Commit Graph

19125 Commits

Author SHA1 Message Date
PsiOmegaDelta
1efd3f9394 Merge pull request #9775 from mwerezak/mrowl
Fixes tajaran name generation, tweaks
2015-06-10 07:59:10 +02:00
mwerezak
58d512d1e6 Fixes tajaran name generation, tweaks 2015-06-10 00:53:24 -04:00
Zuhayr
84ae0dd3d1 Merge pull request #9768 from LightningIron/master
Fixes #9731 and #9469
2015-06-10 13:35:41 +09:30
mwerezak
8007d42783 Adjusts usages of reagent transfer procs
Adds splash() proc for futureproofing.
Replaces instances of splash_mob() with splash()
Replaces instances of trans_to() with splash() where appropriate.
2015-06-10 00:03:08 -04:00
unknown
13a43e6cfd Changes description update spawn() to use 0 instead of small decimal. 2015-06-09 22:35:16 -05:00
unknown
2dbd0ac007 Fixes formatting for spawn() before updating description. 2015-06-09 22:02:14 -05:00
GinjaNinja32
6950790526 Merge pull request #9767 from PsiOmegaDelta/150609-IAmTooDumbForThisTruly
Fixes admin jumps.
2015-06-10 03:14:00 +01:00
mwerezak
72a716b66c Attempts to make transferring reagents a bit more logical
Attempts to give trans_to, touch, and trans_to_* procs more distinct
purposes.
Applying reagents to things now calls touch() before attempting to
transfer reagents.
Reagents that affect fire stacks now do so from touch. Fixes #9750 when
combined with the above.
Also fixes acid affect_touch dealing brute instead of burn.
2015-06-09 21:39:45 -04:00
unknown
b1368fb712 Changes chemgrenade time in description to be correct after failed detonation. 2015-06-09 19:51:33 -05:00
unknown
17488168ab Fixes for #9731 and #9469. 2015-06-09 18:49:09 -05:00
PsiOmega
581c9b1308 Fixes admin jumps.
Changes the checks and message target around, now targets usr instead of src.
2015-06-09 20:14:05 +02:00
PsiOmega
3591bd5599 Travis now builds using version 508.1287
throw is now a keyword. Updates usages where necessary to allow compilation.
2015-06-09 15:36:27 +02:00
PsiOmegaDelta
97f49bb982 Merge pull request #9756 from Baystation12/master
Dev-freeze
2015-06-09 12:12:40 +02:00
PsiOmegaDelta
ec68454f63 Fixes #9753.
Being admin jumped or jumping to another location now cancels ghost tracking.
Also adds proper permission checks.
2015-06-09 08:55:12 +02:00
GinjaNinja32
54b531c36e Merge pull request #9743 from Techhead0/voidsuitTweaks
Minor tweaks to voidsuits.
2015-06-09 02:51:24 +01:00
PsiOmega
13cb32fa7f Another MayRespawn() fix.
Being unable to reenter your body now allows you to respawn, even if your body lives.
2015-06-08 17:39:25 +02:00
Zuhayr
389178a9ad Merge pull request #9745 from Kelenius/ofReagentsAndOD
Fixes #9738 - reagents always overdose
2015-06-08 20:43:55 +09:30
Kelenius
37f02ebc93 Fixes #9738 - reagents always overdose 2015-06-08 12:41:58 +03:00
Techhead0
f2f34b9a38 Minor tweaks to voidsuits.
Component removal uses a dialogue box instead of removing items in a set order.
Renames "Eject Tank" to avoid duplicate verb names.
Changes order of components when equipping voidsuits.
Two user message changes.
2015-06-08 05:30:11 -04:00
GinjaNinja32
d6677d4389 Merge pull request #9739 from PsiOmegaDelta/150608-NoPowerNoControl
AI restrictions and rejuvenation.
2015-06-08 10:08:55 +01:00
PsiOmegaDelta
5d058be2e6 Merge pull request #9741 from Baystation12/master
Dev-freeze
2015-06-08 09:56:24 +02:00
PsiOmegaDelta
cad9b59c25 AI restrictions and rejuvenation.
Ensures the AI cannot use Topics() while unpowered.
Ensures the AI is properly rejuvenated by the AI verb, as a functional AI will now never be lying down.
2015-06-08 09:10:33 +02:00
zonthori
98ca5466e2 Straight base_state 2015-06-07 13:56:11 -06:00
zonthori
ccb01cd4ed Fixes https://github.com/Baystation12/Baystation12/issues/9728
Fixes custom welding helmet sprites to break when toggled.

