diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/hyena/hyena.dm b/code/modules/mob/living/simple_mob/subtypes/animal/hyena/hyena.dm index 724ac0ed6d..0bb8c061c1 100644 --- a/code/modules/mob/living/simple_mob/subtypes/animal/hyena/hyena.dm +++ b/code/modules/mob/living/simple_mob/subtypes/animal/hyena/hyena.dm @@ -12,9 +12,9 @@ They're also cool, and Rykka/Nyria wrote this uwu

\ It is primarily a hunter but may also scavenge, with the capacity to eat and digest skin, bone and other animal waste. \ The spotted hyena displays greater plasticity in its hunting and foraging behaviour than other similar carnivores; \ - it hunts alone, in small parties of 2–5 individuals or in large groups. \ - During a hunt, spotted hyenas often run through ungulate herds in order to select an individual to attack. \ - Once selected, their prey is chased over a long distance, often several kilometres, at speeds of up to 60 km/h." + it hunts alone, in small parties of 2–5 individuals or in large groups. \ + During a hunt, spotted hyenas often run through ungulate herds in order to select an individual to attack. \ + Once selected, their prey is chased over a long distance, often several kilometres, at speeds of up to 60 km/h." value = CATALOGUER_REWARD_MEDIUM // Start Defining the mob here @@ -47,7 +47,7 @@ They're also cool, and Rykka/Nyria wrote this uwu melee_damage_upper = 8 // not as high damage, but faster bites. nomnomnom <3 attack_sharp = 1 attack_edge = 1 - base_attack_cooldown = 0.5 SECOND + base_attack_cooldown = 0.5 attack_text = list("bit", "nipped", "chomped", "clawed", "scratched", "lewded") attack_sound = 'sound/weapons/bite.ogg' // placeholder till I find a better bite