CompactNinja
07b952c0ee
Merge pull request #531 from SkyMarshal/master
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More update_clothing() calls.
2012-02-26 22:50:54 -08:00
SkyMarshal
54a1a7e640
Added 2 more update_clothing() calls.
2012-02-26 23:49:47 -07:00
CompactNinja
115b507e67
Merge pull request #529 from SkyMarshal/master
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Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 22:40:02 -08:00
SkyMarshal
99839d1362
Blob now occurs only 33% of the time it it announced. Readded damp rags.
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Map update.
2012-02-26 23:34:01 -07:00
SkyMarshal
d77c42b7b5
Derped up a bit in the last commit.
2012-02-26 23:19:04 -07:00
SkyMarshal
c7af63b281
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
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Welderbackpack now has a proper icon.
Stun rounds can now be reduced or blocked by armor
Added more update_clothing() calls
Fixed strangling non-humans.
Blob is now an announcement only.
2012-02-26 23:06:43 -07:00
cib
889d6d93a0
Tons of updates to autopsy.
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- Fire, Electrocution, Strangulation, Trace Chemicals and Radiation Poisoning are now detected
- Fixed a bug to head surgery
- You now only hurt subjects on an operating table with a scalpel if your intent is set to harm
- The sheet of paper printed by the autopsy scanner now goes to a free hand if possible
2012-02-27 03:41:24 -08:00
Hawk-v3
d4fa1ae003
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 00:18:30 +00:00
SkyMarshal
3bdcb85342
Merge pull request #527 from SkyMarshal/master
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TG player panel updates
2012-02-26 16:17:47 -08:00
SkyMarshal
58249a83ba
More TG updates to the player panel
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Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
quartz235@gmail.com
4689c6e7f3
TG UPDATE: stop finding ways to centcom god damnit
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2729 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 00:15:12 +00:00
baloh.matevz
a6389b5930
TG UPDATE: Attention! Space is now (finally) UNPOWERED.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2728 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 00:13:59 +00:00
Hawk-v3
04c028490f
TG UPDATE: Ian (<3) can now wear all sorts of hats which affect what he says and does.
2012-02-27 00:09:35 +00:00
Hawk-v3
b2710cb9a1
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:51:56 +00:00
SkyMarshal
903f395ee5
Merge pull request #525 from CIB/master
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Autopsy stuff
2012-02-26 15:51:02 -08:00
cib
5c5f452cd4
Changes to autopsy.
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- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
cib
2c59cbd71d
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-27 00:31:15 -08:00
cib
c31b9c4986
Forgot a file.
2012-02-27 00:30:39 -08:00
Hawk-v3
60eb7d6ac7
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-26 23:49:36 +00:00
CIB
7966116455
Merge pull request #523 from SkyMarshal/master
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DNA/Fingerprint fixes, explosions no longer autogib corpses.
2012-02-26 15:48:56 -08:00
Hawk-v3
ef02499eec
Commit for Patch 23
2012-02-26 23:47:26 +00:00
SkyMarshal
a5eac62c48
TG UPDATE: Player Panel updates!
2012-02-26 16:46:07 -07:00
SkyMarshal
f030b1e063
Merge pull request #522 from Hawk-v3/master
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Justice Suit Costumes Try 2
2012-02-26 15:35:07 -08:00
SkyMarshal
50ffc5409c
Fixes for some DNA/Fingerprint stuff
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Fixed explosions autogibbing corpses at any power (WHY was this there?)
2012-02-26 16:34:16 -07:00
Hawk-v3
35f061477e
Sky's change, again.
2012-02-26 23:32:33 +00:00
Hawk-v3
3a3e857e1d
Justice Suits, Try 2
2012-02-26 23:29:11 +00:00
Albert Iordache
96e797e6a8
Merge pull request #520 from SkyMarshal/master
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Cleaned up cloning machine stuff, removed the "Scratch" hat from the costume landmarks. (Had a really irritating animation.)
2012-02-26 08:36:09 -08:00
SkyMarshal
95d89e8491
Removed the scratch hat from one of the costumes. (Good god, that was an irritating animation)
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Cleaned up the cloning machine searching code a tad.
The kitty ears tail is no longer animated.
2012-02-26 09:29:38 -07:00
cib
33d12d11d9
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-26 06:45:06 -08:00
Albert Iordache
aeee8832b2
Merge pull request #518 from Iberis/master
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Antiqua Security + Misc
2012-02-25 22:51:04 -08:00
Iberis
03e89a5115
Created Security from scratch.
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Moved Atmos out of the way.
Tweaks on Medbay, the area around Engineering. Maintenance.
2012-02-26 05:02:24 +01:00
Apple_Master
7a0d186bb7
Added wall lockers
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Signed-off-by: Apple_Master <cheeckan@ymail.com >
2012-02-25 23:53:53 +00:00
cib
0f40ff7ccf
Added a skill selection menu.
2012-02-25 15:19:00 -08:00
SkyMarshal
f50a3215b6
Singularity can no longer eat the AI's eye mob
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Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
Apple_Master
cbaea87dc7
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-25 18:02:57 +00:00
Miniature
caafe64e68
Added debug information (to the log with ooc and all that, feel free to make it actually make an error) for when the scrubber and distro atmos loops are directly linked at round start, fixed a thing where someone left multiple pipes with the same dir in a brig cell, causing pipes to freak the hell out
2012-02-26 02:35:58 +10:30
Albert Iordache
0df0b9bf5e
Merge pull request #511 from SkyMarshal/master
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Altered detective scanner functionality.
2012-02-24 23:26:46 -08:00
SkyMarshal
74fd808873
Altered functionality of detective scanner.
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Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
cib
fc0de6e366
Changes to singularity radiation and suits.
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- The singularity now regularly emits radiation, making it actually dangerous to go into the PA room without protection.
- Made the hoods of suits be less effective at consuming radiation than the body of the suit.
2012-02-24 14:05:47 -08:00
cib
74c50e30b8
Bugfix to radiation.
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The proc for applying radiation was doing some wrong calculations, making the *maximum* radiation damage you could ever receive be 0.
2012-02-24 13:45:04 -08:00
cib
24d9c95507
"Edit" and "Delete" added to the news feature.
2012-02-24 12:01:35 -08:00
cib
11583a9ff3
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-02-24 10:37:25 -08:00
cib
20e6e0116a
Changes to breathing and medbots. Fixes #436 and #489
2012-02-24 10:37:08 -08:00
CIB
a5d1184495
Merge pull request #505 from SkyMarshal/master
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Reduced slowdown from singularity.
2012-02-24 09:08:29 -08:00
SkyMarshal
8e528d058c
More singularity tweaks
2012-02-24 10:07:03 -07:00
SkyMarshal
dd360c6f49
Reduced slowdown from singularity
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Tried to fix the buggy job screen.
Added a stat==2 check to human life (Why was that NOT THERE ALREADY?)
2012-02-24 10:02:53 -07:00
cib
f95f04da8e
Small fix to the examine code.
2012-02-24 08:08:06 -08:00
Apple_Master
35dfb4a7ed
Added Artifact #1
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Signed-off-by: Apple_Master <cheeckan@ymail.com >
2012-02-24 16:07:35 +00:00
cib
76cee10c6a
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-02-24 06:41:38 -08:00
cib
df8a6eb231
Bug fix #479 : Examine now shows head and eye wear.
2012-02-24 06:20:25 -08:00