diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 242bdf89ad..d7d8761db7 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -100,7 +100,7 @@ // Currently never changes. On Paradise, max_chem and min_health are based on the matter bins in the sleeper. var/max_chem = 20 var/initial_bin_rating = 1 - var/min_health = -25 + var/min_health = -101 var/obj/machinery/sleep_console/console var/stasis_level = 0 //Every 'this' life ticks are applied to the mob (when life_ticks%stasis_level == 1) var/stasis_choices = list("Complete (1%)" = 100, "Deep (10%)" = 10, "Moderate (20%)" = 5, "Light (50%)" = 2, "None (100%)" = 0)