Zuhayr
fce1168fd7
Merge pull request #8427 from PsiOmegaDelta/HydroRuntime
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Fixes hydroponics update_icon() runtime.
2015-03-10 18:54:41 +10:30
Zuhayr
34c015cbbe
Merge pull request #8424 from mwerezak/exosuit
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Allows removing exosuit pilots using maintenance protocols
2015-03-10 18:54:07 +10:30
PsiOmega
9fdd3ccbdf
Can now destroy/delete the suit cycler.
2015-03-10 09:08:52 +01:00
PsiOmega
a86c16b3e3
Fixes hydroponics update_icon() runtime.
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Rounding could cause plant maturation to have a value of 0.
2015-03-10 08:16:20 +01:00
mwerezak
65a34943cd
Penetrating bullets are now more likely to go through glass doors
2015-03-10 03:00:24 -04:00
PsiOmega
85641b46e5
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-10 07:58:25 +01:00
mwerezak
3de6374b4a
Allows unconscious/dead exosuit pilots to be removed if maintenance protocols are enabled.
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Enable maintenance protocols -> wrench -> crowbar -> multitool.
2015-03-10 02:47:54 -04:00
PsiOmegaDelta
56516d1ec5
Merge pull request #8419 from mwerezak/blazer
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Adds custom item for Von2531
2015-03-10 07:11:18 +01:00
Chinsky
9c30024ca0
Merge pull request #8411 from volas/admin_stuff
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Some admin stuff
2015-03-10 09:09:35 +03:00
Chinsky
dc4b02ceb2
Merge pull request #8399 from PsiOmegaDelta/CrySplosion
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Fixes #8398 .
2015-03-10 09:08:58 +03:00
Neerti
be0971e690
Adds sabiram's help text to the game.
2015-03-09 23:19:15 -04:00
Zuhayr
277ceea894
Merge pull request #8405 from PsiOmegaDelta/StationAlertRuntime
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Station Alert Runtime Fix
2015-03-10 09:30:57 +10:30
Zuhayr
fb56784fcb
Merge pull request #8408 from mwerezak/examine-fix
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Examine fix
2015-03-10 09:30:51 +10:30
Zuhayr
00976aea43
Merge pull request #8417 from PsiOmegaDelta/SolidMatter
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Attemps to fix #8390 + solid bonus
2015-03-10 09:29:04 +10:30
Zuhayr
fc985c2a27
Merge pull request #8416 from PsiOmegaDelta/Ninjas
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Fixes ninja spawn logic.
2015-03-10 09:27:11 +10:30
mwerezak
1150902c9f
Adds custom item for Von2531
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Blue blazer loadout item
2015-03-09 16:57:10 -04:00
Daniel García Baldomir
2fa6bb9ab2
Fixes mass driver not being registered on machines.
2015-03-09 21:54:38 +01:00
Chinsky
7a066b3c69
Merge pull request #8418 from mwerezak/supply-pack
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More tweaks
2015-03-09 23:28:15 +03:00
PsiOmegaDelta
78d67a717a
Merge pull request #8384 from comma/spookycat
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Gave Runtime spirit-sensing capabilities.
2015-03-09 21:17:23 +01:00
PsiOmegaDelta
d2ab1713ee
Merge pull request #8383 from comma/timetravel
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Randomized roundstart hour
2015-03-09 21:17:11 +01:00
PsiOmegaDelta
668c4baee7
Merge pull request #8382 from comma/monkey_revenge
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Allows you to scoop monkeys up
2015-03-09 21:17:03 +01:00
mwerezak
645910947b
Adds orderable flaregun crate
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Mainly to make double-barrelled shotguns orderable.
2015-03-09 16:00:49 -04:00
volas
5fa66b2a8a
Changes to aooc
2015-03-09 22:59:52 +03:00
PsiOmega
baed39c263
Attempts to fix persistent station alarms. Makes wardrobes solid.
2015-03-09 20:55:05 +01:00
mwerezak
b9d2517d83
Tweaks random gun spawners and supply packs
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laser carbines and laser pistols spawn in the armoury with equal
probability.
Stunshells are now rare like they should be.
Shotgun crates now have two combat shotguns, as they are less likely to
spawn in the armoury anyways.
Weapons crate comes with laser pistols, energy weapons crate comes with
laser carbines. Seemed more consistent that way.
