Commit Graph

245 Commits

Author SHA1 Message Date
johnsonmt88@gmail.com
f037a0b074 Clown clumsiness no longer applies to laser-tag guns.
The stun rune:
- Now stuns cyborgs.
- No longer stuns cultists.

Stun talismans no longer permanently mute or stun cyborgs. Fixes issue 618.

Removed 'charges', 'maximum_charges' and 'status' variables from the chain of command as they did nothing anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3979 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-03 21:52:02 +00:00
johnsonmt88@gmail.com
80b15df54b ** Mob Define Cleanup: Part 1 **
I'm currently working on moving all of the vars in mob_defines.dm and some procs in mob.dm into more fitting places. For example, ghosts and simple animals can not be cloned, so they do not need a cloneloss var. Cloneloss would be better fitting to /mob/living or even /mob/living/carbon. 

By moving these defines into proper children of /mob we lower the amount of resources that must be set aside every time a mob is created and we lower the amount of data that gets transfered between mobs when we combine, transfer or transform them. In theory, this should help free up some resources and combat lag.

Due to how integrated some of these defines are in the rest of the code, I'm going to be committing this cleanup in small batches. Doing it this way instead of one massive commit means that bugs will be easier to locate and identify. It is also less likely to overwhelm players with bugs, and if it still does, it will make it easier for us to revert only the section that is causing problems. Smaller commits also means merging with existing code will be less of a nightmare and has less potential for merging mistakes.

One of my goals in this cleanup is to add a description to every single variable in mob defines. While some of them are self explanatory, there are some there that are used in horribly obscure ways on top of having no comment to describe their use.

-----------------------

Mob defines moved to living:
- last_special*
- bruteloss
- oxyloss
- toxloss
- fireloss
- cloneloss
- brainloss
- halloss
- hallucination
- hallucinations(list)

*Note: I believe this variable is not needed, but the code it is used in (the resist verb) is cluttered and messy. That chunk of code probably use a re-write. I'll put it on my TODO list and if I survive mob_defines I'll try to get around to it but if anyone wants to do it for me, that would certainly help!

-----------------------

Mob procs moved to living:
- getBruteLoss()
- adjustBruteLoss()
- getOxyLoss()
- adjustOxyLoss()
- setOxyLoss()
- getToxLoss()
- adjustToxLoss()
- setToxLoss()
- getFireLoss()
- adjustFireLoss()
- getCloneLoss()
- adjustCloneLoss()
- setCloneLoss()
- getHalLoss()
- adjustHalLoss()
- setHalLoss()
- getBrainLoss()
- adjustBrainLoss()
- setBrainLoss

Mob procs moved to carbon:
getDNA()
setDNA()

-----------------------

Mob verbs moved to carbon:
- Sleep
- Lay down / Get up

-----------------------

The : operator...

The thing that has been killing me through this whole cleanup is people using or copy/pasting the : operator everywhere. 


*** Please use obj.var_or_procname. Do not use obj:var_or_procname ***


Using obj:procname will not throw a compiler error if obj does not have that specific var or proc. This means that the coder making changes will NOT be informed of an error which will result in a proc failing, potentially being completely unusable and definatly causing a runtime error.

With that said, I fully anticipate that most bugs (if any) caused by this mob define cleanup to be the result of : operators.

I've been replacing many : operators in favour of the . operator as I've been going, most noteably I went out of my way to remove almost every : operator from the 4000+ line Chemistry-Regents.dm
Exceptions:
- Water: Turf and Atmos related vars. I'm not familiar with the members and methods in those class' hierarchy.
- Silicate: because it's commented out and I honestly dont see it returning.
- Thermite: Turf and Atmos related vars.
- Corn Oil: Turf and Atmos related vars.

Final note: While this may be the source of some mob-related bugs, there are two other revisions that have been committed between now and the last time either of the the two tgstation servers have been updated. These revisions both touch mob-related files. I'm not blaming these other revisions for anything, especially since one of them is mine anyway, I'm just listing them here for refrence to help quickly identify any problems.
- My human/life() changes in r3925 
- Carn's life() standardizations in r3933

Stuff unrelated to mob defines:
- Fixed borgs and such being able to go into DNA modifiers.
- Changelog updated and I added Sieve to the list of coders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3934 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-28 17:06:19 +00:00
baloh.matevz
0b1524d3b6 - Moved global.dm, which contains globel defines to a more dominant position, next to setup.dm. Changed some global constants to defines.
- Fixed a library problem which prevented you from ordering books by their SS13ID.
- You can now once again properly retitle books and change their authors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3924 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 05:35:48 +00:00
SkyMarshal
62c3d1d11d De-retarded wound system. 2012-06-23 16:35:58 -07:00
elly1989@rocketmail.com
48088b79d9 ugh...this was horrible. I'm really sorry if I fucked anything up, I was literally going braindead towards the end.
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped.

Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy

mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing.

Weakening was made instantaneous.

Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death.

umm... bunch of overlays related fixes... I think that's everything. :/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:24:45 +00:00
johnsonmt88@gmail.com
ec52b9c032 Moved cyborg upgrade items out of mob code and into item code.
- Item declarations have no place in mob code. MMI and pAI code being the exception.

Removed a cyborg upgrade that made them immune to flashes
- An item that removes one of the very few weaknesses a borg has? No thanks.

Removed mob\living\silicon\robot\robot_defense.dm
- It was an empty file.

Removed uplink.dm and uplink_kits.dm from WorkInProgress
- Duplicate files: they're already in the main chunk of the code.
- They are no longer a work in progress.

Here's hoping I dont break anything with this commit...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 00:12:27 +00:00
johnsonmt88@gmail.com
c6a55b6427 Borgs and AI's
- No longer able to be cultists because their objectives completely contradicts robotic laws. Fixes issue 510.
- No longer able to be revolutionaries.
- - There was existing code for this already, but it should function properly now.
- - It now takes into account admin's borging players.

pAI's can no longer see revolutionaries or cultists.
- pAI's get a brand new mind instead of wiping their previous antag status.
- This way it prevents players exploiting the cult/rev hud icons and it does not affect the end-round scores and statistics.

Piano's 'repeat' has a limit of 10.
- This will stop byond from thinking playsong() is an infinite loop and crashing the server.
- Added a check so that players can not bypass the limit without stopping the song first.
- 10 is just an arbitrary number I chose, feel free to change it but keep it within reason... and byond's limits.

Fixed a bunch of 'emergancy' misspellings.
- Commit log worthy material right here.

Fixed a bunch of 'emergancy' misspellings.
- Commit log worthy material right here.

Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3878 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-20 17:06:33 +00:00
vageyenaman@gmail.com
449610bee2 Committing a patch for Giacom. See details here:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9018

Also some very small metroid changes to make them more balanced and less KILL KILL KILL.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3839 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 06:11:14 +00:00
johnsonmt88@gmail.com
c36e6d57d4 Mining mechs, which currently only spawn in secret asteroid rooms, no longer have tracking beacons
Changes to windoors.
- Secure windoors now require 2 plasteel sheets instead of 4 rods
- Windoors and secure windoors have reduced health.

Added checks for proximity, canmove and death on:
- Library scanner
- Library computer
- Library public computer
- Bookcases (Fixes issue 564.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3824 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 02:16:59 +00:00
kortgstation@gmail.com
30cb4ae5c3 Added Ausops new cult robes, hood, armour, shoes. These now spawn from the armour talisman.
Moved the red magus robes to be a wizrobe variant, put the red robes on the wizard shuttle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3823 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 00:01:15 +00:00
elly1989@rocketmail.com
8961bd96d0 WARNING: This has been thoroughly tested and I'm happy that it's -stable- (it shouldn't runtime). However, it might have a few niggly bugs caused by specific items using no-standard or weird code. Most bugs will be stuff like it not updating overlays and such and can be fixed simply by dropping the item. That being said, if you're not comfortable with this, I'd suggest waiting to update past this revision.
update_clothing() has been broken up into it's key parts. A full explanation can be found in code/modules/mob/living/carbon/human/update_icons.dm
the tl;dr of it is that overlay updates are no longer called by the gameticker. Instead they are called by procs such as u_equip db_cick etc. This means faster updates (although admittedly, more of them can be called per tick). This however is offset by the fact that specific overlays can be updated now, vastly improving its efficiency. This will especially help when there are large numbers of dead mobs.

Fixed the throw code for TKgrab so it can be toggled.

Cloaking for aliens/humans/ninjas was changed. It's very crude at the moment and for that I apologise. But it works and is very efficient.It also stops cloaked individuals becomming invincible due to people being unable to hit them (even when they know exactly where  they are)

Fixed a bunch of bugs with damage-overlays. They  were updating FAR FAR to frequently. They were also horribly inefficient. They should now be virtually seamless when updating and only use cached icons, so they aren't affected by lag as badly. This may help with explosions lag a little.

