mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-20 20:54:35 +01:00
[MIRROR] Convert occupation bay prefs to TG (#12732)
Co-authored-by: Aura Dusklight <46622484+NovaDusklight@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -58,22 +58,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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"PMHjiggle" = "character_preview_map:102,7:107",
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)
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//Jobs, uses bitflags
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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//Keeps track of preferrence for not getting any wanted jobs
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var/alternate_option = 1
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//character preferences
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var/slot_randomized //keeps track of round-to-round randomization of the character slot, prevents overwriting
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@@ -81,7 +65,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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// maps each organ to either null(intact), "cyborg" or "amputated"
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// will probably not be able to do this for head and torso ;)
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var/list/player_alt_titles = new() // the default name of a job like JOB_MEDICAL_DOCTOR
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var/list/body_markings = list() // "name" = "#rgbcolor" //VOREStation Edit: "name" = list(BP_HEAD = list("on" = <enabled>, "color" = "#rgbcolor"), BP_TORSO = ...)
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@@ -0,0 +1,545 @@
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// Occupation preferences
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// Stores job priority bitflags, alt titles, and bay UI bridge.
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// Job bitflag preferences (0-65535)
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/datum/preference/numeric/human/job_civilian_high
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savefile_key = "job_civilian_high"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_civilian_high/create_default_value()
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return 0
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/datum/preference/numeric/human/job_civilian_high/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_civilian_med
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savefile_key = "job_civilian_med"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_civilian_med/create_default_value()
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return 0
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/datum/preference/numeric/human/job_civilian_med/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_civilian_low
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savefile_key = "job_civilian_low"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_civilian_low/create_default_value()
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return 0
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/datum/preference/numeric/human/job_civilian_low/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_medsci_high
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savefile_key = "job_medsci_high"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_medsci_high/create_default_value()
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return 0
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/datum/preference/numeric/human/job_medsci_high/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_medsci_med
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savefile_key = "job_medsci_med"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_medsci_med/create_default_value()
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return 0
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/datum/preference/numeric/human/job_medsci_med/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_medsci_low
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savefile_key = "job_medsci_low"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_medsci_low/create_default_value()
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return 0
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/datum/preference/numeric/human/job_medsci_low/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_engsec_high
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savefile_key = "job_engsec_high"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_engsec_high/create_default_value()
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return 0
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/datum/preference/numeric/human/job_engsec_high/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_engsec_med
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savefile_key = "job_engsec_med"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_engsec_med/create_default_value()
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return 0
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/datum/preference/numeric/human/job_engsec_med/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_engsec_low
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savefile_key = "job_engsec_low"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_engsec_low/create_default_value()
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return 0
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/datum/preference/numeric/human/job_engsec_low/apply_to_human(mob/living/carbon/human/target, value)
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return
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// VOREStation Add - Talon job bitflags
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/datum/preference/numeric/human/job_talon_high
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savefile_key = "job_talon_high"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_talon_high/create_default_value()
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return 0
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/datum/preference/numeric/human/job_talon_high/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_talon_med
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savefile_key = "job_talon_med"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_talon_med/create_default_value()
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return 0
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/datum/preference/numeric/human/job_talon_med/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/numeric/human/job_talon_low
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savefile_key = "job_talon_low"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 65535
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/datum/preference/numeric/human/job_talon_low/create_default_value()
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return 0
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/datum/preference/numeric/human/job_talon_low/apply_to_human(mob/living/carbon/human/target, value)
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return
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// VOREStation Add End
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// Alternate option preference (0-2)
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/datum/preference/numeric/human/alternate_option
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savefile_key = "alternate_option"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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minimum = 0
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maximum = 2
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/datum/preference/numeric/human/alternate_option/create_default_value()
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return 1
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/datum/preference/numeric/human/alternate_option/apply_to_human(mob/living/carbon/human/target, value)
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return
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// Player alt titles preference (assoc list)
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/datum/preference/player_alt_titles
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savefile_key = "player_alt_titles"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_NON_CONTEXTUAL
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can_randomize = FALSE
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/datum/preference/player_alt_titles/create_default_value()
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return list()
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/datum/preference/player_alt_titles/pref_deserialize(input, datum/preferences/preferences)
