Chinsky
97b2a63b76
Missed one baddie
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Pretty sure that limb rotting alive is unhealthy yeah
2015-05-21 03:22:20 +03:00
Zuhayr
c3f0f42ec2
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials
2015-05-21 00:49:14 +09:30
Zuhayr
98def6e247
Updating dev from master.
2015-05-21 00:08:22 +09:30
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Chinsky
f42f4582c4
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into frankenstein
2015-05-20 08:52:46 +03:00
mwerezak
a1185476f8
Makes update_action_buttons() work on-demand
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Fixes #9368
2015-05-20 01:28:16 -04:00
mwerezak
01e8246e64
Clean up world print
2015-05-20 00:35:26 -04:00
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
mwerezak
20b72b9911
Adds attack animation calls
2015-05-20 00:18:32 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Chinsky
1089da7fb1
Frankenstein edition:
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Limbs now store their own dna/species info. This allows transplanted limbs show up as they are, instead of conforming to mob. Vox-cat-monkey hybrids, rainbow skrells, go wild.
Also changed rejection to cause infection instead of straight up organ damage - wouldn't want your newly acquired catpaws fracture out of blue.
As a bonus, attacks are tracked per limb, so for example having kitty claws will give you the corresponding attack
2015-05-20 03:20:09 +03:00
Neerti
6c16923d11
Fixes issue with removing dead plants from hydro treys as a borg.
2015-05-19 15:28:38 -04:00
PsiOmega
b08302f7b1
Pulse measuring tweaks.
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Now both the pulse checker and target must remain still for the duration of the check.
Previously it may have been possible for dead humans to check the pulse of self and others.
2015-05-19 21:15:59 +02:00
Zuhayr
06c04edb5e
Merge pull request #9337 from comma/ghettoMD
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Ghetto MDing
2015-05-19 20:38:50 +09:30
Chinsky
df917e1538
Changes from PR feedback. Moar feedback for inspecting mob.
2015-05-19 07:16:17 +03:00
mwerezak
defc4c1f94
Adds check_charge(), checked_use()
2015-05-18 20:09:09 -04:00
mwerezak
53855d2398
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge
2015-05-18 18:47:45 -04:00
Atlantis
4cd2417eb8
Implements suggestions from github
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- qdel() instead of del()
- z in config.station_levels insted of z == 1
- Typo fix
- Playercount is now 2 instead of 1 which was debug setting
- AI is now properly deleted when struck by very strong explosion (heavy impact).
- Hardware now properly uses install(). Hardware list is generated from existing datums using typesof()
2015-05-18 22:05:18 +02:00
PsiOmega
c26b4e79b9
Fixes #9244 .
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Re-adds spawn()s for qdels in transform_procs, to prevent early .
2015-05-18 19:15:28 +02:00
ccomp5950
53e52a6f92
Goat Buffs.
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Goats now are no longer on Officer Beepsky's shitlist.
Goats will now prefer to step towards vines.
Goats will now "eat" the plants vines leave behind.
2015-05-18 04:35:19 -04:00
Chinsky
814d38ce66
Adds more info to self-examine
2015-05-18 08:25:34 +03:00
Chinsky
c62958fc89
Fixes #9336
2015-05-18 07:58:41 +03:00
Chinsky
ef0f21bd1a
Ghetto MD part 2
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Examining people with grab-exmaine move now can tell you if they have toxins in blood, or are short of breath.
Stethoscopes now actually give real info about severe oxyloss/internal organs damage.
2015-05-18 07:45:29 +03:00
Chinsky
26e5630e23
Ghetto diagnostics!
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Grab + click with help intent to inspect the bodypart. You'll learn what injuries there are without stripping the guy. After delay, you also learn if there's a fracture here.
Also surgical incisions are now visible on examine because goddamnit.
2015-05-18 06:37:51 +03:00
Chinsky
57a7c307b9
Fixes dislocation not being set properly on an actual targeted limb.
...