https://github.com/Baystation12/Baystation12/issues/9728
2015-06-07 13:38:44 -06:00
Techhead0
9f93abbaf3 Removes Beehive and Pompadours from Unathi hairstyles.
As per Unathi Loremaster Ikky's request. Tested to not corrupt savefiles.
2015-06-07 12:31:55 -04:00
Chinsky
bb824dba42 Merge pull request #9721 from atlantiscze/apcfix
Refactors /obj/item/apc_frame to /obj/item/frame/apc
2015-06-07 12:43:01 +03:00
PsiOmega
fbc4bfbe9c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/tanks/tanks.dm
	code/setup.dm
2015-06-07 10:30:27 +02:00
PsiOmegaDelta
2e920bce69 Merge pull request #9711 from mwerezak/syringelog
Syringe gun logs, logging helper reorganization
2015-06-07 09:00:21 +02:00
PsiOmegaDelta
ddc1f888dd Merge pull request #9717 from mwerezak/bombcap
Adjusts how reagents_explosion applies bombcap.
2015-06-07 08:50:45 +02:00
Zuhayr
2eb14e037f Merge pull request #9709 from PsiOmegaDelta/150606-GhostSpawn
Fixes #9685.
2015-06-07 15:06:09 +09:30
Atlantis
0135051498 Fixes #9706
- Adds checks whether the turf exists. This should prevent runtimes.
- Moves ..() call in food/snacks/grown after seed.thrown_at() call. I believe this was causing the runtime in first place.
2015-06-07 06:43:50 +02:00
Atlantis
41d4c2eb13 Refactors /obj/item/apc_frame to /obj/item/frame/apc
- This fixes broken APC frame placement on walls - #9537
2015-06-07 06:26:10 +02:00
Atlantis
bb33905803 Fixes minor typo in organ Destroy() 2015-06-07 05:29:43 +02:00
mwerezak
821285bcee Adds defines for bombcap components 2015-06-06 22:38:56 -04:00
mwerezak
636ead5bbe Makes reagents_explosion apply bombcap in the same manner as tank transfer valves.
Also fixed reagents_explosion/start() checking the flash var instead of the flashing var.

Fixes #8280
2015-06-06 22:17:11 -04:00
GinjaNinja32
8d799293ba Merge pull request #9701 from Zuhayr/dev-freeze
Fixes #9597
2015-06-07 03:14:06 +01:00
Zuhayr
22bf5352a3 Merge pull request #9698 from PsiOmegaDelta/150605-ChockingLogs
Fixes #9697
2015-06-07 11:27:32 +09:30
mwerezak
f62cc38883 Adds logging for syringe_gun
Also updates holder get_reagents() output formatting
2015-06-06 17:02:42 -04:00
mwerezak
e7757de068 Moves key_name() to logging.dm 2015-06-06 17:01:31 -04:00
PsiOmegaDelta
c4ecf46a4c Merge pull request #9713 from mwerezak/gunlag
Muzzle flash sets lighting instead of creating objs
2015-06-06 21:19:11 +02:00
GinjaNinja32
5f75e3038e Merge pull request #9710 from atlantiscze/beyond-undestructible
Fixes #9705
2015-06-06 20:16:17 +01:00
GinjaNinja32
dc40298fe8 Merge pull request #9703 from atlantiscze/stop-runtiming
Fixes #9619
2015-06-06 20:08:27 +01:00
mwerezak
15d82778cd Muzzle flash sets lighting instead of creating objs
Shooting a gun no longer generates illumination objects
2015-06-06 12:57:43 -04:00
mwerezak
0725b0cc3e Moves admin attack log helpers to admin module, makes admin_attack_log more resilient against null arguments 2015-06-06 11:53:12 -04:00
Atlantis
265719b4aa Fixes #9705
- Carboard now has Integrity of 10. For comparsion, wood has 25, steel 150 and plasteel 800.
2015-06-06 17:30:43 +02:00
PsiOmega
cbead4224b Fixes #9685.
Observer from the lobby do not have minds, while observers that once lived do.
Re-arranges the MayRespawn() logic to handle these situation.
2015-06-06 15:44:49 +02:00
PsiOmegaDelta
e48b527c4b Merge pull request #9708 from atlantiscze/newmalf-manual-change
RSC paths for ai_help command
2015-06-06 15:41:24 +02:00
Atlantis
f0026b5c3b RSC paths for ai_help command 2015-06-06 14:55:33 +02:00
Atlantis
8a5a969002 More Destroy()s, better implementation
- Re-implements Destroy() for SMES units. This time moves relevant (de)construction code all the way up to obj/machinery/. This should fix any potential GC issues with deconstruction of component-based machines.
- Implements Destroy() for breaker boxes.
- Fixes SMES units lacking disconnect_terminal(), causing GC errors.
2015-06-06 11:04:41 +02:00
Atlantis
b16bf61d03 Implements Destroy() for buildable SMES units.
- This also means GC errors for SMES coils and probably cable coils are fixed. Both of these things are in used in SMESs' construction components.
2015-06-06 09:43:39 +02:00