Atlantiscze
7ceade9320
Typo Fix
2014-12-29 20:47:20 +01:00
Atlantiscze
90a83c19cf
Hardsuit powersink module now uses CELLRATE properly
...
- Adds CELLRATE (and SMESRATE for SMESs) into drain_power proc.
- Adds "amount" parameter to drain power proc, sets the powersink module to 40kW draw (80 cell charge/s), which should correspond with normal cell recharger.
- Removes drain_power from all machinery, and adds drain_power to machinery/power. This means you can only drain from machines that have something to do with wiring or electricity.
2014-12-29 20:40:57 +01:00
Atlantiscze
a9e1f920fd
Powersink Load Fix
...
- Apparently i forgot to add check for used amount of power when reworking powersink, causing it to drain 2kW from each APC, even above drain cap.
2014-12-29 20:36:50 +01:00
Zuhayr
c7f0d7cfc7
Merge resolution.
2014-12-30 05:52:59 +10:30
Zuhayr
c6d7a94396
Merge pull request #7575 from mwerezak/voxfix
...
Fixes vox leap special_role check
2014-12-30 05:51:40 +10:30
mwerezak
da41c1980d
Slightly better multi_tile airlock handling
...
No need to mess with lists
2014-12-29 13:32:31 -05:00
mwerezak
c4fbe8df34
Fixes vox leap special_role check
2014-12-29 13:04:02 -05:00
Chinsky
d6d1bc15de
Merge pull request #7557 from Zuhayr/dev-freeze
...
Some fixes, siemens coefficient rebalance for species.
2014-12-29 20:56:08 +03:00
Chinsky
4011745301
Merge pull request #7568 from Kelenius/ofNukeAndShuttle
...
Fixes "To shuttle" button in nuke traitor panel
2014-12-29 20:41:44 +03:00
Hubblenaut
cfbe4bf8c1
Minor attack message change
2014-12-29 17:04:14 +01:00
Zuhayr
a22f90414b
Fixing weird directory structure stuff.
2014-12-30 01:32:56 +10:30
Atlantiscze
84909f2fbd
NOCLONE -> HUSK
2014-12-29 15:58:21 +01:00
Zuhayr
0af10fc98e
Merge branch 'combat_fixes' of https://github.com/Hubblenaut/Baystation12 into dev-freeze
2014-12-30 01:27:14 +10:30
Kelenius
3a9d802c62
Fixes "To shuttle" button in nuke traitor panel
2014-12-29 13:08:48 +03:00
Zuhayr
1c3e771e07
Merge pull request #7556 from mwerezak/xenobalance
...
Xeno Balancing
2014-12-29 19:21:21 +10:30
Atlantiscze
301af06033
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into blast-door-refactor
2014-12-28 23:50:15 +01:00
Zuhayr
505d84049c
Properly implements the species insulated var (renames it to siemens_coefficient), includes it in electrocution, rebalances species values accordingly.
2014-12-28 19:16:07 +10:30
Zuhayr
85643543dc
Fixes runtime with bald humans.
2014-12-28 18:58:22 +10:30
Zuhayr
1ea83f4365
Removed the DNA2 debug message in the dream daemon console.
2014-12-28 18:32:38 +10:30
Zuhayr
da21480295
Fixes #7546
2014-12-28 17:52:58 +10:30
mwerezak
3bc118b5e6
Weed regeneration heals internal organs
2014-12-28 02:15:37 -05:00
mwerezak
6cf010f737
Converts \green macro to span tag
2014-12-28 02:06:02 -05:00
Zuhayr
b4371916de
Replaced some magic numbers.
2014-12-28 17:33:09 +10:30
Zuhayr
fabee2fdf8
Stopped glass shards from proning mobs with NO_PAIN.
2014-12-28 17:32:55 +10:30
Zuhayr
8d7b68d1f5
Fixes double space issue with pain emotes.
2014-12-28 17:19:30 +10:30
mwerezak
f3d7e0853c
Replaces a few old for loops with visible_message()
2014-12-28 01:22:49 -05:00
mwerezak
fe348726f2
Alien weed regeneration now mends broken bones
...
Also, weed regeneration is reduced unless xenos are resting.
2014-12-28 01:22:26 -05:00
mwerezak
6f5f92247a
Xeno balancing
...
