Commit Graph

16446 Commits

Author SHA1 Message Date
Chinsky
79562c8f27 Merge pull request #7168 from atlantiscze/syndie-shuttle-docking
Nukeops shuttle docking
2014-11-30 00:56:22 +03:00
Atlantiscze
682164335a EMITTER MINING!
Yes! You can now mine using emitters. Each rock takes 3 blasts to break. This method will also yield less ore than other conventional methods. But using big lasers for mining is cool, right? Who cares about productivity.
2014-11-29 22:54:16 +01:00
Atlantiscze
d074292da9 Fixes blast doors losing icon when being hit by emitter or similar weapon. 2014-11-29 22:52:39 +01:00
Atlantiscze
45eb8f37dd Emitters can now completely destroy doors, given enough time.
Amount of shots per door varies depending on type. Regular airlocks are quite weak. Secure bolt-when-destroyed airlocks can take some punishment, and blast doors will take serious bombardment to destroy.
2014-11-29 22:52:02 +01:00
Atlantiscze
eec262a5e1 Emitters can now damage and eventually break walls 2014-11-29 22:49:06 +01:00
Neerti
9cf2b467b9 Fixes the 'drone' sprite for borgs. The eyes are now actual eye sprites instead of attached to the base sprite. No more pumping 40 shots into a secborg and wondering why it won't die.
Adds option for medical module to use the medical drone sprite.
Adds sprite for surgery and mining.  Mining will no longer use a medical sprite (why???)
2014-11-29 14:49:08 -05:00
Amunak
cc576db683 Fixed compile error because I don't know how istype() works 2014-11-29 20:33:37 +01:00
Amunak
309cf59f71 Supermatter shards now don't announce anything 2014-11-29 19:59:06 +01:00
PsiOmegaDelta
1780b9904f Merge pull request #7164 from Amunak/chat-shenanigans
Mostly chat-related improvements, mainly adding chattags (icons) to important channels
2014-11-29 16:07:35 +01:00
Loganbacca
7a94f30da2 Grass seed runtime fix
Fixes grass seeds causing a runtime when putting a stack through the seed extractor with only 1 tile left in the stack.
2014-11-30 00:11:47 +13:00
PsiOmega
0f8156e77e Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/game/objects/structures.dm
	code/game/objects/structures/inflatable.dm
2014-11-29 10:09:03 +01:00
PsiOmegaDelta
6b50ada69b Merge pull request #7159 from mwerezak/logo
Fixes broken [logo] tag
2014-11-29 09:49:10 +01:00
PsiOmegaDelta
2899bb31af Merge pull request #7157 from Neerti/11_27_04_borginventory_quickfix
Fixes potential problem of losing your module items if you get flashed. ...
2014-11-29 09:49:02 +01:00
PsiOmegaDelta
4c476e70ce Merge pull request #7149 from GinjaNinja32/ghostparam
Allow ghosts to type the parameters to Jump-to-Mob, Follow, and Teleport
2014-11-29 09:48:55 +01:00
PsiOmegaDelta
7aadb7999d Merge pull request #7139 from mwerezak/shield-zas
Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup.
2014-11-29 09:48:39 +01:00
Atlantiscze
0fda5bf9b8 Nukeops shuttle docking
- Nukeops (or newly mercenaries) can now dock with the station. Two locations are available, maintenance between virology and xenobiology and arrivals.
- You always have to hack in or be let in. The door won't open on it's own. This is intentional as the shuttle is considered unrecognised by station's docking system. AI or anyone else can open the doors for you if needed.
- Also fixes bug which broke the shuttle console, since someone who was renaming nukeops to mercenaries forgot to change one line in antagonist.dm
2014-11-29 03:51:45 +01:00
Atlantiscze
bc9fea0fa6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into buildable-smes-fix 2014-11-29 02:42:24 +01:00
mwerezak
b84bb4ff23 Fixes bubble/hull shield generators not updating air zones, update_nearby_tiles() cleanup. 2014-11-28 19:37:31 -05:00
Atlantiscze
12c8b73bdf Fixed exploit that allowed you to generate infinite power by repeatedly disassembling and building SMES with same parts. New SMES would always start on 20% charge. 2014-11-29 01:19:34 +01:00
Amunak
95032936ce Separated pAI and posibrain candidacy, fixed their jobbans.
You can now toggle special role candidacy for pAIs and Positronic Brains separately. A pAI jobban will now display correctly.  People will be banned from posibrain if they have a jobban on both AI and Cyborg (this is reflected in the character creation GUI as well). Using 'never for this round' on the pAI popup is no longer irreversible.
2014-11-29 00:31:27 +01:00
Atlantiscze
25ddc19df4 Fractal Energy Reactor can now be mapped in.
Will be used as replacement for Telecomms magical SMES which is buggy. This thingy should work just fine.
2014-11-28 21:35:02 +01:00
PsiOmega
2f739975db Late-Join Name Addition.
When late-joining the name of the currently loaded slot is shown at the top of the job selection screen.
