Recharger refactor

This commit is contained in:
Atermonera
2018-06-16 14:15:15 -07:00
committed by VirgoBot
parent dfcdcc9630
commit fe94038e7a
12 changed files with 68 additions and 122 deletions

View File

@@ -28,6 +28,9 @@
var/obj/machinery/computer3/laptop/stored_computer = null var/obj/machinery/computer3/laptop/stored_computer = null
/obj/item/device/laptop/get_cell()
return stored_computer.battery
/obj/item/device/laptop/verb/open_computer() /obj/item/device/laptop/verb/open_computer()
set name = "Open Laptop" set name = "Open Laptop"
set category = "Object" set category = "Object"

View File

@@ -41,34 +41,11 @@ obj/machinery/recharger
return return
if(istype(G, /obj/item/weapon/gun/energy)) if(istype(G, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/E = G var/obj/item/weapon/gun/energy/E = G
if(!E.power_supply)
to_chat(user, "<span class='notice'>Your gun has no power cell.</span>")
return
if(E.self_recharge) if(E.self_recharge)
to_chat(user, "<span class='notice'>Your gun has no recharge port.</span>") to_chat(user, "<span class='notice'>Your gun has no recharge port.</span>")
return return
if(istype(G, /obj/item/weapon/gun/energy/staff)) if(!G.get_cell())
return to_chat(user, "This device does not have a battery installed.")
if(istype(G, /obj/item/device/flashlight))
var/obj/item/device/flashlight/F = G
if(!F.power_use)
return
if(!F.cell)
return
if(istype(G, /obj/item/device/laptop))
var/obj/item/device/laptop/L = G
if(!L.stored_computer.battery)
user << "There's no battery in it!"
return
if(istype(G, /obj/item/device/electronic_assembly))
var/obj/item/device/electronic_assembly/assembly = G
if(!assembly.battery)
to_chat(user, "<span class='warning'>The assembly doesn't have a power cell.</span>")
return
if(istype(G, /obj/item/weapon/weldingtool/electric))
var/obj/item/weapon/weldingtool/electric/welder = G
if(!welder.power_supply)
to_chat(user, "<span class='notice'>Your welder has no power cell.</span>")
return return
user.drop_item() user.drop_item()
@@ -109,71 +86,8 @@ obj/machinery/recharger
update_use_power(1) update_use_power(1)
icon_state = icon_state_idle icon_state = icon_state_idle
else else
if(istype(charging, /obj/item/weapon/gun/energy)) var/obj/item/weapon/cell/C = charging.get_cell()
var/obj/item/weapon/gun/energy/E = charging if(istype(C))
if(!E.power_supply.fully_charged())
icon_state = icon_state_charging
E.power_supply.give(active_power_usage*CELLRATE)
update_use_power(2)
else
icon_state = icon_state_charged
update_use_power(1)
return
if(istype(charging, /obj/item/weapon/gun/magnetic))
var/obj/item/weapon/gun/magnetic/M = charging
if(!M.cell.fully_charged())
icon_state = icon_state_charging
M.cell.give(active_power_usage*CELLRATE)
update_use_power(2)
else
icon_state = icon_state_charged
update_use_power(1)
return
if(istype(charging, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = charging
if(B.bcell)
if(!B.bcell.fully_charged())
icon_state = icon_state_charging
B.bcell.give(active_power_usage*CELLRATE)
update_use_power(2)
else
icon_state = icon_state_charged
update_use_power(1)
else
icon_state = icon_state_idle
update_use_power(1)
return
if(istype(charging, /obj/item/device/laptop))
var/obj/item/device/laptop/L = charging
if(!L.stored_computer.battery.fully_charged())
icon_state = icon_state_charging
L.stored_computer.battery.give(active_power_usage*CELLRATE)
update_use_power(2)
else
icon_state = icon_state_charged
update_use_power(1)
return
if(istype(charging, /obj/item/device/flashlight))
var/obj/item/device/flashlight/F = charging
if(F.cell)
if(!F.cell.fully_charged())
icon_state = icon_state_charging
F.cell.give(active_power_usage*CELLRATE)
update_use_power(2)
else
icon_state = icon_state_charged
update_use_power(1)
else
icon_state = icon_state_idle
update_use_power(1)
return
if(istype(charging, /obj/item/weapon/cell))
var/obj/item/weapon/cell/C = charging
if(!C.fully_charged()) if(!C.fully_charged())
icon_state = icon_state_charging icon_state = icon_state_charging
C.give(active_power_usage*CELLRATE) C.give(active_power_usage*CELLRATE)
@@ -181,6 +95,7 @@ obj/machinery/recharger
else else
icon_state = icon_state_charged icon_state = icon_state_charged
update_use_power(1) update_use_power(1)
<<<<<<< HEAD
return return
if(istype(charging, /obj/item/device/electronic_assembly)) if(istype(charging, /obj/item/device/electronic_assembly))
@@ -221,21 +136,19 @@ obj/machinery/recharger
icon_state = icon_state_charged icon_state = icon_state_charged
update_use_power(1) update_use_power(1)
return return
=======
>>>>>>> 32557da... Merge pull request #5356 from Anewbe/recharger_refactor
/obj/machinery/recharger/emp_act(severity) /obj/machinery/recharger/emp_act(severity)
if(stat & (NOPOWER|BROKEN) || !anchored) if(stat & (NOPOWER|BROKEN) || !anchored)
..(severity) ..(severity)
return return
if(istype(charging, /obj/item/weapon/gun/energy)) if(charging)
var/obj/item/weapon/gun/energy/E = charging var/obj/item/weapon/cell/C = charging.get_cell()
if(E.power_supply) if(istype(C))
E.power_supply.emp_act(severity) C.emp_act(severity)
else if(istype(charging, /obj/item/weapon/melee/baton))
var/obj/item/weapon/melee/baton/B = charging
if(B.bcell)
B.bcell.charge = 0
..(severity) ..(severity)
/obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier. /obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
@@ -244,7 +157,6 @@ obj/machinery/recharger
else else
icon_state = icon_state_idle icon_state = icon_state_idle
/obj/machinery/recharger/wallcharger /obj/machinery/recharger/wallcharger
name = "wall recharger" name = "wall recharger"
icon = 'icons/obj/stationobjs.dmi' icon = 'icons/obj/stationobjs.dmi'