Makes xenos slightly faster across the board, so that sentinels are now
on par with humans in terms of base speed. Makes facehuggers become
stunned when thrown, removes helmet protection.
2014-12-28 01:22:01 -05:00
Ccomp5950
5e7b95ad14
Merge pull request #7543 from Zuhayr/xenofixes
...
Xeno fixes.
2014-12-27 22:03:38 -05:00
Zuhayr
a7f47e32d7
Merge pull request #7534 from mwerezak/doors
...
Doors and stacks
2014-12-28 13:14:23 +10:30
Zuhayr
85fe8b293b
Merge pull request #7544 from Zuhayr/dev-freeze
...
Several fixes.
2014-12-28 13:10:02 +10:30
Hubblenaut
534befe753
Merge remote-tracking branch 'upstream/dev-freeze' into dev-freeze
...
Conflicts:
baystation12.dme
code/modules/mob/living/carbon/human/unarmed_attack.dm
2014-12-28 00:04:53 +01:00
Ravensdale
358e6c0d70
Wording tweak1
2014-12-27 14:23:59 -08:00
Hubblenaut
88b967f58c
Fixes merge conflict, uses force
2014-12-27 22:51:27 +01:00
Ravensdale
1e90bf460c
Fixes a comment, bleh.
2014-12-27 10:57:13 -08:00
Ravensdale
da6a6961ce
Corrected oversight
2014-12-27 10:45:55 -08:00
Ravensdale
93db93cd51
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into essEssDee
2014-12-27 10:26:24 -08:00
Ravensdale
393593046e
Overhauls SSD mechanic.
2014-12-27 09:16:50 -08:00
Atlantiscze
5c60361f24
Changeling Fix
...
- Fixes #7550 and one other bug which is not on issue tracker
- Uncomments one line of code which caused #7550 , considering reasons for this being commented out no longer apply. (parasting is no longer cheap OP ability you have from start) Changeling rewrite is probably going to occur soon anyway.
- Removes one line which caused bug with "Absorb" ability - victim was immediately absorbed after the "You stab the X with proboscis" part, instead of waiting few seconds as it should.
2014-12-27 15:16:40 +01:00
Atlantiscze
028fc13fa1
Repair time adjustment
...
- 10s delay changed to 3s
2014-12-27 01:38:46 +01:00
Atlantiscze
1ed3a3d998
Icon States
...
- Again, i know. I am an idiot. Changed animation icon states to proper ones.
2014-12-27 01:00:29 +01:00
Atlantiscze
348fd00da1
Minor Adjustments
...
- Fixes updateicon issue
- Adds notification when trying to crowbar working blast door.
2014-12-27 00:49:27 +01:00
Atlantiscze
8ff480657f
Blast Door Repairing
...
- Blast doors can now be repaired with plasteel. 1 sheet repairs up to 150 HP of damage, or up to 10 emitter blasts damage.
2014-12-27 00:40:47 +01:00
Zuhayr
931682f926
Fixes #7327
2014-12-27 10:01:17 +10:30
Atlantiscze
07b5b7af8b
Updates references
...
- Changed referenced to old blastdoor type to new type, removing compile errors
- Fixes small issue in blast door file which caused compile error
2014-12-27 00:03:20 +01:00
Zuhayr
011b9a6c1f
Amending stun commit.
...
Stun will properly be set to 0 if the species has NO_PAIN.
2014-12-27 09:20:12 +10:30
Atlantiscze
17a4425c72
Blast Door Refactor
...
- Blast doors completely refactored and moved to one file.
- Subtypes can be easily created by modifying few variables, instead of overriding ton of procs every time
- TODO: Add dedicated repair for blast doors, using Plasteel.
- Code properly commented, viva la understandable code.
2014-12-26 23:42:11 +01:00
PsiOmegaDelta
3e333ee1dc
Merge pull request #7541 from GinjaNinja32/posilang
...
Fix brain/posibrain languages
2014-12-27 11:29:56 +13:00
Zuhayr
36d5525437
Extremely minor runtime fix.
2014-12-27 08:45:30 +10:30
Zuhayr
49ca5ee0ca
NO_PAIN will now properly stop hard stun from taking effect.
2014-12-27 08:29:58 +10:30