Commit Graph

3027 Commits

Author SHA1 Message Date
CompactNinja
07b952c0ee Merge pull request #531 from SkyMarshal/master
More update_clothing() calls.
2012-02-26 22:50:54 -08:00
SkyMarshal
54a1a7e640 Added 2 more update_clothing() calls. 2012-02-26 23:49:47 -07:00
CompactNinja
115b507e67 Merge pull request #529 from SkyMarshal/master
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
99839d1362 Blob now occurs only 33% of the time it it announced. Readded damp rags.
Map update.
2012-02-26 23:34:01 -07:00
SkyMarshal
d77c42b7b5 Derped up a bit in the last commit. 2012-02-26 23:19:04 -07:00
SkyMarshal
c7af63b281 Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
cib
889d6d93a0 Tons of updates to autopsy.
- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
Hawk-v3
d4fa1ae003 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-27 00:18:30 +00:00
SkyMarshal
3bdcb85342 Merge pull request #527 from SkyMarshal/master
TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal
58249a83ba More TG updates to the player panel
Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
quartz235@gmail.com
4689c6e7f3 TG UPDATE: stop finding ways to centcom god damnit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2729 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 00:15:12 +00:00
baloh.matevz
a6389b5930 TG UPDATE: Attention! Space is now (finally) UNPOWERED.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2728 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 00:13:59 +00:00
Hawk-v3
04c028490f TG UPDATE: Ian (<3) can now wear all sorts of hats which affect what he says and does. 2012-02-27 00:09:35 +00:00
Hawk-v3
b2710cb9a1 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-26 23:51:56 +00:00
SkyMarshal
903f395ee5 Merge pull request #525 from CIB/master
Autopsy stuff
2012-02-26 15:51:02 -08:00
cib
5c5f452cd4 Changes to autopsy.
- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
cib
2c59cbd71d Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-27 00:31:15 -08:00
cib
c31b9c4986 Forgot a file. 2012-02-27 00:30:39 -08:00
Hawk-v3
60eb7d6ac7 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-26 23:49:36 +00:00
CIB
7966116455 Merge pull request #523 from SkyMarshal/master
DNA/Fingerprint fixes, explosions no longer autogib corpses.
2012-02-26 15:48:56 -08:00
Hawk-v3
ef02499eec Commit for Patch 23 2012-02-26 23:47:26 +00:00
SkyMarshal
a5eac62c48 TG UPDATE: Player Panel updates! 2012-02-26 16:46:07 -07:00
SkyMarshal
f030b1e063 Merge pull request #522 from Hawk-v3/master
Justice Suit Costumes Try 2
2012-02-26 15:35:07 -08:00
SkyMarshal
50ffc5409c Fixes for some DNA/Fingerprint stuff
Fixed explosions autogibbing corpses at any power (WHY was this there?)
2012-02-26 16:34:16 -07:00
Hawk-v3
35f061477e Sky's change, again. 2012-02-26 23:32:33 +00:00
Hawk-v3
3a3e857e1d Justice Suits, Try 2 2012-02-26 23:29:11 +00:00
Albert Iordache
96e797e6a8 Merge pull request #520 from SkyMarshal/master
Cleaned up cloning machine stuff, removed the "Scratch" hat from the costume landmarks. (Had a really irritating animation.)
2012-02-26 08:36:09 -08:00
SkyMarshal
95d89e8491 Removed the scratch hat from one of the costumes. (Good god, that was an irritating animation)
Cleaned up the cloning machine searching code a tad.
The kitty ears tail is no longer animated.
2012-02-26 09:29:38 -07:00
cib
33d12d11d9 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-02-26 06:45:06 -08:00
Albert Iordache
aeee8832b2 Merge pull request #518 from Iberis/master
Antiqua Security + Misc
2012-02-25 22:51:04 -08:00
Iberis
03e89a5115 Created Security from scratch.
Moved Atmos out of the way.
Tweaks on Medbay, the area around Engineering. Maintenance.
2012-02-26 05:02:24 +01:00
Apple_Master
7a0d186bb7 Added wall lockers
Signed-off-by: Apple_Master <cheeckan@ymail.com>
2012-02-25 23:53:53 +00:00
cib
0f40ff7ccf Added a skill selection menu. 2012-02-25 15:19:00 -08:00
SkyMarshal
f50a3215b6 Singularity can no longer eat the AI's eye mob
Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
Apple_Master
cbaea87dc7 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-02-25 18:02:57 +00:00
Miniature
caafe64e68 Added debug information (to the log with ooc and all that, feel free to make it actually make an error) for when the scrubber and distro atmos loops are directly linked at round start, fixed a thing where someone left multiple pipes with the same dir in a brig cell, causing pipes to freak the hell out 2012-02-26 02:35:58 +10:30
Albert Iordache
0df0b9bf5e Merge pull request #511 from SkyMarshal/master
Altered detective scanner functionality.
2012-02-24 23:26:46 -08:00
SkyMarshal
74fd808873 Altered functionality of detective scanner.
Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
cib
fc0de6e366 Changes to singularity radiation and suits.
- The singularity now regularly emits radiation, making it actually dangerous to go into the PA room without protection.
- Made the hoods of suits be less effective at consuming radiation than the body of the suit.
2012-02-24 14:05:47 -08:00
cib
74c50e30b8 Bugfix to radiation.
The proc for applying radiation was doing some wrong calculations, making the *maximum* radiation damage you could ever receive be 0.
2012-02-24 13:45:04 -08:00
cib
24d9c95507 "Edit" and "Delete" added to the news feature. 2012-02-24 12:01:35 -08:00
cib
11583a9ff3 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-24 10:37:25 -08:00
cib
20e6e0116a Changes to breathing and medbots. Fixes #436 and #489 2012-02-24 10:37:08 -08:00
CIB
a5d1184495 Merge pull request #505 from SkyMarshal/master
Reduced slowdown from singularity.
2012-02-24 09:08:29 -08:00
SkyMarshal
8e528d058c More singularity tweaks 2012-02-24 10:07:03 -07:00
SkyMarshal
dd360c6f49 Reduced slowdown from singularity
Tried to fix the buggy job screen.
Added a stat==2 check to human life (Why was that NOT THERE ALREADY?)
2012-02-24 10:02:53 -07:00
cib
f95f04da8e Small fix to the examine code. 2012-02-24 08:08:06 -08:00
Apple_Master
35dfb4a7ed Added Artifact #1
Signed-off-by: Apple_Master <cheeckan@ymail.com>
2012-02-24 16:07:35 +00:00
cib
76cee10c6a Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-02-24 06:41:38 -08:00
cib
df8a6eb231 Bug fix #479: Examine now shows head and eye wear. 2012-02-24 06:20:25 -08:00