Commit Graph

135 Commits

Author SHA1 Message Date
petethegoat@gmail.com
84b9929282 Comitting for Giacom!
In short:
AI messaging
Time of death for health scanners
Most lists are sorted alphabetically

See http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9220 for detailed information.

I wasn't able to test this as thoroughly as I'd like, but what I could test seems fine.
I don't forsee any issues popping up with this stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 22:47:30 +00:00
elly1989@rocketmail.com
86effe3429 ghosts now have stat=DEAD so certain verbs don't break.
replaced canweaken and canstun variables with status_flags bitfield. Current flags are CANWEAKEN CANSTUN CANPARALYSE. Although you could add stuff like CANDAMAGE, CANBLIND, CANDEAFEN etc. to add additional flexibility to mob code and reduce on duplication.

Added humans_need_surnames as a config option. If when spawning  a human has only one name it will give them a random surname. I'd recommend leaving it on so that people can't name themselves "floor" "Unknown" etc.

totally removed autolowercasing of names (except for first letter) due to people pestering me. inb4 everyone starts CRUISECONTROLLING.

allowed a few characters like @ # etc for when the flag allow_numbers is set. So AIs can use those symbols (numbers and symbols cannot be used as the first character because of syntax.

Added alium nests. They're basically beds that only aliums can use. They are made of sticky resin which aliums secure their prey too for sexytimes.

Weed nodes are no longer dense.

Tidied up some alium verbs so that they are more structured. This will allow me to add Alt-Click neurotoxin shooting for queens and sentinels

Queens can secrete resin now to build nests/walls/membranes (doors to come!)
Drones that evolve into queens when there is already a live Queen will become princesses instead so the hive can tell them how stupid they are for splitting from the will of the hive. It also gives them a number so they can be differentiated between.

Credits to 39kk9t for fixing larva/death.dm, hissing which I forgot to do and some of the alium verbs. You're awesome <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 20:53:13 +00:00
elly1989@rocketmail.com
47bb6e7588 Relaxed the enforced lowercasing of characters in names to allow stuff like MacTavish as per request.
Relaxed forced uppercasing following numbers for AIs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3963 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 23:28:49 +00:00
elly1989@rocketmail.com
20a799bc28 Similar naming restrictions applied to AIs. However numbers are allowed and only a minimum of one word is required for the name.
Names with he word "cyborg" in are rejected.
Fixed the "Invalid name" help message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 02:53:55 +00:00
elly1989@rocketmail.com
6594f7098e Actually, tweak to previous commit to prevent preceding and trailing spaces counting as a second word
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3957 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 01:07:13 +00:00
elly1989@rocketmail.com
2a775f9d1f Added some restrictions to round-start names for humans. this was necessary due to people using meta names like "floor" "unknown" "lol" etc.
If you feel the restrictions are to strict please let me know here or on the feedback forums.

Generally only A-Z, a-z, space, . - ' are allowed.
Names should be 2 words at least.
Names with too many space, . - ' are rejected.
Names are auto-capitalised.
Names with not enough regular alpha-numeric characters are rejected.
Names with bad characters such as \ etc are rejected.

Raised the minimum character age at the request of a few people. It's now the minimum age for enlisting in the army for most countries (17)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3956 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-01 00:53:52 +00:00
elly1989@rocketmail.com
48088b79d9 ugh...this was horrible. I'm really sorry if I fucked anything up, I was literally going braindead towards the end.
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped.

Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy

mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing.

Weakening was made instantaneous.

Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death.

umm... bunch of overlays related fixes... I think that's everything. :/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:24:45 +00:00
elly1989@rocketmail.com
3cbd05ddef Changed circledistance a bit, talk about ambiguous proc-names...it has nothing to do with circles! It's now called approx_dist and uses some magic constants to avoid those god-awful sqrts and powers which were called for N^2 turfs during explosions. It should approximate the distance between two points fairly accurately using a (surprisingly accurate) linear approximation of pythagoras theorem. C:
Changed RoundExplosions to a temporary define named USE_CIRCULAR_EXPLOSIONS which is a lot more intuitive and less confusing. Removing this define will compile square explosions code instead of circular ones. (So the cost of having a choice between circular/square is seen at compile-time not at run-time)

Fixed aliums being able to pick up storage objects such as bags/boxes/pillboxes and such.

