mwerezak
81890c968e
Adds image for cult talismans
...
So they aren't blank when examined.
2014-12-08 20:45:15 -05:00
Ccomp5950
d8fb78b711
Merge pull request #7326 from Raptor1628/dev-freeze
...
Hardsuit Fixes
2014-12-08 20:43:56 -05:00
Ccomp5950
628f040f00
Merge pull request #7318 from sabiram/patch-1
...
Potentially fixes white sundress
2014-12-08 20:43:25 -05:00
Ccomp5950
4d615fc294
Merge pull request #7271 from Segrain/dev-freeze
...
Dev-freeze fixes.
2014-12-08 20:40:02 -05:00
Neerti
e1babe281a
Fixes AI cards/mechs, with least bad method.
2014-12-08 20:14:55 -05:00
Raptor1628
921249a335
Hardsuit Fixes
...
Should merge now, was missing the .dme. Fixes #7307 . Adds helmet cameras
for ERT and nukeops. Fixes incorrect lighting overlays. Fixes a weird
sprite.
2014-12-08 19:12:39 -05:00
sabiram
b27adda1c3
Potentially fixes white sundress
2014-12-08 14:30:03 -05:00
PsiOmega
445dba869d
Merge branch 'dev-freeze' into dev
2014-12-08 17:38:13 +01:00
Akai Alonkai
268ec0d36a
Implements existing assistant alternate job titles
...
Adds an option to choose one of the alternate job titles for assistant
already defined at
https://github.com/Baystation12/Baystation12/blob/master/code/game/jobs/job/assistant.dm#L12
2014-12-08 11:12:30 -05:00
GinjaNinja32
439cbd6255
Properly merge stuff
2014-12-08 15:36:49 +00:00
GinjaNinja32
681a6d21ea
Merge remote-tracking branch 'upstream/dev' into !
...
Conflicts:
code/modules/mob/hear_say.dm
2014-12-08 15:32:49 +00:00
Atlantiscze
7754fda105
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into substation-features
2014-12-08 06:58:50 +01:00
Atlantiscze
2016d92358
RCON Console Construction
...
- RCON consoles can now be built. They require quite high end circuit board from research, however.
2014-12-08 06:58:10 +01:00
PsiOmegaDelta
19b359f4eb
Merge pull request #7268 from GinjaNinja32/playerpanel_lang
...
Allow forcesay with no client, add language toggles to player panel
2014-12-08 06:45:38 +01:00
PsiOmegaDelta
e66f5ed765
Merge pull request #7272 from Raptor1628/dev-freeze
...
Hardsuit Mark Two, more Hulabaloo
2014-12-08 06:45:11 +01:00
Atlantiscze
321e4d443c
Adds ability to modify RCON tags on SMES units and breaker boxes.
...
- Use multitool to change (for SMES, screwdriver the SMES first to open cover)
2014-12-08 06:10:47 +01:00
Neerti
9e9c297b2e
Begins work,
...
Holopads can receive and send emotes.
The AI, when using 'me', will check if a holopad is being used. If so, the holopad will output the emote. If not, it's outputted from the core.
The AI will hear emotes from near an active holopad.
There is a new obj verb called 'see_emote()', that works similarly to hear_talk().
custom_emote() modified to have 'seeing_obj' list. May be resource-intensive, not sure.
pAIs can now hear emotes, without issue.
Carded AIs can hear emotes, but they hear themselves twice.
Mechs do not hear emotes correctly at this time.
2014-12-07 23:03:42 -05:00
Zuhayr
371bdb10d9
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2014-12-08 13:03:20 +10:30
Zuhayr
3c66bd3920
Merge resolution.
2014-12-08 13:01:04 +10:30
Atlantiscze
994ad591e6
RCON System (v1.0)
...
- Allows remote control of SMES units and Breaker Boxes.
- Adds wires to SMES units. Wires may be cut/pulsed for various effects. Signallers are supported.
- RCON console(s) may be used to monitor the SMES units (which have RCON enabled) remotely, showing output loads and charge percentages.
- SMESs may be quickly discharged by cutting the grounding wire. This however comes with little risk of overload which may damage APCs on output powernet.
2014-12-08 03:30:20 +01:00
Raptor1628
75659ab66a
Hardsuit Mark Two, more Hulabaloo
...
Adds all sprites for the nukeop and research hardsuit. Shuffles around
hardsuit spawns and gear so they make sense, especially for the ERT,
they still only have two hardsuits per department, but there are enough
magboots and vests for the people who need the regular armor. Added the
medical hardsuit and its attendant gear to the station hardsuit list.
