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2f698760c7
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[MIRROR] Panel port test [IDB IGNORE] (#10447)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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2025-03-17 00:05:24 +01:00 |
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ce2446922e
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[MIRROR] Initialize fixing (#10335)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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2025-03-08 22:22:04 +01:00 |
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ab154b48b2
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[MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
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2024-10-04 15:00:17 +02:00 |
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5ea698a0ef
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[MIRROR] Removes /obj/item/weapon and /obj/item/device [MDB IGNORE] (#9084)
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
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2024-09-30 21:36:41 +02:00 |
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 AtermoneraandVirgoBot
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ddb0b7df2b
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Merge pull request #6188 from Mechoid/PuzzleFix
Fix Puzzledoors not being locked when no lock is found.
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2019-06-04 13:12:22 -04:00 |
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 AtermoneraandNovacat
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131636b1d2
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Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding
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2019-03-26 13:21:08 -04:00 |
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 MechoidandVirgoBot
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3c35b7d13a
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Folders props, and adds the laser prism, receptor, and sealed doors. (#5337)
* Re-bases props, and adds the laser prism.
* Ver 1 of Puzzle Lock and Doors
* Doors
* Fix door hiccup I made, modify Prism
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2018-06-15 21:42:19 -04:00 |
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