Commit Graph

3817 Commits

Author SHA1 Message Date
Ren Erthilo
043d77d6ab Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-26 18:36:09 +01:00
Ren Erthilo
4f48a518ab Merge fixes. 2012-04-26 18:35:15 +01:00
Hawk-v3
8f6c221de1 BoH-BoH Singuloth commented out. 2012-04-26 18:08:14 +01:00
Albert Iordache
4ef980d021 Minor fix. 2012-04-26 09:15:10 +03:00
Travis Whitehead
474f6550bb Added custom item 2012-04-25 20:22:59 -07:00
SkyMarshal
fd646824ec Merge pull request #921 from Erthilo/master
Fixes Special Ops shuttle return bug
2012-04-25 16:54:08 -07:00
Ren Erthilo
112c1cb0bc Merge branch 'master' of github.com:Erthilo/Baystation12 into TGUpdates 2012-04-26 00:38:49 +01:00
Ren Erthilo
ba0e5809d7 TG: Fixed issue 286 . DNA machines now have to recharge the injector when they're
first built.
Fixed  issue 388 .
Fixed  issue 403 .
Fixed spaceheaters appearing to be off when they are both off and the hatch is
open.
Fixed being able to waste rods out of existence by building them where lattice
already exists.
Revision: r3268
Author: 	 petethegoat
2012-04-26 00:34:41 +01:00
Miniature
ef0c36eefb Removed an anti-adminimpostor warning from receiving telepathy messages (we really shouldn't need it), and made subtlemessage be thinking like on oldcode. 2012-04-26 08:46:32 +09:30
Ren Erthilo
d1fb26f3d2 TG: Fixed issue 281 . Rockdtben is working on a more comprehensive fix, but this will
do for now.
Fixed  issue 396 . (delicious low hanging fruit)
Fixed  issue 165 . "Fixed". I removed the effects of the welding fuel reagent,
seeing as a proper fix doesn't seem to be forthcoming.
Fixed being able to create thousands of stools in a single turf.
Revision: r3267
Author: 	 petethegoat
2012-04-25 23:42:23 +01:00
Ren Erthilo
cd26654b05 Compile merge fix. 2012-04-25 23:38:58 +01:00
Ren Erthilo
3a098e8312 TG: Resolves issue 409 - Nodrak.
Resolves  issue 357  - Nodrak.
Resolves atmos problems in the freezer following it being hooked to atmos. (vent
was set to syphon) - Carn
Revision: r3265
Author: 	 elly1...@rocketmail.com
2012-04-25 23:38:11 +01:00
Ren Erthilo
c80705b245 TG: Speed things up yet /AGAIN/ and added an improved UI to the detective's
scanner's dossier screen.
Revision: r3262
Author: 	 joe.heinemeyer
2012-04-25 23:35:45 +01:00
Ren Erthilo
6978a67ebd TG: Fixes wizard projectile spells. ( Issue 387 )
Adds a var to the spellbook that determines if it can be used for buying veil
renders and arsenals.
Revision: r3259
Author: 	 VivianFoxfoot
2012-04-25 23:28:38 +01:00
Ren Erthilo
d5d4e8b506 TG: Fixes for detective work. Should fix some of the massive lag, probably caused
by all those list()s that were being made for every atom.  And this is why I
should not code at 2AM.  (A UI overhaul-ish thing will come soon for the
detective computer.)
Revision: r3257
Author: 	 joe.heinemeyer
2012-04-25 23:26:42 +01:00
Ren Erthilo
030b1c7f6a TG: Fix for dna runtime spam in check_integrity()
Fix for eguns disappearing.
Revision: r3254
Author: 	 vageyenama
2012-04-25 23:19:34 +01:00
Ren Erthilo
1b5e0b5588 TG: (Paperwork overhaul, not actually added until we decide what to do with it.)
Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers,
and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to
bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid
labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
Revision: r3253
Author: 	 petethegoat
2012-04-25 23:17:21 +01:00
Ren Erthilo
37f4d550a1 TG: Modified TK to be more effective and polished. You can use the TK grab to
interact with machines and stuff from far away (but you cannot pick them up!).
This means you can also bonk people with items you are holding with your TK
grab.

Changed the energy gun sprites to a better-looking version, made by Khodoque!

More work on NTSL. Including the ability to create comments by using // and /*
insert comment here */.