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if(!islist(input))
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return list()
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return input
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/datum/preference/player_alt_titles/pref_serialize(input)
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if(!islist(input))
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return list()
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return check_list_copy(input)
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/datum/preference/player_alt_titles/is_valid(value)
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return islist(value)
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/datum/preference/player_alt_titles/apply_to_human(mob/living/carbon/human/target, value)
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return
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/datum/preference/player_alt_titles/apply_to_living(mob/living/target, value)
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return
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/datum/preference/player_alt_titles/apply_to_silicon(mob/living/silicon/target, value)
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return
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/datum/preference/player_alt_titles/apply_to_animal(mob/living/simple_mob/target, value)
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return
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// ---- Bay UI Bridge ----
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/datum/category_item/player_setup_item/occupation
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name = "Occupation"
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sort_order = 1
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/datum/category_item/player_setup_item/occupation/load_character(list/save_data)
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return // Handled by TG preference system
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/datum/category_item/player_setup_item/occupation/save_character(list/save_data)
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return // Handled by TG preference system
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/datum/category_item/player_setup_item/occupation/sanitize_character()
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return // Handled by TG preference system
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/datum/category_item/player_setup_item/occupation/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
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var/list/data = ..()
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var/list/jobs_data = list()
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var/list/all_valid_jobs = list()
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for(var/D in SSjob.department_datums)
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var/datum/department/department = SSjob.department_datums[D]
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if(department.centcom_only) // No joining as a centcom role, if any are ever added.
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continue
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for(var/J in department.primary_jobs)
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all_valid_jobs += department.jobs[J]
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jobs_data[department.name] = list()
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for(var/datum/job/job in all_valid_jobs)
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if(job.latejoin_only)
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continue
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var/datum/department/current_department = SSjob.get_primary_department_of_job(job)
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// for the is_job_whitelisted check..
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usr = user
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var/list/job_data = list(
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"title" = job.title,
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"ref" = REF(job),
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"selection_color" = job.selection_color,
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// reasons you can't select it
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"banned" = !!jobban_isbanned(user, job.title),
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"denylist_days" = !job.player_old_enough(user.client),
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"available_in_days" = job.available_in_days(user.client),
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"denylist_playtime" = !job.player_has_enough_playtime(user.client),
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"available_in_hours" = job.available_in_playhours(user.client),
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"denylist_whitelist" = !is_job_whitelisted(user, job.title),
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// tigercat2000 - these shouldn't exist >:(
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"denylist_character_age" = FALSE,
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"min_age" = job.get_min_age(pref.read_preference(/datum/preference/choiced/species), pref.read_preference(/datum/preference/organ_data)?[O_BRAIN]),
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"special_color" = "",
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"selected" = 0,
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"selected_title" = "",
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"alt_titles" = list(),
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)
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if((job.minimum_character_age || job.min_age_by_species) && user.client && (user.read_preference(/datum/preference/numeric/human/age) < job.get_min_age(user.client.prefs.read_preference(/datum/preference/choiced/species), user.client.prefs.read_preference(/datum/preference/organ_data)?[O_BRAIN])))
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job_data["denylist_character_age"] = TRUE
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if((pref.read_preference(/datum/preference/numeric/human/job_civilian_low) & ASSISTANT) && job.type != /datum/job/assistant)
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job_data["special_color"] = "gray"
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if((job.title in SSjob.get_job_titles_in_department(DEPARTMENT_COMMAND) ) || (job.title == JOB_AI))//Bold head jobs
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job_data["special_color"] = "bold"
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if(job.type == /datum/job/assistant)//Assistant is special
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if(pref.read_preference(/datum/preference/numeric/human/job_civilian_low) & ASSISTANT)
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job_data["selected"] = 4
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else
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job_data["selected"] = 0
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else if(pref.GetJobDepartment(job, 1) & job.flag)
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job_data["selected"] = 3
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else if(pref.GetJobDepartment(job, 2) & job.flag)
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job_data["selected"] = 2
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else if(pref.GetJobDepartment(job, 3) & job.flag)
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job_data["selected"] = 1
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else
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job_data["selected"] = 0
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job_data["selected_title"] = pref.GetPlayerAltTitle(job)
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for(var/title in job.alt_titles)
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job_data["alt_titles"] += title
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UNTYPED_LIST_ADD(jobs_data[current_department.name], job_data)
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data["jobs"] = jobs_data
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data["alternate_option"] = pref.read_preference(/datum/preference/numeric/human/alternate_option)
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return data
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/datum/category_item/player_setup_item/occupation/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
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. = ..()
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if(.)
