Commit Graph

19125 Commits

Author SHA1 Message Date
Chinsky
91de5b2d9d Merge pull request #9381 from GinjaNinja32/patch-1
Fixes #9380
2015-05-21 03:27:28 +03:00
Chinsky
ecc2b3c437 Merge pull request #9258 from mwerezak/charge
Updates instances of power cell usage
2015-05-21 03:24:20 +03:00
Chinsky
53e3e2f6e6 Merge pull request #9379 from Zuhayr/materials
Materials + Morguemeat icon + bat nerf
2015-05-21 03:23:41 +03:00
Chinsky
97b2a63b76 Missed one baddie
Pretty sure that limb rotting alive is unhealthy yeah
2015-05-21 03:22:20 +03:00
Chinsky
9d14bc41de Merge pull request #9389 from mwerezak/fire
Fire
2015-05-21 03:13:55 +03:00
Yoshax
7cfb921ca0 Fixes a typo/mistake 2015-05-20 20:36:24 +01:00
GinjaNinja32
c345f317ac Fixes structure climbing 2015-05-20 17:10:18 +01:00
GinjaNinja32
9888a8a70b Another PoolOrNew(new /type, loc) fix 2015-05-20 16:49:18 +01:00
GinjaNinja32
aeb8f2a6c2 Fixes #9380 2015-05-20 16:44:47 +01:00
Zuhayr
71da36ec01 Updated force vars on bats. 2015-05-21 00:52:17 +09:30
Zuhayr
c3f0f42ec2 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials 2015-05-21 00:49:14 +09:30
Zuhayr
98def6e247 Updating dev from master. 2015-05-21 00:08:22 +09:30
mwerezak
01e8246e64 Clean up world print 2015-05-20 00:35:26 -04:00
Zuhayr
a6f59edc22 Bit of documentation. 2015-05-20 14:00:14 +09:30
mwerezak
c289975498 Adds attack animation calls for a few common machines and structures
- Cameras
- Doors
- Grilles
- Windows
2015-05-20 00:28:57 -04:00
mwerezak
87178d74a6 Adds attack animation calls for attack_generic() 2015-05-20 00:19:39 -04:00
mwerezak
20b72b9911 Adds attack animation calls 2015-05-20 00:18:32 -04:00
Zuhayr
93b014c699 Merge with dev. 2015-05-20 13:39:31 +09:30
Chinsky
284d1cc1f5 Merge pull request #9360 from Kelenius/ofChemAndCarbon
Carbon now clears ingested chemicals
2015-05-20 01:45:13 +03:00
HarpyEagle
10067349b2 Cleans up debug prints 2015-05-19 17:47:51 -04:00
Neerti
6c16923d11 Fixes issue with removing dead plants from hydro treys as a borg. 2015-05-19 15:28:38 -04:00
Atlantis
f0cd799021 Changelog + fluff fix
- Finally adds changelog entry
- System override message modified according to github discussion.
2015-05-19 17:28:21 +02:00
Chinsky
8871696c52 Merge pull request #9353 from Ccomp5950/goat_simulator3000
Goat Buffs.
2015-05-19 17:56:55 +03:00
Kelenius
fd450561c2 Carbon now clears ingested chemicals
Also fixes a bug that made ethy-thing not work.
2015-05-19 15:41:14 +03:00
Zuhayr
06c04edb5e Merge pull request #9337 from comma/ghettoMD
Ghetto MDing
2015-05-19 20:38:50 +09:30
Chinsky
8e46bef3d5 Merge pull request #9351 from PsiOmegaDelta/LateJoinAI
Fixes #9244.
2015-05-19 08:42:46 +03:00
Chinsky
df917e1538 Changes from PR feedback. Moar feedback for inspecting mob. 2015-05-19 07:16:17 +03:00
mwerezak
953e8be44e Fire tweak 2015-05-19 00:09:37 -04:00
mwerezak
e23f5e7e06 Fixes hardsuit shocking 2015-05-18 20:09:31 -04:00
mwerezak
defc4c1f94 Adds check_charge(), checked_use() 2015-05-18 20:09:09 -04:00
mwerezak
53855d2398 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge 2015-05-18 18:47:45 -04:00
Chinsky
8e5f5ef8e0 Merge pull request #9165 from Yoshax/trapping
Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
Atlantis
4cd2417eb8 Implements suggestions from github
- qdel() instead of del()
- z in config.station_levels insted of z == 1
- Typo fix
- Playercount is now 2 instead of 1 which was debug setting
- AI is now properly deleted when struck by very strong explosion (heavy impact).
- Hardware now properly uses install(). Hardware list is generated from existing datums using typesof()
2015-05-18 22:05:18 +02:00
PsiOmegaDelta
ce8188c1a2 Merge pull request #9350 from Hubblenaut/lockers
Fixes overbloated closets
2015-05-18 19:16:59 +02:00
PsiOmega
c26b4e79b9 Fixes #9244.
Re-adds spawn()s for qdels in transform_procs, to prevent early .
2015-05-18 19:15:28 +02:00
Hubblenaut
ac1f3c3530 Fixes overbloated closets 2015-05-18 18:34:25 +02:00
PsiOmega
e2e0ffc6e5 Compilation fixes. 2015-05-18 18:04:29 +02:00
PsiOmega
c2200109d0 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
PsiOmegaDelta
a7d72940cf Merge pull request #9348 from Baystation12/master
Dev-freeze
2015-05-18 17:48:36 +02:00
Chinsky
33e8791fe9 Merge pull request #9264 from Hubblenaut/airlocks
Fixes airlock wires
2015-05-18 18:21:05 +03:00
Chinsky
6169c49832 Merge pull request #9143 from Loganbacca/qol_mule
[QOL] MULE destination selection
2015-05-18 18:20:17 +03:00
Chinsky
6a14d39209 Merge pull request #9345 from Zuhayr/master
Set vine mouse opacity to 2.
2015-05-18 18:19:45 +03:00
Hubblenaut
86426d0424 Fixes airlock wires and adds backup power light 2015-05-18 16:55:12 +02:00
Zuhayr
f72203c611 Set vine mouse opacity to 2. 2015-05-18 22:07:00 +09:30
Daranz
e13bc6ab54 Add access_medical_equip to get_all_accesses() 2015-05-18 08:33:51 -04:00
Kelenius
cd9aa7c9af Fixes mankini typo 2015-05-18 12:34:03 +03:00
Chinsky
a3a2c615de Merge pull request #9300 from PsiOmegaDelta/RoundStart
Gamestart cleanup.
2015-05-18 12:00:49 +03:00
ccomp5950
53e52a6f92 Goat Buffs.
Goats now are no longer on Officer Beepsky's shitlist.
Goats will now prefer to step towards vines.
Goats will now "eat" the plants vines leave behind.
2015-05-18 04:35:19 -04:00
PsiOmegaDelta
2ff11b4390 Merge pull request #9340 from GinjaNinja32/table_reinf_icon
New reinforced table overlays that better match the old sprites.
2015-05-18 08:24:36 +02:00
GinjaNinja32
cda71446eb Fixes #9341 2015-05-18 07:10:37 +01:00