Fixes harvested produce getting the produce color (meant for the produce part of the icon overlay and not the leaf part, which uses its own color) applied on top of both already colored overlays for a second time, most visible on mushrooms, which have ended up with hypersaturated caps and incorrect underside colors.
Fixes Integer precision loss in autotransfer.dm and types_ch.dm
Fixes operator overload in solargrub.dm
Fixes field access requires static type errors in vorepanel_vr.dm, kasscbuttons_ch.dm, and seed.dm
Fixes ambigious && in metroid_infestation.dm
- This was caused by create_spores() being called on seeds which were not registered with the plant_controller (becuase they had never been harvested)
- Instead of registering them, we can just pass the seed datum itself, that is all the chemsmoke needs anyway.
Changelog Notes:
- Blacklist Macro/micro/normal cillins from list of spawnable chems in vines that can get injected into your body. This is purely for pref reasons if you don't actually like having your size changed.
* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.
You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.
Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
* Fixes for nettles
Nettle plants can now spawn randomly from weeds - it was trying to spawn 'nettles', but the name of the plant is 'nettle', so it never spawned. Now it can.
You now hit people with food if you use it on harm intent. This is mostly so that you can use nettles as a weapon again, but hey, who wouldn't want to hit people over the head with a baguette.
Nettles and other stinging "fruits" can no longer be used to generate infinite chemicals by throwing them. Chemicals that the "fruits" inject are now properly removed when hitting a target.
* Plants now use a ban list instead of an approved.
This means that most reagents can be synthesized by plants.
Also added a name generator for strange seeds, based off of a bit of
lipsum and a bit of various plant genus and descriptors.
# Conflicts:
# code/modules/hydroponics/seed.dm
* Removes # sign
Adds UIs to Core Extractor, Slime Replicator
Adds Slimified Monkey Cubes as separate item type
Adds Docility Toxin
Replaces amutationtoxin references with docilitytoxin references
Adds resistances to simple_mob damage handling, to allow for simple mobs to have resistances to different kinds of damage
Moves a return to it's proper position to allow for hostile mobs to properly handle targets.