Commit Graph

11696 Commits

Author SHA1 Message Date
PsiOmega
7d17f2eeb7 Items again have their loc set just before dropped() is called.
Fixes #9299.
Fixes #9406.
2015-05-21 17:55:31 +02:00
Daranz
e9d9ff57ba Remove redundant null argument in a view() call 2015-05-21 10:14:40 -04:00
RavingManiac
04293467e8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2015-05-22 00:04:37 +10:00
RavingManiac
839d3b0588 Ability to head blind_message when invisible people do things readded
Tape recorder playback uses audible_message instead of visible_message
2015-05-22 00:02:36 +10:00
Daranz
bbc8ad6383 Add extra checks for Say :i
Say :i now leaves fingerprints on affected intercoms, and cannot be performed
at all if restrained.
2015-05-21 09:18:02 -04:00
Daranz
b9dbeeb356 Fix a problem with Say :i not working 2015-05-21 08:53:14 -04:00
Atlantis
d8141445e4 Implements suggestions
- Hardware examine is now generated by hardware's proc.
- Camera network updating now uses proper procs
- Bugfix: APU Generator no longer prevents you from using NanoUI based devices
- Bugfix: Fixes rare runtime on roundstart.
2015-05-21 13:27:18 +02:00
Atlantis
991546df2a Span Class in shields code. 2015-05-21 12:19:23 +02:00
Kelenius
360113850a Updates Chemistry-Readme.dm
Also removes one unused variable that I forgot to remove.
2015-05-21 12:43:28 +03:00
Zuhayr
52ae206174 Merge pull request #9391 from comma/ghettoMD
Missed one baddie
2015-05-21 18:30:06 +09:30
mwerezak
3c67c46442 Limits the ability of the SM to return to the station zlevel once ejected.
Fixes #7900
2015-05-21 01:02:30 -04:00
PsiOmegaDelta
558118f2c8 Merge pull request #9372 from GinjaNinja32/reactions
Allows reactions to happen with any level of the required chems
2015-05-21 06:53:51 +02:00
PsiOmegaDelta
66b8d67637 Merge pull request #9390 from mwerezak/attack-animation
Attack animations
2015-05-21 06:52:30 +02:00
Chinsky
cb3dea3682 Merge pull request #9369 from mwerezak/action-icons
Ports "Makes update_action_buttons() work on-demand"
2015-05-21 03:35:41 +03:00
Chinsky
91de5b2d9d Merge pull request #9381 from GinjaNinja32/patch-1
Fixes #9380
2015-05-21 03:27:28 +03:00
Chinsky
ecc2b3c437 Merge pull request #9258 from mwerezak/charge
Updates instances of power cell usage
2015-05-21 03:24:20 +03:00
Chinsky
97b2a63b76 Missed one baddie
Pretty sure that limb rotting alive is unhealthy yeah
2015-05-21 03:22:20 +03:00
GinjaNinja32
9888a8a70b Another PoolOrNew(new /type, loc) fix 2015-05-20 16:49:18 +01:00
Zuhayr
c3f0f42ec2 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials 2015-05-21 00:49:14 +09:30
Zuhayr
98def6e247 Updating dev from master. 2015-05-21 00:08:22 +09:30
GinjaNinja32
f979d80dde Allows reactions to happen with any level of the required chems
Rather than an arbitrary 1u cutoff below which reactions will not happen, reactions will now happen at whatever level of chems are present.
2015-05-20 10:23:31 +01:00
Kelenius
35a20002c6 Merge branch 'dev' into ofResearchAndPrototypes
Conflicts:
	baystation12.dme
	code/defines/obj/weapon.dm
	code/game/mecha/equipment/tools/medical_tools.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_parts.dm
	code/game/objects/items/devices/flash.dm
	code/game/objects/items/devices/powersink.dm
	code/game/objects/items/devices/scanners.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
	code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
	code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
	code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
	code/game/objects/items/weapons/circuitboards/machinery/power.dm
	code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
	code/game/objects/items/weapons/circuitboards/machinery/research.dm
	code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
	code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
	code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/handcuffs.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/teleportation.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/assembly/igniter.dm
	code/modules/assembly/infrared.dm
	code/modules/assembly/mousetrap.dm
	code/modules/assembly/proximity.dm
	code/modules/assembly/signaler.dm
	code/modules/assembly/timer.dm
	code/modules/assembly/voice.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/mining/drilling/scanner.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/ore.dm
	code/modules/mob/living/silicon/robot/analyzer.dm
	code/modules/power/rust/circuits_and_design.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Chinsky
a7d6cf3545 tyops fiexs 2015-05-20 09:49:10 +03:00
Chinsky
de1de98f7a Fixed changelog
Added some info about not quite attached limbs to examination/scanner.
Added rejection info to advanced scanner
Span classes (gotta start somewhere I guess)
Also zombie goast file pls go
2015-05-20 09:37:54 +03:00
Chinsky
f42f4582c4 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into frankenstein 2015-05-20 08:52:46 +03:00
mwerezak
a1185476f8 Makes update_action_buttons() work on-demand
Fixes #9368
2015-05-20 01:28:16 -04:00
mwerezak
01e8246e64 Clean up world print 2015-05-20 00:35:26 -04:00
Zuhayr
a6f59edc22 Bit of documentation. 2015-05-20 14:00:14 +09:30
mwerezak
87178d74a6 Adds attack animation calls for attack_generic() 2015-05-20 00:19:39 -04:00
mwerezak
20b72b9911 Adds attack animation calls 2015-05-20 00:18:32 -04:00
Zuhayr
93b014c699 Merge with dev. 2015-05-20 13:39:31 +09:30
Chinsky
1089da7fb1 Frankenstein edition:
Limbs now store their own dna/species info. This allows transplanted limbs show up as they are, instead of conforming to mob. Vox-cat-monkey hybrids, rainbow skrells, go wild.
Also changed rejection to cause infection instead of straight up organ damage - wouldn't want your newly acquired catpaws fracture out of blue.
As a bonus, attacks are tracked per limb, so for example having kitty claws will give you the corresponding attack
2015-05-20 03:20:09 +03:00
Chinsky
284d1cc1f5 Merge pull request #9360 from Kelenius/ofChemAndCarbon
Carbon now clears ingested chemicals
2015-05-20 01:45:13 +03:00
Neerti
6c16923d11 Fixes issue with removing dead plants from hydro treys as a borg. 2015-05-19 15:28:38 -04:00
PsiOmega
b08302f7b1 Pulse measuring tweaks.
Now both the pulse checker and target must remain still for the duration of the check.
Previously it may have been possible for dead humans to check the pulse of self and others.
2015-05-19 21:15:59 +02:00
Kelenius
35a6ba6b87 Axes prototyping. o7 2015-05-19 21:12:17 +03:00
Atlantis
4149fead4e Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into nanocrusade-two 2015-05-19 17:39:43 +02:00
Chinsky
8871696c52 Merge pull request #9353 from Ccomp5950/goat_simulator3000
Goat Buffs.
2015-05-19 17:56:55 +03:00
Techhead0
aa22f7307a Replaces gaseous reagents with organic chemistry ones.
Hydrogen, Oxygen, Nitrogen, Chlorine, and Fluorine have been replaced with Hydrazine, Acetone, Ammonia, and Hydrochloric Acid.
The new chemicals have been given appropriate effects and integrated into hydroponics.
Flammable liquids have higher touch_met so they don't take forever to build fire stacks.
Liquid phoron now contaminates clothing and burns eyes when splashed on mobs.
2015-05-19 09:32:24 -04:00
Kelenius
fd450561c2 Carbon now clears ingested chemicals
Also fixes a bug that made ethy-thing not work.
2015-05-19 15:41:14 +03:00
Zuhayr
06c04edb5e Merge pull request #9337 from comma/ghettoMD
Ghetto MDing
2015-05-19 20:38:50 +09:30
Chinsky
05975d78b1 Adds a portable organs/lunch freezer 2015-05-19 09:33:26 +03:00
Chinsky
8e46bef3d5 Merge pull request #9351 from PsiOmegaDelta/LateJoinAI
Fixes #9244.
2015-05-19 08:42:46 +03:00
Chinsky
df917e1538 Changes from PR feedback. Moar feedback for inspecting mob. 2015-05-19 07:16:17 +03:00
Chinsky
77519d160f Generalized head reattachment to work with all limbs.
Now you can attach your useless chunks of meat back!
Needs second step to make meat limb usable, use hemostat/cable/mousetrap.

