mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-31 01:00:59 +01:00
finish up the spans (#9605)
This commit is contained in:
@@ -42,7 +42,7 @@
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/obj/item/oldtwohanded/mob_can_equip(M as mob, slot, disable_warning = FALSE)
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//Cannot equip wielded items.
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if(wielded)
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to_chat(M, "<span class='warning'>Unwield the [initial(name)] first!</span>")
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to_chat(M, span_warning("Unwield the [initial(name)] first!"))
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return 0
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return ..()
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@@ -67,7 +67,7 @@
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if(wielded) //Trying to unwield it
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unwield()
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user << "<span class='notice'>You are now carrying the [name] with one hand.</span>"
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user << span_notice("You are now carrying the [name] with one hand.")
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if (src.unwieldsound)
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playsound(src.loc, unwieldsound, 50, 1)
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@@ -77,10 +77,10 @@
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else //Trying to wield it
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if(user.get_inactive_hand())
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user << "<span class='warning'>You need your other hand to be empty</span>"
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user << span_warning("You need your other hand to be empty")
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return
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wield()
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user << "<span class='notice'>You grab the [initial(name)] with both hands.</span>"
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user << span_notice("You grab the [initial(name)] with both hands.")
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if (src.wieldsound)
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playsound(src.loc, wieldsound, 50, 1)
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@@ -126,4 +126,4 @@
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edge = 0
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sharp = 1
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
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@@ -949,10 +949,10 @@
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if(ishuman(loc))
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var/mob/living/carbon/human/H = src.loc
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if(H.wear_suit != src)
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to_chat(H, "<span class='warning'>You must be wearing [src] to put up the hood!</span>")
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to_chat(H, span_warning("You must be wearing [src] to put up the hood!"))
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return
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if(H.head)
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to_chat(H, "<span class='warning'>You're already wearing something on your head!</span>")
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to_chat(H, span_warning("You're already wearing something on your head!"))
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return
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else
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H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
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@@ -1268,11 +1268,11 @@
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if(ring_on)
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icon_state = "[base_icon]"
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ring_on = 0
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usr << "<span class='notice'>You remove the right earring.</span>"
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usr << span_notice("You remove the right earring.")
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else
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icon_state = "[base_icon]_on"
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ring_on = 1
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usr << "<span class='notice'>You put on the right earring.</span>"
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usr << span_notice("You put on the right earring.")
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update_clothing_icon()
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@@ -1315,7 +1315,7 @@
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if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/horse/big))
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return ..()
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else
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to_chat(H,"<span class='warning'>You need to have a kentauri half to wear this.</span>")
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to_chat(H,span_warning("You need to have a kentauri half to wear this."))
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return 0
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/obj/item/clothing/suit/armor/vest/harpsong/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0, var/icon/clip_mask = null)
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@@ -18,7 +18,7 @@
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if(time2 < 10)
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time2 = "0[time2]"
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user.visible_message("<span class='rose'>[src] displays [time1]:[time2]</span>")
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user.visible_message(span_rose("[src] displays [time1]:[time2]"))
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else
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return ..()
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return
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@@ -87,7 +87,7 @@
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/obj/item/toy/bosunwhistle/fluff/strix/attack_self(mob/user as mob)
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if(cooldown < world.time - 15)
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user << "<span class='notice'>You blow on [src], creating an ear-splitting noise!</span>"
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user << span_notice("You blow on [src], creating an ear-splitting noise!")
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playsound(user, 'sound/misc/boatswain.ogg', 25, 1)
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cooldown = world.time
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@@ -157,18 +157,18 @@
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/obj/item/melee/goz_whitecane/attack_self(mob/user as mob)
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on = !on
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if(on)
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user.visible_message("<span class='notice'>\The [user] extends the white cane.</span>",\
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"<span class='warning'>You extend the white cane.</span>",\
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"You hear an ominous click.")
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user.visible_message(span_notice("\The [user] extends the white cane."),\
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span_warning("You extend the white cane."),\
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span_hear("You hear an ominous click."))
