These changes apply for all 37 POI's
-Map size at the end of every map.
-Various loot changes and increased loot.
-Various mob changes and increased challenge.
-Various decal and furnishing changes.
-Maps have been tested. (They should not crash the server, may require balancing)
-Maps are intended to be spawned in space (Various maps have airless tiles)
Removes /obj/machinery/turret (by the looks of if they wouldn't fire
anyway)
Removes /obj/machinery/turretcover
Removes /area/turret_protected (new turrets don't use it), its
associated procs, changes areas from /area/turret_protected/x to area/x
Added var denoting which direction is fore of the ship.
Adjusting speed now applies movement effect on ship's zlevel.
Added working engines system. Only defined type currently is thermal engine.
Acceleration is now based on total thrust and ship's mass.
Added engine control console.
Changed shuttle control console to use custom interface to pick destinations.
Shuttles can now go between any types of sectors, not just ship->sector.
Shuttles cannot return to base if they are too far on overmap.
Moved helm computer to NanoUI.
Helm computer now stores navigation data records instead of polling info from actual overmap objects every time.
Metaobjects now can define if sector is well known, in which case it will be automatically added to helm computer records on creation.
Can add and delete records.