Commit Graph

36 Commits

Author SHA1 Message Date
Chompstation Bot
fb343cec6c [MIRROR] Linter diagnostics + bans non-var relative pathing 2021-06-22 22:17:02 +00:00
Chompstation Bot
20e3b0a2d3 [MIRROR] Linter Introduction + Cleanup 2021-05-27 16:31:50 +00:00
Chompstation Bot
2a5c21c8f5 [MIRROR] Kaleidoscope 2: The Retabbening 2021-03-21 01:24:14 -04:00
Cerebulon
8b031dd8ad Persistent Trash/Dirt/Graffiti/Notices 2020-07-24 05:24:56 -04:00
Aronai Sieyes
28c9ff82fa Merge pull request #6808 from VOREStation/vplk-overmap
Overmap Skybox, Ships, Sectors, and Boats
2020-03-11 20:15:09 -04:00
Atermonera
fa8c9fabab Job description alt 2020-03-11 15:55:05 -04:00
Leshana
86c435f4b7 Ports Skybox Parallax
- Port based on Baystation's implementation and customized for our code and usages.
- Switched space icon_state permutation to a "dust" overlay that is permutated the same way. As an overlay, the dust can be *above* the parallax planes. Space turfs are now white to allow skybox to BLEND_MULTIPLY onto them.
- Added skybox hud effect that replaces background space turfs with an image moved to create a parallax effect.
- Added skybox subsystem to generate and manage skybox parallax images, and lots of images for it!
2020-03-11 11:11:40 -04:00
Leshana
c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00
Arokha Sieyes
d5b820fc58 VChat: Redone chat output in Vue.js
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-02-19 19:55:01 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Neerti
16b3b58259 [REVIEW] Ports Modular Computers from Baystation 2019-04-28 22:06:40 -04:00
Unknown
55b4d304f5 Conflict Resolution Part One 2019-03-27 15:21:58 -04:00
Neerti
fe0b7373b3 Ports TGstation view variables + admin proccall guards, and all the baggage that comes with it 2019-03-27 14:49:30 -04:00
Anewbe
09b01407e3 Adds Various Sounds, Looping Sound System 2019-03-27 03:55:21 -04:00
Neerti
86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Poojawa
6b403022a7 Ports /vg/ instrument frame work, adds client based sound pref
Also shifts sound files which is 98% of the bulk here.
2018-09-05 03:35:34 -05:00
Anewbe
eebb627f00 Partially ports the GLOB system 2018-08-14 18:14:09 -05:00
PrismaticGynoid
10b2cc7eef Multiple loadout slots (#4530)
* Multiple loadout slots

Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.

Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.

* Log of Changing
2018-01-14 14:47:47 -06:00
MarinaGryphon
3f98312535 Ports hoists, as well as some macros, from Aurorastation. (#4451)
* Ports hoists.

* Ports use_check
2018-01-01 12:17:35 -08:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Anewbe
6525e2cf73 Comms can speak EAL 2017-07-24 20:45:41 -05:00
Leshana
96a9527d0b Adds macros to assist with lazily instantiating lists.
* For various reasons its best to not instantiate lists until they are actually going to be used, especially if there is a good chance that a given list variable might *never* be used during the lifetime of an object.
* These macros make it simple and concise to add remove and access entries in lazily created lists.
2017-06-08 17:20:44 -04:00
Leshana
90dff0ae63 Ports /tg's StonedMC Subsystem from Baystation12
* Partial port of @PsiOmegaDelta's https://github.com/Baystation12/Baystation12/pull/16820
* Only ports the StonedMC changes, not the garbage collector (forthcoming in future)
2017-05-30 21:00:37 -04:00
Leshana
95b9dde94a Multi-Z code formatting and utilities.
* Global procs should start with /proc
* Use to_chat() macro
* Added utility to find all z-levels are connected (transitively adjacent) and utility to test if two levels are connected.
2017-04-17 11:57:49 -04:00
Neerti
801a162ba7 Ports the Port of Circuits
Ports PsiOmegaDelta's port of integrated circuits, which has several improvements in code quality.
Ports a few small things like the weakref datum and some macros.
2016-09-24 18:06:11 -04:00
Yoshax
cb4c5cc42b Re-adds a nice, useful macro 2016-09-20 23:30:34 +01:00
Neerti
0a389a418b Revert "Ported ventcrawling from vg." 2016-09-20 17:21:58 -04:00
Zuhayr
843c48a9ee Ported ventcrawling from vg. 2016-09-16 04:05:49 +01:00
comma
2fc033ee0e Ports /vg/ get_turf
Gotta go faster.
Possibly undocumented behaviour of get_step?
2016-07-23 18:00:50 +01:00
Jon
21f898e047 First commit of manual port of BS12
#13042
and
#13086
2016-05-29 00:56:11 +01:00
Datraen
bb7713b2a8 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Slime_Rework_3
# Conflicts:
#	code/game/objects/items/devices/multitool.dm
2016-05-19 17:31:25 -04:00
Hubblenaut
f09df76e4a Hacktool (#1607)
* Adds hacking tool.

In normal mode a hacking tool acts and functions just like any multitool. Use a screwdriver to toggle between normal and hacking mode.
Hacking attempts will take 20 +(0 to 20) seconds (triangular distribution, averages at +10 seconds).
Once an airlock has been successfully hacked the user will have full access to the door operation interface normally restricted to silicons.

A hacking tool will remember the last 6 to 8 hacked airlocks.  No time is needed to again hack remembered airlocks.
Once the limit has been reached the least recently accessed airlock is forgotten. Hacking a remembered airlock will update the last accessed time.

Also adds a basic observer/listener pattern implementation to, for example, make it easier to catch when objects have been destroyed and clear references.

* Corrects and adds more sanity checking.

* Adds hacktool to uplink devices
2016-05-15 09:38:10 -04:00
Datraen
11a6e74ea9 Fix reagent handling, magic numbers, other errors. 2016-04-21 13:39:52 -04:00
Kelenius
acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
PsiOmegaDelta
f249bf3bcc Compilation fixes. 2015-10-04 17:48:41 +02:00