you could look at any atom for a tick.
could need improvement, does not check camera network at the moment,
because of the costly and temporary nature of the getter proc.
- Laptops now have status icon which shows status of their internal battery.
- Adds support for "status bar" - allows more status icons in future (such as, network connection? time? whatever), status bar icons should be 16x16px
- This also includes other vending machines than laptop vendor. They now actually take money from your account instead of pretending to do so and giving stuff for free. No moar spess communism.
- Vending machines now ask for PIN code only if your account settings require it (ie: Security levels 1 or 2. Default is 0 - only ID card swipe)
- Reworked card reader code, it's cleaner and less copypaste now
- Updated medical records, security records and HoP card computer to work with the update. It's however possible i missed something, can't go through all computers in game. Tell me if you find something that's broken due to this, i will fix it ASAP.
- Security records color for "none" security status changed a bit so it doesn't burn eyes of anyone trying to read it (issue #5571 - white on light green? Bad choice imo)
- Multi-card readers now actually WORK for laptops. This includes security records (issue #5569) and medical records (same case, just not reported). You still have to insert your card into read slot, if you insert it into wrong slot notification will be shown that you should use read slot instead of write one.
Camera network key itself is useless without security camera program. Created hidden version of this program and added it to each laptop. In short: it works.
Added var denoting which direction is fore of the ship.
Adjusting speed now applies movement effect on ship's zlevel.
Added working engines system. Only defined type currently is thermal engine.
Acceleration is now based on total thrust and ship's mass.
Added engine control console.
Changed shuttle control console to use custom interface to pick destinations.
Shuttles can now go between any types of sectors, not just ship->sector.
Shuttles cannot return to base if they are too far on overmap.
Moved helm computer to NanoUI.
Helm computer now stores navigation data records instead of polling info from actual overmap objects every time.
Metaobjects now can define if sector is well known, in which case it will be automatically added to helm computer records on creation.
Can add and delete records.
Also added cancellation buttons here and there.
Prevented an exploit, resulting in ability to issue same passes with different ID, even if it doesn't have those accesses.
-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap