tails.
/datum/sprite_accessory/tail/special
name = "Blank tail. Do not select."
icon = 'icons/effects/species_tails.dmi'
/datum/sprite_accessory/tail/special/unathi
name = "unathi tail"
desc = ""
icon_state = "sogtail_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_UNATHI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/special/tajaran
name = "tajaran tail"
desc = ""
icon_state = "tajtail_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_TAJ, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/special/sergal
name = "sergal tail"
desc = ""
icon_state = "sergtail_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/akula
name = "akula tail"
desc = ""
icon_state = "sharktail_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/nevrean
name = "nevrean tail"
desc = ""
icon_state = "nevreantail_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/armalis
name = "armalis tail"
desc = ""
icon_state = "armalis_tail_humanoid_s"
/datum/sprite_accessory/tail/special/xenodrone
name = "xenomorph drone tail"
desc = ""
icon_state = "xenos_drone_tail_s"
/datum/sprite_accessory/tail/special/xenosentinel
name = "xenomorph sentinel tail"
desc = ""
icon_state = "xenos_sentinel_tail_s"
/datum/sprite_accessory/tail/special/xenohunter
name = "xenomorph hunter tail"
desc = ""
icon_state = "xenos_hunter_tail_s"
/datum/sprite_accessory/tail/special/xenoqueen
name = "xenomorph queen tail"
desc = ""
icon_state = "xenos_queen_tail_s"
/datum/sprite_accessory/tail/special/monkey
name = "monkey tail"
desc = ""
icon_state = "chimptail_s"
/datum/sprite_accessory/tail/special/seromitail
name = "seromi tail"
desc = ""
icon_state = "seromitail_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_TESHARI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/special/seromitailfeathered
name = "seromi tail w/ feathers"
desc = ""
icon_state = "seromitail_s"
extra_overlay = "seromitail_feathers_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_TESHARI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/special/unathihc
name = "unathi tail, colorable"
desc = ""
icon_state = "sogtail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_UNATHI, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/special/tajaranhc
name = "tajaran tail, colorable"
desc = ""
icon_state = "tajtail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
species_allowed = list(SPECIES_TAJ, SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/tail/special/sergalhc
name = "sergal tail, colorable"
desc = ""
icon_state = "sergtail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/akulahc
name = "akula tail, colorable"
desc = ""
icon_state = "sharktail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/nevreanhc
name = "nevrean tail, colorable"
desc = ""
icon_state = "nevreantail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/foxhc
name = "highlander zorren tail, colorable"
desc = ""
icon_state = "foxtail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/fennechc
name = "flatland zorren tail, colorable"
desc = ""
icon_state = "fentail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/armalishc
name = "armalis tail, colorable"
desc = ""
icon_state = "armalis_tail_humanoid_hc_s"
do_colouration = 1
/datum/sprite_accessory/tail/special/xenodronehc
name = "xenomorph drone tail, colorable"
desc = ""
icon_state = "xenos_drone_tail_hc_s"
do_colouration = 1
/datum/sprite_accessory/tail/special/xenosentinelhc
name = "xenomorph sentinel tail, colorable"
desc = ""
icon_state = "xenos_sentinel_tail_hc_s"
do_colouration = 1
/datum/sprite_accessory/tail/special/xenohunterhc
name = "xenomorph hunter tail, colorable"
desc = ""
icon_state = "xenos_hunter_tail_hc_s"
do_colouration = 1
/datum/sprite_accessory/tail/special/xenoqueenhc
name = "xenomorph queen tail, colorable"
desc = ""
icon_state = "xenos_queen_tail_hc_s"
do_colouration = 1
/datum/sprite_accessory/tail/special/monkeyhc
name = "monkey tail, colorable"
desc = ""
icon_state = "chimptail_hc_s"
do_colouration = 1
/datum/sprite_accessory/tail/special/seromitailhc
name = "seromi tail, colorable"
desc = ""
icon_state = "seromitail_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/seromitailfeatheredhc
name = "seromi tail w/ feathers, colorable"
desc = ""
icon_state = "seromitail_feathers_hc_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/special/vulpan
name = "vulpkanin, colorable"
desc = ""
icon_state = "vulptail_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/zenghu_taj
name = "Zeng-Hu Tajaran Synth tail"
desc = ""
icon_state = "zenghu_taj"
//Taurs moved to a separate file due to extra code around them
//Buggo Abdomens!
/datum/sprite_accessory/tail/buggo
name = "Bug abdomen, colorable"
desc = ""
icon_state = "buggo_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/buggobee
name = "Bug abdomen, bee top, dual-colorable"
desc = ""
icon_state = "buggo_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggobee_markings"
/datum/sprite_accessory/tail/buggobeefull
name = "Bug abdomen, bee full, dual-colorable"
desc = ""
icon_state = "buggo_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggobeefull_markings"
/datum/sprite_accessory/tail/buggounder
name = "Bug abdomen, underside, dual-colorable"
desc = ""
icon_state = "buggo_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggounder_markings"
/datum/sprite_accessory/tail/buggofirefly
name = "Bug abdomen, firefly, dual-colorable"
desc = ""
icon_state = "buggo_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofirefly_markings"
/datum/sprite_accessory/tail/buggofat
name = "Fat bug abdomen, colorable"
desc = ""
icon_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/buggofatbee
name = "Fat bug abdomen, bee top, dual-colorable"
desc = ""
icon_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofatbee_markings"
/datum/sprite_accessory/tail/buggofatbeefull
name = "Fat bug abdomen, bee full, dual-colorable"
desc = ""
icon_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofatbeefull_markings"
/datum/sprite_accessory/tail/buggofatunder
name = "Fat bug abdomen, underside, dual-colorable"
desc = ""
icon_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofatunder_markings"
/datum/sprite_accessory/tail/buggofatfirefly
name = "Fat bug abdomen, firefly, dual-colorable"
desc = ""
icon_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofatfirefly_markings"
/datum/sprite_accessory/tail/buggowag
name = "Bug abdomen, colorable, vwag change"
desc = ""
icon_state = "buggo_s"
ani_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/buggobeewag
name = "Bug abdomen, bee top, dual color, vwag"
desc = ""
icon_state = "buggo_s"
ani_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggobee_markings"
extra_overlay_w = "buggofatbee_markings"
/datum/sprite_accessory/tail/buggobeefullwag
name = "Bug abdomen, bee full, dual color, vwag"
desc = ""
icon_state = "buggo_s"
ani_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggobeefull_markings"
extra_overlay_w = "buggofatbeefull_markings"
/datum/sprite_accessory/tail/buggounderwag
name = "Bug abdomen, underside, dual color, vwag"
desc = ""
icon_state = "buggo_s"
ani_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggounder_markings"
extra_overlay_w = "buggofatunder_markings"
/datum/sprite_accessory/tail/buggofireflywag
name = "Bug abdomen, firefly, dual color, vwag"
desc = ""
icon_state = "buggo_s"
ani_state = "buggofat_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofirefly_markings"
extra_overlay_w = "buggofatfirefly_markings"
//Vass buggo variants!
/datum/sprite_accessory/tail/buggovass
name = "Bug abdomen, vass, colorable"
desc = ""
icon_state = "buggo_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/buggovassbee
name = "Bug abdomen, bee top, dc, vass"
desc = ""
icon_state = "buggo_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggobee_vass_markings"
/datum/sprite_accessory/tail/buggovassbeefull
name = "Bug abdomen, bee full, dc, vass"
desc = ""
icon_state = "buggo_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggobeefull_vass_markings"
/datum/sprite_accessory/tail/buggovassunder
name = "Bug abdomen, underside, dc, vass"
desc = ""
icon_state = "buggo_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggounder_vass_markings"
/datum/sprite_accessory/tail/buggovassfirefly
name = "Bug abdomen, firefly, dc, vass"
desc = ""
icon_state = "buggo_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofirefly_vass_markings"
/datum/sprite_accessory/tail/buggovassfat
name = "Fat bug abdomen, vass, colorable"
desc = ""
icon_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/buggovassfatbee
name = "Fat bug abdomen, bee top, dc, vass"
desc = ""
icon_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofatbee_vass_markings"
/datum/sprite_accessory/tail/buggovassfatbeefull
name = "Fat bug abdomen, bee full, dc, vass"
desc = ""
icon_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofatbeefull_vass_markings"
/datum/sprite_accessory/tail/buggovassfatunder
name = "Fat bug abdomen, underside, dc, vass"
desc = ""
icon_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofatunder_vass_markings"
/datum/sprite_accessory/tail/buggovassfatfirefly
name = "Fat bug abdomen, firefly, dc, vass"
desc = ""
icon_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofatfirefly_vass_markings"
/datum/sprite_accessory/tail/buggovasswag
name = "Bug abdomen, vass, colorable, vwag change"
desc = ""
icon_state = "buggo_vass_s"
ani_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/buggovassbeewag
name = "Bug abdomen, bee top, dc, vass, vwag"
desc = ""
icon_state = "buggo_vass_s"
ani_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggobee_vass_markings"
extra_overlay_w = "buggofatbee_vass_markings"
/datum/sprite_accessory/tail/buggovassbeefullwag
name = "Bug abdomen, bee full, dc, vass, vwag"
desc = ""
icon_state = "buggo_vass_s"
ani_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggobeefull_vass_markings"
extra_overlay_w = "buggofatbeefull_vass_markings"
/datum/sprite_accessory/tail/buggovassunderwag
name = "Bug abdomen, underside, dc, vass, vwag"
desc = ""
icon_state = "buggo_vass_s"
ani_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggounder_vass_markings"
extra_overlay_w = "buggofatunder_vass_markings"
/datum/sprite_accessory/tail/buggovassfireflywag
name = "Bug abdomen, firefly, dc, vass, vwag"
desc = ""
icon_state = "buggo_vass_s"
ani_state = "buggofat_vass_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "buggofirefly_vass_markings"
extra_overlay_w = "buggofatfirefly_vass_markings"
/datum/sprite_accessory/tail/tail_smooth
name = "Smooth Lizard Tail, colorable"
desc = ""
icon_state = "tail_smooth"
ani_state = "tail_smooth_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/triplekitsune_colorable
name = "Kitsune 3 tails, colorable"
desc = ""
icon_state = "triplekitsune"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "triplekitsune_tips"
/datum/sprite_accessory/tail/ninekitsune_colorable
name = "Kitsune 9 tails, colorable"
desc = ""
icon_state = "ninekitsune"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "ninekitsune-tips"
/datum/sprite_accessory/tail/shadekin_short
name = "Shadekin Short Tail, colorable"
desc = ""
icon_state = "shadekin-short"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
//apply_restrictions = TRUE
//species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
/datum/sprite_accessory/tail/wartacosushi_tail //brightened +20RGB from matching roboparts
name = "Ward-Takahashi Tail"
desc = ""
icon_state = "wardtakahashi_vulp"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/wartacosushi_tail_dc
name = "Ward-Takahashi Tail, dual-color"
desc = ""
icon_state = "wardtakahashi_vulp_dc"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "wardtakahashi_vulp_dc_mark"
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,349 @@
/datum/riding/taur
keytype = /obj/item/weapon/material/twohanded/riding_crop // Crack!
