diff --git a/code/__defines/map.dm b/code/__defines/map.dm
index 9419415e1c..13b1bfd795 100644
--- a/code/__defines/map.dm
+++ b/code/__defines/map.dm
@@ -6,3 +6,6 @@
#define MAP_LEVEL_SEALED 0x010 // Z-levels that don't allow random transit at edge
#define MAP_LEVEL_EMPTY 0x020 // Empty Z-levels that may be used for various things (currently used by bluespace jump)
#define MAP_LEVEL_CONSOLES 0x040 // Z-levels available to various consoles, such as the crew monitor (when that gets coded in). Defaults to station_levels if unset.
+
+// Misc map defines.
+#define SUBMAP_MAP_EDGE_PAD 15 // Automatically created submaps are forbidden from being this close to the main map's edge.
\ No newline at end of file
diff --git a/code/controllers/Processes/planet.dm b/code/controllers/Processes/planet.dm
index 063d6d3fb9..f9fd57f788 100644
--- a/code/controllers/Processes/planet.dm
+++ b/code/controllers/Processes/planet.dm
@@ -51,9 +51,10 @@ var/datum/controller/process/planet/planet_controller = null
//Redraw weather icons
for(var/T in P.planet_floors)
var/turf/simulated/turf = T
- turf.overlays -= turf.weather_overlay
+ // turf.overlays -= turf.weather_overlay
turf.weather_overlay = new_overlay
- turf.overlays += turf.weather_overlay
+ // turf.overlays += turf.weather_overlay
+ turf.update_icon()
SCHECK
//Sun light needs changing
diff --git a/code/controllers/master.dm b/code/controllers/master.dm
index 5056e82e7b..4ca4bebf0a 100644
--- a/code/controllers/master.dm
+++ b/code/controllers/master.dm
@@ -540,10 +540,10 @@ var/datum/controller/master/Master = new()
stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%))")
stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration])"))
-/datum/controller/master/StartLoadingMap()
+/datum/controller/master/StartLoadingMap(var/quiet = TRUE)
if(map_loading)
admin_notice("Another map is attempting to be loaded before first map released lock. Delaying.", R_DEBUG)
- else
+ else if(!quiet)
admin_notice("Map is now being built. Locking.", R_DEBUG)
//disallow more than one map to load at once, multithreading it will just cause race conditions
@@ -557,8 +557,9 @@ var/datum/controller/master/Master = new()
air_processing_killed = TRUE
map_loading = TRUE
-/datum/controller/master/StopLoadingMap(bounds = null)
- admin_notice("Map is finished. Unlocking.", R_DEBUG)
+/datum/controller/master/StopLoadingMap(var/quiet = TRUE)
+ if(!quiet)
+ admin_notice("Map is finished. Unlocking.", R_DEBUG)
air_processing_killed = FALSE
map_loading = FALSE
for(var/S in subsystems)
diff --git a/code/controllers/subsystems/creation.dm b/code/controllers/subsystems/creation.dm
index e92a0447c8..d6f4b3c9c5 100644
--- a/code/controllers/subsystems/creation.dm
+++ b/code/controllers/subsystems/creation.dm
@@ -13,10 +13,10 @@ SUBSYSTEM_DEF(creation)
var/map_loading = FALSE
-/datum/controller/subsystem/creation/StartLoadingMap()
+/datum/controller/subsystem/creation/StartLoadingMap(var/quiet)
map_loading = TRUE
-/datum/controller/subsystem/creation/StopLoadingMap()
+/datum/controller/subsystem/creation/StopLoadingMap(var/quiet)
map_loading = FALSE
/datum/controller/subsystem/creation/proc/initialize_late_atoms()
diff --git a/code/game/turfs/simulated/floor_icon.dm b/code/game/turfs/simulated/floor_icon.dm
index 9a7fec800a..4bc4911f2e 100644
--- a/code/game/turfs/simulated/floor_icon.dm
+++ b/code/game/turfs/simulated/floor_icon.dm
@@ -5,6 +5,8 @@ var/list/flooring_cache = list()
if(lava)
return
+ overlays.Cut()
+
if(flooring)
// Set initial icon and strings.
name = flooring.name
@@ -20,7 +22,6 @@ var/list/flooring_cache = list()
flooring_override = icon_state
// Apply edges, corners, and inner corners.
