Commit Graph

64 Commits

Author SHA1 Message Date
PsiOmegaDelta
6c903907c0 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-06-04 08:10:49 +02:00
mwerezak
17008aa7ed Copies vent pump hibernation over to scrubbers 2015-06-02 22:51:45 -04:00
Chinsky
ad67215b08 Merge pull request #9073 from PsiOmegaDelta/QDels
Implementing Destroy():s
2015-05-12 18:26:57 +03:00
PsiOmega
66ead991e7 Terminals, scrubbers, airlocks, and alarms get a Destroy() review. 2015-05-12 08:16:30 +02:00
Mloc
e602a7e286 remove the sub-area system
Removes area/list/related and area/master.
They were only used by the old lighting subarea system.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 17:06:29 +01:00
PsiOmega
fcfdcecd3a initialize() should now always be called, be it on game starting up or object being created after game start.
Partially fixes #9036.
2015-04-30 19:28:35 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
d8a6576f36 Examination fixes.
Fixes #8491.
Fixes #8579.
2015-04-06 10:46:19 +02:00
Chinsky
2d03c412f7 Merge pull request #8182 from Neerti/2_20_2015_examine_tab_refactor
Examine Tab 2: Revenge of the Refactor: Reloaded
2015-02-22 11:32:32 +03:00
Neerti
3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
PsiOmega
d32cffaefe NanoUI air alarm interface. Remote support lost. 2015-02-19 18:23:25 +01:00
Kelenius
37962065ae Adds oxygen and nitrogen to air alarm scrubber list 2015-01-16 23:02:55 +03:00
mwerezak
f9344a5a2d Atmos machine update
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.

Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.

Also, further refactoring.
2015-01-02 01:46:18 -05:00
mwerezak
d4a193808b Replaces awful connect type system with bitflags 2014-12-23 18:59:54 -05:00
PsiOmega
7ff2e4547b Scrubber Icons
Gives online scrubbers a slightly more appropriate icon while viewed in the map.
2014-11-14 18:48:56 +01:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
PsiOmega
93ef5dbe2f Map fixes
Restores maintenance areas to the new variants.
The HoP's office is no longer a crew sleeping quarter.
Fixes disconnected power cables all over the place.
Connects the engineering power monitor to the main/red power grid.
Emergency shutters.
New icon for the research dock.
2014-09-24 15:59:08 +02:00
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
mwerezak
aa46da51db Fixes #6419 2014-09-16 22:52:09 -04:00
RavingManiac
9801dfa9a9 NewPipe
-Supply and scrubber pipes can be run in parallel without connecting to each other
-Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs)
-Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs
-Supply and scrubber pipes are offset along the x and y axes to prevent sprite overlap
-UPAs will connect to regular, scrubber and supply pipes, as well as anything else that connects to a regular pipe. UPAs will be used to interface between the supply/scrubber loops and atmos
2014-09-05 00:18:33 +08:00
mwerezak
018079beb5 Fixes gas mixture bugs, other bugs, and cleanup
In particular, gas_mixture/remove() was not accounting for
group_multiplier when determining the maximum amount of gas to remove
Also cleans up the interface for gas_mixture/heat_capacity().
2014-08-05 17:04:17 -04:00
mwerezak
b7c13bc4b6 Allows atmos helpers to be used with portable_atmos 2014-08-04 16:53:13 -04:00
mwerezak
a772d9094c Optimizes pipe network updating 2014-08-04 13:29:09 -04:00
mwerezak
14b57e3560 Pipe networks now cache their total volume 2014-08-03 22:41:31 -04:00
mwerezak
6eb2fe3028 Device working volumes are configurable from setup 2014-08-03 22:11:45 -04:00
mwerezak
3647fa4d7d Adds gas mixing proc and updates gas mixer
Also includes a whole bunch of fixes and updates for atmos machinery
2014-08-02 18:35:57 -04:00
mwerezak
d034511ee6 Updates gas filter 2014-08-01 22:59:13 -04:00
mwerezak
400c1b5cf6 Fixes mistake in scrubbing calculation 2014-08-01 19:33:57 -04:00
mwerezak
cb413454a3 Optimizes atmos machine power updates
Makes power usage but atmos machinery less accurate but reduces lag
somewhat.
2014-07-27 03:35:25 -04:00
mwerezak
293855c48e Generalizes pumping and filtering
So that people can pump and filter gasses without worrying about the
thermodynamics too much.
2014-07-26 16:15:40 -04:00
mwerezak
3f6c1ff622 Cleanup, adds setup parameters for atmos machinery
Allows atmos machinery efficiency to be adjusted in setup.dm
Limits flow rates when moving gas from a turf to avoid very high pressures being created when they shouldn't be.
Attempts to limit processing when there isn't much gas to be moved, for performance.
Reverts all changes to _gas_mixture.dm
2014-07-26 13:50:25 -04:00
mwerezak
11c9f3bb9b Updates scrubbers 2014-07-26 12:23:35 -04:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Loganbacca
fb6c928c4d Atmos update tweaks
- Updated pump and volume pump icons
- Reverted air scrubber icon
- Fixed passive gate icon
- Updated pipe_item sprites
- Fixed an oversight in the pipe color check
- Cleaned up the map
2014-07-18 13:41:59 +00:00
Loganbacca
e05b5c0bfb Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
Ravensdale
68eda5201b Merge branch 'master' of https://github.com/Baystation12/Baystation12 into phoron
Conflicts:
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/modules/paperwork/paper.dm
	html/changelog.html
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-04-16 21:44:26 -07:00
Ravensdale
1d6655850f Changes all appropriate instances of toxins to phoron 2014-04-10 15:11:26 -07:00
Ccomp5950
753a2ef08c Code Effeciency Project: Vent scrubbers have a bit more sanity.
No longer checking for 0.00000000000000000000000001 moles of toxins scrubers can only detect stuff worse then 0.001 moles.

Have a nice day.
2014-04-04 13:21:47 -05:00
giacomand@gmail.com
b9bb759cd8 -Multiple fixes for machinery not correctly updating their icons when depowered.
-Gave request consoles an off sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5421 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-30 02:20:03 +00:00
giacomand@gmail.com
7caff5dd42 -Proper fix for the scrubber/vent runtimes.
I made the vents and scrubbers update the area scrubber/vent info themselves, meaning that an air alarm isn't required to initialize the area/vent info and to stop it from being null.

This will add more flexibility in the future.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5331 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-15 18:59:47 +00:00
giacomand@gmail.com
74ac2b9611 -Fixed vent pumps/vent scrubbers runtiming on deletion when it is dragged and then consumed by a singularity.
-Fixed vents not correctly updating the area with their deletion.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5329 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-15 16:54:36 +00:00
petethegoat@gmail.com
cfb1ad5551 Committing for Aranclanos:
Fixes issue 986. (Constructed normal walls named wrong)
Fixes issue 1000. (Destroyed vent still shows up in air alarm)
Fixes issue 1003. (Glowshrooms don't give off light when planted!)
Fixes issue 1004. (Issues with (?) Command)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4884 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 16:45:18 +00:00
giacomand@gmail.com
f3f8340a3d Experimental tweak, I'll revert this if everyone hates it but for now I want to see how things will be if airlocks use the environmental power channel.
-Changed airlocks to use the environmental power channel.
-Changed all airlock controlling devices to use the environmental power channel.
-Changed shutters to use the environmental power channel.
-Changed pipe meters to use the environmental power channel.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4784 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 18:51:23 +00:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
baloh.matevz
2447af6623 Changes to layering of underfloor stuff:
- Disposal pipes are on layer 2.3
- Pipes and manifolds are on layer 2.4
- Cables are on layer 2.44
- Unary atmospherics stuff (vent pumps, scrubbers) are on layer 2.45
- Nav beacons, bluespace beacons and such things are on layer 2.5

It means that pipes appear below cables and 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3097 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 17:04:54 +00:00
rastaf.zero@gmail.com
8170e9e260 A Big Kitchen Update.
A new powerful microwave code allows completely new recipes.
All cooked food all have transferred in all the reagents which ingredients had (except of nutriments).
A new neat food sprites from Farart.
New/changed recipes for cooking with microwave:
- Berry Pie was replaced with Berry Clafoutis with new sprite. Recipe: 2 flour, 1 egg, 2 berries (not berryjuice);
- Fortune cookies: 1 flour, 1 egg, piece of paper with prophecy;
- Meat stake: 1 unit of salt, 1 unit of black pepper, 1 slab of meat;
- Pizza "Margherita": 2 flour, 4 wedges of cheese, 1 tomato;
- Meat Pizza: 2 flour, 2 slabs of meat, 1 wedge of cheese, 1 tomato;
- Mushroom Pizza: 2 flour, 5 any mushrooms;
- Vegetable Pizza: 2 flour, 1 eggplant, 1 carrot, 1 corn, 1 tomato;
- Spacy Liberty Duff: 10 units of water, 5 units of vodka, 3 Liberty Caps;
- Amanita Jelly: 5 units of water, 10 units of vodka, 3 Amanitas;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Vegetable Soup: 20 units of water, 1 carrot, 1 corn, 1 eggplant, 1 potato;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Nettle Soup: 20 units of water, 1 nettle, 1 egg, 1 potato;
- Hot Chili stew: 1 slab of meat, 1 chili pepper, 1 tomato;
- Cold Chili stew: 1 slab of meat, 1 ice pepper, 1 tomato;
Other bugfixes:
Fixed items showing under vendomats/microwaves.
Activated item_state for anesthetic tank.
Runes are under tables and doors now.
Fixed runtime errors caused by some reagents.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1440 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-13 14:27:29 +00:00
rastaf.zero@gmail.com
2530b5b995 Air alarms improved. New functions are:
- mass control all air machines in area (5 modes)
 - adjustable alarm thresholds
 - air alarm in server room now is preset to treat temperature 80 K as okay.
EMP now affects bots internal cameras.
Fixed problem with AI clicking on mulebot.
Some fixes for welding with unlit welder, mostly cosmetic.
Airlock controller (as in EVA) now react to commands faster.
Access controller (was in engineering and virology in past) was speeded up too. One is installed into Incinerator to demonstrate that now it isn't fucking slow.
Airlock in toxin mixing room now have pump, so airlock can work properly.
Added some intercoms to medbay lobby.
Doors now won't lag due do mapmakers mistakes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1187 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-14 19:21:02 +00:00
panurgomatic
688e0c4808 - Fixed "eternal pointing arrow" bug.
- Vent pumps and scrubbers no longer spam radio broadcasts. Should help with lag a little.
- Fixed Gygax construction.
- Made Ripley more miner-friendly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1152 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-02 10:45:20 +00:00
rastaf.zero@gmail.com
2b96770d61 Atmos now starts with nitrous oxide in storage tank.
Radio was optimized even more. Still have some reserves.
Restored admin verb "Radio Report". It shows some signs of errors on the map, but I am too tired to fix it now.
Optimized player login (that "400000 calls of new_player/Move" bug).
Various optimizations and fixes in radio code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1046 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-15 00:28:00 +00:00