nonhuman_key_exemption = FALSE // If true, nonhumans who can't hold keys don't need them, like borgs and simplemobs.
key_name = "a riding crop" // What the 'keys' for the thing being rided on would be called.
only_one_driver = TRUE // If true, only the person in 'front' (first on list of riding mobs) can drive.
/datum/riding/taur/handle_vehicle_layer()
if(ridden.has_buckled_mobs())
ridden.layer = initial(ridden.layer)
else
var/mob/living/L = ridden
if(!(istype(L) && (L.status_flags & HIDING)))
ridden.layer = initial(ridden.layer)
/datum/riding/taur/ride_check(mob/living/M)
var/mob/living/L = ridden
if(L.stat)
force_dismount(M)
return FALSE
return TRUE
/datum/riding/taur/force_dismount(mob/M)
. = ..()
ridden.visible_message("<span class='notice'>[M] stops riding [ridden]!</span>")
//Hoooo boy.
/datum/riding/taur/get_offsets(pass_index) // list(dir = x, y, layer)
var/mob/living/L = ridden
var/scale_x = L.icon_scale_x
var/scale_y = L.icon_scale_y
var/list/values = list(
"[NORTH]" = list(0, 8*scale_y, ABOVE_MOB_LAYER),
"[SOUTH]" = list(0, 8*scale_y, BELOW_MOB_LAYER),
"[EAST]" = list(-10*scale_x, 8*scale_y, ABOVE_MOB_LAYER),
"[WEST]" = list(10*scale_x, 8*scale_y, ABOVE_MOB_LAYER))
return values
//Human overrides for taur riding
/mob/living/carbon/human
max_buckled_mobs = 1 //Yeehaw
can_buckle = TRUE
buckle_movable = TRUE
buckle_lying = FALSE
/mob/living/carbon/human/buckle_mob(mob/living/M, forced = FALSE, check_loc = TRUE)
if(forced)
return ..() // Skip our checks
if(!isTaurTail(tail_style))
return FALSE
else
var/datum/sprite_accessory/tail/taur/taurtype = tail_style
if(!taurtype.can_ride)
return FALSE
if(lying)
return FALSE
if(!ishuman(M))
return FALSE
if(M in buckled_mobs)
return FALSE
// if(M.size_multiplier > size_multiplier * 1.2)
// to_chat(M,"<span class='warning'>This isn't a pony show! You need to be bigger for them to ride.</span>")
// return FALSE
if(M.loc != src.loc)
if(M.Adjacent(src))
M.forceMove(get_turf(src))
var/mob/living/carbon/human/H = M
if(isTaurTail(H.tail_style))
to_chat(src,"<span class='warning'>Too many legs. TOO MANY LEGS!!</span>")
return FALSE
. = ..()
if(.)
buckled_mobs[M] = "riding"
/mob/living/carbon/human/MouseDrop_T(mob/living/M, mob/living/user) //Prevention for forced relocation caused by can_buckle. Base proc has no other use.
return
/mob/living/carbon/human/proc/taur_mount(var/mob/living/M in living_mobs(1))
set name = "Taur Mount/Dismount"
set category = "Abilities"
set desc = "Let people ride on you."
if(LAZYLEN(buckled_mobs))
var/datum/riding/R = riding_datum
for(var/rider in buckled_mobs)
R.force_dismount(rider)
return
if (stat != CONSCIOUS)
return
if(!can_buckle || !istype(M) || !M.Adjacent(src) || M.buckled)
return
if(buckle_mob(M))
visible_message("<span class='notice'>[M] starts riding [name]!</span>")
/mob/living/carbon/human/attack_hand(mob/user as mob)
if(LAZYLEN(buckled_mobs))
//We're getting off!
if(user in buckled_mobs)
riding_datum.force_dismount(user)
//We're kicking everyone off!
if(user == src)
for(var/rider in buckled_mobs)
riding_datum.force_dismount(rider)
else
. = ..()
/*
////////////////////////////
/ =--------------------= /
/ == Taur Definitions == /
/ =--------------------= /
////////////////////////////
*/
// Taur sprites are now a subtype of tail since they are mutually exclusive anyway.
/datum/sprite_accessory/tail/taur
name = "You should not see this..."
icon = 'icons/mob/human_races/sprite_accessories/taurs.dmi'
do_colouration = 1 // Yes color, using tail color
color_blend_mode = ICON_MULTIPLY // The sprites for taurs are designed for ICON_MULTIPLY
var/icon/suit_sprites = null //File for suit sprites, if any.
var/icon/under_sprites = null
var/icon_sprite_tag // This is where we put stuff like _Horse, so we can assign icons easier.
var/can_ride = FALSE //whether we're real rideable taur or just in that category.
hide_body_parts = list(BP_L_LEG, BP_L_FOOT, BP_R_LEG, BP_R_FOOT) //Exclude pelvis just in case.
clip_mask_icon = 'icons/mob/human_races/sprite_accessories/taurs.dmi'
clip_mask_state = "taur_clip_mask_def" //Used to clip off the lower part of suits & uniforms.
// Species-unique long tails/taurhalves
// Tails/taurhalves for everyone
/datum/sprite_accessory/tail/taur/wolf
name = "Wolf (Taur)"
icon_state = "wolf_s"
under_sprites = 'icons/mob/taursuits_wolf.dmi'
suit_sprites = 'icons/mob/taursuits_wolf.dmi'
icon_sprite_tag = "wolf"
//TFF 22/11/19 - CHOMPStation port of fat taur sprites
/datum/sprite_accessory/tail/taur/fatwolf
name = "Fat Wolf (Taur)"
icon_state = "fatwolf_s"
icon_sprite_tag = "wolf" //This could be modified later.