Fixed unbuckling yourself from beds (via clicking the bed). You can also unbuckle yourself via resisting because beds are hard to click on when you're lying on them and they're covered in a sheet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3854 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 07:37:50 +00:00
mport2004@gmail.com
b6f8b3fb77 Added Willox’s explosion code. It should make explosions faster than they have been lately.
Moved an unchecked file into unused, please put any unchecked files out of WIP or FEA into unused that way if you see an unchecked file you know it should be checked.  DM loves to uncheck files when you are messing around with folders in the editor.
Moved the old TEG defines into the proper files.
Commented out some old nonfunctioning FEA debug code.
Removed some commented out codechunks from FEA and attempted to clean up a few of the files a bit. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 01:56:24 +00:00
johnsonmt88@gmail.com
b92b1ef9a7 Quicker explosions:
- This is more of a fix for the current method of explosions, not a fix to make explosions more efficient as a whole.
- Explosions used circlerange() which had improperly named vars. At a glance, it looked like it was just returning turfs in range, but in reality it was returning all atoms in range.
- Explosions now use circlerangeturfs() which only returns turfs

circlerange()
- Changed the variable names to reflect what they actually use to prevent this kind of confusion again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3832 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 17:19:33 +00:00
elly1989@rocketmail.com
ba545bbee9 Added some #undef (undefines) to try speed compile times up a little bit.
Added resources.dm where FILE_DIR can be defined manually. It should speed clean-compiles up by reducing the number of places the compiler searches for resource-files to put in the resource-cache (stuff in ' ' quotes. e.g. icon='human.dmi').

To use manual FILE_DIR defines go to: 
Build > Preferences for tgstation
in dreammaker. Then un-tick "Automatically set FILE_DIR for sub-directories"

It also means you have less crap to clean up in the .dme before every commit C:

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3820 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 21:47:45 +00:00
petethegoat@gmail.com
f2f3c6bebf Updated toilets, urinals, and showers with NEW features.
The shower path has changed!
From /obj/structure/shower to /obj/machinery/shower

Made bookcases appear empty if they have no books, and fill up as more books are placed in them.

Updated do_after() to have an extra var that determines if the user is required to keep the item in the active hand. This is only used in swirlies at the moment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3684 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 16:31:08 +00:00
baloh.matevz@gmail.com
c2c7a3bcda - Variable declaration standardization. Big commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
johnsonmt88@gmail.com
fd529891ca Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now.


*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3652 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 19:34:04 +00:00
johnsonmt88@gmail.com
6951ec37ed Committed for Sieve:
Reverted dismemberment
- This is the majority of the files

Reverted the gun change
- You wont shoot yourself putting your gun away
- You don't have to fire off all of your shots before hitting someone with your gun

Reverted Tarajans
- As requested

Hotfix for the Holodeck.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3574 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-11 02:21:00 +00:00
elly1989@rocketmail.com
15bf7ea10a Some fixes for topic calls and inputs.
There's like 1001 things to fix so some of this is somewhat crude for now.

new helper proc located in procs/helpers.dm
reject_bad_text(var/text)
just feed any text in and it will either return the original text or null (if it contains odd characters such as \ / < > or characters reserved by BYOND. It also rejects if there are no non-whitespace characters)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3571 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-09 11:34:11 +00:00
VivianFoxfoot@gmail.com
a657fa5e9b Fixes guns some. Can't shoot yourself as easily anymore. You can now aim at body parts with your gun. I think the reason you couldn't before was just the failure to pass the def_zone up to the parent, not sure if that was intensional or not.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3554 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-04 05:10:00 +00:00
VivianFoxfoot@gmail.com
4dfe439b1a Adds BS12 dismemberment. Not all features of it are implemented yet, but it should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it. 
Renames registered to registered_name on IDs because bs12 had it and it seemed like a good idea to do last night.  For some reason.   
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in attack_hand should be in there instead, like stungloves and stuff, to minimize duplicated code)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3537 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-01 15:33:29 +00:00
baloh.matevz@gmail.com
a9365d38e1 - Redesigned the options panel (show player panel verb) to be less terrible. Screenshot: http://www.kamletos.si/options%20panel.PNG
- Made some changes to admin verbs:
- Rejuvenate verb removed from mobs, is now in the options panel above (heal).
- Drop everything verb moved into view variables, added a confirmation message.
- Mute verb removed from mobs, use the options panel.
- Warn verb removed from mobs, use the options panel.
- Grant full access moved to debug verbs. 
- Rejuvanate as a verb also still exists in debug verbs.