2015-03-09 15:47:25 -04:00
mwerezak
91d7dd7049
Adjusts item_state placeholders
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Tries to switch the current placeholders for something less awkward
looking. As well, the WT550 will no longer be mistaken for a pistol.
2015-03-09 15:39:24 -04:00
Chinsky
d433ccead2
Merge pull request #8412 from Neerti/3-9-2015_air_alarm_nano_shrink
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Makes the width of the nanoUI for air alarms smaller.
2015-03-09 22:13:19 +03:00
Chinsky
ec9511c943
Merge pull request #8402 from PsiOmegaDelta/RemoteAir
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Fixes various alarm issues.
2015-03-09 22:07:02 +03:00
PsiOmega
57c0591283
Fixes ninja spawn logic.
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Fixes the logic I re-made after a PR comment without double-checking it.
Changes ninjastart to use the actual landmarks instead of locs for consistency.
2015-03-09 19:22:07 +01:00
PsiOmegaDelta
b09606d85c
Merge pull request #8415 from mwerezak/runtimes
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More runtime fixes
2015-03-09 17:51:59 +01:00
mwerezak
b60a045d70
Fixes door runtime, removes user = null hack
2015-03-09 12:43:10 -04:00
mwerezak
188c4491c7
Fixes xenoarch runtime
2015-03-09 12:20:08 -04:00
mwerezak
e840ba2d25
Fixes photocopier runtime
2015-03-09 12:12:31 -04:00
mwerezak
385ff4f2fa
Examine tab modularity
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Also fixes antag info text sticking around if antag/observer status is lost
2015-03-09 12:09:18 -04:00
mwerezak
26cb0fe2c6
Fixes medical records laptop runtime
2015-03-09 12:04:04 -04:00
mwerezak
6bfa4ef3d5
Fixes AI freelook runtime
2015-03-09 11:59:02 -04:00
volas
e4e8ef3392
Merge remote-tracking branch 'upstream/dev' into admin_stuff
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Conflicts:
code/modules/admin/admin_verbs.dm
2015-03-09 18:11:10 +03:00
Neerti
c03535f03d
Makes the width of the nanoUI for air alarms smaller.
2015-03-09 11:07:21 -04:00
Zuhayr
b43aa4b2b4
Merge pull request #8409 from mwerezak/misc
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Tweaks for Z8, armour vests, merc blood packs
2015-03-10 00:51:52 +10:30
volas
a9b30da7cc
Small correction
2015-03-09 16:53:08 +03:00
volas
ca07914424
Ability to search bans by bantype
2015-03-09 15:15:08 +03:00
volas
59a113f91c
Ability to search bans by ip and id, and also matches
2015-03-09 15:12:51 +03:00
errorage
64d6012399
Added the ability to define the ip and computer id for a manual ban (in the banning panel). This is so mirroring bans or banning people who were not online during the round in progress does not require admins to spawn a mob, set their variables and then ban the mob.
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If however an admin attempts to add a manual ban for a player who was present during the current round, a player who still has a mob somewhere in the game world, the proc will prioritize the mob's ip and computer id variables, not the things entered in the banning panel form.
2015-03-09 15:08:47 +03:00
volas
515fdc9f6e
'Who' verb now shows the age of players on the server for admins
2015-03-09 14:20:31 +03:00
Chinsky
d8c2a36f9f
Merge pull request #8387 from PsiOmegaDelta/ChangeAppearance
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Mirror and ERT appearance improvement.
2015-03-09 13:42:19 +03:00
volas
c7573a0d11
Antag-OOC
2015-03-09 12:19:50 +03:00
volas
2ad8d26aeb
Play server sound verb for admins
2015-03-09 12:19:47 +03:00
Loganbacca
11d340f898
Projectile effects - Part 3
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- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
Loganbacca
80381a87d0
Projectile effects - Part 2
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- Converted the root projectiles object to support the new effects system at a generic level
- Converted laser beams to use the new effects system and removed the relics of the old system
- Added muzzle flash for ballistic ammo
2015-03-09 22:17:18 +13:00
Loganbacca
54971c1bf5
Projectile effects - Part 1
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- Added base projectile effects framework
- Added vector movement helper
- Added temporary effect sprites
2015-03-09 22:17:06 +13:00