/datum/sprite_accessory/tail/taur/wolf/wolf_2c
name = "Wolf dual-color (Taur)"
icon_state = "wolf_s"
extra_overlay = "wolf_markings"
//icon_sprite_tag = "wolf2c"
//TFF 22/11/19 - CHOMPStation port of fat taur sprites
/datum/sprite_accessory/tail/taur/wolf/fatwolf_2c
name = "Fat Wolf dual-color (Taur)"
icon_state = "fatwolf_s"
extra_overlay = "fatwolf_markings"
//icon_sprite_tag = "fatwolf2c"
/datum/sprite_accessory/tail/taur/wolf/synthwolf
name = "SynthWolf dual-color (Taur)"
icon_state = "synthwolf_s"
extra_overlay = "synthwolf_markings"
//icon_sprite_tag = "synthwolf"
/datum/sprite_accessory/tail/taur/naga
name = "Naga (Taur)"
icon_state = "naga_s"
suit_sprites = 'icons/mob/taursuits_naga.dmi'
//icon_sprite_tag = "naga"
/datum/sprite_accessory/tail/taur/naga/naga_2c
name = "Naga dual-color (Taur)"
icon_state = "naga_s"
extra_overlay = "naga_markings"
//icon_sprite_tag = "naga2c"
/datum/sprite_accessory/tail/taur/horse
name = "Horse (Taur)"
icon_state = "horse_s"
under_sprites = 'icons/mob/taursuits_horse.dmi'
suit_sprites = 'icons/mob/taursuits_horse.dmi'
icon_sprite_tag = "horse"
/datum/sprite_accessory/tail/taur/horse/synthhorse
name = "SynthHorse dual-color (Taur)"
icon_state = "synthhorse_s"
extra_overlay = "synthhorse_markings"
//icon_sprite_tag = "synthhorse"
/datum/sprite_accessory/tail/taur/cow
name = "Cow (Taur)"
icon_state = "cow_s"
suit_sprites = 'icons/mob/taursuits_cow.dmi'
icon_sprite_tag = "cow"
/datum/sprite_accessory/tail/taur/deer
name = "Deer dual-color (Taur)"
icon_state = "deer_s"
extra_overlay = "deer_markings"
suit_sprites = 'icons/mob/taursuits_deer.dmi'
icon_sprite_tag = "deer"
/datum/sprite_accessory/tail/taur/lizard
name = "Lizard (Taur)"
icon_state = "lizard_s"
suit_sprites = 'icons/mob/taursuits_lizard.dmi'
icon_sprite_tag = "lizard"
/datum/sprite_accessory/tail/taur/lizard/lizard_2c
name = "Lizard dual-color (Taur)"
icon_state = "lizard_s"
extra_overlay = "lizard_markings"
//icon_sprite_tag = "lizard2c"
/datum/sprite_accessory/tail/taur/lizard/synthlizard
name = "SynthLizard dual-color (Taur)"
icon_state = "synthlizard_s"
extra_overlay = "synthlizard_markings"
//icon_sprite_tag = "synthlizard"
/datum/sprite_accessory/tail/taur/spider
name = "Spider (Taur)"
icon_state = "spider_s"
suit_sprites = 'icons/mob/taursuits_spider.dmi'
icon_sprite_tag = "spider"
/datum/sprite_accessory/tail/taur/tents
name = "Tentacles (Taur)"
icon_state = "tent_s"
icon_sprite_tag = "tentacle"
can_ride = 0
/datum/sprite_accessory/tail/taur/feline
name = "Feline (Taur)"
icon_state = "feline_s"
suit_sprites = 'icons/mob/taursuits_feline.dmi'
icon_sprite_tag = "feline"
//TFF 22/11/19 - CHOMPStation port of fat taur sprites
/datum/sprite_accessory/tail/taur/fatfeline
name = "Fat Feline (Taur)"
icon_state = "fatfeline_s"
//icon_sprite_tag = "fatfeline"
/datum/sprite_accessory/tail/taur/fatfeline_wag
name = "Fat Feline (Taur) (vwag)"
icon_state = "fatfeline_s"
ani_state = "fatfeline_w"
/datum/sprite_accessory/tail/taur/feline/feline_2c
name = "Feline dual-color (Taur)"
icon_state = "feline_s"
extra_overlay = "feline_markings"
//icon_sprite_tag = "feline2c"
//TFF 22/11/19 - CHOMPStation port of fat taur sprites
/datum/sprite_accessory/tail/taur/feline/fatfeline_2c
name = "Fat Feline dual-color (Taur)"
icon_state = "fatfeline_s"
extra_overlay = "fatfeline_markings"
//icon_sprite_tag = "fatfeline2c"
/datum/sprite_accessory/tail/taur/feline/synthfeline
name = "SynthFeline dual-color (Taur)"
icon_state = "synthfeline_s"
extra_overlay = "synthfeline_markings"
//icon_sprite_tag = "synthfeline"
/datum/sprite_accessory/tail/taur/slug
name = "Slug (Taur)"
icon_state = "slug_s"
suit_sprites = 'icons/mob/taursuits_slug.dmi'
icon_sprite_tag = "slug"
/datum/sprite_accessory/tail/taur/frog
name = "Frog (Taur)"
icon_state = "frog_s"
icon_sprite_tag = "frog"
/datum/sprite_accessory/tail/taur/thicktentacles
name = "Thick Tentacles (Taur)"
icon_state = "tentacle_s"
can_ride = 0
icon_sprite_tag = "thick_tentacles"
/datum/sprite_accessory/tail/taur/drake //Enabling on request, no suit compatibility but then again see 2 above.
name = "Drake (Taur)"
icon_state = "drake_s"
extra_overlay = "drake_markings"
suit_sprites = 'icons/mob/taursuits_drake.dmi'
icon_sprite_tag = "drake"
/datum/sprite_accessory/tail/taur/otie
name = "Otie (Taur)"
icon_state = "otie_s"
extra_overlay = "otie_markings"
suit_sprites = 'icons/mob/taursuits_otie.dmi'
icon_sprite_tag = "otie"
/datum/sprite_accessory/tail/taur/alraune/alraune_2c
name = "Alraune (dual color)"
icon_state = "alraunecolor_s"
ani_state = "alraunecolor_closed_s"
ckeys_allowed = null
do_colouration = 1
extra_overlay = "alraunecolor_markings"
extra_overlay_w = "alraunecolor_closed_markings"
clip_mask_state = "taur_clip_mask_alraune"
icon_sprite_tag = "alraune"
/datum/sprite_accessory/tail/taur/wasp
name = "Wasp (dual color)"
icon_state = "wasp_s"
extra_overlay = "wasp_markings"
clip_mask_state = "taur_clip_mask_wasp"
icon_sprite_tag = "wasp"
/datum/sprite_accessory/tail/taur/mermaid
name = "Mermaid (Taur)"
icon_state = "mermaid_s"
can_ride = 0
icon_sprite_tag = "mermaid"
/datum/sprite_accessory/tail/taur/shadekin_tail
name = "Shadekin Tail"
icon_state = "shadekin_s"
can_ride = 0
hide_body_parts = null
clip_mask_icon = null
clip_mask_state = null
//apply_restrictions = TRUE
//species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
/datum/sprite_accessory/tail/taur/shadekin_tail/shadekin_tail_2c
name = "Shadekin Tail (dual color)"
extra_overlay = "shadekin_markings"
/datum/sprite_accessory/tail/taur/shadekin_tail/shadekin_tail_long
name = "Shadekin Long Tail"
icon_state = "shadekin_long_s"
@@ -0,0 +1,585 @@
/*
////////////////////////////
/ =--------------------= /
/ == Taur Definitions == /
/ =--------------------= /
////////////////////////////
*/
// Taur sprites are now a subtype of tail since they are mutually exclusive anyway.
/datum/sprite_accessory/tail/taur
name = "You should not see this..."
icon = 'icons/mob/vore/taurs_vr.dmi'
do_colouration = 1 // Yes color, using tail color
color_blend_mode = ICON_MULTIPLY // The sprites for taurs are designed for ICON_MULTIPLY
can_ride = TRUE //whether we're real rideable taur or just in that category
//Could do nested lists but it started becoming a nightmare. It'd be more fun for lookups of a_intent and m_intent, but then subtypes need to
//duplicate all the messages, and it starts getting awkward. These are singletons, anyway!
//Messages to owner when stepping on/over
var/msg_owner_help_walk = "You carefully step over %prey."
var/msg_owner_help_run = "You carefully step over %prey."
var/msg_owner_harm_walk = "You methodically place your foot down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
var/msg_owner_harm_run = "You carelessly step down onto %prey, crushing them!"
var/msg_owner_disarm_walk = "You firmly push your foot down on %prey, painfully but harmlessly pinning them to the ground!"
var/msg_owner_disarm_run = "You quickly push %prey to the ground with your foot!"
var/msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
var/msg_owner_grab_success = "You pin %prey down onto the floor with your foot and curl your toes up around their body, trapping them inbetween them!"
//Messages to prey when stepping on/over
var/msg_prey_help_walk = "%owner steps over you carefully!"
var/msg_prey_help_run = "%owner steps over you carefully!"
var/msg_prey_harm_walk = "%owner methodically places their foot upon your body, slowly applying pressure, crushing you against the floor below!"
var/msg_prey_harm_run = "%owner steps carelessly on your body, crushing you!"
var/msg_prey_disarm_walk = "%owner firmly pushes their foot down on you, quite painfully but harmlessly pinning you to the ground!"
var/msg_prey_disarm_run = "%owner pushes you down to the ground with their foot!"
var/msg_prey_grab_fail = "%owner steps down and squishes you with their foot, forcing you down to the ground!"
var/msg_prey_grab_success = "%owner pins you down to the floor with their foot and curls their toes up around your body, trapping you inbetween them!"
//Messages for smalls moving under larges
var/msg_owner_stepunder = "%owner runs between your legs." //Weird becuase in the case this is used, %owner is the 'bumper' (src)
var/msg_prey_stepunder = "You run between %prey's legs." //Same, inverse
hide_body_parts = list(BP_L_LEG, BP_L_FOOT, BP_R_LEG, BP_R_FOOT) //Exclude pelvis just in case.
clip_mask_icon = 'icons/mob/vore/taurs_vr.dmi'
clip_mask_state = "taur_clip_mask_def" //Used to clip off the lower part of suits & uniforms.
