Commit Graph

32 Commits

Author SHA1 Message Date
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Novacat
3b03231158 Update turbolift.dm 2020-03-27 08:40:36 -04:00
Atermonera
f519ba6304 Remove turbolift_controller proccess, just use SSprocessing instead. 2020-03-27 03:15:10 -04:00
ShadowLarkens
2e23dcdb49 Speed up mapload significantly
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2020-03-19 00:29:24 -04:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Atermonera
9b93339969 Moar descriptions for things 2020-01-20 22:50:39 -05:00
Anewbe
14acfc2aa5 Merge pull request #6551 from Heroman3003/dropfix
Fixes elevator doors opening in passing
2019-11-29 19:49:25 -05:00
Heroman
98269cf3c6 Fixes hud-zshadow bug 2019-04-07 07:52:19 +10:00
Novacat
356b5df8e7 Merge pull request #4872 from VOREStation/upstream-merge-6018
[MIRROR] Fixes elevators deleting AI eyes
2019-03-28 22:10:05 -04:00
Novacat
396199934e Update turbolift.dm 2019-03-28 21:59:10 -04:00
Neerti
3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
Neerti
5d39900d9f Fixes elevators deleting AI eyes 2019-03-26 15:34:44 -04:00
Atermonera
131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Heroman
87f89f2728 Fixed elevator button being borked 2019-03-03 18:16:02 +10:00
Unknown
a4317b1910 [5654] Makes this PR Compile
This one made me cry.
2019-02-23 12:30:16 -05:00
kevinz000
fc178c1e04 Makes math helpers defines for performance 2018-12-06 16:15:00 -05:00
Leshana
6756c5a483 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
# Conflicts:
#	.travis.yml
#	code/ATMOSPHERICS/components/unary/outlet_injector.dm
#	code/__defines/_planes+layers.dm
#	code/__defines/chemistry.dm
#	code/__defines/mobs.dm
#	code/_helpers/mobs.dm
#	code/_onclick/hud/robot.dm
#	code/game/area/areas.dm
#	code/game/machinery/computer/supply.dm
#	code/game/machinery/cryopod.dm
#	code/game/machinery/doors/airlock.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/devices/communicator/messaging.dm
#	code/game/sound.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/flooring/flooring_decals.dm
#	code/modules/admin/admin.dm
#	code/modules/client/preference_setup/occupation/occupation.dm
#	code/modules/events/event_container.dm
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/language/language.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/human_powers.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species_shapeshift.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_powers.dm
#	code/modules/mob/living/say.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/living/simple_animal/animals/cat.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/logout.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/organs/organ.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	code/modules/shuttles/shuttle.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/wildwest.dm
#	maps/southern_cross/items/clothing/sc_head.dm
#	maps/southern_cross/southern_cross-1.dmm
#	vorestation.dme
2018-03-31 09:20:59 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
cef001bf2a Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Leshana
28c193cbdb Merge remote-tracking branch 'refs/remotes/polaris-upstream/master' into polaris-sync-2018-01-04
# Conflicts:
#       code/game/objects/items/devices/communicator/communicator.dm
#       code/modules/client/preference_setup/occupation/occupation.dm
#       code/modules/mob/living/simple_animal/animals/cat.dm
#       code/modules/mob/mob_helpers.dm
#       code/unit_tests/zas_tests.dm
#       maps/southern_cross/southern_cross-1.dmm
#       maps/southern_cross/southern_cross-3.dmm
#       maps/southern_cross/southern_cross-6.dmm
#       vorestation.dme
2018-01-04 22:44:04 -05:00
Leshana
a1734c97e9 Moved makepowernets() into SSmachines initialization proc. 2017-12-29 15:32:06 -05:00
Funce
87a68e40d8 Emagging lift doors should no longer be a thing 2017-08-30 13:54:45 +12:00
Leshana
28b73d7868 Adds "firefighter mode" to turbolifts
* Adds a priority call mode that allows heads and first responders to cancel all calls and summon the lift to their floor immediately.
* Adds a firefighting mode that turns the lift over to manual control, doors only open when manually opened, all call buttons ignored.  For use during fires.
2017-05-26 14:45:00 -04:00
Leshana
4f5c66e94f Allow turbolift automapping to build a lift without elevator car walls.
* Relying on external walls prevents the need for double-thick walls that take up more space.  Useful for some maps.
2017-05-26 14:02:53 -04:00
Leshana
f61d4ecaaa Turbolift bugfix: Refresh inner panel dialog
* Refresh when we push buttons to see the effect of what we did.
* Refresh when we remove floors from the queue to see the highlighting update.
2017-05-26 14:02:40 -04:00
Arokha Sieyes
d19b719828 Label floors nicer in turbolift 2017-05-18 20:23:45 -04:00
Arokha Sieyes
69dc05731f Things landing on other things fixes
Turbolifts, and shuttles. Please behave.

Shuttles throw everything to z1 regardless of actual shuttle destination z-level, which is silly. Secondly they literally throw it using Move which is silly. Thirdly, they do it to every atom/movable, which is unacceptable. Especially since that tries to squash lighting overlays out of the way, making weird lighting problems on shuttles.

Turbolifts qdel any 'simulated' atom/movable when they run into it, which is also stupid. This includes things like the AI Eye, which permanently deletes it. A little unfortunate, if you ask me.
2017-05-14 23:54:57 -04:00
Arokha Sieyes
248e5ca503 Allow turbolift specific-floor delays
If one floor is 'taller' than the others, or otherwise takes longer to traverse, you can set delay_time on the area to have it wait a different time there. Or, wait even less time, though less than 1 second isn't possible since the controller only fires every second.
2017-04-24 16:10:03 -04:00
Arokha Sieyes
933bc1eda4 Allow turbolift specific-floor delays
If one floor is 'taller' than the others, or otherwise takes longer to traverse, you can set delay_time on the area to have it wait a different time there. Or, wait even less time, though less than 1 second isn't possible since the controller only fires every second.
2017-04-24 16:09:04 -04:00
Leshana
b5dbe8492c Fix crash in turbolifts built on any z-level other than "1"
Port of https://github.com/Baystation12/Baystation12/pull/16941
* Turbolift auto-mapping code assumed that all lift's first floor would be on z=1.  Fixed so it picks the first floor instead of the zth floor from the floor list.
2017-04-17 13:13:39 -04:00
Neerti
411bd2b05b Ports Turbolifts from Bay. 2017-03-04 21:35:00 -05:00