- overlays.Cut()
var/has_border = 0
if(flooring.flags & TURF_HAS_EDGES)
for(var/step_dir in cardinal)
diff --git a/code/game/turfs/simulated/outdoors/grass.dm b/code/game/turfs/simulated/outdoors/grass.dm
index 6693c45874..1870f8bd81 100644
--- a/code/game/turfs/simulated/outdoors/grass.dm
+++ b/code/game/turfs/simulated/outdoors/grass.dm
@@ -20,12 +20,12 @@ var/list/grass_types = list(
grass_chance = 0
var/tree_chance = 2
-/turf/simulated/floor/outdoors/grass/sif/New()
+/turf/simulated/floor/outdoors/grass/sif/initialize()
if(tree_chance && prob(tree_chance))
new /obj/structure/flora/tree/sif(src)
..()
-/turf/simulated/floor/outdoors/grass/New()
+/turf/simulated/floor/outdoors/grass/initialize()
if(prob(50))
icon_state += "2"
//edge_blending_priority++
diff --git a/code/game/turfs/simulated/outdoors/outdoors.dm b/code/game/turfs/simulated/outdoors/outdoors.dm
index e5c6465329..941aa5abc9 100644
--- a/code/game/turfs/simulated/outdoors/outdoors.dm
+++ b/code/game/turfs/simulated/outdoors/outdoors.dm
@@ -40,7 +40,10 @@ var/list/outdoor_turfs = list()
/turf/simulated/proc/make_indoors()
outdoors = FALSE
- planet_controller.unallocateTurf(src)
+ if(planet_controller)
+ planet_controller.unallocateTurf(src)
+ else // This is happening during map gen, if there's no planet_controller (hopefully).
+ outdoor_turfs -= src
qdel(weather_overlay)
update_icon()
diff --git a/code/game/turfs/simulated/water.dm b/code/game/turfs/simulated/water.dm
index 8e32a004d9..6f2c606c0d 100644
--- a/code/game/turfs/simulated/water.dm
+++ b/code/game/turfs/simulated/water.dm
@@ -19,8 +19,8 @@
update_icon()
/turf/simulated/floor/water/update_icon()
- ..() // To get the edges. This also gets rid of other overlays so it needs to go first.
overlays.Cut()
+ ..() // To get the edges.
icon_state = water_state
var/image/floorbed_sprite = image(icon = 'icons/turf/outdoors.dmi', icon_state = under_state)
underlays.Add(floorbed_sprite)
diff --git a/code/modules/maps/tg/map_template.dm b/code/modules/maps/tg/map_template.dm
index 3aaf324463..54b08c74d9 100644
--- a/code/modules/maps/tg/map_template.dm
+++ b/code/modules/maps/tg/map_template.dm
@@ -18,6 +18,12 @@ var/list/global/map_templates = list()
var/mappath = null
var/loaded = 0 // Times loaded this round
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
+
+ var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
+ it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
+ Set to -1 to force the submap to always be made.
+ var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
+
var/static/dmm_suite/maploader = new
/datum/map_template/New(path = null, rename = null)
@@ -111,7 +117,7 @@ var/list/global/map_templates = list()
log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
return TRUE
-/datum/map_template/proc/load(turf/T, centered = FALSE)
+/datum/map_template/proc/load(turf/T, centered = FALSE, dont_init = FALSE)
var/old_T = T
if(centered)
T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z)
@@ -133,7 +139,8 @@ var/list/global/map_templates = list()
// repopulate_sorted_areas()
//initialize things that are normally initialized after map load
- initTemplateBounds(bounds)
+ if(!dont_init)
+ initTemplateBounds(bounds)
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
loaded++
@@ -163,4 +170,118 @@ var/list/global/map_templates = list()
//❤ - Cyberboss
/proc/load_new_z_level(var/file, var/name)
var/datum/map_template/template = new(file, name)
- template.load_new_z()
\ No newline at end of file
+ template.load_new_z()
+
+// Very similar to the /tg/ version.