// Species-unique long tails/taurhalves
// Tails/taurhalves for everyone
/datum/sprite_accessory/tail/taur/wolf
name = "Wolf (Taur)"
icon_state = "wolf_s"
under_sprites = 'icons/mob/taursuits_wolf_vr.dmi'
suit_sprites = 'icons/mob/taursuits_wolf_vr.dmi'
icon_sprite_tag = "wolf"
//TFF 22/11/19 - CHOMPStation port of fat taur sprites
/datum/sprite_accessory/tail/taur/fatwolf
name = "Fat Wolf (Taur)"
icon_state = "fatwolf_s"
icon_sprite_tag = "wolf" //This could be modified later.
/datum/sprite_accessory/tail/taur/wolf/wolf_2c
name = "Wolf 3-color (Taur)"
icon_state = "wolf_s"
extra_overlay = "wolf_markings"
extra_overlay2 = "wolf_markings_2"
//icon_sprite_tag = "wolf2c"
//MTosh 08/01/2020 - CHOMPstation Moved Synth Wolf up under wolf dual-color, and Fat Wolf below Synth Wolf, to better group original vorestation wolf taurs/differentiate from Chompstation Fat Taurs
/datum/sprite_accessory/tail/taur/wolf/synthwolf
name = "SynthWolf dual-color (Taur)"
icon_state = "synthwolf_s"
extra_overlay = "synthwolf_markings"
//TFF 22/11/19 - CHOMPStation port of fat taur sprites
//Mtosh 08/01/2020 - CHOMPStation changed datum tree from "tail/taur/fatwolf" to "tail/taur/wolf/fatwolf" in order to fix bug involving taur duty vest.
/datum/sprite_accessory/tail/taur/wolf/fatwolf
name = "Fat Wolf (Taur)"
icon_state = "fatwolf_s"
/datum/sprite_accessory/tail/taur/wolf/fatwolf_2c
name = "Fat Wolf 3-color (Taur)"
icon_state = "fatwolf_s"
extra_overlay = "fatwolf_markings"
extra_overlay2 = "wolf_markings_2"
//icon_sprite_tag = "fatwolf2c"
/datum/sprite_accessory/tail/taur/wolf/synthwolf
name = "SynthWolf dual-color (Taur)"
icon_state = "synthwolf_s"
extra_overlay = "synthwolf_markings"
extra_overlay2 = "synthwolf_glow"
//icon_sprite_tag = "synthwolf"
/datum/sprite_accessory/tail/taur/skunk
name = "Skunk (Taur)"
icon_state = "skunk_s"
extra_overlay = "skunk_markings"
extra_overlay2 = "skunk_markings_2"
icon_sprite_tag = "skunk"
/datum/sprite_accessory/tail/taur/naga
name = "Naga (Taur)"
icon_state = "naga_s"
suit_sprites = 'icons/mob/taursuits_naga_vr.dmi'
//icon_sprite_tag = "naga"
msg_owner_help_walk = "You carefully slither around %prey."
msg_prey_help_walk = "%owner's huge tail slithers past beside you!"
msg_owner_help_run = "You carefully slither around %prey."
msg_prey_help_run = "%owner's huge tail slithers past beside you!"
msg_owner_disarm_run = "Your tail slides over %prey, pushing them down to the ground!"
msg_prey_disarm_run = "%owner's tail slides over you, forcing you down to the ground!"
msg_owner_disarm_walk = "You push down on %prey with your tail, pinning them down under you!"
msg_prey_disarm_walk = "%owner pushes down on you with their tail, pinning you down below them!"
msg_owner_harm_run = "Your heavy tail carelessly slides past %prey, crushing them!"
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their heavy tail!"
msg_owner_harm_walk = "Your heavy tail slowly and methodically slides down upon %prey, crushing against the floor below!"
msg_prey_harm_walk = "%owner's thick, heavy tail slowly and methodically slides down upon your body, mercilessly crushing you into the floor below!"
msg_owner_grab_success = "You slither over %prey with your large, thick tail, smushing them against the ground before coiling up around them, trapping them within the tight confines of your tail!"
msg_prey_grab_success = "%owner slithers over you with their large, thick tail, smushing you against the ground before coiling up around you, trapping you within the tight confines of their tail!"
msg_owner_grab_fail = "You squish %prey under your large, thick tail, forcing them onto the ground!"
msg_prey_grab_fail = "%owner pins you under their large, thick tail, forcing you onto the ground!"
msg_prey_stepunder = "You jump over %prey's thick tail."
msg_owner_stepunder = "%owner bounds over your tail."
/datum/sprite_accessory/tail/taur/naga/naga_2c
name = "Naga dual-color (Taur)"
icon_state = "naga_s"
extra_overlay = "naga_markings"
//icon_sprite_tag = "naga2c"
/datum/sprite_accessory/tail/taur/horse
name = "Horse (Taur)"
icon_state = "horse_s"
under_sprites = 'icons/mob/taursuits_horse_vr.dmi'
suit_sprites = 'icons/mob/taursuits_horse_vr.dmi'
icon_sprite_tag = "horse"
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
/datum/sprite_accessory/tail/taur/horse/synthhorse
name = "SynthHorse dual-color (Taur)"
icon_state = "synthhorse_s"
extra_overlay = "synthhorse_markings"
extra_overlay2 = "synthhorse_glow"
//icon_sprite_tag = "synthhorse"
/datum/sprite_accessory/tail/taur/cow
name = "Cow (Taur)"
icon_state = "cow_s"
suit_sprites = 'icons/mob/taursuits_cow_vr.dmi'
icon_sprite_tag = "cow"
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
/datum/sprite_accessory/tail/taur/deer
name = "Deer dual-color (Taur)"
icon_state = "deer_s"
extra_overlay = "deer_markings"
suit_sprites = 'icons/mob/taursuits_deer_vr.dmi'
icon_sprite_tag = "deer"
msg_owner_disarm_run = "You quickly push %prey to the ground with your hoof!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their hoof!"
msg_owner_disarm_walk = "You firmly push your hoof down on %prey, painfully but harmlessly pinning them to the ground!"
msg_prey_disarm_walk = "%owner firmly pushes their hoof down on you, quite painfully but harmlessly pinning you to the ground!"
msg_owner_harm_walk = "You methodically place your hoof down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
msg_prey_harm_walk = "%owner methodically places their hoof upon your body, slowly applying pressure, crushing you against the floor below!"
msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your hooves!"
msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their hooves!"
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their hoof, forcing you down to the ground!"
/datum/sprite_accessory/tail/taur/lizard
name = "Lizard (Taur)"
icon_state = "lizard_s"
suit_sprites = 'icons/mob/taursuits_lizard_vr.dmi'
icon_sprite_tag = "lizard"
/datum/sprite_accessory/tail/taur/lizard/lizard_2c
name = "Lizard dual-color (Taur)"
icon_state = "lizard_s"
extra_overlay = "lizard_markings"
//icon_sprite_tag = "lizard2c"
/datum/sprite_accessory/tail/taur/lizard/synthlizard
name = "SynthLizard dual-color (Taur)"
icon_state = "synthlizard_s"
extra_overlay = "synthlizard_markings"
extra_overlay2 = "synthlizard_glow"
//icon_sprite_tag = "synthlizard"
/datum/sprite_accessory/tail/taur/spider
name = "Spider (Taur)"
icon_state = "spider_s"
suit_sprites = 'icons/mob/taursuits_spider_vr.dmi'
icon_sprite_tag = "spider"
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
/datum/sprite_accessory/tail/taur/tents
name = "Tentacles (Taur)"
icon_state = "tent_s"
icon_sprite_tag = "tentacle"
can_ride = 0
msg_prey_stepunder = "You run between %prey's tentacles."
msg_owner_stepunder = "%owner runs between your tentacles."
msg_owner_disarm_run = "You quickly push %prey to the ground with some of your tentacles!"
msg_prey_disarm_run = "%owner pushes you down to the ground with some of their tentacles!"
msg_owner_disarm_walk = "You push down on %prey with some of your tentacles, pinning them down firmly under you!"
msg_prey_disarm_walk = "%owner pushes down on you with some of their tentacles, pinning you down firmly below them!"
msg_owner_harm_run = "Your tentacles carelessly slide past %prey, crushing them!"
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their tentacles!"
msg_owner_harm_walk = "Your tentacles methodically apply pressure on %prey's body, crushing them against the floor below!"
msg_prey_harm_walk = "%owner's thick tentacles methodically apply pressure on your body, crushing you into the floor below!"
msg_owner_grab_success = "You slide over %prey with your tentacles, smushing them against the ground before wrapping one up around them, trapping them within the tight confines of your tentacles!"
msg_prey_grab_success = "%owner slides over you with their tentacles, smushing you against the ground before wrapping one up around you, trapping you within the tight confines of their tentacles!"
msg_owner_grab_fail = "You step down onto %prey with one of your tentacles, forcing them onto the ground!"
msg_prey_grab_fail = "%owner steps down onto you with one of their tentacles, squishing you and forcing you onto the ground!"
