Changes listed below:
* Makes Death Sounds mutable on their own audio channel.
* Makes Ear Ringing use the HUD Channel for sounds
Additions:
* [Adds On Fire effect](https://streamable.com/c1fxeo)
* Adds Stunned effect(https://streamable.com/v2if0s)
* [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90)
* [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6)
* [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1)
* [Fridges hum quietly while powered](https://streamable.com/c3zsz7)
* [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl)
* Shield Generators now hum when active.
or maybe i dont. im kinda on my own here, it feels like
+adds several new noises for the metroid species sounds (sneeze, cough, gasp, revamped scream)
+adds 4 new types of talknoises (void, vomva, lure, lyst (still don't know exactly how to make them selectable in character setup but that's a different problem for a different time))
Digested items now play a small short w_class based (S/M/L) gurglesound before deletion.
This sound doesn't restrict other belly sounds and can stack into more advanced glorpiness if multiple items are digested at once.
Refactors lists into #defines, promptly cries. This part is agony and still worked on.
Simplemobs can play injury sounds as well, selecting a sound based off a global list.
Pain emotes occur based on updatehealth(), with respect to silicons and such.
Pain emotes also occur at a 60% chance on traumatic shock.
Simplemobs can also play death sounds based off the species sounds lists.
Add Mouse, Robotic, Spider, None as options to the voice list.
Fixes runtime/bug with Silicons (borgs) trying to get species var.