Commit Graph

311 Commits

Author SHA1 Message Date
Zuhayr
8978747e53 Moved several globals into the config controller, updated eample config appropriately. 2014-12-25 21:10:30 +10:30
Zuhayr
3997129390 Tidies up setup.dm, moves a bunch of vars to global.dm, changes the case of a couple. 2014-12-25 20:26:22 +10:30
Zuhayr
bbfc6db0a3 Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right) 2014-12-23 17:38:05 +10:30
Mloc-Argent
debba68c44 add sleeping for ZAS connection edges
Edges will sleep and fully balance if compare() passes.
also some small small xgm tweaks.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-21 20:35:40 +00:00
GinjaNinja32
681a6d21ea Merge remote-tracking branch 'upstream/dev' into !
Conflicts:
	code/modules/mob/hear_say.dm
2014-12-08 15:32:49 +00:00
Zuhayr
3c66bd3920 Merge resolution. 2014-12-08 13:01:04 +10:30
GinjaNinja32
b6de85ec56 Fixes, better handling of things 2014-12-07 17:01:19 +00:00
GinjaNinja32
6a975a1e6a Noise emotes
Conflicts:
	code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00
mwerezak
550e5f63ea Makes forced launch handled by shuttle/process()
Forced launches are now run by the shuttle controller through process()
instead of in a separate 'thread' launched from the ui.
2014-12-06 18:07:21 -05:00
Amunak
95032936ce Separated pAI and posibrain candidacy, fixed their jobbans.
You can now toggle special role candidacy for pAIs and Positronic Brains separately. A pAI jobban will now display correctly.  People will be banned from posibrain if they have a jobban on both AI and Cyborg (this is reflected in the character creation GUI as well). Using 'never for this round' on the pAI popup is no longer irreversible.
2014-11-29 00:31:27 +01:00
Amunak
7512246c8b Added toggleable 'chat tags' that can mark different channels in chat.
They are toggleable in the player preferences verb-tab, default is on. They are not necessarily limited to anything, it is just an image in text. The main use is to mark some distinct channels (like OOC, LOOC, admin and mod cheat, dead chat, PMs, ...). To make them more visible, easily distinguishable and perhaps more visually appealing.
2014-11-28 11:15:22 +01:00
PsiOmegaDelta
8e50a32ba8 Merge pull request #7103 from Segrain/dev
Robotic appearances.
2014-11-23 12:05:51 +01:00
PsiOmegaDelta
d9aae79a32 Merge pull request #7008 from Zuhayr/spaceninjas
Hardsuit/voidsuit change, ninja refactor.
2014-11-22 09:30:54 +01:00
Ccomp5950
3ca02037ef Merge pull request #7088 from mwerezak/skrell
Implements skrell changes for Searif
2014-11-22 03:23:41 -05:00
Zuhayr
c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
Segrain
078d6f74a5 Robotic flavour texts. 2014-11-21 19:32:40 +03:00
mwerezak
e6b5d4cf77 Skrell icon/appearance changes
Adds desaturated skrell body and hair sprites, fixed colour skrell eyes,
and blood colour as requested by Searif.
2014-11-20 13:10:42 -05:00
Segrain
77ba15aea5 Slot_tie flags. 2014-11-19 18:29:51 +03:00
Zuhayr
2b4cd94650 Merge resolution. 2014-11-19 23:28:09 +10:30
Zuhayr
cec617a414 Merge resolution, compile fixes with outdated glass paths/map. 2014-11-19 23:17:25 +10:30
DJSnapshot
e212b4170b R_HOST is now a thing. Also allows gives headmins a global note remove. 2014-11-17 02:23:04 -08:00
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
PsiOmega
bd08ee99b2 Merge remote-tracking branch 'upstream/dev' into PortaTurret 2014-10-29 19:17:35 +01:00
mwerezak
85fb8d917c Sleepers now use power when synthesizing chemicals
Also, sleeper and chemmaster power usage are now both controlled by a
constant in setup.dm
2014-10-26 15:10:37 -04:00
PsiOmega
687c2b40f7 Nabs /tg/ support procs and defines. 2014-10-23 14:35:34 +02:00
Zuhayr
4c070bad02 Bunch of xeno fixes, details in PR. 2014-10-13 17:32:13 +10:30
Zuhayr
74eae5a6bd Moved radiation and light processing to organs. 2014-09-30 11:58:40 +09:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
mwerezak
b865da6cdd Increases pump and filter performance 2014-09-14 18:52:05 -04:00
mwerezak
033dce5ad1 Attempts to fix #6226
Kind of a hack. A proper fix would look at how humans produce heat.
