Daranz
e9d9ff57ba
Remove redundant null argument in a view() call
2015-05-21 10:14:40 -04:00
Daranz
bbc8ad6383
Add extra checks for Say :i
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Say :i now leaves fingerprints on affected intercoms, and cannot be performed
at all if restrained.
2015-05-21 09:18:02 -04:00
Daranz
b9dbeeb356
Fix a problem with Say :i not working
2015-05-21 08:53:14 -04:00
Atlantis
d8141445e4
Implements suggestions
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- Hardware examine is now generated by hardware's proc.
- Camera network updating now uses proper procs
- Bugfix: APU Generator no longer prevents you from using NanoUI based devices
- Bugfix: Fixes rare runtime on roundstart.
2015-05-21 13:27:18 +02:00
Atlantis
991546df2a
Span Class in shields code.
2015-05-21 12:19:23 +02:00
Kelenius
360113850a
Updates Chemistry-Readme.dm
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Also removes one unused variable that I forgot to remove.
2015-05-21 12:43:28 +03:00
Zuhayr
52ae206174
Merge pull request #9391 from comma/ghettoMD
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Missed one baddie
2015-05-21 18:30:06 +09:30
PsiOmegaDelta
66b8d67637
Merge pull request #9390 from mwerezak/attack-animation
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Attack animations
2015-05-21 06:52:30 +02:00
Chinsky
91de5b2d9d
Merge pull request #9381 from GinjaNinja32/patch-1
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Fixes #9380
2015-05-21 03:27:28 +03:00
Chinsky
ecc2b3c437
Merge pull request #9258 from mwerezak/charge
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Updates instances of power cell usage
2015-05-21 03:24:20 +03:00
Chinsky
97b2a63b76
Missed one baddie
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Pretty sure that limb rotting alive is unhealthy yeah
2015-05-21 03:22:20 +03:00
GinjaNinja32
9888a8a70b
Another PoolOrNew(new /type, loc) fix
2015-05-20 16:49:18 +01:00
Zuhayr
c3f0f42ec2
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials
2015-05-21 00:49:14 +09:30
Zuhayr
98def6e247
Updating dev from master.
2015-05-21 00:08:22 +09:30
mwerezak
01e8246e64
Clean up world print
2015-05-20 00:35:26 -04:00
Zuhayr
a6f59edc22
Bit of documentation.
2015-05-20 14:00:14 +09:30
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
mwerezak
20b72b9911
Adds attack animation calls
2015-05-20 00:18:32 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Chinsky
284d1cc1f5
Merge pull request #9360 from Kelenius/ofChemAndCarbon
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Carbon now clears ingested chemicals
2015-05-20 01:45:13 +03:00
Neerti
6c16923d11
Fixes issue with removing dead plants from hydro treys as a borg.
2015-05-19 15:28:38 -04:00
Chinsky
8871696c52
Merge pull request #9353 from Ccomp5950/goat_simulator3000
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Goat Buffs.
2015-05-19 17:56:55 +03:00
Kelenius
fd450561c2
Carbon now clears ingested chemicals
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Also fixes a bug that made ethy-thing not work.
2015-05-19 15:41:14 +03:00
Zuhayr
06c04edb5e
Merge pull request #9337 from comma/ghettoMD
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Ghetto MDing
2015-05-19 20:38:50 +09:30
Chinsky
8e46bef3d5
Merge pull request #9351 from PsiOmegaDelta/LateJoinAI
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Fixes #9244 .
2015-05-19 08:42:46 +03:00
Chinsky
df917e1538
Changes from PR feedback. Moar feedback for inspecting mob.
2015-05-19 07:16:17 +03:00
mwerezak
e23f5e7e06
Fixes hardsuit shocking
2015-05-18 20:09:31 -04:00
mwerezak
defc4c1f94
Adds check_charge(), checked_use()
2015-05-18 20:09:09 -04:00
mwerezak
53855d2398
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge
2015-05-18 18:47:45 -04:00
Chinsky
8e5f5ef8e0
Merge pull request #9165 from Yoshax/trapping
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Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
Atlantis
4cd2417eb8
Implements suggestions from github
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- qdel() instead of del()
- z in config.station_levels insted of z == 1
- Typo fix
- Playercount is now 2 instead of 1 which was debug setting
- AI is now properly deleted when struck by very strong explosion (heavy impact).
- Hardware now properly uses install(). Hardware list is generated from existing datums using typesof()
2015-05-18 22:05:18 +02:00
PsiOmega
c26b4e79b9
Fixes #9244 .
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Re-adds spawn()s for qdels in transform_procs, to prevent early .
2015-05-18 19:15:28 +02:00
PsiOmega
c2200109d0
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
Chinsky
6a14d39209
Merge pull request #9345 from Zuhayr/master
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Set vine mouse opacity to 2.
2015-05-18 18:19:45 +03:00
Zuhayr
f72203c611
Set vine mouse opacity to 2.
2015-05-18 22:07:00 +09:30
Kelenius
cd9aa7c9af
Fixes mankini typo
2015-05-18 12:34:03 +03:00
ccomp5950
53e52a6f92
Goat Buffs.
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Goats now are no longer on Officer Beepsky's shitlist.
Goats will now prefer to step towards vines.
Goats will now "eat" the plants vines leave behind.
2015-05-18 04:35:19 -04:00
PsiOmegaDelta
2ff11b4390
Merge pull request #9340 from GinjaNinja32/table_reinf_icon
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New reinforced table overlays that better match the old sprites.
2015-05-18 08:24:36 +02:00
GinjaNinja32
cda71446eb
Fixes #9341
2015-05-18 07:10:37 +01:00
Chinsky
814d38ce66
Adds more info to self-examine
2015-05-18 08:25:34 +03:00
Chinsky
c62958fc89
Fixes #9336
2015-05-18 07:58:41 +03:00
Chinsky
ef0f21bd1a
Ghetto MD part 2
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Examining people with grab-exmaine move now can tell you if they have toxins in blood, or are short of breath.
Stethoscopes now actually give real info about severe oxyloss/internal organs damage.
2015-05-18 07:45:29 +03:00
Zuhayr
3ed1917c3a
Vine tweaks. Fireaxes one-shot vines, vines are mouse opaque.
2015-05-18 13:23:21 +09:30
Chinsky
26e5630e23
Ghetto diagnostics!
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Grab + click with help intent to inspect the bodypart. You'll learn what injuries there are without stripping the guy. After delay, you also learn if there's a fracture here.
Also surgical incisions are now visible on examine because goddamnit.
2015-05-18 06:37:51 +03:00
Chinsky
f016d51f38
Fixes cavity surgery using old organ names
2015-05-18 06:15:09 +03:00
Chinsky
57a7c307b9
Fixes dislocation not being set properly on an actual targeted limb.
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Fixes being unable to pop back joints of other people. (it was making victim pick the limb)
2015-05-18 03:50:47 +03:00
Chinsky
d374cd2681
Merge pull request #9292 from mwerezak/vital-areas
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Allows damage to accumulate past max_damage on vital organs
2015-05-18 00:38:16 +03:00
PsiOmega
c16d033b18
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-17 11:30:04 +02:00
Zuhayr
8ce787ef68
Final tweaks to recipe availability and material inheritance.
2015-05-17 18:22:21 +09:30
Zuhayr
ed34aa2466
Rebalancing and adjusting divisors for all weapon damage values.
2015-05-17 16:51:55 +09:30