Changes how organs 'die'. Instead of damage they now acquire germs, 2-6 points per tick, twice faster after hitting acute infection stage. Once they reach necrosis stage, they die. All in all it takes ~7 minutes for organ to go bad without a freezer.
As a bonus, you can now attach robogroins and roboheads (no brain included)
Fixes stumps being un-cuttable, which prevented all kinds of fun stuff with replacements.
Removed ORGAN_DESTROYED check from processing, take_damage should be taking care of that now.
2015-05-19 07:09:00 +03:00
mwerezak
e23f5e7e06 Fixes hardsuit shocking 2015-05-18 20:09:31 -04:00
mwerezak
defc4c1f94 Adds check_charge(), checked_use() 2015-05-18 20:09:09 -04:00
mwerezak
53855d2398 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge 2015-05-18 18:47:45 -04:00
Chinsky
8e5f5ef8e0 Merge pull request #9165 from Yoshax/trapping
Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
Atlantis
4cd2417eb8 Implements suggestions from github
- qdel() instead of del()
- z in config.station_levels insted of z == 1
- Typo fix
- Playercount is now 2 instead of 1 which was debug setting
- AI is now properly deleted when struck by very strong explosion (heavy impact).
- Hardware now properly uses install(). Hardware list is generated from existing datums using typesof()
2015-05-18 22:05:18 +02:00