Chinsky
91de5b2d9d
Merge pull request #9381 from GinjaNinja32/patch-1
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Fixes #9380
2015-05-21 03:27:28 +03:00
Chinsky
ecc2b3c437
Merge pull request #9258 from mwerezak/charge
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Updates instances of power cell usage
2015-05-21 03:24:20 +03:00
Chinsky
53e3e2f6e6
Merge pull request #9379 from Zuhayr/materials
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Materials + Morguemeat icon + bat nerf
2015-05-21 03:23:41 +03:00
Chinsky
97b2a63b76
Missed one baddie
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Pretty sure that limb rotting alive is unhealthy yeah
2015-05-21 03:22:20 +03:00
Chinsky
9d14bc41de
Merge pull request #9389 from mwerezak/fire
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Fire
2015-05-21 03:13:55 +03:00
Yoshax
7cfb921ca0
Fixes a typo/mistake
2015-05-20 20:36:24 +01:00
GinjaNinja32
c345f317ac
Fixes structure climbing
2015-05-20 17:10:18 +01:00
GinjaNinja32
9888a8a70b
Another PoolOrNew(new /type, loc) fix
2015-05-20 16:49:18 +01:00
GinjaNinja32
aeb8f2a6c2
Fixes #9380
2015-05-20 16:44:47 +01:00
Zuhayr
71da36ec01
Updated force vars on bats.
2015-05-21 00:52:17 +09:30
Zuhayr
c3f0f42ec2
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into materials
2015-05-21 00:49:14 +09:30
Zuhayr
98def6e247
Updating dev from master.
2015-05-21 00:08:22 +09:30
mwerezak
01e8246e64
Clean up world print
2015-05-20 00:35:26 -04:00
Zuhayr
a6f59edc22
Bit of documentation.
2015-05-20 14:00:14 +09:30
mwerezak
c289975498
Adds attack animation calls for a few common machines and structures
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- Cameras
- Doors
- Grilles
- Windows
2015-05-20 00:28:57 -04:00
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
mwerezak
20b72b9911
Adds attack animation calls
2015-05-20 00:18:32 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Chinsky
284d1cc1f5
Merge pull request #9360 from Kelenius/ofChemAndCarbon
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Carbon now clears ingested chemicals
2015-05-20 01:45:13 +03:00
HarpyEagle
10067349b2
Cleans up debug prints
2015-05-19 17:47:51 -04:00
Neerti
6c16923d11
Fixes issue with removing dead plants from hydro treys as a borg.
2015-05-19 15:28:38 -04:00
Atlantis
f0cd799021
Changelog + fluff fix
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- Finally adds changelog entry
- System override message modified according to github discussion.
2015-05-19 17:28:21 +02:00
Chinsky
8871696c52
Merge pull request #9353 from Ccomp5950/goat_simulator3000
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Goat Buffs.
2015-05-19 17:56:55 +03:00
Kelenius
fd450561c2
Carbon now clears ingested chemicals
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Also fixes a bug that made ethy-thing not work.
2015-05-19 15:41:14 +03:00
Zuhayr
06c04edb5e
Merge pull request #9337 from comma/ghettoMD
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Ghetto MDing
2015-05-19 20:38:50 +09:30
Chinsky
8e46bef3d5
Merge pull request #9351 from PsiOmegaDelta/LateJoinAI
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Fixes #9244 .
2015-05-19 08:42:46 +03:00
Chinsky
df917e1538
Changes from PR feedback. Moar feedback for inspecting mob.
2015-05-19 07:16:17 +03:00
mwerezak
953e8be44e
Fire tweak
2015-05-19 00:09:37 -04:00
mwerezak
e23f5e7e06
Fixes hardsuit shocking
2015-05-18 20:09:31 -04:00
mwerezak
defc4c1f94
Adds check_charge(), checked_use()
2015-05-18 20:09:09 -04:00
mwerezak
53855d2398
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into charge
2015-05-18 18:47:45 -04:00
Chinsky
8e5f5ef8e0
Merge pull request #9165 from Yoshax/trapping
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Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
Atlantis
4cd2417eb8
Implements suggestions from github
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- qdel() instead of del()
- z in config.station_levels insted of z == 1
- Typo fix
- Playercount is now 2 instead of 1 which was debug setting
- AI is now properly deleted when struck by very strong explosion (heavy impact).
- Hardware now properly uses install(). Hardware list is generated from existing datums using typesof()
2015-05-18 22:05:18 +02:00
PsiOmegaDelta
ce8188c1a2
Merge pull request #9350 from Hubblenaut/lockers
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Fixes overbloated closets
2015-05-18 19:16:59 +02:00
PsiOmega
c26b4e79b9
Fixes #9244 .
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Re-adds spawn()s for qdels in transform_procs, to prevent early .
2015-05-18 19:15:28 +02:00
Hubblenaut
ac1f3c3530
Fixes overbloated closets
2015-05-18 18:34:25 +02:00
PsiOmega
e2e0ffc6e5
Compilation fixes.
2015-05-18 18:04:29 +02:00
PsiOmega
c2200109d0
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
PsiOmegaDelta
a7d72940cf
Merge pull request #9348 from Baystation12/master
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Dev-freeze
2015-05-18 17:48:36 +02:00
Chinsky
33e8791fe9
Merge pull request #9264 from Hubblenaut/airlocks
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Fixes airlock wires
2015-05-18 18:21:05 +03:00
Chinsky
6169c49832
Merge pull request #9143 from Loganbacca/qol_mule
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[QOL] MULE destination selection
2015-05-18 18:20:17 +03:00
Chinsky
6a14d39209
Merge pull request #9345 from Zuhayr/master
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Set vine mouse opacity to 2.
2015-05-18 18:19:45 +03:00
Hubblenaut
86426d0424
Fixes airlock wires and adds backup power light
2015-05-18 16:55:12 +02:00
Zuhayr
f72203c611
Set vine mouse opacity to 2.
2015-05-18 22:07:00 +09:30
Daranz
e13bc6ab54
Add access_medical_equip to get_all_accesses()
2015-05-18 08:33:51 -04:00
Kelenius
cd9aa7c9af
Fixes mankini typo
2015-05-18 12:34:03 +03:00
Chinsky
a3a2c615de
Merge pull request #9300 from PsiOmegaDelta/RoundStart
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Gamestart cleanup.
2015-05-18 12:00:49 +03:00
ccomp5950
53e52a6f92
Goat Buffs.
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Goats now are no longer on Officer Beepsky's shitlist.
Goats will now prefer to step towards vines.
Goats will now "eat" the plants vines leave behind.
2015-05-18 04:35:19 -04:00
PsiOmegaDelta
2ff11b4390
Merge pull request #9340 from GinjaNinja32/table_reinf_icon
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New reinforced table overlays that better match the old sprites.
2015-05-18 08:24:36 +02:00
GinjaNinja32
cda71446eb
Fixes #9341
2015-05-18 07:10:37 +01:00