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return
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var/mob/user = ui.user
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switch(action)
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if("reset_jobs")
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ResetJobs()
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return TOPIC_REFRESH_UPDATE_PREVIEW
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if("job_alternative")
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var/current = pref.read_preference(/datum/preference/numeric/human/alternate_option)
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if(current == GET_RANDOM_JOB || current == BE_ASSISTANT)
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pref.write_preference_by_type(/datum/preference/numeric/human/alternate_option, current + 1)
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else if(current == RETURN_TO_LOBBY)
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pref.write_preference_by_type(/datum/preference/numeric/human/alternate_option, 0)
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return TOPIC_REFRESH
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if("select_alt_title")
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var/datum/job/J = locate(params["job"])
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if(istype(J))
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var/choices = list(J.title) + J.alt_titles
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var/choice = tgui_input_list(user, "Choose a title for [J.title].", "Choose Title", choices, pref.GetPlayerAltTitle(J))
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if(choice)
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SetPlayerAltTitle(J, choice)
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return TOPIC_REFRESH_UPDATE_PREVIEW
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if("set_job")
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if(SetJob(user, params["set_job"], text2num(params["level"])))
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return TOPIC_REFRESH_UPDATE_PREVIEW
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return TOPIC_HANDLED
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if("job_info")
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var/rank = params["rank"]
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var/datum/job/job = SSjob.get_job(rank)
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if(!istype(job))
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return TOPIC_NOACTION
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var/dat = list()
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dat += "<p style='background-color: [job.selection_color]'><br><br><p>"
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if(job.alt_titles)
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dat += span_italics(span_bold("Alternate titles:") + " [english_list(job.alt_titles)].")
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send_rsc(user, job.get_job_icon(), "job[ckey(rank)].png")
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dat += "<img src=job[ckey(rank)].png width=96 height=96 style='float:left;'>"
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if(job.departments)
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dat += span_bold("Departments:") + " [english_list(job.departments)]."
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if(LAZYLEN(job.departments_managed))
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dat += "You manage these departments: [english_list(job.departments_managed)]"
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dat += "You answer to " + span_bold("[job.supervisors]") + " normally."
