Fixing the things

-Nerfed Eclipse mobs. Screw it, they're made for the valley, they're apart of it now.
-Fixed some wierd sprite stuff with the xenos
-Deleted some stealth mice.
This commit is contained in:
Fluff
2023-03-15 08:53:17 -04:00
parent bef2e5cd15
commit ffd571a08c
4 changed files with 46 additions and 54 deletions
@@ -104,17 +104,17 @@
////////////////////////////////
/datum/ai_holder/simple_mob/merc/eclipse
threaten = FALSE
vision_range = 8
vision_range = 7
/datum/ai_holder/simple_mob/merc/eclipse/hunter
vision_range = 10
vision_range = 7
/datum/ai_holder/simple_mob/merc/eclipse/ranged
pointblank = TRUE // They get close? Just shoot 'em!
firing_lanes = TRUE // But not your buddies!
/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
vision_range = 15 // We're a person with a long-ranged gun.
vision_range = 12 // We're a person with a long-ranged gun.
/datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper/max_range(atom/movable/AM)
return holder.ICheckRangedAttack(AM) ? 16 : 1
@@ -125,13 +125,13 @@
name = "Solar Eclipse Initiate"
desc = "A silver cladded, dangerous looking indivual."
armor = list(melee = 50, bullet = 50, laser = 95, energy = 95, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
armor = list(melee = 30, bullet = 30, laser = 95, energy = 95, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
armor_soak = list(melee = 0, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 0, rad = 0)
/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
name = "Solar Eclipse Tesla Serpent"
health = 125
maxHealth = 125
health = 100
maxHealth = 100
icon_state = "eclipse_tesla"
icon_living = "eclipse_tesla"
reload_max = 5
@@ -140,8 +140,8 @@
/mob/living/simple_mob/humanoid/eclipse/solar/firemoff
name = "Solar Eclipse Inferno Moth"
health = 90
maxHealth = 90
health = 75
maxHealth = 75
icon_state = "eclipse_moth"
icon_living = "eclipse_moth"
reload_max = 10
@@ -197,8 +197,8 @@
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh
name = "Solar Eclipse Sniper"
health = 75
maxHealth = 75
health = 50
maxHealth = 50
movement_cooldown = 1
icon_state = "eclipse_snipertesh"
@@ -208,12 +208,12 @@
projectile_accuracy = 75
reload_max = 5
reload_time = 2.0 SECONDS
reload_max = 1
reload_time = 1.5 SECONDS
ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
ranged_attack_delay = 0.5 SECONDS
ranged_attack_delay = 1.5 SECONDS
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh/ranged_pre_animation(atom/A)
Beam(get_turf(A), icon_state = "sniper_beam", time = 1 SECONDS, maxdistance = 15)
@@ -279,14 +279,14 @@
name = "Lunar Eclipse Initiate"
desc = "A silver cladded, dangerous looking indivual."
armor = list(melee = 95, bullet = 95, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
armor_soak = list(melee = 15, bullet = 5, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
armor = list(melee = 95, bullet = 95, laser = 30, energy = 30, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
armor_soak = list(melee = 5, bullet = 5, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle //Bouncing bullet extreme
name = "Lunar Eclipse Silver Serpent"
health = 125
maxHealth = 125
reload_max = 15
health = 100
maxHealth = 100
reload_max = 6
icon_state = "eclipse_silver"
icon_living = "eclipse_silver"
@@ -318,8 +318,8 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/shotgunner //wuff with shotgun
name = "Lunar Eclipse Shotgunner"
health = 90
maxHealth = 90
health = 75
maxHealth = 75
reload_max = 2
icon_state = "eclipse_shotwuff"
@@ -331,8 +331,8 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/bulletstorm //tesh got a gun
name = "Lunar Eclipse Judge"
health = 75
maxHealth = 75
health = 50
maxHealth = 50
icon_state = "eclipse_shottesh"
icon_living = "eclipse_shottesh"
@@ -346,8 +346,8 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger //Tanky boi. Very deadly melee
name = "Lunar Eclipse Ravanger"
health = 150
maxHealth = 150
health = 125
maxHealth = 125
icon_state = "eclipse_ravanger"
icon_living = "eclipse_ravanger"
@@ -366,7 +366,6 @@
/obj/item/projectile/energy/blob/moth
splatter = TRUE
damage = 20
armor_penetration = 25
my_chems = list("fuel")
@@ -392,6 +391,7 @@
/obj/item/projectile/beam/sniper/eclipse
armor_penetration = 50
damage = 30
/obj/item/projectile/energy/declone/burn
damage = 20
@@ -405,8 +405,8 @@
/mob/living/simple_mob/humanoid/eclipse/solar/hellhound
name = "Solar Eclipse Hound"
health = 200
maxHealth = 200
health = 150
maxHealth = 150
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
projectiletype = /obj/item/projectile/energy/flash
movement_cooldown = 1
@@ -424,12 +424,12 @@
/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
name = "Lunar Eclipse Wheel"
health = 200
maxHealth = 200
health = 150
maxHealth = 150
melee_damage_lower = 15
melee_damage_upper = 25
attack_armor_pen = 50
reload_max = 3
reload_max = 1
icon_state = "eclipse_wheel"
icon_living = "eclipse_wheel"
ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax