PsiOmega
9ef7aeb940
On join clients are now given a changelog notice, if the changelog has changed since last.
2015-04-18 15:53:23 +02:00
PsiOmega
eca7569077
Clean server start.
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Server start messages concerning initialization, object generation, etc. is now only propagated to users with R_DEBUG access.
2015-04-18 15:32:25 +02:00
Zuhayr
bc9d1ba38b
Merge pull request #8893 from Baystation12/dev-freeze
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Dev freeze into dev
2015-04-18 21:50:40 +09:30
PsiOmega
3edfbf0040
Moves us to the changelog system used by /vg/, /tg/, and others.
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Cleans up the HTLM folder, removing unused files.
Will also attempt include /tg/'s "You have unread changelog entries" notification on join.
2015-04-18 13:00:28 +02:00
PsiOmega
860fb4946f
Threating and actually using a signaler deadman switch now admin logged.
2015-04-18 12:18:14 +02:00
PsiOmega
0e0d13f1b1
Fixes #8490 .
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Now properly calls update icon on EMP effect changes.
2015-04-18 12:01:32 +02:00
PsiOmega
f5948f8bb6
Fixes #7943 .
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Access to engineering equipment is now enough to manipulate shield generators.
2015-04-18 11:52:03 +02:00
PsiOmega
67708c6d3b
Fixes #8880 .
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Case of incorrectly sent parameter.
2015-04-18 08:59:49 +02:00
Den
daf6c17c88
Fix speed and add rotate()
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If move NORTH and EAST speed[i] be + and "last_movement[i] + default_delay - speed[i]" decrease but if move SOUTH and WEST speed[i] be - and "last_movement[i] + default_delay - speed[i]" increase. abs(speed[i]) Fix it. "last_movement[i] + default_delay -abs(speed[i])" always decrease.
rotate() rotate ship icon in move dir.(Don't need a make additional dir sprites)
2015-04-17 23:37:57 +03:00
Jarcolr
4ec329f050
Fixes #8444
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Now it won't hurt people's OCD and it won't bubble at round start!
2015-04-17 16:44:43 +03:00
Jarcolr
c8256e70e1
Fixes #8810
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This is targeting dev branch because latest commit on dev is from March 22 and the latest on master is from February 1.
2015-04-17 12:56:55 +03:00
PsiOmega
858b56a2e5
The Nar-Sie summoning ritual is now animated.
2015-04-17 08:04:59 +02:00
Ravensdale
a1dbfb69c1
Changes SM alerts to Engineering frequency
2015-04-16 07:01:11 -07:00
PsiOmega
4748020ff2
Cleans up the Status panel.
2015-04-16 15:47:48 +02:00
PsiOmega
1daf0abe3d
Switches around turf/datum garbage handling (my fault..). Adds null check for zone rebuilds.
2015-04-16 14:23:19 +02:00
PsiOmega
d3b000f2cc
Ensures Admin Deletes uses qdel.
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Ensures that Destroy() is properly called, for types implementing it.
2015-04-16 12:56:24 +02:00
PsiOmega
d381eb6083
Drops the machinery part of the singularity.
2015-04-16 12:51:02 +02:00
PsiOmega
08fa1193ce
Adds Hardsuit Module tab.
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Allows one to (de)activate, engage, select and change module charges from the "Hardsuit Modules" tab panel.
Basic idea similar to spells.
2015-04-16 08:54:04 +02:00
PsiOmega
a6a9cb76e8
Ghost-possession sanity checks.
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Adds sanity checks referred to in #8849 .
2015-04-15 16:10:36 +02:00
PsiOmega
2ddf8ecf28
Movement fixes.
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Ensures observers use Process_Incorpmove() despite being dead, while disallowing the once living from doing the same.
Ensures incorporeal creatures denied moving unto holy ground don't keep calling more movement code.
2015-04-15 14:21:58 +02:00
Zuhayr
20cfea7813
Merge pull request #8852 from PsiOmegaDelta/AutoGhost
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Moving while dead now auto-ghosts you.
2015-04-15 19:59:38 +09:30
Chinsky
3f93454017
Merge pull request #8849 from PsiOmegaDelta/GhostPossess
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Allow admins to drag-drop ghosts into mobs.
2015-04-15 12:46:56 +03:00
PsiOmega
d8f1045e53
Moving while dead now auto-ghosts you.
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Also removes now redundant incorporeal_move check that's made further up the proc.
2015-04-15 09:19:19 +02:00
PsiOmega
0d0786dfa1
Allows dead humans to speak, even if muzzled.
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Prevents a fate most cruel, at least when the ghost is still possessing its dead body.
