Commit Graph

13 Commits

Author SHA1 Message Date
mwerezak e510f6625f Fixes IV stands blocking bullets
IV stands now check PASSTABLE, allowing projectiles and small mobs to
pass through them.

Flipped tables now block small mobs.
2015-05-26 23:05:38 -04:00
Zuhayr 93b014c699 Merge with dev. 2015-05-20 13:39:31 +09:30
GinjaNinja32 cda71446eb Fixes #9341 2015-05-18 07:10:37 +01:00
Zuhayr a540e97e1b Stool and table tweaks, adjusted tables on the map. 2015-05-17 13:41:22 +09:30
Zuhayr 358867f3b5 Major sheet and material refactor. 2015-05-17 01:46:53 +09:30
Zuhayr 8aa24b86bb Renamed shards, katanas, claymores. 2015-05-16 20:36:33 +09:30
GinjaNinja32 354859b889 Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks 2015-05-15 04:47:18 +01:00
GinjaNinja32 a3662a9088 Fixes, improvements, suggestions. 2015-05-15 00:06:47 +01:00
GinjaNinja32 63f28ee0e0 Fixes
- Material comparisons done by name rather than reference equality
- get_material_by_name proc that ensures the material list is initialised, initialising it if neccessary
- holographic materials moved into main material list
- table frames are not a source of infinite metal, and can be deconstructed correctly
- gambling table icons are no longer E-W flipped
2015-05-14 22:26:19 +01:00
GinjaNinja32 428014c372 Layer and throwpass fix. 2015-05-13 22:06:27 +01:00
GinjaNinja32 5820873dab Makes gambling tables constructable. 2015-05-13 21:34:31 +01:00
GinjaNinja32 5f65565f45 Bugfixes, removing the remnants of table_parts, changelog. 2015-05-13 20:40:00 +01:00
GinjaNinja32 4b87799072 New tables, code section. Changelog entry soon. 2015-05-13 19:08:39 +01:00