mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Makes a bunch of things fit in holsters
This commit is contained in:
@@ -31,6 +31,7 @@
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "soap"
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icon_state = "soap"
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w_class = ITEMSIZE_SMALL
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_HOLSTER
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throwforce = 0
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throwforce = 0
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throw_speed = 4
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throw_speed = 4
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throw_range = 20
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throw_range = 20
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@@ -58,6 +59,7 @@
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item_state = "bike_horn"
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item_state = "bike_horn"
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throwforce = 3
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throwforce = 3
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w_class = ITEMSIZE_SMALL
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_HOLSTER
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throw_speed = 3
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throw_speed = 3
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throw_range = 15
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throw_range = 15
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attack_verb = list("HONKED")
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attack_verb = list("HONKED")
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@@ -141,6 +141,7 @@
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icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
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icon_l_hand = 'icons/mob/items/lefthand_guns.dmi',
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icon_r_hand = 'icons/mob/items/righthand_guns.dmi',
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icon_r_hand = 'icons/mob/items/righthand_guns.dmi',
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)
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)
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slot_flags = SLOT_HOLSTER
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w_class = ITEMSIZE_SMALL
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w_class = ITEMSIZE_SMALL
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attack_verb = list("attacked", "struck", "hit")
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attack_verb = list("attacked", "struck", "hit")
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var/bullets = 5
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var/bullets = 5
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@@ -343,7 +344,7 @@
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icon_state = "sunflower"
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icon_state = "sunflower"
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item_state = "sunflower"
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item_state = "sunflower"
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var/empty = 0
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var/empty = 0
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flags
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slot_flags = SLOT_HOLSTER
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/obj/item/toy/waterflower/New()
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/obj/item/toy/waterflower/New()
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var/datum/reagents/R = new/datum/reagents(10)
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var/datum/reagents/R = new/datum/reagents(10)
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@@ -412,7 +413,7 @@
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icon_state = "bosunwhistle"
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icon_state = "bosunwhistle"
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var/cooldown = 0
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var/cooldown = 0
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w_class = ITEMSIZE_TINY
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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slot_flags = SLOT_EARS | SLOT_HOLSTER
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/obj/item/toy/bosunwhistle/attack_self(mob/user as mob)
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/obj/item/toy/bosunwhistle/attack_self(mob/user as mob)
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if(cooldown < world.time - 35)
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if(cooldown < world.time - 35)
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@@ -6,6 +6,7 @@
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item_state = "stamp"
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item_state = "stamp"
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throwforce = 0
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throwforce = 0
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w_class = ITEMSIZE_TINY
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_HOLSTER
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throw_speed = 7
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throw_speed = 7
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throw_range = 15
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throw_range = 15
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matter = list(DEFAULT_WALL_MATERIAL = 60)
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matter = list(DEFAULT_WALL_MATERIAL = 60)
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@@ -36,7 +36,7 @@
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item_state = "crossbow"
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item_state = "crossbow"
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origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
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origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT | SLOT_HOLSTER
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silenced = 1
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silenced = 1
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fire_sound = 'sound/weapons/Genhit.ogg'
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fire_sound = 'sound/weapons/Genhit.ogg'
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projectile_type = /obj/item/projectile/energy/bolt
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projectile_type = /obj/item/projectile/energy/bolt
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@@ -54,6 +54,7 @@
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w_class = ITEMSIZE_LARGE
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w_class = ITEMSIZE_LARGE
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force = 10
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force = 10
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matter = list(DEFAULT_WALL_MATERIAL = 200000)
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matter = list(DEFAULT_WALL_MATERIAL = 200000)
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slot_flags = SLOT_BELT
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projectile_type = /obj/item/projectile/energy/bolt/large
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projectile_type = /obj/item/projectile/energy/bolt/large
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/obj/item/weapon/gun/energy/plasmastun
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/obj/item/weapon/gun/energy/plasmastun
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