2014-09-10 22:15:04 -04:00
mwerezak
f109e1d3ba Fixes #6269 2014-09-07 18:00:31 -04:00
Ccomp5950
1104bb4c15 Merge pull request #6212 from comma/typing
Adds typing indicator.
2014-08-29 22:44:37 -05:00
Chinsky
12364f0cd2 Adds typing indicator.
It's toggleable as client preference.
Displays dots(codersprite) near the mob when he starts typing a message.
Detects chatline me and say via checking contents.
Detects shortcut input me an say via hacky wrapper that's called now instead of direct say/me verbs.
2014-08-29 15:33:25 +04:00
Chinsky
54297a6865 Ported forcesay from TG
Stun batons and brute attacks have a chance to interrupt whatever guy was saying and send out incomplete version of whatever he had in chatbar.
Credit to Petethegoat.
2014-08-29 15:25:57 +04:00
mwerezak
82a862e07e Fixes entropy calculation
Fixed the entropy calculation so that it is easier to remove gas from a
hot gas mix, not harder. Added comments explaining the entropy
calculation. Also returns pump and filter efficiency to previous values.
2014-08-25 15:49:39 -04:00
Zuhayr
ee499426ad Compile fixes. 2014-08-21 12:19:10 +09:30
Zuhayr
b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
Walter0o
e8592d4f41 fixes #6005 and broken ancient human low/high pressure code.
-fixes low/high pressure not damaging unsealed/damaged spacesuits.
-refactors procs and adds more comments.
-removes unused/dead code.
2014-08-17 18:06:30 +02:00
mwerezak
319b9181e6 Improves h/e radiation 2014-08-06 10:36:49 -04:00
mwerezak
f50a24163b Updates medical equipment power usage
Also adds a couple of cell chargers to engineering workshop and aux tool
storage.
2014-08-04 21:27:19 -04:00
mwerezak
a772d9094c Optimizes pipe network updating 2014-08-04 13:29:09 -04:00
mwerezak
6eb2fe3028 Device working volumes are configurable from setup 2014-08-03 22:11:45 -04:00
mwerezak
cb2f68f81e Merge remote-tracking branch 'upstream/dev' into power-net 2014-08-03 01:50:51 -04:00
mwerezak
3647fa4d7d Adds gas mixing proc and updates gas mixer
Also includes a whole bunch of fixes and updates for atmos machinery
2014-08-02 18:35:57 -04:00
Zuhayr
11a2b0eb3c Merge pull request #5792 from Whitellama/flavourtext
Dynamic Flavour Text
2014-07-28 10:11:02 +09:30
mwerezak
5eaebce87e Merge remote-tracking branch 'upstream/dev' into power-net 2014-07-27 20:25:57 -04:00
mwerezak
cb413454a3 Optimizes atmos machine power updates
Makes power usage but atmos machinery less accurate but reduces lag
somewhat.
2014-07-27 03:35:25 -04:00
Whitellama
8f1417f14c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into flavourtext 2014-07-26 17:09:12 -07:00
Whitellama
bbc9150793 Updated body_parts_covered 2014-07-26 17:06:08 -07:00