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dat += "<hr style='clear:left;'>"
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if(CONFIG_GET(string/wikiurl))
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dat += "<a href='byond://?src=\ref[src];job_wiki=[rank]'>Open wiki page in browser</a>"
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var/alt_title = pref.GetPlayerAltTitle(job)
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var/list/description = job.get_description_blurb(alt_title)
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if(LAZYLEN(description))
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dat += html_encode(description[1])
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if(description.len > 1)
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if(!isnull(description[2]))
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dat += "<br>"
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dat += html_encode(description[2])
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|
||||
var/datum/browser/popup = new(user, "Job Info", "[capitalize(rank)]", 430, 520, src)
|
||||
popup.set_content(jointext(dat,"<br>"))
|
||||
popup.open()
|
||||
return TOPIC_HANDLED
|
||||
|
||||
// must stay for job popup to work
|
||||
/datum/category_item/player_setup_item/occupation/OnTopic(href, href_list, user)
|
||||
if(href_list["job_wiki"])
|
||||
var/rank = href_list["job_wiki"]
|
||||
open_link(user,"[CONFIG_GET(string/wikiurl)][rank]")
|
||||
|
||||
return ..()
|
||||
|
||||
// ---- Helper Procs ----
|
||||
|
||||
/datum/category_item/player_setup_item/occupation/proc/SetPlayerAltTitle(datum/job/job, new_title)
|
||||
var/list/alt_titles = pref.read_preference(/datum/preference/player_alt_titles)
|
||||
if(!islist(alt_titles))
|
||||
alt_titles = list()
|
||||
// remove existing entry
|
||||
alt_titles -= job.title
|
||||
// add one if it's not default
|
||||
if(job.title != new_title)
|
||||
alt_titles[job.title] = new_title
|
||||
pref.write_preference_by_type(/datum/preference/player_alt_titles, alt_titles)
|
||||
|
||||
/datum/category_item/player_setup_item/occupation/proc/SetJob(mob/user, role, level)
|
||||
var/datum/job/job = SSjob.get_job(role)
|
||||
if(!job)
|
||||
return 0
|
||||
|
||||
if(job.type == /datum/job/assistant)
|
||||
var/current = pref.read_preference(/datum/preference/numeric/human/job_civilian_low)
|
||||
if(current & job.flag)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_civilian_low, current & ~job.flag)
|
||||
else
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_civilian_low, current | job.flag)
|
||||
return 1
|
||||
|
||||
SetJobDepartment(job, level)
|
||||
return 1
|
||||
|
||||
/datum/category_item/player_setup_item/occupation/proc/reset_jobhigh()
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_civilian_med, pref.read_preference(/datum/preference/numeric/human/job_civilian_med) | pref.read_preference(/datum/preference/numeric/human/job_civilian_high))
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_medsci_med, pref.read_preference(/datum/preference/numeric/human/job_medsci_med) | pref.read_preference(/datum/preference/numeric/human/job_medsci_high))
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_engsec_med, pref.read_preference(/datum/preference/numeric/human/job_engsec_med) | pref.read_preference(/datum/preference/numeric/human/job_engsec_high))
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_talon_med, pref.read_preference(/datum/preference/numeric/human/job_talon_med) | pref.read_preference(/datum/preference/numeric/human/job_talon_high)) //VOREStation Add
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_civilian_high, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_medsci_high, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_engsec_high, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_talon_high, 0) //VOREStation Add
|
||||
|
||||
// Level is equal to the desired new level of the job. So for a value of 4, we want to disable the job.
|
||||
/datum/category_item/player_setup_item/occupation/proc/SetJobDepartment(var/datum/job/job, var/level)
|
||||
if(!job || !level)
|
||||
return 0
|
||||
|
||||
var/high_type
|
||||
var/med_type
|
||||
var/low_type
|
||||
|
||||
switch(job.department_flag)
|
||||
if(CIVILIAN)
|
||||
high_type = /datum/preference/numeric/human/job_civilian_high
|
||||
med_type = /datum/preference/numeric/human/job_civilian_med
|
||||
low_type = /datum/preference/numeric/human/job_civilian_low
|
||||
if(MEDSCI)
|
||||
high_type = /datum/preference/numeric/human/job_medsci_high
