Commit Graph

37 Commits

Author SHA1 Message Date
CHOMPStation2
93d48c1680 [MIRROR] ports matrix recolouring, Ports Colourmate update, ports simple mob/robot recolouring from CHOMP (#7997)
Co-authored-by: Casey <a.roaming.shadow@gmail.com>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-03-18 17:43:40 +01:00
Casey
047d3e2831 Merge pull request #13246 from Heroman3003/restricted-talon
Makes Talon Captain restricted behind 60 hours of Talon playtime
2022-07-03 09:07:04 +00:00
Rykka
25eed899d7 Trait Tweak - Positives capped at 6, Negatives Uncapped
As above.
Traits now have an unlimited amount for negatives, given they are intended to harm you.
Positives have a cap of 6 total.
Prior to this, one could do 6 positives and two extremely expensive negatives, but no other 'fun' negatives.

Now, one can still do 6 strong positives, but as many negatives as they like.
IDEALLY this will allow for custom setups with a lot of small-cost negatives for higher cost positives.

Assuming Tankiness PR comes in before this, it will need adjusting to account for this, but, assuming one powergames to get the ABSOLUTE best traits possible (using the tankiness PR):

Positive:
High Endurance - 3
Burn Resist, Major - 3
Brute Resist, Major - 3
Increased Pain Tolerance - 2
Extreme Hardy - 3
Sharp Melee - 1

Traits Left: 0
Points Left: -15

Negative:
Reduced Biocompatability, Major - -8
Conductive Major - -3
Haemophilia - -2
Extreme Photosensitivity - -2

Points Left: 0

Extremely low healing (30% effective heals, meaning a heal for 10 will only heal 3)
Double incoming taser/electrical damage
Bleed 2x as fast
Flashes stun 2x as long. (This trait in particular is badly in need of an overhaul so it's not free points on 99% of rounds).
2022-03-29 15:35:18 -06:00
Razgriz
210620be2b Points 2021-04-11 23:55:27 -07:00
Nadyr
8ad86ed1f8 Merge branch 'master' into upstream-merge-10033 2021-04-11 04:45:06 -04:00
Nadyr
abb0cf342d Merge branch 'master' into upstream-merge-10092 2021-04-10 22:50:33 -04:00
Nadyr
7651cc5c05 Update misc_vr.dm 2021-04-10 21:19:14 -04:00
Nadyr
ee4c5e7e9c Update misc_vr.dm 2021-04-09 02:17:53 -04:00
Chompstation Bot
64990312af Update resize pref and some resizing code 2021-04-07 20:08:32 +00:00
Chompstation Bot
43072b15c2 Trait Rebalance and Refactor 2021-04-07 19:40:58 +00:00
Novacat
9f5bd65d67 Merge pull request #10090 from Nyksia/resize-fix
Resize fix and polish
2021-04-07 15:52:56 +00:00
Chompstation Bot
413bafbb91 Some minor mapfixes 2021-04-03 02:40:33 -04:00
Cadyn
bd2e76e4e8 Cadyn's traits changes part 1 2020-10-22 20:02:21 -07:00
Killian
eb8ecaddb2 hull/glass replacement, further polish, other misc tweaks
also adds plastitanium hull components for later use
2020-09-08 06:34:44 +01:00
KasparoVy
1a5bdf4e98 Refactors Ore Eating to Allow the Consumption of Material Sheets
Refactors ore eating to facilitate the ethical consumption of refined materials, easily obtainable on station. Suggested by the kobolds.