+/proc/seed_submaps(var/list/z_levels, var/budget = 0, var/whitelist = /area/space, var/desired_map_template_type = null)
+ set background = TRUE
+
+ if(!z_levels || !z_levels.len)
+ admin_notice("seed_submaps() was not given any Z-levels.", R_DEBUG)
+ return
+
+ for(var/zl in z_levels)
+ var/turf/T = locate(1, 1, zl)
+ if(!T)
+ admin_notice("Z level [zl] does not exist - Not generating submaps", R_DEBUG)
+ return
+
+ var/overall_sanity = 100 // If the proc fails to place a submap more than this, the whole thing aborts.
+ var/list/potential_submaps = list() // Submaps we may or may not place.
+ var/list/priority_submaps = list() // Submaps that will always be placed.
+
+ // Lets go find some submaps to make.
+ for(var/map in map_templates)
+ var/datum/map_template/MT = map_templates[map]
+ if(!MT.allow_duplicates && MT.loaded > 0) // This probably won't be an issue but we might as well.
+ continue
+ if(!istype(MT, desired_map_template_type)) // Not the type wanted.
+ continue
+ if(MT.cost && MT.cost < 0) // Negative costs always get spawned.
+ priority_submaps += MT
+ else
+ potential_submaps += MT
+
+ CHECK_TICK
+
+ var/list/loaded_submap_names = list()
+
+ // Now lets start choosing some.
+ while(budget > 0 && overall_sanity > 0)
+ overall_sanity--
+ var/datum/map_template/chosen_template = null
+
+ if(potential_submaps.len)
+ if(priority_submaps.len) // Do these first.
+ chosen_template = pick(priority_submaps)
+ else
+ chosen_template = pick(potential_submaps)
+
+ else // We're out of submaps.
+ admin_notice("Submap loader had no submaps to pick from with [budget] left to spend.", R_DEBUG)
+ break
+
+ CHECK_TICK
+
+ // Can we afford it?
+ if(chosen_template.cost > budget)
+ continue
+
+ // If so, try to place it.
+ var/specific_sanity = 100 // A hundred chances to place the chosen submap.
+ while(specific_sanity > 0)
+ specific_sanity--
+ var/width_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(chosen_template.width / 2)
+ var/height_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(chosen_template.height / 2)
+ var/z_level = pick(z_levels)
+ var/turf/T = locate(rand(width_border, world.maxx - width_border), rand(height_border, world.maxy - height_border), z_level)
+ var/valid = TRUE
+
+ for(var/turf/check in chosen_template.get_affected_turfs(T,1))
+ var/area/new_area = get_area(check)
+ if(!(istype(new_area, whitelist)))
+ valid = FALSE // Probably overlapping something important.
+ // world << "Invalid due to overlapping with area [new_area.type], when wanting area [whitelist]."
+ break
+ CHECK_TICK
+
+ CHECK_TICK
+
+ if(!valid)
+ continue
+
+ admin_notice("Submap \"[chosen_template.name]\" placed at ([T.x], [T.y], [T.z])", R_DEBUG)
+
+ // Do loading here.
+ chosen_template.load(T, centered = TRUE, dont_init = TRUE) // This is run before the main map's initialization routine, so that can initilize our submaps for us instead.
+
+ CHECK_TICK
+
+ if(loaded_submap_names[chosen_template.name])
+ loaded_submap_names[chosen_template.name] += 1
+ else
+ loaded_submap_names[chosen_template.name] = 1
+
+ if(chosen_template.cost >= 0)
+ budget -= chosen_template.cost
+
+ if(chosen_template in priority_submaps) // Always remove priority submaps.
+ priority_submaps -= chosen_template
+ else if(!chosen_template.allow_duplicates)
+ potential_submaps -= chosen_template
+
+ break // Load the next submap.