|
||||
med_type = /datum/preference/numeric/human/job_medsci_med
|
||||
low_type = /datum/preference/numeric/human/job_medsci_low
|
||||
if(ENGSEC)
|
||||
high_type = /datum/preference/numeric/human/job_engsec_high
|
||||
med_type = /datum/preference/numeric/human/job_engsec_med
|
||||
low_type = /datum/preference/numeric/human/job_engsec_low
|
||||
//VOREStation Add
|
||||
if(TALON)
|
||||
high_type = /datum/preference/numeric/human/job_talon_high
|
||||
med_type = /datum/preference/numeric/human/job_talon_med
|
||||
low_type = /datum/preference/numeric/human/job_talon_low
|
||||
//VOREStation Add End
|
||||
else
|
||||
return 0
|
||||
|
||||
// Clear the job flag from all levels
|
||||
pref.write_preference_by_type(low_type, pref.read_preference(low_type) & ~job.flag)
|
||||
pref.write_preference_by_type(med_type, pref.read_preference(med_type) & ~job.flag)
|
||||
pref.write_preference_by_type(high_type, pref.read_preference(high_type) & ~job.flag)
|
||||
|
||||
switch(level)
|
||||
if(1)
|
||||
reset_jobhigh()
|
||||
pref.write_preference_by_type(high_type, job.flag)
|
||||
if(2)
|
||||
pref.write_preference_by_type(med_type, pref.read_preference(med_type) | job.flag)
|
||||
if(3)
|
||||
pref.write_preference_by_type(low_type, pref.read_preference(low_type) | job.flag)
|
||||
|
||||
return 1
|
||||
|
||||
/datum/category_item/player_setup_item/occupation/proc/ResetJobs()
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_civilian_high, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_civilian_med, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_civilian_low, 0)
|
||||
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_medsci_high, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_medsci_med, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_medsci_low, 0)
|
||||
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_engsec_high, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_engsec_med, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_engsec_low, 0)
|
||||
|
||||
//VOREStation Add
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_talon_high, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_talon_med, 0)
|
||||
pref.write_preference_by_type(/datum/preference/numeric/human/job_talon_low, 0)
|
||||
//VOREStation Add End
|
||||
|
||||
pref.write_preference_by_type(/datum/preference/player_alt_titles, list())
|
||||
|
||||
/datum/preferences/proc/GetPlayerAltTitle(datum/job/job)
|
||||
var/list/alt_titles = read_preference(/datum/preference/player_alt_titles)
|
||||
return (islist(alt_titles) && (job.title in alt_titles)) ? alt_titles[job.title] : job.title
|
||||
|
||||
/datum/preferences/proc/GetJobDepartment(var/datum/job/job, var/level)
|
||||
if(!job || !level) return 0
|
||||
switch(job.department_flag)
|
||||
if(CIVILIAN)
|
||||
switch(level)
|
||||
if(1)
|
||||
return read_preference(/datum/preference/numeric/human/job_civilian_high)
|
||||
if(2)
|
||||
return read_preference(/datum/preference/numeric/human/job_civilian_med)
|
||||
if(3)
|
||||
return read_preference(/datum/preference/numeric/human/job_civilian_low)
|
||||
if(MEDSCI)
|
||||
switch(level)
|
||||
if(1)
|
||||
return read_preference(/datum/preference/numeric/human/job_medsci_high)
|
||||
if(2)
|
||||
return read_preference(/datum/preference/numeric/human/job_medsci_med)
|
||||
if(3)
|
||||
return read_preference(/datum/preference/numeric/human/job_medsci_low)
|
||||
if(ENGSEC)
|
||||
switch(level)
|
||||
if(1)
|
||||
return read_preference(/datum/preference/numeric/human/job_engsec_high)
|
||||
if(2)
|
||||
return read_preference(/datum/preference/numeric/human/job_engsec_med)
|
||||
if(3)
|
||||
return read_preference(/datum/preference/numeric/human/job_engsec_low)
|
||||
//VOREStation Add
|
||||
if(TALON)
|
||||
switch(level)
|
||||
if(1)
|
||||
return read_preference(/datum/preference/numeric/human/job_talon_high)
|
||||
if(2)
|
||||
return read_preference(/datum/preference/numeric/human/job_talon_med)
|
||||
if(3)
|
||||
return read_preference(/datum/preference/numeric/human/job_talon_low)
|
||||
//VOREStation Add End
|
||||
return 0
|
||||
@@ -10,10 +10,6 @@
|
||||
var/auto_backup_implant = FALSE //Whether someone starts with a backup implant or not.
|
||||
var/borg_petting = TRUE //Whether someone can be petted as a borg or not.
|
||||
|
||||
var/job_talon_high = 0
|
||||
var/job_talon_med = 0
|
||||
var/job_talon_low = 0
|
||||
|
||||
//Why weren't these in game toggles already?
|
||||
/client/verb/toggle_capture_crystal()
|
||||
set name = "Toggle Catchable"
|
||||
|
||||
Reference in New Issue
Block a user