/datum/sprite_accessory/tail/taur/feline
name = "Feline (Taur)"
icon_state = "feline_s"
suit_sprites = 'icons/mob/taursuits_feline_vr.dmi'
icon_sprite_tag = "feline"
//TFF 22/11/19 - CHOMPStation port of fat taur sprites
/datum/sprite_accessory/tail/taur/fatfeline
name = "Fat Feline (Taur)"
icon_state = "fatfeline_s"
//icon_sprite_tag = "fatfeline"
/datum/sprite_accessory/tail/taur/fatfeline_wag
name = "Fat Feline (Taur) (vwag)"
icon_state = "fatfeline_s"
ani_state = "fatfeline_w"
/datum/sprite_accessory/tail/taur/feline/feline_2c
name = "Feline 3-color (Taur)"
icon_state = "feline_s"
extra_overlay = "feline_markings"
extra_overlay2 = "feline_markings_2"
//icon_sprite_tag = "feline2c"
//TFF 22/11/19 - CHOMPStation port of fat taur sprites
/datum/sprite_accessory/tail/taur/feline/fatfeline_2c
name = "Fat Feline 3-color (Taur)"
icon_state = "fatfeline_s"
extra_overlay = "fatfeline_markings"
extra_overlay2 = "feline_markings_2"
//icon_sprite_tag = "fatfeline2c"
/datum/sprite_accessory/tail/taur/feline/synthfeline
name = "SynthFeline dual-color (Taur)"
icon_state = "synthfeline_s"
extra_overlay = "synthfeline_markings"
extra_overlay2 = "synthfeline_glow"
//icon_sprite_tag = "synthfeline"
/datum/sprite_accessory/tail/taur/slug
name = "Slug (Taur)"
icon_state = "slug_s"
suit_sprites = 'icons/mob/taursuits_slug_vr.dmi'
icon_sprite_tag = "slug"
msg_owner_help_walk = "You carefully slither around %prey."
msg_prey_help_walk = "%owner's huge tail slithers past beside you!"
msg_owner_help_run = "You carefully slither around %prey."
msg_prey_help_run = "%owner's huge tail slithers past beside you!"
msg_owner_disarm_run = "Your tail slides over %prey, pushing them down to the ground!"
msg_prey_disarm_run = "%owner's tail slides over you, forcing you down to the ground!"
msg_owner_disarm_walk = "You push down on %prey with your tail, pinning them down under you!"
msg_prey_disarm_walk = "%owner pushes down on you with their tail, pinning you down below them!"
msg_owner_harm_run = "Your heavy tail carelessly slides past %prey, crushing them!"
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their heavy tail!"
msg_owner_harm_walk = "Your heavy tail slowly and methodically slides down upon %prey, crushing against the floor below!"
msg_prey_harm_walk = "%owner's thick, heavy tail slowly and methodically slides down upon your body, mercilessly crushing you into the floor below!"
msg_owner_grab_success = "You slither over %prey with your large, thick tail, smushing them against the ground before coiling up around them, trapping them within the tight confines of your tail!"
msg_prey_grab_success = "%owner slithers over you with their large, thick tail, smushing you against the ground before coiling up around you, trapping you within the tight confines of their tail!"
msg_owner_grab_fail = "You squish %prey under your large, thick tail, forcing them onto the ground!"
msg_prey_grab_fail = "%owner pins you under their large, thick tail, forcing you onto the ground!"
msg_prey_stepunder = "You jump over %prey's thick tail."
msg_owner_stepunder = "%owner bounds over your tail."
/datum/sprite_accessory/tail/taur/frog
name = "Frog (Taur)"
icon_state = "frog_s"
icon_sprite_tag = "frog"
/datum/sprite_accessory/tail/taur/thicktentacles
name = "Thick Tentacles (Taur)"
icon_state = "tentacle_s"
can_ride = 0
icon_sprite_tag = "thick_tentacles"
msg_prey_stepunder = "You run between %prey's tentacles."
msg_owner_stepunder = "%owner runs between your tentacles."
msg_owner_disarm_run = "You quickly push %prey to the ground with some of your tentacles!"
msg_prey_disarm_run = "%owner pushes you down to the ground with some of their tentacles!"
msg_owner_disarm_walk = "You push down on %prey with some of your tentacles, pinning them down firmly under you!"
msg_prey_disarm_walk = "%owner pushes down on you with some of their tentacles, pinning you down firmly below them!"
msg_owner_harm_run = "Your tentacles carelessly slide past %prey, crushing them!"
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their tentacles!"
msg_owner_harm_walk = "Your tentacles methodically apply pressure on %prey's body, crushing them against the floor below!"
msg_prey_harm_walk = "%owner's thick tentacles methodically apply pressure on your body, crushing you into the floor below!"
msg_owner_grab_success = "You slide over %prey with your tentacles, smushing them against the ground before wrapping one up around them, trapping them within the tight confines of your tentacles!"
msg_prey_grab_success = "%owner slides over you with their tentacles, smushing you against the ground before wrapping one up around you, trapping you within the tight confines of their tentacles!"
msg_owner_grab_fail = "You step down onto %prey with one of your tentacles, forcing them onto the ground!"
msg_prey_grab_fail = "%owner steps down onto you with one of their tentacles, squishing you and forcing you onto the ground!"
/datum/sprite_accessory/tail/taur/drake //Enabling on request, no suit compatibility but then again see 2 above.
name = "Drake (Taur)"
icon_state = "drake_s"
extra_overlay = "drake_markings"
suit_sprites = 'icons/mob/taursuits_drake_vr.dmi'
icon_sprite_tag = "drake"
/datum/sprite_accessory/tail/taur/otie
name = "Otie (Taur)"
icon_state = "otie_s"
extra_overlay = "otie_markings"
extra_overlay2 = "otie_markings_2"
suit_sprites = 'icons/mob/taursuits_otie_vr.dmi'
icon_sprite_tag = "otie"
/datum/sprite_accessory/tail/taur/alraune/alraune_2c
name = "Alraune (dual color)"
icon_state = "alraunecolor_s"
ani_state = "alraunecolor_closed_s"
ckeys_allowed = null
do_colouration = 1
extra_overlay = "alraunecolor_markings"
extra_overlay_w = "alraunecolor_closed_markings"
clip_mask_state = "taur_clip_mask_alraune"
icon_sprite_tag = "alraune"
/datum/sprite_accessory/tail/taur/wasp
name = "Wasp (dual color)"
icon_state = "wasp_s"
extra_overlay = "wasp_markings"
clip_mask_state = "taur_clip_mask_wasp"
icon_sprite_tag = "wasp"
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor!"
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor!"
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
/datum/sprite_accessory/tail/taur/mermaid
name = "Mermaid (Taur)"
icon_state = "mermaid_s"
can_ride = 0
icon_sprite_tag = "mermaid"
msg_owner_help_walk = "You carefully slither around %prey."
msg_prey_help_walk = "%owner's huge tail slithers past beside you!"
msg_owner_help_run = "You carefully slither around %prey."
msg_prey_help_run = "%owner's huge tail slithers past beside you!"
msg_owner_disarm_run = "Your tail slides over %prey, pushing them down to the ground!"
msg_prey_disarm_run = "%owner's tail slides over you, forcing you down to the ground!"
msg_owner_disarm_walk = "You push down on %prey with your tail, pinning them down under you!"
msg_prey_disarm_walk = "%owner pushes down on you with their tail, pinning you down below them!"
msg_owner_harm_run = "Your heavy tail carelessly slides past %prey, crushing them!"
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their heavy tail!"
msg_owner_harm_walk = "Your heavy tail slowly and methodically slides down upon %prey, crushing against the floor below!"
msg_prey_harm_walk = "%owner's thick, heavy tail slowly and methodically slides down upon your body, mercilessly crushing you into the floor below!"
msg_owner_grab_success = "You slither over %prey with your large, thick tail, smushing them against the ground before coiling up around them, trapping them within the tight confines of your tail!"
msg_prey_grab_success = "%owner slithers over you with their large, thick tail, smushing you against the ground before coiling up around you, trapping you within the tight confines of their tail!"
msg_owner_grab_fail = "You squish %prey under your large, thick tail, forcing them onto the ground!"
msg_prey_grab_fail = "%owner pins you under their large, thick tail, forcing you onto the ground!"
msg_prey_stepunder = "You jump over %prey's thick tail."
msg_owner_stepunder = "%owner bounds over your tail."
/datum/sprite_accessory/tail/taur/shadekin_tail
name = "Shadekin Tail"
icon_state = "shadekin_s"
can_ride = 0
hide_body_parts = null
clip_mask_icon = null
clip_mask_state = null
//apply_restrictions = TRUE
//species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
/datum/sprite_accessory/tail/taur/shadekin_tail/shadekin_tail_2c
name = "Shadekin Tail (dual color)"
extra_overlay = "shadekin_markings"
/datum/sprite_accessory/tail/taur/shadekin_tail/shadekin_tail_long
name = "Shadekin Long Tail"
icon_state = "shadekin_long_s"
/datum/sprite_accessory/tail/taur/pawcow // this grabs suit sprites from the normal cow, the outline is the same
name = "Cow w/ paws (Taur)"
icon_state = "pawcow_s"
extra_overlay = "pawcow_markings"
suit_sprites = 'icons/mob/taursuits_cow_vr.dmi'
icon_sprite_tag = "cow"
msg_owner_disarm_run = "You quickly push %prey to the ground with your paw!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their paw!"
msg_owner_disarm_walk = "You firmly push your paw down on %prey, painfully but harmlessly pinning them to the ground!"
msg_prey_disarm_walk = "%owner firmly pushes their paw down on you, quite painfully but harmlessly pinning you to the ground!"
msg_owner_harm_walk = "You methodically place your paw down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
msg_prey_harm_walk = "%owner methodically places their paw upon your body, slowly applying pressure, crushing you against the floor below!"
msg_owner_grab_success = "You pin %prey to the ground before scooping them up with your paws!"
msg_prey_grab_success = "%owner pins you to the ground before scooping you up with their paws!"
