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[MIRROR] Makes FBP not go blind from welders (#10707)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -5,15 +5,13 @@
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organ_tag = O_EYES
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parent_organ = BP_HEAD
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var/list/eye_colour = list(0,0,0)
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var/innate_flash_protection = FLASH_PROTECTION_NONE
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/obj/item/organ/internal/eyes/robotize()
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..()
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name = "optical sensor"
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innate_flash_protection = FLASH_PROTECTION_MAJOR // CHOMPedit: So synths can repair brute damage on themselves without needing eye protection, like many other servers. QOL.
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verbs |= /obj/item/organ/internal/eyes/proc/change_eye_color
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organ_verbs = list(/obj/item/organ/internal/eyes/proc/change_eye_color) //CHOMPAdd
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handle_organ_mod_special() //CHOMPAdd
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organ_verbs = list(/obj/item/organ/internal/eyes/proc/change_eye_color)
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handle_organ_mod_special()
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/obj/item/organ/internal/eyes/robot
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name = "optical sensor"
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@@ -103,13 +101,12 @@
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owner.eye_blurry += 10
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/obj/item/organ/internal/eyes/proc/get_total_protection(var/flash_protection = FLASH_PROTECTION_NONE)
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return (flash_protection + innate_flash_protection)
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return (flash_protection)
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/obj/item/organ/internal/eyes/proc/additional_flash_effects(var/intensity)
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return -1
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/obj/item/organ/internal/eyes/emp_act(severity)
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// ..() //Returns if the organ isn't robotic // VOREStation Edit - Don't take damage
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if(robotic >= ORGAN_ASSISTED)
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return
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owner.eye_blurry += (4/severity)
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