2014-11-28 20:31:26 +01:00
PsiOmega
fe493c4282 Fixes AIs seeing runes in the Alt+Click panel
See https://github.com/tgstation/-tg-station/pull/6126.
2014-11-28 19:36:27 +01:00
Amunak
93859e9652 Dead chat will get announcements when someone joins or leaves it.
This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
2014-11-28 13:05:26 +01:00
Amunak
93b195d78d Fixed a bug that prevented from joining as posibrain. 2014-11-28 13:04:23 +01:00
Amunak
3a5d89a47f Revert "Fixed a bug that prevented people joining as posibrain"
This reverts commit 643bac47cb.
2014-11-28 12:59:23 +01:00
Amunak
643bac47cb Fixed a bug that prevented people joining as posibrain 2014-11-28 12:50:52 +01:00
Amunak
44e67b3f53 Posibrain candidates will now be asked twice if they want to join the game 2014-11-28 12:41:31 +01:00
Amunak
2750092045 The analyze-air verb now shows temperature in Kelvins in addition to degrees Celsius. 2014-11-28 12:24:59 +01:00
Amunak
4da6eeb82b Dead chat now uses a single proc for broadcast. Improved dchat formatting, added chattags 2014-11-28 12:23:59 +01:00
Amunak
82322f146e Admin PM cleanup; moved styles to stylesheet.dm, added chattags 2014-11-28 12:05:11 +01:00
Amunak
9e40851998 Moved formatting of admin and mod say channels to stylesheet + added chattags
This actually removes some stuff from asay and msay. The only place where admins and mods(/mentors/whatever) are distinct now is msay, and only in name: admins have their nick colored like their OOC chat (though this can be changed in stylesheet.dm). Also added the feedback thingy proc call and did some code cleanup.
2014-11-28 12:02:04 +01:00
Amunak
92d811fd61 Chat tags for OOC and LOOC. 2014-11-28 11:15:53 +01:00
Amunak
7512246c8b Added toggleable 'chat tags' that can mark different channels in chat.
They are toggleable in the player preferences verb-tab, default is on. They are not necessarily limited to anything, it is just an image in text. The main use is to mark some distinct channels (like OOC, LOOC, admin and mod cheat, dead chat, PMs, ...). To make them more visible, easily distinguishable and perhaps more visually appealing.
2014-11-28 11:15:22 +01:00
Amunak
6d8818f801 Changed radio colors in attempt to follow a color pallete while keeping readability.
Also moved stuff around, tried to 'section' the bloody thing.
2014-11-28 10:37:52 +01:00
Amunak
faf9d34895 Renamed the .admin class to .log_message, which better describes its purpose 2014-11-28 10:26:10 +01:00
Amunak
b21067596c The say verb will try to detect some simple errors (say msay) and warn the sender.
The sender is allowed to just send, edit or cancel their message.
2014-11-28 10:22:40 +01:00
Amunak
5dff5228a0 Changed radio format: channel now goes before name 2014-11-28 10:18:42 +01:00
Amunak
bf6a8c5aa5 Adminhelp refactoring, you can now type adminhelp in command box.
Formatted some code, also added a confirmation for the sender if their adminhelp looks fine.
2014-11-28 10:16:56 +01:00
Amunak
3e6ebe5d4c Main menu should now be big enough to not display a scrollbar. 2014-11-28 10:12:52 +01:00
Amunak
9103b98982 Cosmetic changes to the menu ready button.
It works like a toggle switch now.
2014-11-28 10:11:32 +01:00
PsiOmega
ee45368171 Fixes Map Loader issues.
See https://github.com/tgstation/-tg-station/issues/6083 and https://github.com/tgstation/-tg-station/pull/6120.
2014-11-28 08:37:23 +01:00
mwerezak
ff8b57b8c0 Fixes #7144 2014-11-27 23:31:40 -05:00
Neerti
a84b87a1a0 Fixes potential problem of losing your module items if you get flashed. Because copypasta. 2014-11-27 21:58:36 -05:00
PsiOmega
8ae93e2616 Radio fixes
Intercoms no longer have to check wiring, they can simply use the listening/receiving flags.
Can no longer enable reception/broadcasting if the relevant cables have been cut.
2014-11-27 17:10:26 +01:00
PsiOmega
1364de3e22 pAIs can now hide.
See http://baystation12.net/forums/viewtopic.php?f=67&t=11684.
2014-11-27 09:29:17 +01:00
PsiOmega
23e4a4fd6a Syndicate Beacons no longer attempt to convert traitor banned players. 2014-11-27 09:24:25 +01:00
PsiOmega
7a57a2f8d4 Updates the posibrain path on map. 2014-11-27 09:12:42 +01:00
PsiOmega
5b8942543b Merge remote-tracking branch 'upstream/dev' into RoboCircuit 2014-11-27 08:58:34 +01:00
PsiOmega
c14411d979 Robots can now be rebuilt after destruction.
Robotic borgs now have a circuit which can be re-installed in a new chassi after the destruction of the original.
2014-11-27 08:58:29 +01:00