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icon_state = "goz_whitecane_1"
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item_state_slots = list(slot_r_hand_str = "goz_whitecane", slot_l_hand_str = "goz_whitecane")
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w_class = ITEMSIZE_NORMAL
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force = 5
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attack_verb = list("smacked", "struck", "craked", "beaten")
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else
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user.visible_message("<span class='notice'>\The [user] collapses the white cane.</span>",\
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"<span class='notice'>You collapse the white cane.</span>",\
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"You hear a click.")
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user.visible_message(span_notice("\The [user] collapses the white cane."),\
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span_notice("You collapse the white cane."),\
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span_hear("You hear a click."))
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icon_state = "goz_whitecane_0"
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item_state_slots = list(slot_r_hand_str = null, slot_l_hand_str = null)
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w_class = ITEMSIZE_SMALL
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@@ -187,7 +187,7 @@
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/obj/item/melee/goz_whitecane/attack(mob/M as mob, mob/user as mob)
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if(user.a_intent == I_HELP)
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user.visible_message("<span class='notice'>\The [user] has lightly tapped [M] on the ankle with their white cane!</span>")
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user.visible_message(span_notice("\The [user] has lightly tapped [M] on the ankle with their white cane!"))
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return
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else
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..()
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@@ -440,7 +440,7 @@
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if(user.r_hand == src || user.l_hand == src)
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if(icon_state != "[basestate]-s")
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icon_state = "[basestate]-s"
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user.visible_message("<span class='rose'>[user] spins the [src]!</span>")
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user.visible_message(span_rose("[user] spins the [src]!"))
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spawn(100)
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icon_state = "[basestate]"
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else
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@@ -458,7 +458,7 @@
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if(user.r_hand == src || user.l_hand == src)
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if(icon_state != "squeezetoy-s")
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icon_state = "squeezetoy-s"
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user.visible_message("<span class='rose'>[user] squeezes the [src] a few times!</span>")
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user.visible_message(span_rose("[user] squeezes the [src] a few times!"))
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spawn(50)
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icon_state = "squeezetoy"
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else
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@@ -477,11 +477,11 @@
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if(user.r_hand == src || user.l_hand == src)
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if(folded == 0)
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icon_state = "infinitycube0"
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user.visible_message("<span class='rose'>[user] folds the [src]!</span>")
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user.visible_message(span_rose("[user] folds the [src]!"))
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folded = 1
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else if(folded == 1)
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icon_state = "infinitycube1"
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user.visible_message("<span class='rose'>[user] unfolds the [src]!</span>")
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user.visible_message(span_rose("[user] unfolds the [src]!"))
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folded = 0
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else
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return ..()
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@@ -607,13 +607,13 @@
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icon_state = "implanter1_1"
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/obj/item/implanter/fluff/coda/remove_implant() //No way to remove this implant.
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to_chat(usr, "<span class='notice'>It seems \the [imp] can't be removed from \the [src].</span>")
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to_chat(usr, span_notice("It seems \the [imp] can't be removed from \the [src]."))
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return
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/obj/item/implanter/fluff/coda/attack()
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..()
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if(!imp) //After injection, the implanter poofs.
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to_chat(usr, "<span class='notice'>\The [src] disentegrates after you use it!</span>")
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to_chat(usr, span_notice("\The [src] disentegrates after you use it!"))
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qdel(src)
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/obj/item/implant/fluff/coda
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@@ -631,7 +631,7 @@
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/obj/item/implant/fluff/coda/process()
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if(implanted_in && (src.imp_in != implanted_in)) //If the implant is removed.
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implanted_in.setBrainLoss(200)
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visible_message("<span class='notice'>\The [src] shorts and sparks during removal, frying itself!</span>")
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visible_message(span_notice("\The [src] shorts and sparks during removal, frying itself!"))
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playsound(src.loc, "sparks", 50, 1)
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STOP_PROCESSING(SSobj, src)
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name = "melted implant"
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