Removed the traffic control machine from telecomms, as requested by Urist. NTSL
is still a work in progress, and needs to be completely fool-proof before
players can get anywhere near it.
Revision: r3252
Author: 	 vageyenaman
2012-04-25 22:22:05 +01:00
Ren Erthilo
91da6814c5 TG: Added proper handling of fingerprints to fingerprint cards, added more info to a
function on the detective's computer.
Revision: r3248
Author: 	 joe.heinemeyer
2012-04-25 22:11:09 +01:00
Ren Erthilo
8ed7458909 TG: Fixed some fingerprint runtimes.
Revision: r3245
Author: 	 joe.heinemeyer
2012-04-25 22:09:06 +01:00
Ren Erthilo
2d21c13417 TG: Fixes for NTSL. NTSL now has a fixed statement-processing cap: scripts will
crash when more than 1000 statements are called, and alert admins (scripts over
1000 statements are assumed to be buggy or malicious).

You can now properly sleep without waking up every half a second.

Work on footprints. There are now different kinds of footprints, and different
blood makes different colored prints. Animals leave pawprints, humans leave
footprints, aliens leave big claw prints.
2012-04-25 22:08:30 +01:00
Ren Erthilo
ea9e934aff TG: Simple animals capable of dealing damage can now attack bots (medbot, beepsky,
etc)
Revision: r3239
Author: 	 kortgstation
2012-04-25 22:06:14 +01:00
Ren Erthilo
6749b98eb3 TG: Removed cloakers. Removed security's thermals. Added disguised thermals as a new
4 telecrystal traitor item. See:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7984
Revision: r3234
Author: 	 petethegoat
2012-04-25 22:05:31 +01:00
Ren Erthilo
e94153ebf1 Fixes ERT shuttle bug. 2012-04-25 21:24:18 +01:00
SkyMarshal
5c8f171f01 Merge pull request #918 from Erthilo/master
Fixes security records not changing properly, welding healing shortsightedness, singularity not increasing beyond 5x5, singularity eating ghosts
2012-04-25 13:19:22 -07:00
Ren Erthilo
c5a7bdc907 Fixes welding healing shortsightedness. Fixes changing rank on Security Records. 2012-04-25 21:06:07 +01:00
Ren Erthilo
3e9f5a24d5 Fixes ghosts being ate (and immediately reformed) by the singularity, fixes them not being able to return to body. 2012-04-25 20:31:51 +01:00
Ren Erthilo
4f01edb7db Fix for singularity not growing, even on max power setting. 2012-04-25 20:17:59 +01:00
Ren Erthilo
23a5b104a9 Reverts sdisability vars, centcom uniform changes, removed nuke radio colour, command colour, job shuffling. 2012-04-25 19:10:30 +01:00
Ren Erthilo
cf85409efe Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-25 18:57:20 +01:00
Albert Iordache
36982a56f9 Merge pull request #913 from comma/master
Unanchored stools and chairs
2012-04-25 03:57:36 -07:00
Ren Erthilo
1fa9b6a848 TG: Committing fixes to code for examining mobs. Burn damage wasn't showing properly
on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text,
please use the class that best describes the text. This way all the text
formatting can be edited from the stylesheet rather than traipsing through the
code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the
item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start
climbing this mountain?
 Revision: r3232
Author: 	 elly1...@rocketmail.com
Date: 	Mar 2, 2012
2012-04-25 02:06:30 +01:00
Ren Erthilo
588d32b671 TG: Added some hallucination/Detective work stuff I realized I missed AFTER I went
to bed last night.
Revision: r3231
Author: 	 joe.heinemeye
2012-04-25 01:09:07 +01:00
Ren Erthilo
5ca785e516 TG: Buffed/bugfixed hallucinations. Uncommented the "Fake Attackers", for the lulz.
Revision: r3230
Author: 	 joe.heinemeyer
2012-04-25 01:06:20 +01:00
Ren Erthilo
e15b2a19c3 TG: End of game prints out the AI's and any borgs ckeys.
Revision: r3228
Author: 	 VivianFoxfoot
2012-04-25 01:01:46 +01:00
Ren Erthilo
2290d77df4 TG: Adds a option to config.txt called PROTECT_ROLES_FROM_ANTAGONIST.
If PROTECT_ROLES_FROM_ANTAGONIST is set, sec/hos/captain/AI cannot be
antagonists in most modes
If it is not set, only jobs that are mutually exclusive to the role (sec/head
during rev, etc) are immune from being antagonist
Revision: r3225
Author: 	 VivianFoxfoot
2012-04-25 00:59:01 +01:00
Ren Erthilo
5478dfd2f6 TG: (Does not actually remove Revhead uplinks) Removed revhead uplinks! See:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7975
Fixed a couple of spelling errors.
2012-04-25 00:51:53 +01:00
Ren Erthilo
62d6876b95 TG: renamed "scary" to "hallucination", organization is the key to success
- also switched the adminhelp notification to a cute kitten meowing as per
tsaricide's request
Revision: r3223
Author: 	 LastBatt...@hotmail.com
2012-04-25 00:50:05 +01:00
Ren Erthilo
707b6caa1e TG: Integrated BS12's improved uplink code, courtesy of SkyMarshal.
This means items now spawn in your hand if possible, items are sorted into
categories, and only items you have enough telecrystals to purchase will be
displayed.  Also, the same basic code is now used for PDA, headset and nuke-
round uplinks, and it should be easier to add new items.
Revision: r3216
Author: 	 musketstgstation
2012-04-25 00:35:54 +01:00
Ren Erthilo
43a4020990 TG: Changes a & to an && from last commit
Raises the loopsanity variable in /turf/entered from 10 to 100.  Having the
value so low means it generally evaluates the nine surrounding turfs and then
the area, and no objects.  Raising the value makes proximity-based items work
again.
Revision: r3212
Author: 	 VivianFoxfoot
2012-04-24 23:24:08 +01:00
Ren Erthilo
e6c89cf209 TG: Fixes commsat turrets to actually require comsat access as opposed to AI upload.
Fixed door controls to actually respect access requirements set on them.
Revision: r3211
Author: 	 VivianFoxfoot
2012-04-24 23:17:45 +01:00
Ren Erthilo
33bf1ad9e2 Reverts headset changes. 2012-04-24 23:00:37 +01:00
Chinsky
337002634d Fixed a couple of derps in my previous commit
Also support for moving chairs with people buckled in them.
Beds too. Though beds start anchored by default.
2012-04-25 00:56:39 +04:00
Ren Erthilo
8a41837df4 TG: - glass airlocks will now play the proper sound on closing
Revision: r3209
Author: 	 LastBatt...@hotmail.com
2012-04-24 21:39:04 +01:00
Ren Erthilo
f8f1ec8391 TG: !!! The insane crashing has FINALLY been fixed !!!
Metroids can no longer pick up donut boxes by drag/drop methods.

