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moved reaction to modular chomp
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@@ -147,3 +147,28 @@
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result = "phenethylamine"
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required_reagents = list("paroxetine" = 1, "benzilate" = 1)
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result_amount = 2
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// Xenochem stuff
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/decl/chemical_reaction/instant/xenolazarus // Moved here because upstream axed it and this file cannot conflict
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name = "Discount Lazarus"
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id = "discountlazarus"
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result = null
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required_reagents = list("monstertamer" = 5, "clonexadone" = 5)
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/decl/chemical_reaction/instant/xenolazarus/on_reaction(var/datum/reagents/holder, var/created_volume) //literally all this does is mash the regenerate button
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if(ishuman(holder.my_atom))
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var/mob/living/carbon/human/H = holder.my_atom
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if(H.stat == DEAD && (/mob/living/carbon/human/proc/reconstitute_form in H.verbs)) //no magical regen for non-regenners, and can't force the reaction on live ones
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if(H.hasnutriment()) // make sure it actually has the conditions to revive
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if(H.revive_ready >= 1) // if it's not reviving, start doing so
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H.revive_ready = REVIVING_READY // overrides the normal cooldown
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H.visible_message("<span class='info'>[H] shudders briefly, then relaxes, faint movements stirring within.</span>")
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H.chimera_regenerate()
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else if (/mob/living/carbon/human/proc/hatch in H.verbs)// already reviving, check if they're ready to hatch
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H.chimera_hatch()
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H.visible_message("<span class='danger'><p><font size=4>[H] violently convulses and then bursts open, revealing a new, intact copy in the pool of viscera.</font></p></span>") // Hope you were wearing waterproofs, doc...
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H.adjustBrainLoss(10) // they're reviving from dead, so take 10 brainloss
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else //they're already reviving but haven't hatched. Give a little message to tell them to wait.
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H.visible_message("<span class='info'>[H] stirs faintly, but doesn't appear to be ready to wake up yet.</span>")
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else
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H.visible_message("<span class='info'>[H] twitches for a moment, but remains still.</span>") // no nutriment
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