Chinsky
a7d6cf3545
tyops fiexs
2015-05-20 09:49:10 +03:00
Chinsky
de1de98f7a
Fixed changelog
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Added some info about not quite attached limbs to examination/scanner.
Added rejection info to advanced scanner
Span classes (gotta start somewhere I guess)
Also zombie goast file pls go
2015-05-20 09:37:54 +03:00
Chinsky
f42f4582c4
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into frankenstein
2015-05-20 08:52:46 +03:00
Chinsky
1089da7fb1
Frankenstein edition:
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Limbs now store their own dna/species info. This allows transplanted limbs show up as they are, instead of conforming to mob. Vox-cat-monkey hybrids, rainbow skrells, go wild.
Also changed rejection to cause infection instead of straight up organ damage - wouldn't want your newly acquired catpaws fracture out of blue.
As a bonus, attacks are tracked per limb, so for example having kitty claws will give you the corresponding attack
2015-05-20 03:20:09 +03:00
Chinsky
05975d78b1
Adds a portable organs/lunch freezer
2015-05-19 09:33:26 +03:00
Chinsky
77519d160f
Generalized head reattachment to work with all limbs.
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Now you can attach your useless chunks of meat back!
Needs second step to make meat limb usable, use hemostat/cable/mousetrap.
Changes how organs 'die'. Instead of damage they now acquire germs, 2-6 points per tick, twice faster after hitting acute infection stage. Once they reach necrosis stage, they die. All in all it takes ~7 minutes for organ to go bad without a freezer.
As a bonus, you can now attach robogroins and roboheads (no brain included)
Fixes stumps being un-cuttable, which prevented all kinds of fun stuff with replacements.
Removed ORGAN_DESTROYED check from processing, take_damage should be taking care of that now.
2015-05-19 07:09:00 +03:00
Chinsky
26e5630e23
Ghetto diagnostics!
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Grab + click with help intent to inspect the bodypart. You'll learn what injuries there are without stripping the guy. After delay, you also learn if there's a fracture here.
Also surgical incisions are now visible on examine because goddamnit.
2015-05-18 06:37:51 +03:00
Chinsky
d374cd2681
Merge pull request #9292 from mwerezak/vital-areas
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Allows damage to accumulate past max_damage on vital organs
2015-05-18 00:38:16 +03:00
Zuhayr
36acf64f18
Partial fix for #8825
2015-05-16 18:33:03 +09:30
mwerezak
413276a4c5
Allows damage to accumulate past max_damage on vital organs
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Fixes #9214
2015-05-16 02:05:44 -04:00
Zuhayr
8611499e87
Fixes #8842
2015-05-15 23:53:59 +09:30
Kelenius
948252d25b
Removes unused files added by accident, separates reagent files
2015-04-28 11:00:56 +03:00
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
mwerezak
c2751b0b12
Fixes #8823
2015-04-27 00:26:53 -04:00
PsiOmegaDelta
967223364d
Merge pull request #8988 from mwerezak/droplimb
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Adjusts threshold for limb removal due to damage
2015-04-26 19:16:34 +02:00
mwerezak
b20f604d0c
Adjusts threshold for limb removal due to damage
2015-04-26 01:58:52 -04:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
d6498cd45f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dislocation
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/human_organs.dm
2015-04-13 17:12:02 -04:00
mwerezak
da5518f8b2
Updates various dependencies on organ brokenness to use the is_broken() proc. Updates external organ brokenness to ensure broken description is set.
2015-04-13 16:38:33 -04:00
Zuhayr
fe0185697e
Some dislocation fixes/adjustments.
2015-04-07 19:50:26 -07:00
mwerezak
81bcad2b33
attackhand cleanup
2015-04-07 15:12:32 -04:00
Zuhayr
b197cb69fa
More organ fixes. Yay.
2015-04-03 21:47:37 -07:00
Zuhayr
3493b60faf
Attempting to fix icon procs for organs.
2015-04-03 21:04:05 -07:00
Zuhayr
be270bb0d3
Runtime fixes.
2015-04-03 20:56:37 -07:00
Zuhayr
05e85fc134
Should fix the limb spam issue.
2015-04-03 19:11:35 -07:00
Zuhayr
78925ebd79
Minor loc oversight.
2015-04-03 18:48:49 -07:00
Zuhayr
67c6c4321f
Fixes an issue with internal organ transplants.
2015-04-03 06:18:34 -07:00
Zuhayr
eeee0dfb9f
Numerous runtime/oversight fixes.
2015-04-03 06:12:36 -07:00
Zuhayr
a3ed7fc033
Should fix the head and hair issues from the organ rewrite.
2015-04-03 05:41:33 -07:00
Zuhayr
1673e8d514
Added organs to the processing list when removed, oops.
2015-04-01 20:54:34 -07:00
Zuhayr
84b903cf69
Fixes #8702 properly.
2015-04-01 17:57:28 -07:00
Zuhayr
3cc34ab55e
Organ tweaks/fixes.
2015-04-01 17:38:15 -07:00
Zuhayr
294a1ff1f1
Should fix #8710
2015-04-01 17:27:06 -07:00
Zuhayr
c3eb6102b4
Added a few null checks.
2015-04-01 17:15:59 -07:00
Zuhayr
8475be5d4e
Fixes a few incidental bugs with the antag and organ changes.
2015-04-01 06:33:47 -07:00
Zuhayr
57f5c5d15f
Fixes #8702
2015-04-01 05:18:32 -07:00
Kelenius
41ff9819bd
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/modules/mob/living/carbon/carbon.dm
code/modules/organs/organ_internal.dm
code/modules/organs/organ_objects.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/syringes.dm
2015-03-31 17:44:42 +03:00
=
2e728cfd4b
Added macros for droplimb flags.
2015-03-31 11:42:45 +10:30
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ea25f4fb73
Adjusting burn drop prob.
2015-03-31 11:20:28 +10:30
Kelenius
24ef7752cd
Merge branch 'Baystation12/dev' into ofChemistryAndStuff
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Conflicts:
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Zuhayr
accbb02b7f
Fixing bugs.
2015-03-28 11:53:39 +10:30
Zuhayr
8f242740a8
Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs.
2015-03-28 11:01:11 +10:30
Zuhayr
c5d42f3a4b
More work on severing, improvements to yank-out-object.
2015-03-27 17:51:10 +10:30
Zuhayr
aa6439096c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs
2015-03-26 23:25:26 +10:30
Kelenius
b4b635f32d
Chemistry commit
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I messed something in the git
2015-03-25 19:09:10 +03:00
Zuhayr
bb2cd41c8c
Fixed up gibbing and organ icons.
2015-03-26 00:40:59 +10:30
Zuhayr
9c92d3851a
Got various kinds of limb loss plus dislocation working.
2015-03-25 23:11:00 +10:30
Zuhayr
97112c8a4c
Replaced display_name with name, worked on severing limbs and damage propagation.
2015-03-25 19:07:22 +10:30
Zuhayr
d26800d29c
Preliminary work on converting all monkeys to a human subspecies.
2015-03-25 02:15:45 +10:30
Zuhayr
f017764e64
More work on adjusting/tweaking/fixing the limb port to make it functional.
2015-03-25 00:59:17 +10:30