There's still a tonne of stuff I need to refine with this. I'll be refining it down into some helper procs to reduce on code duplication and such

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3811 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-13 19:03:25 +00:00
Erthilo
e756c1b2f8 TG: Added Giacomand's UI tweak to Job Selection:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8879
Revision: r3726
Author: 	 ericgfw...@hotmail.com

ALSO FIXES Library starting with empty sprites.
2012-06-07 00:19:39 +01:00
Erthilo
e5250972a9 TG: Readded detective work, with much bugfixing and optimizations.
Any PDA that can access the Security Records can, via the forensic scanner
function (that was already there) store data on what was scanned, the same way
that the Detective's scanner can.
Scanning a PDA with said stored data in the Detective's computer-o-doom will
transfer the data from the PDA to the computer's database.
Made some area names improper as needed (Only ones where it makes sense to be
improper.)
Updated changelog.
Revision: r3713
Author: 	 joeheinemeyer
2012-06-05 01:29:35 +01:00
Erthilo
658ae1a472 TG: You can no longer create runes/use tome after you've dropped the tome or moved
it somewhere else.
Revision: r3701
Author: 	 daniel.cf.hultgren
2012-06-03 16:32:26 +01:00
Erthilo
218bf6643c Shortened MAX_NAME_LEN to 32. Change some MAX_MESSAGE_LEN's to MAX_NAME_LEN's 2012-06-02 22:53:19 +01:00
Erthilo
36effbacc2 TG: There's a metric assload of stuff here, mostly in preparation to my massive
traitor expansion, so I'll try to be brief:

- I added in the foundations for traitor factions. See factions.dm for all the
different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list.
Mutation enumerated-identifiers are added into this list. For instance, TK = 1,
COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise
operations could not actually be used after a certain size (because BYOND is
stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under
implantnanoaug.dm for a list of implants and implaners. As mentioned previously,
they are completely functional but may be slightly OP. Among these nanoaugs are
Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer,
Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't
go into detail as to what they do, but hopefully they should be self-
explanitory. If not, check out their descriptions in the file previously
mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg
file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side
sprites because of a technical little issue. I'll change it back to the original
soon). It can be retracted and expanded. Probably only going to be given to
traitors.

- A couple of minor bugfixes here and there, along with some code tidying.

Hope this isn't too large a commit. I intended it to be MUCH larger, but I've
decided to split up my Traitor Factions expansion into smaller commits.
Revision: r3692
Author: 	 vageyenaman
2012-06-02 19:46:18 +01:00
Erthilo
8d1f93fc49 TG: Updated toilets, urinals, and showers with NEW features.
The shower path has changed!
From /obj/structure/shower to /obj/machinery/shower

Made bookcases appear empty if they have no books, and fill up as more books are
placed in them.

Updated do_after() to have an extra var that determines if the user is required
to keep the item in the active hand. This is only used in swirlies at the
moment.
Revision: r3684
Author: 	 petethegoat
2012-06-01 23:28:13 +01:00
joeheinemeyer@gmail.com
e0d605c2eb Readded detective work, with much bugfixing and optimizations.
Any PDA that can access the Security Records can, via the forensic scanner function (that was already there) store data on what was scanned, the same way that the Detective's scanner can.
Scanning a PDA with said stored data in the Detective's computer-o-doom will transfer the data from the PDA to the computer's database.
Made some area names improper as needed (Only ones where it makes sense to be improper.)
Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3713 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 20:32:26 +00:00
Erthilo
621b5f8179 Fixes Tajaran appearance and reverts update_lying() for now. 2012-05-31 17:35:04 +01:00
daniel.cf.hultgren@gmail.com
043998e73f You can no longer create runes/use tome after you've dropped the tome or moved it somewhere else.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3701 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-30 16:02:26 +00:00
Mloc
fbb67b2e42 Huge commit! Standardizes var definitions in most places.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-29 16:26:48 +01:00
cib
3a74270e29 Merge github.com:Baystation12/Baystation12
Conflicts:
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
2012-05-29 13:43:20 +02:00
vageyenaman@gmail.com
49647d329a There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.

- A couple of minor bugfixes here and there, along with some code tidying.


Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 03:16:47 +00:00
cib
0799cddb4b Cleanup of all the update_clothing() calls.
Mostly I replaced them with rebuild_appearance() or update_body_appearance() where suitable.

I also reorganized the new update_clothing() code a bit.
2012-05-27 20:43:52 +02:00
petethegoat@gmail.com
f2f3c6bebf Updated toilets, urinals, and showers with NEW features.
The shower path has changed!
From /obj/structure/shower to /obj/machinery/shower

Made bookcases appear empty if they have no books, and fill up as more books are placed in them.

Updated do_after() to have an extra var that determines if the user is required to keep the item in the active hand. This is only used in swirlies at the moment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3684 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 16:31:08 +00:00
Erthilo
6e289dabfc TG: Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades
happening on other servers. (This wont stop that from happening, this just makes
it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short.
26's are annoying when they have to be changed and you have to hunt through over
a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate
dm files but this will do for now.

*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it
gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff
spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
Revision: r3652
Author: 	 johnsonmt88
2012-05-26 00:09:56 +01:00
baloh.matevz@gmail.com
c2c7a3bcda - Variable declaration standardization. Big commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
johnsonmt88@gmail.com
fd529891ca Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now.


*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3652 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 19:34:04 +00:00
Uristqwerty
fb51e184f2 Yep, thee was a bug. 2012-05-24 02:29:54 -04:00
Uristqwerty
01b038ff27 Introducing Uristrunes!
Built crom components, each cult word gets it's own unique appearance,
that it adds to the final rune. Correct combinations will glow ever so
slightly, the others remain a single colour.

The system behind them is a bit more powerful, supporting a full 1023
combinations, although far fewer can be reached in-game (as the system
doesn't care about word order, and you can't use enough words to have
more than three of the components as part of any rune).


With this commit, it compiles, but I haven't quite tested anything
in-game, so there might be a followup bugfix. Or there may not.
2012-05-24 01:34:35 -04:00
SkyMarshal
58570a0f65 As many bugfixes as I could cram into here. 2012-05-20 14:23:10 -07:00
SkyMarshal
502c66664c Some more work on FEA, WIP FEA/ZAS work, does not effect the game currently. 2012-05-11 18:06:21 -07:00
Erthilo
08191c824d Merge branch 'DetectiveWork' of https://github.com/SkyMarshal/Baystation12 into SkyMarshal-DetectiveWork
Notes:
Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables.
Map changes. Some improvements/adjustments to code to work with the map changes.

Conflicts:
	baystation12.dme
2012-05-10 16:48:01 +01:00
Erthilo
9b334464df TG: Cooldown on book printing actually works and is simplified.
Revision: r3569
Author: 	 quartz235
2012-05-10 02:55:25 +01:00
Erthilo
165b516949 TG: Fixes a pAI requests runtime caused by clients disconnecting.
Fixes a host of runtimes caused by lag delaying "transmissions" between
telecomms machines. Various objects were being deconstructed during this lagtime
resulting in a bunch of weird null errors. Tested for 24hours on another server.
Seems to be all ok.

Added some rudimentary checks to advanced proccall. Calling procs owned by
objects is now a little less prone to runtimes. still a bunch of stuff to do to
get it safe enough though.
Revision: r3542
Author: 	 elly1...@rocketmail.com

Ported over BS12's piano code. I say ported, it's not like it's anything but a
copy/paste though.
Also changed the icon to the minimoog, to reflect on how FUTURISTIC it is.
Revision: r3543
Author: 	 petethegoat
2012-05-10 00:16:09 +01:00
SkyMarshal
ef7f71a963 Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables. 2012-05-09 12:01:27 -07:00
quartz235@gmail.com
8e3a266400 Cooldown on book printing actually works and is simplified.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3569 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-08 17:48:48 +00:00
Erthilo
d21cbab61c TG: Fixed dust() and gib() leaving invisible overlays everywhere
Fixed deaths at the end of nuke rounds, optimised the code a little

gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns
generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.

Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have
.giverutimelog . This allows them to grant a specific client access to the
server's runtime logs. (they can grant themself access this way too). NOTE:
runtime logs can be used to meta, only grant access to coders or people you
trust. It may also be wise to ensure they do not play in the current round.

Introducing .getserverlog . It allows any admin above moderator to access ANY
archived server/attack logs. Should mkae processing forum ban requests a lot
easier since all admins with ban capabilities now have access.

getruntimelog renamed to .getruntimelog . File-request spam prevention increased
to 60seconds to discourage access serverlogs too much! They can reach sizes of
4Mb sometimes so please be responsible with them admins.

runtime logs should now be saved to /data/logs/runtime/ (you may have to create
this folder yourself)

ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff
text from the logs.
Revision: r3509
Author: 	 elly1...@rocketmail.com
2012-05-06 18:50:52 +01:00
Erthilo
a40b911ce5 TG: Shades, Juggernauts, Wraiths, Artificers all now have minds.
If a cultist builds a construct, that construct will be a cultist. This means
they can see cultists finally (and will probably count for the escape objective,
so that might need changing numbers wise)

Fixed some typos in the cult runes (godamnit Urist) and the blind rune can no
longer be made into a talisman, cause a handheld, instant, AoE blind that lasts
20 seconds with no counter is retarded.
Revision: r3507
Author: 	 kortgstation
2012-05-06 18:32:39 +01:00
Erthilo
f2777aa65f TG: Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and
the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion
(only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT
Revision: r3505
Author: 	 petethegoat
2012-05-06 18:26:41 +01:00
petethegoat@gmail.com
78e583e511 Ported over BS12's piano code. I say ported, it's not like it's anything but a copy/paste though.
Also changed the icon to the minimoog, to reflect on how FUTURISTIC it is.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3543 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-02 18:59:59 +00:00
Ren Erthilo
3cb1acecf9 TG: Tossed Doohl’s bible delay into the book printing to prevent server crashing
spam.
Revision: r3418
Author: 	 mport2004
2012-05-02 00:34:57 +01:00
elly1989@rocketmail.com
515d422b66 Fixed dust() and gib() leaving invisible overlays everywhere
Fixed deaths at the end of nuke rounds, optimised the code a little

gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.

Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have .giverutimelog . This allows them to grant a specific client access to the server's runtime logs. (they can grant themself access this way too). NOTE: runtime logs can be used to meta, only grant access to coders or people you trust. It may also be wise to ensure they do not play in the current round.

Introducing .getserverlog . It allows any admin above moderator to access ANY archived server/attack logs. Should mkae processing forum ban requests a lot easier since all admins with ban capabilities now have access.

getruntimelog renamed to .getruntimelog . File-request spam prevention increased to 60seconds to discourage access serverlogs too much! They can reach sizes of 4Mb sometimes so please be responsible with them admins.

runtime logs should now be saved to /data/logs/runtime/ (you may have to create this folder yourself)

ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff text from the logs.

PHEW


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3509 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-26 00:50:18 +00:00
kortgstation@gmail.com
6236ff0d85 Shades, Juggernauts, Wraiths, Artificers all now have minds.
If a cultist builds a construct, that construct will be a cultist. This means they can see cultists finally (and will probably count for the escape objective, so that might need changing numbers wise)

Fixed some typos in the cult runes (godamnit Urist) and the blind rune can no longer be made into a talisman, cause a handheld, instant, AoE blind that lasts 20 seconds with no counter is retarded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3507 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 21:29:03 +00:00
petethegoat@gmail.com
21387370c9 Tonnes of stuff, please check the changelog.
In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork)

PROBABLY A BUNCH OF OTHER SHIT

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3505 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 19:28:40 +00:00
Ren Erthilo
f6b22b9d2c Adds null rod properly. Removes effects from bible. 2012-04-22 05:05:54 +01:00
Ren Erthilo
23cb47f0b1 TG: The armoured construct is now known as the Juggernaut. Its health was lowered
and it takes massive damage from being hit with a bible. The Juggernaut has a
lesser version of force wall.

Added the Wraith construct, a faster, more fragile construct which has a lesser
version of Ethereal Jaunt. It too is vulnerable to bibles.

The Chaplain is now immune to blood boil, stun talismans, and cult blind/deafen

Constructs are finally creatable by using a full soulstone on an empty construct
shell. The creator will be able to choose which kind of construct is created.

Cultists can get construct shells from their supply talisman

Wizards now get the spell "Artificer" which allows them to create construct
shells for free when they select the soulstone belt.

Medical Borgs are now relentless to prevent them losing hold of incapacitated
patients.

Added the Artificer (conjure construct shell), Phase Shift (lesser jaunt), and
Shield (lesser forcewall) spells
Revision: r3054
Author: 	 kortgstation
2012-04-21 20:49:59 +01:00
Ren Erthilo
242648c256 Properly adds attack logging to a separate attack log. Also adds logging for flashbangs. Config change too! 2012-04-19 20:18:24 +01:00
Ren Erthilo
841105e1f5 TG: Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved  Issue 333 : The plastic flaps on the mining station now actually block
air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in  issue 332  until getrev is fixed.
https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved  Issue 331  https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved  Issue 304  https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.
Revision: r3021
Author: 	 elly1...@rocketmail.com
2012-04-17 22:11:45 +01:00
Ren Erthilo
ccc5c217b7 TG: More SQL injection patches. Added a standardized method of SQL sanitization
[sanitizeSQL()].
Corrected a href list vulnerability that let players spawn Arcane Tomes from
non-e-magged library computers.
Tweaked and disabled forum_activation.dm. Way too many SQL vulnerabilities to
justify keeping it around.
Revision: r3012
Author: 	 only.lurking
2012-04-17 21:19:35 +01:00