These changes were made to make right clicking a mob not show a million unneeded verbs. They were moved based on the statistics gathered via feedback logging:
http://www.kamletos.si/tgdb/latest_stats.html#adminverbs

Please post any additional feedback on the admin forum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3532 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-30 03:13:04 +00:00
kortgstation@gmail.com
8fee7b7240 AIs and Juggernauts/Wraiths/Artificers should no longer have random names when they ghost.
Fixed a typo in the borg manual

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3521 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-27 01:56:21 +00:00
VivianFoxfoot@gmail.com
a3bfd6ca3f Guns with ammo no longer melee at point-blank range. They now fire normally. Guns without ammo you bash with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3506 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:56:48 +00:00
VivianFoxfoot@gmail.com
518fbfaa0a Intercoms now work in the darkness
Adds job selection randomization by Randomone

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3484 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-21 14:30:52 +00:00
quartz235@gmail.com
1b74952dd0 Fixes some runtimes, involving do_mob, observe, send_status on mulebots, check_gas_mixture, the explosion cinematic, sleeper get_reagents_amount, and a possible (albeit unlikely) fix for throw_at
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3478 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 00:14:56 +00:00
elly1989@rocketmail.com
1d4b40d915 Added the foundations of a special-day events system. It's a bit more robust, tidy and efficient than calling isDay everywhere. It defaults to disabled. It can be enabled by uncommenting ALLOW_HOLIDAYS in config/config.txt
I've added no content just the foundations. All it does is give the station a holiday themed name and say "Happy [Holiday] Everybody!" at the round-start.

Added a .Set Holiday verb for GM and GA Admins. I'd rather people didn't use it for now (there's not much point as there's no content yet anyway). It's mainly for bugtesting.

Foundations are there to create holiday random events and round-start stuff so we can keep everything together. Check out code/game/gamemodes/events/holidays !


NOTE: This is intended for easter eggs! Little trinkets and such to make these days special. It IS NOT for spawning grief items and game-changing stuff. If you REALLY want to add stuff like that, please speak to the project heads. If it's used for spawning bullshit like poop or grief items I'll just remove my code. Thanks.

Happy Friday 13th :)

Other Fixes:
Oxygen tanks no longer spam BEEPBEEPBEEPBEEP at everybody nearby. That only happens for the person holding them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3450 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 16:58:03 +00:00
VivianFoxfoot@gmail.com
3dae4beda4 Adds an adminverb to quickly take control of a mob, mostly for testing
Mech fabricator can no longer sync while it has a queue
Fixes resisting out of cuffbuckling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3449 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 16:02:27 +00:00
elly1989@rocketmail.com
04f0a79866 Rewrote blackholes (gravitational anomalies) and wormholes to try and optimise them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite.
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files!

Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt

Fixed a derp in isday where it was fetching the month instead of the day.

Removed medal references from Gib()

Removed the medal_hub global variables because they aren't used in any way shape or form.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 21:54:51 +00:00
VivianFoxfoot@gmail.com
57dcdcbfbc git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3425 316c924e-a436-60f5-8080-3fe189b3f50e 2012-04-10 03:21:08 +00:00
VivianFoxfoot@gmail.com
92fedfe8df An attempt to make the master controller more robust. This shouldn't cause terrible additional lag, given that the master controller doesn't actually fire that often, and can also give us a clue as to what part of the controller has died in case of failure
Modifies do_after to something that fires a lot less, and is hopefully more robust against infinite loops. It is now theoretically possible to run around and then come back to the same place and have it complete, but that's only really valid for extremely long times (like handcuff removal) and if you get lucky and dodge one of the timed checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3421 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 18:53:04 +00:00
vageyenaman@gmail.com
f9c472c4ee Hopefully should fix some crashing for NTSL.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3413 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-08 18:34:56 +00:00
kortgstation@gmail.com
3ecdea3708 Fixed the icons on cult walls.
Should have fixed Shades being deaf.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3404 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-05 08:53:22 +00:00
quartz235@gmail.com
1f2e67f9ff Runtime fixes
Moved delete to trial admins because they can already mass delete and that's not particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3397 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-03 00:09:44 +00:00
elly1989@rocketmail.com
fcb10e6e32 Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 06:39:22 +00:00
quartz235@gmail.com
a3bf2d0a03 Runtimes goin down for the count
Lookin at the ground
I think they a hater

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3371 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 22:17:00 +00:00
johnsonmt88@gmail.com
0f456531b9 - Fixed one of the ways the Core R&D Computer can lock up and become completely unusable. If it gets stuck from using this method, just close the window and click on the computer again. Fixes issue 316.
- Vaccine bottles from the panD.E.M.I.C. now auto-name. There was a bug where you could very quickly create a ton of bottles which could cause clients to crash. Fixes issue 326.

