Adds a datums folder and a supplypack subfolder while moving over the existing medical_ch.dm and adding a munitions one which adds a cowboy crate because serdy bussed me in a colt once and this gives me an excuse to actually code and help out with the modularity.
* Add pathfinder to drop pouches
adds pathfinder to drop pouches so they can have them to.
* Revert "Add pathfinder to drop pouches"
* Revert "Revert "Add pathfinder to drop pouches""
* Exploration gear update
Adds missing standard items to exploration lockers so they arn't gimped.
* Update misc.dm
* PF locker update
Adds the plate carrier and exploration bags to pathfinder locker
* PF bags
Lets the pathfinder spawn with exploration bags instead of generic ones
* Binocs
Adds binocs to the list of items that can be stored in the belt
* Ecig addition
Adds the standard and alternative ecigs to the base load out. dun know if setting the price of the alt one two 2 is good or not.
* removes sharp things
takes out the duplicate knife and machete
* removes macete holster
* Update outfit_vr.dm
* Update misc.dm
* Update belt_vr.dm
* Update misc_vr.dm
* Update misc_vr.dm
* Update loadout_accessories.dm
* Update loadout_smoking.dm
* Update misc.dm
Does the following:
1: Re-enables Automatic Notifications for Transcore. Ghosts can still delay these as per live, or cancel them entirely before they go off.
2: Autoresleever cannot print species with NO_SCAN, and cannot spawn you if you're whitelisted. Prevents exploits by loading a slot you're not whitelisted for and spawning as it. Incoming to resleever soon™️
3: Vore Deaths are reduced to only being a 5 minute wait, so as to prevent ghosts whining at medical "sleeve me now".
4: Autoresleever latejoin is enabled. This will spawn you as a VISITOR irregardless of occupation preferences.
Pretty screenshot of new autoresleeving bay, above Genetics and Viro, to the right of Circuits.
All doors out to maintenance have no access requirements.
