Neerti
d911badae8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 8/7/2015_bay_merge
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Conflicts:
.travis.yml
polaris.dme
2015-08-07 20:25:57 -04:00
HarpyEagle
fc7e89380e
More material renames
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Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
Mark9013100
a86443b7ae
ecks dee
2015-08-07 11:04:04 -04:00
PsiOmegaDelta
a6d9002806
Merge pull request #10442 from Baystation12/dev-freeze
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Dev freeze
2015-08-07 10:37:47 +02:00
PsiOmegaDelta
8ca5d01dcf
Crematorium Destroy()
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Adds a missing Destroy() for the crematorium tray.
Changes X.loc = loc into X.forceMove(loc).
2015-08-06 08:39:24 +02:00
PsiOmegaDelta
863832b347
Post-merge fixes.
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Renames define.
Re-corrects access checks.
2015-08-06 08:18:39 +02:00
PsiOmegaDelta
03578d4ea3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-06 08:12:38 +02:00
PsiOmegaDelta
87fcd408bd
Merge pull request #10436 from mwerezak/cult-construct-nightvision
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Adds nightvision to cult constructs
2015-08-06 06:38:49 +02:00
mwerezak
0bc9468022
Merge pull request #10431 from PsiOmegaDelta/150805-HoloRuntime
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Fixes holodeck runtime.
2015-08-05 23:06:04 -04:00
mwerezak
e5950d32d8
Merge pull request #10264 from RavingManiac/dev-freeze
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Refactors floating and magboot checks. Fixes #10256
2015-08-05 23:05:34 -04:00
Kelenius
92ca942fa9
Fixes #10219 - cables don't always qdel
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Dem snowflake code
2015-08-05 18:13:38 +03:00
PsiOmegaDelta
cf1ffd273a
Fixes holodeck runtime.
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initial() doesn't work well with lists. Causes a null value.
2015-08-05 09:33:34 +02:00
PsiOmegaDelta
73a9c24017
Removes code in mob/living/bot/Life() that is now handled by mob/living/Life().
2015-08-05 09:26:43 +02:00
PsiOmegaDelta
3e266ab377
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-05 09:25:53 +02:00
PsiOmegaDelta
6b01a67c50
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32
c71d78ab1a
add debug verb as pAI-spawning adminverb
2015-08-05 00:50:04 +01:00
GinjaNinja32
595b58197d
fix pAI radios not working
2015-08-05 00:49:28 +01:00
GinjaNinja32
117ffca6d0
Merge pull request #10423 from Kelenius/ofBotsAndZAS
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Of bots and ZAS
2015-08-04 13:26:30 +01:00
GinjaNinja32
9a4b53c765
Merge pull request #10360 from atlantiscze/beep-beep-beepsky
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Fixes #10355
2015-08-04 12:36:35 +01:00
PsiOmegaDelta
93011f94c4
Merge pull request #10425 from Baystation12/dev-freeze
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Dev
2015-08-04 13:07:11 +02:00
Kelenius
e935baf1d8
Fixes #10418 - bots don't remover from stuns
2015-08-04 12:41:32 +03:00
mwerezak
d1bd146b1a
Changes reinforced glass material name
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Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
Neerti
95240c989b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 8/3/2015_bay_sync
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Conflicts:
polaris.dme
2015-08-03 22:13:18 -04:00
GinjaNinja32
70c302ad03
Merge pull request #10415 from PsiOmegaDelta/150803-LightingRuntime
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Fixes #10409 .
2015-08-04 00:47:11 +01:00
GinjaNinja32
a099fc4401
Merge pull request #10413 from PsiOmegaDelta/150803-Cleanup
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Removes debug proc.
2015-08-04 00:46:40 +01:00
mwerezak
76ceaa904b
Fixes admin or event spawned antags not spawning
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Pending players were selected but the antag roles were never finalized.
2015-08-03 12:06:23 -04:00
RavingManiac
aeea42ded9
Refactors floating and magboot checks. Fixes #10256
2015-08-03 23:19:04 +10:00
PsiOmegaDelta
c25212463a
Fixes #10409 .
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Ports https://github.com/ParadiseSS13/Paradise/pull/1622 .
2015-08-03 10:15:24 +02:00
PsiOmegaDelta
34ad83baae
Removes debug proc.
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It isn't needed.