Added all of the xenoarch gear to the hazmat hardsuit for Zuh. Moves
some suit storage things around as they were lost somewhere along the
way since I committed them. Moves the Hazard Suit custom item over to
hardsuit code to prep for them being buildable on station at some point.
For now has the same stats as a voidsuit, no modules, just drains power
and has some extra pretty sprites. Sending this over to dev freeze
because most of it is required for hardsuits to be nice and pretty for
master. Now compatible with latest fixes.
2014-12-07 21:25:08 -05:00
Segrain
e0ab31756d
Fix for double definition.
2014-12-08 04:01:00 +03:00
Segrain
aa575b446a
Fix for #7260 .
2014-12-08 03:57:02 +03:00
Ccomp5950
b4becaa587
Merge pull request #7264 from Zuhayr/master
...
Fixes, death refactor.
2014-12-07 19:38:21 -05:00
GinjaNinja32
48a8acad52
Removes some world<< statements
2014-12-07 23:06:49 +00:00
PsiOmegaDelta
79cd5f6430
Merge pull request #7251 from Loganbacca/implantfix
...
Implant fixes/cleanup
2014-12-07 22:05:14 +01:00
Zuhayr
ac03846778
Merge pull request #7239 from GinjaNinja32/ahelp
...
Allow typing all arguments to adminhelp
2014-12-08 05:16:47 +10:30
GinjaNinja32
e473e3d2ba
Fix compile error due to depending on #7267
2014-12-07 17:23:30 +00:00
Zuhayr
a7d526f8b1
Fixes #7119
2014-12-08 03:51:21 +10:30
GinjaNinja32
9e2cf5266c
Allow forcesay with no client, add language toggles to player panel
2014-12-07 17:08:36 +00:00
GinjaNinja32
b6de85ec56
Fixes, better handling of things
2014-12-07 17:01:19 +00:00
Zuhayr
1176510fb2
Amendments to previous commit.
2014-12-08 03:29:03 +10:30
GinjaNinja32
17597af7fc
Better handling of language list, mobs no longer require noise-language in their list
2014-12-07 12:09:29 +00:00
GinjaNinja32
6a975a1e6a
Noise emotes
...
Conflicts:
code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00
Zuhayr
b30be0a352
Fixes #7199
2014-12-07 22:13:31 +10:30
Zuhayr
be562e675c
Actually fixes scanners.
2014-12-07 21:29:30 +10:30
Zuhayr
0fe2159f86
Fixes #7092
2014-12-07 21:21:00 +10:30
Zuhayr
35f5bb16c9
Fixes #7188
2014-12-07 21:20:47 +10:30
Zuhayr
e4a332c5b6
Fixes #7262
2014-12-07 21:20:24 +10:30
Zuhayr
a7ce13f49d
Fixes #7223 and #6966 , adds inhand and suit sprites for nymphs.
2014-12-07 20:44:11 +10:30
Zuhayr
117dd18284
Adjusted ninja spawn proc to check rig internals.
2014-12-07 20:13:59 +10:30
Zuhayr
958eb62ed5
Refactors a lot of reused/redundant death code, fixes #7224
2014-12-07 17:18:56 +10:30
Atlantiscze
3815ac146f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into pewPEWPEWboom
...
Attempt to resolve merge conflict.
2014-12-07 04:33:46 +01:00
Zuhayr
2b525372f1
Fixes #7238
2014-12-07 11:52:29 +10:30
mwerezak
550e5f63ea
Makes forced launch handled by shuttle/process()
...
Forced launches are now run by the shuttle controller through process()
instead of in a separate 'thread' launched from the ui.
2014-12-06 18:07:21 -05:00
PsiOmegaDelta
5aa90044d4
Merge pull request #7249 from mwerezak/atmos-tower
...
Atmos tower, Nuke prison, talismans, engine
2014-12-06 10:25:24 +01:00
mwerezak
f752ce2a49
Adds image for cult talismans
...
So they aren't blank when examined.
2014-12-05 20:56:07 -05:00
Zuhayr
ba1f4a8f03
Merge pull request #7248 from Baystation12/master
...
Master into dev.
2014-12-06 12:18:13 +10:30
Chinsky
60fcda13e7
Merge pull request #7241 from GinjaNinja32/slimefix
...
Fixes invisible slimes.
2014-12-06 04:23:43 +03:00
Chinsky
91cbd95838
Merge pull request #7237 from PsiOmegaDelta/PunchTheKeysForGodsSake
...
Fixes #7233 .
2014-12-06 04:23:31 +03:00