21 Commits
Author SHA1 Message Date
8fa48e2a3e [MIRROR] Fixes map issues found in #18285 [MDB IGNORE] [IDB IGNORE] (#11485)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-23 22:23:45 +02:00
457b9c979b [MIRROR] rid of legacy vars (#11475)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-20 21:05:58 +02:00
DrathekandGitHub 885731f044 Mirror: Tooling Update and Maplint Port (#10462) 2025-03-19 22:34:42 +01:00
538996106a [MIRROR] Fixes more map issues (#10311)
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-06 09:22:11 +01:00
KashargulandGitHub 74b150800d [Manual Mirror] Nanomap Rendering Fixes & Linting #16861 [MDB Ignore] (#9889) 2025-01-16 23:32:50 +01:00
60207b3fac [MIRROR] fix a lot of map issues (#9816)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-01-07 22:31:32 +01:00
5ea698a0ef [MIRROR] Removes /obj/item/weapon and /obj/item/device [MDB IGNORE] (#9084)
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-09-30 21:36:41 +02:00
DrathekandGitHub aa7cd0f69f Tooling updates and removal of corrupt maps [MDB IGNORE] (#7620) 2024-02-05 18:49:02 -05:00
Darlantan bdd6cedf4e everything but shuttles functional commit so let's back it up online 2023-01-15 07:03:44 -05:00
Kassc 63af238955 Space POI's revisit.
These changes apply for all 37 POI's
-Map size at the end of every map.
-Various loot changes and increased loot.
-Various mob changes and increased challenge.
-Various decal and furnishing changes.
-Maps have been tested. (They should not crash the server, may require balancing)
-Maps are intended to be spawned in space (Various maps have airless tiles)
2022-11-20 00:46:08 -05:00
Chompstation Bot 4dd3ea4d15 Overhauls Resin ability, deletes unused xeno sprites, fixes few things. 2021-09-24 03:19:02 +00:00
Kassc Zeravla cddbf6ed5a Space POIs and edits
-Added 37 space POI's, they are not functional yet.
-Modified the exploration shuttle and added 4 new space-ships for future space exploration.
2020-12-07 19:33:58 -05:00
Arokha Sieyes f0779da58d Stage 2 tag removal 2018-04-18 17:37:41 -04:00
Arokha Sieyes 78134b2b29 Stage 1 tag removal 2018-04-18 17:33:22 -04:00
Leshana e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Kelenius b7d0818e27 Removes unused code - old turrets
Removes /obj/machinery/turret (by the looks of if they wouldn't fire
anyway)
Removes /obj/machinery/turretcover
Removes /area/turret_protected (new turrets don't use it), its
associated procs, changes areas from /area/turret_protected/x to area/x
2016-02-25 15:08:30 +03:00
GinjaNinja32 ea261a7a65 Shuttle walls now rotate correctly with client.dir 2015-08-02 20:24:22 +01:00
GinjaNinja32 5f65565f45 Bugfixes, removing the remnants of table_parts, changelog. 2015-05-13 20:40:00 +01:00
GinjaNinja32 f9f99d61b2 Map changes.
sed -rbi 's#obj/structure/table([^/])#obj/structure/table/standard\1#g' maps/**/*.dmm
2015-05-13 19:09:40 +01:00
Chinsky 5c7080a774 Added proc to imitate movement of stars. Changes icon state and throws all unanchored items in space.
Added var denoting which direction is fore of the ship.
Adjusting speed now applies movement effect on ship's zlevel.

Added working engines system. Only defined type currently is thermal engine.
Acceleration is now based on total thrust and ship's mass.
Added engine control console.

Changed shuttle control console to use custom interface to pick destinations.
Shuttles can now go between any types of sectors, not just ship->sector.
Shuttles cannot return to base if they are too far on overmap.

Moved helm computer to NanoUI.
Helm computer now stores navigation data records instead of polling info from actual overmap objects every time.
Metaobjects now can define if sector is well known, in which case it will be automatically added to helm computer records on creation.
Can add and delete records.
2014-07-03 04:47:50 +04:00
Chinsky e7684dd6e9 Adds overmap system and examples of it's usage.
Unticked, as it disables space edge transition.
2014-06-29 06:48:21 +04:00