2015-08-03 09:31:40 +02:00
Atlantis
ad45e5d16b
Implements req_one_access for bots, as per request on GitHub discussion.
2015-08-02 23:23:18 +02:00
GinjaNinja32
d050606665
Changes tables to rotate correctly with client.dir
2015-08-02 15:03:42 +01:00
mwerezak
8f4394266b
Fixes not being able to insert a complete stack into the protolathe
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The call order meant that if you tried to insert a complete stack, use()
would qdel the stack causing do_after() to fail.
2015-08-02 00:26:30 -04:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
mwerezak
e3609bac94
Adds common proc to obtain the material of an object
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Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
PsiOmega
f8d86900a5
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
code/setup.dm
2015-08-01 19:45:42 +02:00
PsiOmegaDelta
f8799035f4
Merge pull request #10400 from Baystation12/master
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Master -> Dev-Freeze
2015-08-01 19:44:22 +02:00
mwerezak
f2bfc5a720
Merge pull request #10397 from Zuhayr/dev-freeze
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Fixes
2015-08-01 13:02:23 -04:00
GinjaNinja32
495f80fff6
Change callproc to check validity earlier
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Callproc now checks validity of a call *before* prompting for arguments, instead of after, and can now check the validity of global (/proc/foo) procs.
2015-08-01 17:19:36 +01:00
Zuhayr
71433e024d
Merge pull request #10388 from mwerezak/light-suit
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Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
Zuhayr
840b5b756b
Fixes #10358 , #10359 and #10257
2015-08-01 23:17:27 +09:30
Zuhayr
2a51b778d6
Fixes #9611
2015-08-01 21:10:48 +09:30
Mloc
f04ca77bfb
revert chargen rendering rework
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fixes #9733
Signed-off-by: Mloc <colmohici@gmail.com >
2015-08-01 11:35:53 +01:00
Neerti
2193ff9549
Merge pull request #56 from Woodratt/Woodrat_Work_5
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Commit verison v5 Pre-Alpha Playable Release
2015-08-01 03:19:15 -04:00
Woodrat
2420f05034
Commit verison v5 Pre-Alpha Playable Release
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Changes -
- Research
- Work finalized on Research, all extra items such as newscasters, alarms, fire extinguishers added. Cargo drop of point added Door access completed, landmarks and spawn points added, floor painted. No further major changes to be made to research.
- Cargo
- Work finalized, One new area added (second one to be added at a later date but causes no issues at this point). No major changes to be done to cargo at this time.
- Security
- Work finalized, brig cells work properly, cargo drop off point made, cameras added, blastdoors working properly, no major changes to be made.
- Medical
- Work finalized, hallways painted, shutters working properly, cameras added, virolocks functional. Cargo drop off point to still be added. No major changes to be done.
- Command
- Work in Progress, door access done including AI and AI upload, landmarks added, few light changes such as additional lights to the bridge. No major changes to be done
- Engineering
- Work in Progress, door access done, cargo drop off point added. Materials supplied, engineering 'elevator' functional. Blast doors need to be added. Detail work needs to be added. No major changes to be done.
- Civilian
- Work in Progress, door access should be finalized for areas such as the bar, kitchen, hydroponics coffee shop. Chapel driver now operational. Several areas with cameras, several areas still lacking cameras. Detail work missing such as newscasters and fire alarms. No major changes to be done.
- Misc
- Work in Progress,
- Tech storage access completed. Security checkpoint door control and access done.
- Airlock next to the research fixed. Waste disposals tweaked and fixed.
- Work completed on EVA, finalized. No further changes.
- IAA access and landmarks completed.
- Holopads added to areas previously without such as in front of escape pods.
- Other Tweaks
- Light ranges increased for both small and large lights.
- Small lights have had their color changed to a much fainter tint
- Comfy Chair tweak pending.
2015-08-01 00:02:29 -07:00
HarpyEagle
924d8fac74
Adds nightvision to cult constructs
2015-07-31 16:33:07 -04:00
mwerezak
b0434d90b2
Adds stealth rig sprites
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Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870
Fixes #10315
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The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
PsiOmegaDelta
7e6cb6f38c
Compilation/definition fixes.
2015-07-31 10:05:42 +02:00
PsiOmegaDelta
c28b3721b4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/unsorted.dm
code/modules/clothing/glasses/glasses.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-07-31 10:00:16 +02:00
mwerezak
47d30a49a0
Fixes #10389
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Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00