View File

@@ -41,6 +41,9 @@
processing_objects -= src processing_objects -= src
return ..() return ..()
/obj/item/device/flashlight/get_cell()
return cell
/obj/item/device/flashlight/verb/toggle() /obj/item/device/flashlight/verb/toggle()
set name = "Toggle Flashlight Brightness" set name = "Toggle Flashlight Brightness"
set category = "Object" set category = "Object"

View File

@@ -38,6 +38,9 @@ var/global/list/active_radio_jammers = list()
qdel_null(power_source) qdel_null(power_source)
return ..() return ..()
/obj/item/device/radio_jammer/get_cell()
return power_source
/obj/item/device/radio_jammer/proc/turn_off(mob/user) /obj/item/device/radio_jammer/proc/turn_off(mob/user)
if(user) if(user)
to_chat(user,"<span class='warning'>\The [src] deactivates.</span>") to_chat(user,"<span class='warning'>\The [src] deactivates.</span>")

View File

@@ -19,16 +19,19 @@
var/obj/item/weapon/cell/bcell = null var/obj/item/weapon/cell/bcell = null
var/hitcost = 240 var/hitcost = 240
/obj/item/weapon/melee/baton/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='suicide'>\The [user] is putting the live [name] in [TU.his] mouth! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
return (FIRELOSS)
/obj/item/weapon/melee/baton/New() /obj/item/weapon/melee/baton/New()
..() ..()
update_icon() update_icon()
return return
/obj/item/weapon/melee/baton/get_cell()
return bcell
/obj/item/weapon/melee/baton/suicide_act(mob/user)
var/datum/gender/TU = gender_datums[user.get_visible_gender()]
user.visible_message("<span class='suicide'>\The [user] is putting the live [name] in [TU.his] mouth! It looks like [TU.he] [TU.is] trying to commit suicide.</span>")
return (FIRELOSS)
/obj/item/weapon/melee/baton/MouseDrop(obj/over_object as obj) /obj/item/weapon/melee/baton/MouseDrop(obj/over_object as obj)
if(!canremove) if(!canremove)
return return

View File

@@ -776,6 +776,9 @@
acti_sound = 'sound/effects/sparks4.ogg' acti_sound = 'sound/effects/sparks4.ogg'
deac_sound = 'sound/effects/sparks4.ogg' deac_sound = 'sound/effects/sparks4.ogg'
/obj/item/weapon/weldingtool/electric/unloaded/New()
cell_type = null
/obj/item/weapon/weldingtool/electric/New() /obj/item/weapon/weldingtool/electric/New()
..() ..()
if(cell_type == null) if(cell_type == null)
@@ -786,8 +789,8 @@
power_supply = new /obj/item/weapon/cell/device(src) power_supply = new /obj/item/weapon/cell/device(src)
update_icon() update_icon()
/obj/item/weapon/weldingtool/electric/unloaded/New() /obj/item/weapon/weldingtool/electric/get_cell()
cell_type = null return power_supply
/obj/item/weapon/weldingtool/electric/examine(mob/user) /obj/item/weapon/weldingtool/electric/examine(mob/user)
if(get_dist(src, user) > 1) if(get_dist(src, user) > 1)