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their paw, forcing you down to the ground!"
// Special snowflake tails/taurhalves
//spoopylizz: Roiz Lizden
/datum/sprite_accessory/tail/taur/roiz_long_lizard // Not ACTUALLY a taur, but it uses 32x64 so it wouldn't fit in tails.dmi, and having it as a tail bugs up the sprite.
name = "Long Lizard Tail (Roiz Lizden)"
icon_state = "roiz_tail_s"
do_colouration = 0
ckeys_allowed = list("spoopylizz")
hide_body_parts = null
clip_mask_icon = null
clip_mask_state = null
//wickedtemp: Chakat Tempest
/datum/sprite_accessory/tail/taur/feline/tempest
name = "Feline (wickedtemp) (Taur)"
icon_state = "tempest_s"
ckeys_allowed = list("wickedtemp")
//silencedmp5a5: Serdykov Antoz
/datum/sprite_accessory/tail/taur/wolf/serdy
name = "CyberSerdy (silencedmp5a5) (Taur)"
icon_state = "serdy_s"
ckeys_allowed = list("silencedmp5a5")
//liquidfirefly: Ariana Scol
/datum/sprite_accessory/tail/taur/centipede
name = "Centipede (liquidfirefly) (Taur)"
icon_state = "ariana_s"
ckeys_allowed = list("liquidfirefly")
do_colouration = 0
msg_owner_disarm_run = "You quickly push %prey to the ground with your leg!"
msg_prey_disarm_run = "%owner pushes you down to the ground with their leg!"
msg_owner_disarm_walk = "You firmly push your leg down on %prey, painfully but harmlessly pinning them to the ground!"
msg_prey_disarm_walk = "%owner firmly pushes their leg down on you, quite painfully but harmlessly pinning you to the ground!"
msg_owner_harm_walk = "You methodically place your leg down upon %prey's body, slowly applying pressure, crushing them against the floor below!"
msg_prey_harm_walk = "%owner methodically places their leg upon your body, slowly applying pressure, crushing you against the floor below!"
msg_owner_grab_success = "You pin %prey down on the ground with your front leg before using your other leg to pick them up, trapping them between two of your front legs!"
msg_prey_grab_success = "%owner pins you down on the ground with their front leg before using their other leg to pick you up, trapping you between two of their front legs!"
msg_owner_grab_fail = "You step down onto %prey, squishing them and forcing them down to the ground!"
msg_prey_grab_fail = "%owner steps down and squishes you with their leg, forcing you down to the ground!"
//natje:
/datum/sprite_accessory/tail/taur/alraune
name = "Alraune (natje) (Taur)"
icon_state = "alraune_s"
ani_state = "alraune_closed_s"
ckeys_allowed = list("natje")
do_colouration = 0
can_ride = 0
clip_mask_state = "taur_clip_mask_alraune"
msg_prey_stepunder = "You run between %prey's vines."
msg_owner_stepunder = "%owner runs between your vines."
msg_owner_disarm_run = "You quickly push %prey to the ground with some of your vines!"
msg_prey_disarm_run = "%owner pushes you down to the ground with some of their vines!"
msg_owner_disarm_walk = "You push down on %prey with some of your vines, pinning them down firmly under you!"
msg_prey_disarm_walk = "%owner pushes down on you with some of their vines, pinning you down firmly below them!"
msg_owner_harm_run = "Your vines carelessly slide past %prey, crushing them!"
msg_prey_harm_run = "%owner quickly goes over your body, carelessly crushing you with their vines!"
msg_owner_harm_walk = "Your vines methodically apply pressure on %prey's body, crushing them against the floor below!"
msg_prey_harm_walk = "%owner's thick vines methodically apply pressure on your body, crushing you into the floor below!"
msg_owner_grab_success = "You slide over %prey with your vines, smushing them against the ground before wrapping one up around them, trapping them within the tight confines of your vines!"
msg_prey_grab_success = "%owner slides over you with their vines, smushing you against the ground before wrapping one up around you, trapping you within the tight confines of their vines!"
msg_owner_grab_fail = "You step down onto %prey with one of your vines, forcing them onto the ground!"
msg_prey_grab_fail = "%owner steps down onto you with one of their vines, squishing you and forcing you onto the ground!"
@@ -603,739 +603,29 @@
species_allowed = list(SPECIES_VULPKANIN)
gender = NEUTER
//VOREStation Body Markings and Overrides
//Reminder: BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD
/datum/sprite_accessory/marking //Override for base markings
color_blend_mode = ICON_ADD
/datum/sprite_accessory/marking/vr
icon = 'icons/mob/human_races/markings_vr.dmi'
vulp_belly
name = "belly fur (Vulp)"
icon_state = "vulp_belly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
vulp_fullbelly
name = "full belly fur (Vulp)"
icon_state = "vulp_fullbelly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
vulp_crest
name = "belly crest (Vulp)"
icon_state = "vulp_crest"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
vulp_nose
name = "nose (Vulp)"
icon_state = "vulp_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
vulp_short_nose
name = "nose, short (Vulp)"
icon_state = "vulp_short_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
snoutstripe
name = "snout stripe (Vulp)"
icon_state = "snoutstripe"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
vulp_face
name = "face (Vulp)"
icon_state = "vulp_face"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
vulp_facealt
name = "face, alt. (Vulp)"
icon_state = "vulp_facealt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
vulp_earsface
name = "ears and face (Vulp)"
icon_state = "vulp_earsface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
vulp_all
name = "all head highlights (Vulp)"
icon_state = "vulp_all"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
sergal_full
name = "Sergal Markings"
icon_state = "sergal_full"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
species_allowed = list("Sergal")
sergal_full_female
name = "Sergal Markings (Female)"
icon_state = "sergal_full_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
species_allowed = list("Sergal")
monoeye
name = "Monoeye"
icon_state = "monoeye"
body_parts = list(BP_HEAD)
spidereyes
name = "Spider Eyes"
icon_state = "spidereyes"
body_parts = list(BP_HEAD)
sergaleyes
name = "Sergal Eyes"
icon_state = "eyes_sergal"
body_parts = list(BP_HEAD)
closedeyes
name = "Closed Eyes"
icon_state = "eyes_closed"
body_parts = list(BP_HEAD)
brows
name = "Eyebrows"
icon_state = "brows"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
nevrean_female
name = "Female Nevrean beak"
icon_state = "nevrean_f"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
gender = FEMALE
nevrean_male
name = "Male Nevrean beak"
icon_state = "nevrean_m"
body_parts = list(BP_HEAD)
color_blend_mode = ICON_MULTIPLY
gender = MALE
spots
name = "Spots"
icon_state = "spots"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
shaggy_mane
name = "Shaggy mane/feathers"
icon_state = "shaggy"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
jagged_teeth
name = "Jagged teeth"
icon_state = "jagged"
body_parts = list(BP_HEAD)
blank_face
name = "Blank round face (use with monster mouth)"
icon_state = "blankface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
monster_mouth
name = "Monster mouth"
icon_state = "monster"
body_parts = list(BP_HEAD)
saber_teeth
name = "Saber teeth"
icon_state = "saber"
body_parts = list(BP_HEAD)
fangs
name = "Fangs"
icon_state = "fangs"
body_parts = list(BP_HEAD)
tusks
name = "Tusks"
icon_state = "tusks"
body_parts = list(BP_HEAD)
otie_face
name = "Otie face"
icon_state = "otieface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
otie_nose
name = "Otie nose"
icon_state = "otie_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
otienose_lite
name = "Short otie nose"
icon_state = "otienose_lite"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
backstripes
name = "Back stripes"
icon_state = "otiestripes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_HEAD)
belly_butt
name = "Belly and butt"
icon_state = "bellyandbutt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO)
fingers_toes
name = "Fingers and toes"
icon_state = "fingerstoes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
otie_socks
name = "Fingerless socks"
icon_state = "otiesocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
corvid_beak
name = "Corvid beak"
icon_state = "corvidbeak"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
corvid_belly
name = "Corvid belly"
icon_state = "corvidbelly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO,BP_HEAD)
cow_body
name = "Cow markings"
icon_state = "cowbody"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
cow_nose
name = "Cow nose"
icon_state = "cownose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
zmask
name = "Eye mask"
icon_state = "zmask"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
zbody
name = "Thick jagged stripes"
icon_state = "zbody"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_GROIN,BP_TORSO)
znose
name = "Jagged snout"
icon_state = "znose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
otter_nose
name = "Otter nose"
icon_state = "otternose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
otter_face
name = "Otter face"
icon_state = "otterface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
deer_face
name = "Deer face"
icon_state = "deerface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
sharkface
name = "Akula snout"
icon_state = "sharkface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
sheppy_face
name = "Shepherd snout"
icon_state = "shepface"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
sheppy_back
name = "Shepherd back"
icon_state = "shepback"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
zorren_belly_male
name = "Zorren Male Torso"
icon_state = "zorren_belly"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
zorren_belly_female
name = "Zorren Female Torso"
icon_state = "zorren_belly_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO,BP_GROIN)
zorren_back_patch
name = "Zorren Back Patch"
icon_state = "zorren_backpatch"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
zorren_face_male
name = "Zorren Male Face"
icon_state = "zorren_face"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = MALE
zorren_face_female
name = "Zorren Female Face"
icon_state = "zorren_face_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = FEMALE
zorren_muzzle_male
name = "Zorren Male Muzzle"
icon_state = "zorren_muzzle"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = MALE