- Changed various ASSERT()'s to sanity ifs. ASSERT should really only be used during debugging, not in release. Runtime prevention.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3368 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 16:51:55 +00:00
vageyenaman@gmail.com
e78787808a Adds a isDay() function and isAprilFools() macro function which uses isDay() to determine if it is month 4 day 1. GET BUSY.
Other shenanigans.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3361 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-26 02:17:45 +00:00
vageyenaman@gmail.com
37e972ec48 More work on shuttle transit stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3352 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-24 02:11:47 +00:00
VivianFoxfoot@gmail.com
e14671e234 Adds Halloss as a damage type weapons can do. Halloss can be healed by sleeping. Halloss now effects the interface more fully.
Adds a holodeck to fitness!  
Tensioner now respects antagonist preferences (Mmph.  More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people.  (How?)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3341 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 04:39:38 +00:00
elly1989@rocketmail.com
a7bc2b0bb7 Fixes a dd_replacetext() sanity checks so that "" isn't considered an invalid text to substitute into a string.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3336 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-21 19:37:06 +00:00
vageyenaman@gmail.com
7ec3b8503b Bugfixes for NTSL. AIs can now use script consoles. Fixes crashes.
Buffs metroid magic. More core uses!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3334 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-21 02:53:07 +00:00
VivianFoxfoot@gmail.com
c39b89514b Shuffles the order of the code a bit to make it so intelicarded AIs with no wireless cannot use keyboard shortcuts to affect doors.
Different fix to make AIs able to hear when being carried.  Shouldn't be that much of a cpu burden, although if anyone has better ideas on how to do it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3318 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-17 15:35:54 +00:00
vageyenaman@gmail.com
d5bff25b5b Modified TK to be more effective and polished. You can use the TK grab to interact with machines and stuff from far away (but you cannot pick them up!). This means you can also bonk people with items you are holding with your TK grab.
Changed the energy gun sprites to a better-looking version, made by Khodoque!

More work on NTSL. Including the ability to create comments by using // and /* insert comment here */.

Removed the traffic control machine from telecomms, as requested by Urist. NTSL is still a work in progress, and needs to be completely fool-proof before players can get anywhere near it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-04 21:41:51 +00:00
VivianFoxfoot@gmail.com
a009ed17fc Fix for communications lag. (wtf, is there a secret stockpile of AI cards somewhere?)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3237 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-03 01:13:54 +00:00
joe.heinemeyer@gmail.com
113beeb052 BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 05:23:08 +00:00
VivianFoxfoot@gmail.com
547f96b80d Fixes a bug where intelicarded AIs could not hear if they were being carried/in something.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3227 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 01:10:57 +00:00
musketstgstation@gmail.com
ddc7f45a13 Integrated BS12's improved uplink code, courtesy of SkyMarshal.
This means items now spawn in your hand if possible, items are sorted into categories, and only items you have enough telecrystals to purchase will be displayed.  Also, the same basic code is now used for PDA, headset and nuke-round uplinks, and it should be easier to add new items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-29 22:50:14 +00:00
kortgstation@gmail.com
c801c50cea Removed Karma. It was a shitty system used to punish security for doing their jobs even when it worked, and now it just spits runtimes.
Better defined the viewers in range of the vent crawl to hopefully stop the runtimes that was causing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3196 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 03:52:40 +00:00
VivianFoxfoot@gmail.com
23091a262e Borg radios now work while they're recharging
MMIs/pAIs/lockers in the dark can now hear.  This was done by changing the area check for hearing to a range instead of view, and then doing a line of sight calculation for each mob that can't hear naturally and checking if it's clear.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3180 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 02:11:24 +00:00
petethegoat@gmail.com
062bb8c6cb Added a fix for the karma runtimes.
The problem was that the SQL sanitization returned a string, when it was trying to add a number.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3156 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 15:19:14 +00:00
baloh.matevz
a6f9f36b72 - All PM links are now tied to clients and not mobs. What this means is that all PM links (the links admins get in admin messages which lead to a PM) should now point directly to the client, if one still exists or report them as disconnected. This means that there should no longer be problems with clients which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players might find it annoying but at least it will not leave much room to complain about "missing PM-s" 
Screenshot: 
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to the location of the person who said the message. Replaced it with JMP, which does the same as the JMP in adminhelps - makes a ghost and moves that ghost to the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most commonly) will now (FINALLY) exit the container (and it is any container!) after they click one of the arrow keys.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3121 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-13 22:26:28 +00:00
elly1989@rocketmail.com
2d77383ad0 Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved Issue 333: The plastic flaps on the mining station now actually block air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in issue 332 until getrev is fixed. https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved Issue 331 https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved Issue 304 https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 10:03:55 +00:00