Also fixes the material name of Plastitanium glass throughout the codebase.
2020-05-22 03:55:04 -04:00
Heroman
25a7bde56f Removes redundant check for AI 2020-05-12 18:35:51 +10:00
Heroman
fb8e2680b0 Allows Cyborgs and AI to earn PTO and departmental playtime 2020-05-12 07:24:33 +10:00
Aronai Sieyes
88154f0374 Adds rutile (titanium ore) and other materials 2020-04-20 12:07:45 -04:00
Unknown
a5f62634be Adds additional safeties
Stops ships from being deployable on planet surfaces
2020-04-19 19:30:35 -04:00
Aronai Sieyes
faacf88b5f VS: ITV Talon offmap spawn map 2020-04-11 12:04:39 -04:00
Heroman
a8c4ac11c4 Does some adjustment to _vr job things 2020-03-19 14:20:11 +10:00
Heroman
a7a9080362 Separates PTO being earned into its own var 2020-03-12 11:47:55 +10:00
Screemonster
629318de74 Refactors regeneration of ravenous races 2019-04-04 06:46:25 +01:00
Spades
638a3f22d5 Merge pull request #3101 from VOREStation/aro-xen
[Pls Review] Xenochimera Cleanup
2018-04-28 10:48:19 -04:00
Arokha Sieyes
6f50bce4e7 Xenochimera refactoring 2018-04-27 20:04:59 -04:00
kcin2001
0b4507f333 Merge branch 'master' into herms 2018-04-27 17:00:09 -07:00
kcin2001
46fa922668 adds the define so it will actually work 2018-04-27 16:58:17 -07:00
Arokha Sieyes
d5c9d3cb4e Port /tg/ lavaland shelters
Nanotech twist rather than bluespace, but whatever.
2018-04-23 15:25:35 -04:00
Arokha Sieyes
17723b7df6 Cleans up references to assistant
Defines the USELESS_JOB value as "Visitor"
2018-01-31 00:55:13 -05:00
Arokha Sieyes
2e420cdaca Rescue two vorestation defines 2018-01-17 17:58:09 -05:00
Leshana
4f138abfcc Converts Resleeving Transcore to be a subsystem
* Since the transcore has a ticker process, it really should be a subsystem.  Converted it over.  However, because its ticker is so fast, I did not bother implementing MC_TICK_CHECK into it.  Therefore it has the SS_NO_TICK_CHECK flag.
* Because its a subsystem, the global variable is now SStranscore instead of transcore.
* Because subsystems are so easy to debug, I removed the "TC" debugging variable from the machines that used it.
* Organized a few files.  The transcore subsystem is in the subsystems folder.  Defines had to be moved to defines folder so they are included first.
2017-06-11 18:32:40 -04:00
Arokha Sieyes
dfa560d06b Allow 5 traits
`balance intensifies`
2017-05-29 23:29:32 -04:00
Arokha Sieyes
4d8b465cd9 Basically initial working traits 2017-05-29 05:08:25 -04:00
Arokha Sieyes
4c2caf11b7 Replace 'magic' messages with Facility PA
This replaces the mystical messages of things like Command Reports, the 'All hands' message when a CD joins, and head announcements with a PA system that behaves more reasonably than pushing all the messages out of the chat box. Nothing about the systems changed, just the way they show up. They still make the sound, too.
2017-04-25 15:15:45 -04:00
Arokha Sieyes
9e90a293ec VANTAG Hud stuff 2017-04-03 19:35:09 -04:00
Arokha Sieyes
c7857a5bf3 Improves AR glasses, makes them available
Now you can start with them in loadout. They are no longer SUNglasses though, so they won't protect you from flashes.

There are several models, the loadout ones are the civilian ones.

- Civilian: Displays job ID icon based on the person's ID, and shows a health bar only if they are injured.
- Medical: Same as civlian, but displays advanced status (virus, borer, etc) along with backup implant status, and allows medical records access.
- Security: Same as civilian, but displays warrant and arrest status, and will automatically darken (electrochromic) in response to flashes, making the wearer immune, plus security records access.
- Engineering: Same as civilian, but will automatically darken to protect one's eyes during welding.
- Research: Same as civilian, but has a trendy goggle form factor for SCIENCE reasons.
- Omni: Has the combined features of all of the above. The only pair available spawns in the CD's office. (CC officers also)
2017-03-05 20:58:59 -05:00
Yoshax
2f9561c30e Makes pay equal for everyone 2016-05-23 16:14:11 +01:00