zorren_muzzle_female
name = "Zorren Female Muzzle"
icon_state = "zorren_muzzle_female"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
gender = FEMALE
zorren_socks
name = "Zorren Socks"
icon_state = "zorren_socks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
zorren_longsocks
name = "Zorren Longsocks"
icon_state = "zorren_longsocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
tesh_feathers
name = "Teshari Feathers"
icon_state = "tesh-feathers"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
harpy_feathers
name = "Rapala leg Feather"
icon_state = "harpy-feathers"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG)
harpy_legs
name = "Rapala leg coloring"
icon_state = "harpy-leg"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
chooves
name = "Cloven hooves"
icon_state = "chooves"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT)
alurane
name = "Alurane Body"
icon_state = "alurane"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
ckeys_allowed = list("natje")
body_tone
name = "Body toning (for emergency contrast loss)"
icon_state = "btone"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
gloss
name = "Full body gloss"
icon_state = "gloss"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
eboop_panels
name = "Eggnerd FBP panels"
icon_state = "eboop"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
osocks_rarm
name = "Modular Longsock (right arm)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_ARM,BP_R_HAND)
osocks_larm
name = "Modular Longsock (left arm)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_ARM,BP_L_HAND)
osocks_rleg
name = "Modular Longsock (right leg)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_FOOT,BP_R_LEG)
osocks_lleg
name = "Modular Longsock (left leg)"
icon_state = "osocks"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_L_LEG)
animeeyesinner
name = "Anime Eyes Inner"
icon_state = "animeeyesinner"
body_parts = list(BP_HEAD)
animeeyesouter
name = "Anime Eyes Outer"
icon_state = "animeeyesouter"
body_parts = list(BP_HEAD)
panda_eye_marks
name = "Panda Eye Markings"
icon_state = "eyes_panda"
body_parts = list(BP_HEAD)
species_allowed = list("Human")
catwomantorso
name = "Catwoman chest stripes"
icon_state = "catwomanchest"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_TORSO)
catwomangroin
name = "Catwoman groin stripes"
icon_state = "catwomangroin"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN)
catwoman_rleg
name = "Catwoman right leg stripes"
icon_state = "catwomanright"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_R_LEG)
catwoman_lleg
name = "Catwoman left leg stripes"
icon_state = "catwomanleft"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG)
teshi_small_feathers
name = "Teshari small wingfeathers"
icon_state = "teshi_sf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND,BP_TORSO)
spirit_lights
name = "Ward - Spirit FBP Lights"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_HEAD)
spirit_lights_body
name = "Ward - Spirit FBP Lights (body)"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO)
spirit_lights_head
name = "Ward - Spirit FBP Lights (head)"
icon_state = "lights"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
spirit_panels
name = "Ward - Spirit FBP Panels"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
spirit_panels_body
name = "Ward - Spirit FBP Panels (body)"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO)
spirit_panels_head
name = "Ward - Spirit FBP Panels (head)"
icon_state = "panels"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
tentacle_head
name = "Squid Head"
icon_state = "tentaclehead"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
tentacle_mouth
name = "Tentacle Mouth"
icon_state = "tentaclemouth"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
rosette
name = "Rosettes"
icon_state = "rosette"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_GROIN,BP_TORSO,BP_HEAD)
werewolf_nose
name = "Werewolf nose"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf_nose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_WEREBEAST)
werewolf_face
name = "Werewolf face"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_WEREBEAST)
werewolf_belly
name = "Werewolf belly"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_GROIN,BP_TORSO)
species_allowed = list(SPECIES_WEREBEAST)
werewolf_socks
name = "Werewolf socks"
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
icon_state = "werewolf"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
species_allowed = list(SPECIES_WEREBEAST)
shadekin_snoot
name = "Shadekin Snoot"
icon_state = "shadekin-snoot"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW, SPECIES_SHADEKIN_YW) //YW edits
taj_nose_alt
name = "Nose Color, alt. (Taj)"
icon_state = "taj_nosealt"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
talons
name = "Talons"
icon_state = "talons"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
claws
name = "Claws"
icon_state = "claws"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_HAND,BP_R_HAND)
equine_snout //Why the long face? Works best with sergal bodytype.
name = "Equine Snout"
icon_state = "donkey"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
equine_nose
name = "Equine Nose"
icon_state = "dnose"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
bee_stripes
name = "bee stripes"
icon_state = "beestripes"
body_parts = list(BP_TORSO,BP_GROIN)
vas_toes
name = "Bug Paws (Vasilissan)"
icon_state = "vas_toes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT)
//CitRP stuff
vox_alt
name = "Vox Alternate"
icon_state = "bay_vox"
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
species_allowed = list(SPECIES_VOX)
vox_alt_eyes
name = "Alternate Vox Eyes"
icon_state = "bay_vox_eyes"
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_VOX)
c_beast_body
name = "Cyber Body"
icon_state = "c_beast_body"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_TORSO,BP_GROIN)
c_beast_plating
name = "Cyber Plating (Use w/ Cyber Body)"
icon_state = "c_beast_plating"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM)
c_beast_band
name = "Cyber Band (Use w/ Cybertech head)"
icon_state = "c_beast_band"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
c_beast_cheek_a
name = "Cyber Beast Cheeks A (Use A, B and C)"
icon_state = "c_beast_a"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
c_beast_cheek_b
name = "Cyber Beast Cheeks B (Use A, B and C)"
icon_state = "c_beast_b"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
c_beast_cheek_c
name = "Cyber Beast Cheeks C (Use A, B and C)"
icon_state = "c_beast_c"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
teshari_large_eyes
name = "Teshari large eyes"
icon_state = "teshlarge_eyes"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
species_allowed = list(SPECIES_TESHARI)
teshari_coat
name = "Teshari coat"
icon_state = "tesh_coat"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_TORSO,BP_HEAD)
species_allowed = list(SPECIES_TESHARI)
teshari_pattern_male
name = "Teshari male pattern"
icon_state = "tesh-pattern-male"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
species_allowed = list(SPECIES_TESHARI)
teshari_pattern_female
name = "Teshari female pattern"
icon_state = "tesh-pattern-fem"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
species_allowed = list(SPECIES_TESHARI)
body_parts = list(BP_L_FOOT,BP_R_FOOT)
voxscales
name = "Vox Scales"
icon_state = "Voxscales"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_HEAD)
voxclaws
name = "Vox Claws"
icon_state = "Voxclaws"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
voxbeak
name = "Vox Beak"
icon_state = "Voxscales"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
unathihood
name = "Cobra Hood"
icon_state = "unathihood"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
unathidoublehorns
name = "Double Unathi Horns"
icon_state = "unathidoublehorns"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
unathihorns
name = "Unathi Horns"
icon_state = "unathihorns"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
unathiramhorns
name = "Unathi Ram Horns"
icon_state = "unathiramhorns"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
unathishortspines
name = "Unathi Short Spines"
icon_state = "unathishortspines"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
unathilongspines
name = "Unathi Long Spines"
icon_state = "unathilongspines"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
unathishortfrills
name = "Unathi Short Frills"
icon_state = "unathishortfrills"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
unathilongfrills
name = "Unathi Long Frills"
icon_state = "unathilongfrills"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_HEAD)
/*
////////////////////////////
/ =--------------------= /
/ == Misc Definitions == /
/ =--------------------= /
////////////////////////////
*/
// Yes, I have to add all of this just to make some glowy hair.
// No, this isn't a character creation option, but... I guess in the future it could be, if anyone wants that?
/datum/sprite_accessory/hair_accessory
name = "You should not see this..."
icon = 'icons/mob/vore/hair_accessories_vr.dmi'
do_colouration = 0 // Set to 1 to blend (ICON_ADD) hair color
var/ignores_lighting = 0 // Whether or not this hair accessory will ignore lighting and glow in the dark.
color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
var/desc = "You should not see this..."
/datum/sprite_accessory/hair_accessory/verie_hair_glow
name = "verie's hair glow"
desc = ""
icon_state = "verie_hair_glow"
ignores_lighting = 1
//ckeys_allowed = list("vitoras") // This probably won't come into play EVER but better safe than sorry
@@ -0,0 +1,152 @@
/*
////////////////////////////
/ =--------------------= /
/ == Wing Definitions == /
/ =--------------------= /
////////////////////////////
*/
/datum/sprite_accessory/wing
name = "You should not see this..."
icon = 'icons/mob/human_races/sprite_accessories/wings.dmi'
do_colouration = 0 //Set to 1 to enable coloration using the tail color.
color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
var/extra_overlay // Icon state of an additional overlay to blend in.
var/extra_overlay2 //Tertiary.
var/clothing_can_hide = 1 // If true, clothing with HIDETAIL hides it. If the clothing is bulky enough to hide a tail, it should also hide wings.