Fixed a disposal runtime error.
Revision: r3203
Author: 	 vageyenaman
2012-04-24 21:34:00 +01:00
Ren Erthilo
0a7dff40a5 TG: Fixed building stuff inside stuff. Such as, say, windows in disposals.
Revision: r3197
Author: 	 uporotiy
2012-04-24 21:28:01 +01:00
Ren Erthilo
117f27273d TG: Removed Karma. It was a shitty system used to punish security for doing their
jobs even when it worked, and now it just spits runtimes.

Better defined the viewers in range of the vent crawl to hopefully stop the
runtimes that was causing.
2012-04-24 21:24:48 +01:00
Ren Erthilo
d06c5e0d0c TG: Sanity checks, miscellaneous bugfixes, failsafes.
Disposals no longer indiscriminately let items land inside it - the items have
to have been thrown by someone.

The ongoing attempt to fix the thousands of runtimes plaguing the game.
Revision: r3195
Author: 	 vageyenaman
2012-04-24 21:20:11 +01:00
Ren Erthilo
f8dd926ca5 TG: More work done on Telecomms:
▫ Signals can now be rejected by Subspace broadcasters through a specific data[]
parameter.
▫ Improved the log browser.
▫ Log browsers and telecommunication monitors no longer require access to use.
You do need access to delete logs, however.
▫ Intercoms need power to work. They don't drain power, they just need a
constant flow of equipment power. As such, that offline intercom sprite's now
finally being put to use.

Scripting language:

▫ Sorry about all the files; they're all necessary! It's important to notice
that the basic structure of the scripting language code is not mine; I
cannibalized the base structure from some obscure BYOND project. It's pretty
well documented, and I'd say easier to browse through than atmos. Here's the
basic deal:

A compiler datum manages the relationships between the three main subsystems of
a scripting language: the Scanner, the Parser, and the Interpreter. The Scanner
splits raw text into token datums that the Parser can read. The Parser
transforms the otherwise random bits and strings into ordered AST Trees and
nodes for the Interpreter to read. The interpreter actually executes the code
and handles scope/functions/code blocks.
Revision: r3193
Author: 	 vageyenaman
2012-04-24 21:13:55 +01:00
Ren Erthilo
757b76c456 TG: A couple sanity checks i forgot to include in disposals
These might prove to be pointless but i'd rather be overly cautious about
something that crashes a server in 3 seconds flat
Revision: r3191
Author: 	 quartz235
2012-04-24 21:04:05 +01:00