+
+ var/list/pretty_submap_list = list()
+ for(var/submap_name in loaded_submap_names)
+ var/count = loaded_submap_names[submap_name]
+ if(count > 1)
+ pretty_submap_list += "[count] [submap_name]"
+ else
+ pretty_submap_list += "[submap_name]"
+
+ if(!overall_sanity)
+ admin_notice("Submap loader gave up with [budget] left to spend.", R_DEBUG)
+ else
+ admin_notice("Submaps loaded.", R_DEBUG)
+ admin_notice("Loaded: [english_list(pretty_submap_list)]", R_DEBUG)
\ No newline at end of file
diff --git a/maps/southern_cross/southern_cross_defines.dm b/maps/southern_cross/southern_cross_defines.dm
index 4a6782094b..fb70f74cbf 100644
--- a/maps/southern_cross/southern_cross_defines.dm
+++ b/maps/southern_cross/southern_cross_defines.dm
@@ -65,9 +65,19 @@
else
return ..()
-/datum/map/northern_star/perform_map_generation()
+/datum/map/southern_cross/perform_map_generation()
+ // First, place a bunch of submaps. This comes before tunnel/forest generation as to not interfere with the submap.
+
+ // Cave submaps are first.
+ seed_submaps(list(Z_LEVEL_SURFACE_MINE), 100, /area/mine/unexplored, /datum/map_template/cave)
+ // Wilderness is next.
+ seed_submaps(list(Z_LEVEL_SURFACE_WILD), 100, /area/surface/outside/wilderness, /datum/map_template/surface)
+ // If Space submaps are made, add a line to make them here as well.
+
+ // Now for the tunnels.
new /datum/random_map/automata/cave_system(null, 1, 1, Z_LEVEL_SURFACE_MINE, world.maxx, world.maxy) // Create the mining Z-level.
new /datum/random_map/noise/ore(null, 1, 1, Z_LEVEL_SURFACE_MINE, 64, 64) // Create the mining ore distribution map.
+ // Todo: Forest generation.
return 1
/datum/map_z_level/southern_cross/station
diff --git a/maps/submaps/cave_submaps/cave.dm b/maps/submaps/cave_submaps/cave.dm
index 87ab786d79..afe12a7bca 100644
--- a/maps/submaps/cave_submaps/cave.dm
+++ b/maps/submaps/cave_submaps/cave.dm
@@ -17,13 +17,16 @@
name = "Abandoned Relay"
desc = "An unregistered comms relay, abandoned to the elements."
mappath = 'maps/submaps/cave_submaps/deadBeacon.dmm'
+ cost = 10
/datum/map_template/cave/prepper1
name = "Prepper Bunker"
desc = "A little hideaway for someone with more time and money than sense."
mappath = 'maps/submaps/cave_submaps/prepper1.dmm'
+ cost = 10
/datum/map_template/cave/qshuttle
name = "Quarantined Shuttle"
desc = "An emergency landing turned viral outbreak turned tragedy."
- mappath = 'maps/submaps/cave_submaps/quarantineshuttle.dmm'
\ No newline at end of file
+ mappath = 'maps/submaps/cave_submaps/quarantineshuttle.dmm'
+ cost = 20
\ No newline at end of file
diff --git a/maps/submaps/surface_submaps/forest.dm b/maps/submaps/surface_submaps/forest.dm
index 6cd100a497..485fe17b1f 100644
--- a/maps/submaps/surface_submaps/forest.dm
+++ b/maps/submaps/surface_submaps/forest.dm
@@ -8,7 +8,7 @@
/datum/map_template/surface
name = "Surface Content"
- desc = "Used to make the surface by 17% less boring."
+ desc = "Used to make the surface be 17% less boring."
// To be added: Templates for surface exploration when they are made.
@@ -16,8 +16,11 @@
name = "Farm 1"
desc = "A small farm tended by a farmbot."
mappath = 'maps/submaps/surface_submaps/farm1.dmm'
+ cost = 10
/datum/map_template/surface/spider1
name = "Spider Nest 1"
desc = "A small spider nest, in the forest."
- mappath = 'maps/submaps/surface_submaps/spider1.dmm'
\ No newline at end of file
+ mappath = 'maps/submaps/surface_submaps/spider1.dmm'
+ allow_duplicates = TRUE
+ cost = 5
\ No newline at end of file