// var/show_species_tail = 1 // Just so // TODO - Seems not needed ~Leshana
var/desc = "You should not see this..."
var/ani_state // State when flapping/animated
var/extra_overlay_w // Flapping state for extra overlay
var/extra_overlay2_w
species_allowed = list(SPECIES_EVENT1, SPECIES_EVENT2, SPECIES_EVENT3)
/datum/sprite_accessory/wing/featheredlarge //Made by Natje!
name = "large feathered wings (colorable)"
desc = ""
icon_state = "feathered2"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/spider_legs //Not really /WINGS/ but they protrude from the back, kinda. Might as well have them here.
name = "spider legs"
desc = ""
icon_state = "spider-legs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/moth
name = "moth wings"
desc = ""
icon_state = "moth"
/datum/sprite_accessory/wing/mothc
name = "moth wings, colorable"
desc = ""
icon_state = "moth"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/dragonfly
name = "dragonfly"
desc = ""
icon_state = "dragonfly"
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/feathered
name = "feathered wings, colorable"
desc = ""
icon_state = "feathered"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/feathered_medium
name = "medium feathered wings, colorable" // Keekenox made these feathery things with a little bit more shape to them than the other wings. They are medium sized wing boys.
desc = ""
icon_state = "feathered3"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/bat_black
name = "bat wings, black"
desc = ""
icon_state = "bat-black"
/datum/sprite_accessory/wing/bat_color
name = "bat wings, colorable"
desc = ""
icon_state = "bat-color"
do_colouration = 1
/datum/sprite_accessory/wing/bat_red
name = "bat wings, red"
desc = ""
icon_state = "bat-red"
/datum/sprite_accessory/wing/harpywings
name = "harpy wings, colorable"
desc = ""
icon_state = "harpywings"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/feathered
name = "feathered wings, colorable"
desc = ""
icon_state = "feathered"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/beewings
name = "bee wings"
desc = ""
icon_state = "beewings"
/datum/sprite_accessory/wing/liquidfirefly_gazer //I g-guess this could be considered wings?
name = "gazer eyestalks"
desc = ""
icon_state = "liquidfirefly-eyestalks"
//ckeys_allowed = list("liquidfirefly","seiga") //At request.
/datum/sprite_accessory/wing/moth_full
name = "moth antenna and wings"
desc = ""
icon_state = "moth_full"
/datum/sprite_accessory/wing/moth_full_gray
name = "moth antenna and wings, colorable"
desc = ""
icon_state = "moth_full_gray"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/snag
name = "xenomorph backplate"
desc = ""
icon_state = "snag-backplate"
/datum/sprite_accessory/wing/sepulchre_c_yw
name = "demon wings (colorable)"
desc = ""
icon_state = "sepulchre_wingsc"
do_colouration = 1
/datum/sprite_accessory/wing/cyberdragon
name = "Cyber dragon wing (colorable)"
desc = ""
icon_state = "cyberdragon_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/cyberdragon_red
name = "Cyber dragon wing (red)"
desc = ""
icon_state = "cyberdragon_red_s"
do_colouration = 0
/datum/sprite_accessory/wing/cyberdoe
name = "Cyber doe wing"
desc = ""
icon_state = "cyberdoe_s"
do_colouration = 0
@@ -0,0 +1,227 @@
/*
////////////////////////////
/ =--------------------= /
/ == Wing Definitions == /
/ =--------------------= /
////////////////////////////
*/
/datum/sprite_accessory/wing
name = "You should not see this..."
icon = 'icons/mob/vore/wings_vr.dmi'
do_colouration = 0 //Set to 1 to enable coloration using the tail color.
species_allowed = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_UNATHI, SPECIES_TAJ, SPECIES_TESHARI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_FENNEC, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_XENOCHIMERA, SPECIES_XENOHYBRID, SPECIES_VASILISSAN, SPECIES_RAPALA, SPECIES_PROTEAN, SPECIES_ALRAUNE, SPECIES_WEREBEAST, SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW) //This lets all races use
color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
/datum/sprite_accessory/wing/shock //Unable to split the tail from the wings in the sprite, so let's just classify it as wings.
name = "pharoah hound tail (Shock Diamond)"
desc = ""
icon_state = "shock"
ckeys_allowed = list("icowom")
/datum/sprite_accessory/wing/featheredlarge //Made by Natje!
name = "large feathered wings (colorable)"
desc = ""
icon_state = "feathered2"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/spider_legs //Not really /WINGS/ but they protrude from the back, kinda. Might as well have them here.
name = "spider legs"
desc = ""
icon_state = "spider-legs"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/moth
name = "moth wings"
desc = ""
icon_state = "moth"
/datum/sprite_accessory/wing/mothc
name = "moth wings, colorable"
desc = ""
icon_state = "moth"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/dragonfly
name = "dragonfly"
desc = ""
icon_state = "dragonfly"
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/citheroniamoth
name = "citheronia wings"
desc = ""
icon_state = "citheronia_wings"
ckeys_allowed = list("kira72")
/datum/sprite_accessory/wing/feathered
name = "feathered wings, colorable"
desc = ""
icon_state = "feathered"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/feathered_medium
name = "medium feathered wings, colorable" // Keekenox made these feathery things with a little bit more shape to them than the other wings. They are medium sized wing boys.
desc = ""
icon_state = "feathered3"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/bat_black
name = "bat wings, black"
desc = ""
icon_state = "bat-black"
/datum/sprite_accessory/wing/bat_color
name = "bat wings, colorable"
desc = ""
icon_state = "bat-color"
do_colouration = 1
/datum/sprite_accessory/wing/bat_red
name = "bat wings, red"
desc = ""
icon_state = "bat-red"
/datum/sprite_accessory/wing/harpywings
name = "harpy wings, colorable"
desc = ""
icon_state = "harpywings"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/harpywings_alt
name = "harpy wings alt, archeopteryx"
desc = ""
icon_state = "harpywings_alt"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "harpywings_altmarkings"
/datum/sprite_accessory/wing/harpywings_alt_neckfur
name = "harpy wings alt, archeopteryx & neckfur"
desc = ""
icon_state = "harpywings_alt"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "harpywings_altmarkings"
extra_overlay2 = "neckfur"
/datum/sprite_accessory/wing/harpywings_bat
name = "harpy wings, bat"
desc = ""
icon_state = "harpywings_bat"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "harpywings_batmarkings"
/datum/sprite_accessory/wing/harpywings_bat_neckfur
name = "harpy wings, bat & neckfur"
desc = ""
icon_state = "harpywings_bat"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "harpywings_batmarkings"
extra_overlay2 = "neckfur"
/datum/sprite_accessory/wing/neckfur
name = "neck fur"
desc = ""
icon_state = "neckfur"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/feathered
name = "feathered wings, colorable"
desc = ""
icon_state = "feathered"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/beewings
name = "bee wings"
desc = ""
icon_state = "beewings"
/datum/sprite_accessory/wing/sepulchre
name = "demon wings (Sepulchre)"
desc = ""
icon_state = "sepulchre_wings"
ckeys_allowed = list("sepulchre")
/datum/sprite_accessory/wing/miria_fluffdragon
name = "fluffdragon wings (Miria Masters)"
desc = ""
icon_state = "miria-fluffdragontail"
ckeys_allowed = list("miriamasters")
/datum/sprite_accessory/wing/scree
name = "green taj wings (Scree)"
desc = ""
icon_state = "scree-wings"
ckeys_allowed = list("scree")
/datum/sprite_accessory/wing/liquidfirefly_gazer //I g-guess this could be considered wings?
name = "gazer eyestalks"
desc = ""
icon_state = "liquidfirefly-eyestalks"
//ckeys_allowed = list("liquidfirefly","seiga") //At request.
/datum/sprite_accessory/wing/moth_full
name = "moth antenna and wings"
desc = ""
icon_state = "moth_full"
/datum/sprite_accessory/wing/moth_full_gray
name = "moth antenna and wings, colorable"
desc = ""
icon_state = "moth_full_gray"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/kerena
name = "wingwolf wings (Kerena)"
desc = ""
icon_state = "kerena-wings"
ckeys_allowed = list("somekindofpony")
/datum/sprite_accessory/wing/snag
name = "xenomorph backplate"
desc = ""
icon_state = "snag-backplate"
/datum/sprite_accessory/wing/sepulchre_c_yw
name = "demon wings (colorable)"
desc = ""
icon_state = "sepulchre_wingsc"
do_colouration = 1
/datum/sprite_accessory/wing/cyberdragon
name = "Cyber dragon wing (colorable)"
desc = ""
icon_state = "cyberdragon_s"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/wing/cyberdragon_red
name = "Cyber dragon wing (red)"
desc = ""
icon_state = "cyberdragon_red_s"
do_colouration = 0
/datum/sprite_accessory/wing/cyberdoe
name = "Cyber doe wing"
desc = ""
icon_state = "cyberdoe_s"
do_colouration = 0
/datum/sprite_accessory/wing/drago_wing
name = "Cybernetic Dragon wings"
desc = ""
icon_state = "drago_wing"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
extra_overlay = "drago_wing_2"