2015-04-15 09:06:04 +02:00
Zuhayr
1aee7282ff
Quickfix for pariahs breaking cuffs.
2015-04-15 16:30:13 +09:30
PsiOmega
f9b3547e8d
Allow admins to drag-drop ghosts into mobs.
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This functions the same way as editing the ckey in vv.
Has the same permission check as assume-direct-control.
It requires the admin also be a ghost to avoid conflicts with other drag drop code.
2015-04-15 08:49:00 +02:00
PsiOmega
1bd4f21c58
Makes objects without moues opacity not appear via alt-click.
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Prevents clicking objects you should not be able to click.
2015-04-15 08:31:40 +02:00
Chinsky
b94366067a
Merge pull request #8840 from PsiOmegaDelta/NanoI
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Fixes NanoUI interaction.
2015-04-15 02:12:12 +03:00
PsiOmega
516b60962e
Merge remote-tracking branch 'upstream/dev' into CultPorting
2015-04-14 15:54:22 +02:00
Chinsky
d408886333
Merge pull request #8837 from Techhead0/voidtank
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Voidsuit Examine info.
2015-04-14 16:36:44 +03:00
Chinsky
32534346c7
Merge pull request #8773 from mwerezak/dislocation
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Adds dislocating joints using a neck grab
2015-04-14 16:35:24 +03:00
Chinsky
a601c50f08
Merge pull request #8839 from PsiOmegaDelta/PAPs
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Camera network refactor - Part 3 - Final
2015-04-14 16:32:14 +03:00
PsiOmega
0466a1f47a
Camera network refactor - Part 3
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Swept through every single Z-level, re-named/networked every single camera.
Fixes the AI Jump-To-Network verb not properly updating the network (used by the Show-Camera-List verb).
Also removes redundant Cancel option in the Show-Camera-List.
2015-04-14 11:41:01 +02:00
PsiOmega
aa5d5d5256
Fixes NanoUI interaction.
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A number of machinery objects were returning STATUS_INTERACTIVE instead of parent.
Fixes missing subtype definition for /var/global/datum/topic_state/default/default_state.
2015-04-13 23:19:22 +02:00
mwerezak
d6498cd45f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dislocation
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/human_organs.dm
2015-04-13 17:12:02 -04:00
mwerezak
da5518f8b2
Updates various dependencies on organ brokenness to use the is_broken() proc. Updates external organ brokenness to ensure broken description is set.
2015-04-13 16:38:33 -04:00
Techhead0
d27f7ef799
Voidsuit Examine info.
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Examining voidsuits will tell you what items are installed (with tiny icons) and the pressure of any installed tanks.
2015-04-13 11:08:07 -04:00
Zuhayr
03b85a5cb4
Merge pull request #8835 from Zuhayr/dev
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Removed some cocked up files.
2015-04-13 23:02:41 +09:30
Zuhayr
7129feb417
Removed some cocked up files.
2015-04-13 22:58:32 +09:30
PsiOmegaDelta
095a572c71
Merge pull request #8829 from Techhead0/voidtank
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Installable Voidsuit tanks.
2015-04-13 13:57:56 +02:00
GinjaNinja32
d4eb42b38b
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/projectiles/targeting.dm
2015-04-13 12:49:07 +01:00
Techhead0
c8487db13b
Eject Tank verb and span classes
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Now you can eject your tank onto the ground while wearing the suit.
Toggle Helmet verb now uses span classes.
2015-04-13 05:02:20 -04:00
PsiOmegaDelta
f988545ed5
Merge pull request #8827 from comma/dev-freeze
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Some fixes
2015-04-13 08:17:53 +02:00
Chinsky
10699ccfa3
Fixes #8473
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..() doesn't really do anything meaningful, so it always returned null. Left it there just in case, but at least now it doesn't stop un-lightening.
2015-04-13 07:35:23 +03:00
Chinsky
271977dd7e
Fixes #8537
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Apparently drying racks don't actually do anything, but at least now they can do nothing on all the grown fruits! Also added some darkening so people feel like they were slightly less cheated.
2015-04-13 07:19:40 +03:00
Chinsky
d6d005db6a
Fixes #8550
2015-04-13 06:41:58 +03:00
Chinsky
d39cc9686d
Fixes #8687
2015-04-13 06:25:30 +03:00
Chinsky
b436925a33
Fixes #8735
2015-04-13 03:54:29 +03:00
Chinsky
870b090d36
Merge pull request #8782 from volas/dev
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Small fix after merge
2015-04-12 21:18:14 +03:00
Chinsky
2dea2424cb
Merge pull request #8811 from Zuhayr/dev
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Adds construction drones.
2015-04-12 18:21:34 +03:00