Fixes being unable to pop back joints of other people. (it was making victim pick the limb)
2015-05-18 03:50:47 +03:00
RavingManiac
53eec427dc
Typo fix. Obsolete viisible_message() hack removed from mob holders
2015-05-17 17:15:27 +10:00
RavingManiac
22cafb9c48
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2015-05-17 17:01:43 +10:00
RavingManiac
f66cf9af05
get_mobs_in_view() renamed to get_mobs_or_objects_in_view(). Returns mobs or objects depending on specifications
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Transmission of emotes, visible_message() and say() refactored. All three use get_mobs_or_objects_in_view() to find objects and mobs in containers
Storage objects and closets no longer transfer hear_talk(), see_emote() or show_message() to contents, as this is already covered by the above changes
2015-05-17 16:54:18 +10:00
Zuhayr
2714e458b3
Merge branch 'materials' of https://github.com/Zuhayr/Baystation12 into dev
2015-05-17 12:58:09 +09:30
Atlantiscze
bcfbfdedba
CPU Generation adjustment
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- Doubles CPU generation from APCs. Testing revealed that current values are simply too small.
- Decreases DualCPU hardware boost to +50% CPU generated (instead of +100%)
- Minor code clean-up at hardware selection screen.
2015-05-17 02:54:58 +02:00
PsiOmega
83a09faf07
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/brain/MMI.dm
code/modules/projectiles/guns/launcher/crossbow.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-05-16 22:38:01 +02:00
Zuhayr
ae3ad84634
Updated ashtrays and mineral doors.
2015-05-17 03:02:03 +09:30
mwerezak
9ae57e95e1
Moves mob animations to a new source file, adds attack animation
2015-05-16 12:44:49 -04:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
PsiOmegaDelta
d4c205e12a
Merge pull request #9200 from mwerezak/tail-swish
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Tail swish animations, tail icon caching
2015-05-16 18:16:41 +02:00
Zuhayr
a101855343
Converted over hatchets and scythes.
2015-05-17 00:15:46 +09:30
Zuhayr
83570a1a9e
Merge branch 'materials' of https://github.com/Zuhayr/Baystation12 into dev
2015-05-16 23:35:05 +09:30
Zuhayr
f4923e2a20
Renamed twohanded weapons, collapsed bats.
2015-05-16 21:12:54 +09:30
Zuhayr
a32179a062
Renamed knives.
2015-05-16 20:54:34 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
Zuhayr
1de493c272
Fixes #9021
2015-05-16 18:45:31 +09:30
Zuhayr
36acf64f18
Partial fix for #8825
2015-05-16 18:33:03 +09:30
Zuhayr
e1a14e3c41
Removes xenoarch reconstitutors entirely. "Fixes" #5413
2015-05-16 17:40:49 +09:30
GinjaNinja32
76654321e4
Merge remote-tracking branch 'upstream/dev' into new_tables
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Conflicts:
code/setup.dm
2015-05-16 08:53:33 +01:00
PsiOmegaDelta
07cb2aa1ad
Merge pull request #9291 from Techhead0/seeTheInvisible
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Invisible people can now be heard by visible_message
2015-05-16 08:57:21 +02:00
RavingManiac
c67ed25b85
visible_message() now affects objects. Holopads, pAIs, AI cards people in mecha should hence be able to see them
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Tape recorders record hearable emotes and action messages
Human and robot emotes now use custom_emote()
2015-05-16 16:01:41 +10:00
Ccomp5950
10a8c56c5d
Merge pull request #9286 from Zuhayr/dev
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Fixes, clothes stripping refactor.
2015-05-16 00:53:14 -04:00
Techhead0
35e44ab8d9
Invisible people can now be heard by visible_message
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Uses blind_message instead of letting the Ninja/whatever do things
unseen.
2015-05-15 21:06:16 -04:00
Techhead0
ec37652997
Fixes #7999
2015-05-15 13:34:46 -04:00
Zuhayr
f021467f8b
Merges two redundant procs.
2015-05-16 01:55:19 +09:30