View File

@@ -163,3 +163,6 @@
/obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2) /obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
return return
/obj/proc/get_cell()
return

View File

@@ -19,6 +19,9 @@
else else
..() ..()
/obj/item/device/electronic_assembly/get_cell()
return battery
/obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user) /obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user)
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
opened = !opened opened = !opened

View File

@@ -41,6 +41,9 @@
processing_objects -= src processing_objects -= src
return ..() return ..()
/obj/item/weapon/cell/get_cell()
return src
/obj/item/weapon/cell/process() /obj/item/weapon/cell/process()
if(self_recharge) if(self_recharge)
if(world.time >= last_use + charge_delay) if(world.time >= last_use + charge_delay)

View File

@@ -23,17 +23,6 @@
var/battery_lock = 0 //If set, weapon cannot switch batteries var/battery_lock = 0 //If set, weapon cannot switch batteries
/obj/item/weapon/gun/energy/attackby(var/obj/item/A as obj, mob/user as mob)
..()
/obj/item/weapon/gun/energy/switch_firemodes(mob/user)
if(..())
update_icon()
/obj/item/weapon/gun/energy/emp_act(severity)
..()
update_icon()
/obj/item/weapon/gun/energy/New() /obj/item/weapon/gun/energy/New()
..() ..()
if(self_recharge) if(self_recharge)
@@ -52,6 +41,9 @@
processing_objects.Remove(src) processing_objects.Remove(src)
return ..() return ..()
/obj/item/weapon/gun/energy/get_cell()
return power_supply
/obj/item/weapon/gun/energy/process() /obj/item/weapon/gun/energy/process()
if(self_recharge) //Every [recharge_time] ticks, recharge a shot for the battery if(self_recharge) //Every [recharge_time] ticks, recharge a shot for the battery
if(world.time > last_shot + charge_delay) //Doesn't work if you've fired recently if(world.time > last_shot + charge_delay) //Doesn't work if you've fired recently
@@ -75,6 +67,17 @@
charge_tick = 0 charge_tick = 0
return 1 return 1
/obj/item/weapon/gun/energy/attackby(var/obj/item/A as obj, mob/user as mob)
..()
/obj/item/weapon/gun/energy/switch_firemodes(mob/user)
if(..())
update_icon()
/obj/item/weapon/gun/energy/emp_act(severity)
..()
update_icon()
/obj/item/weapon/gun/energy/consume_next_projectile() /obj/item/weapon/gun/energy/consume_next_projectile()
if(!power_supply) return null if(!power_supply) return null
if(!ispath(projectile_type)) return null if(!ispath(projectile_type)) return null

View File

@@ -36,6 +36,9 @@
qdel_null(capacitor) qdel_null(capacitor)
. = ..() . = ..()
/obj/item/weapon/gun/magnetic/get_cell()
return cell
/obj/item/weapon/gun/magnetic/process() /obj/item/weapon/gun/magnetic/process()
if(capacitor) if(capacitor)
if(cell) if(cell)

View File

@@ -7,11 +7,6 @@
var/obj/item/weapon/cell/device/cell var/obj/item/weapon/cell/device/cell
var/enabled = 0 var/enabled = 0
/obj/item/weapon/shield_diffuser/update_icon()
if(enabled)
icon_state = "hdiffuser_on"
else
icon_state = "hdiffuser_off"
/obj/item/weapon/shield_diffuser/New() /obj/item/weapon/shield_diffuser/New()
cell = new(src) cell = new(src)
@@ -24,6 +19,9 @@
processing_objects.Remove(src) processing_objects.Remove(src)
. = ..() . = ..()
/obj/item/weapon/shield_diffuser/get_cell()
return cell
/obj/item/weapon/shield_diffuser/process() /obj/item/weapon/shield_diffuser/process()
if(!enabled) if(!enabled)
return return
@@ -34,6 +32,12 @@
if(istype(S) && cell.checked_use(10 KILOWATTS * CELLRATE)) if(istype(S) && cell.checked_use(10 KILOWATTS * CELLRATE))
qdel(S) qdel(S)
/obj/item/weapon/shield_diffuser/update_icon()
if(enabled)
icon_state = "hdiffuser_on"
else
icon_state = "hdiffuser_off"
/obj/item/weapon/shield_diffuser/attack_self() /obj/item/weapon/shield_diffuser/attack_self()
enabled = !enabled enabled = !enabled
update_icon() update_icon()