Commit Graph

22795 Commits

Author SHA1 Message Date
Yoshax
0a6d1aa08d Makes detective belts hold detective guns 2016-05-21 15:21:07 +01:00
Datraen
40445a3065 Gives Skrell their warblenames back.
Current Skrell lore dictates that while these are the Skrell's true names, they take up names that are human or make their own names pronounceable to humans. Having the ability to randomly generate the Skrell name is ideal if you want to have a humanized Skrell name, whereas randomly generating a human name can be done off of a human slot.
2016-05-20 11:13:51 -04:00
Neerti
460c3a6835 Merge pull request #1696 from Yoshax/cableimprovement
Cable coil adjustments and changes
2016-05-20 06:09:24 -04:00
Leshana
11352bd429 Fixes #1660 - Photos no longer show everyone naked.
* update_inv_ears() overlays left and right ears upon a "blank" icon.  Unfortunately doing ```image("icon" = null)``` encourages BYOND to create an image of the current mob!   So everyone's "ears" icon is actually their whole body, layerd on top of uniforms, hair, etc.
* Lets not do that.  A transparant image is already in effects.dmi for this purpose.
2016-05-19 22:40:49 -04:00
EmperorJon
365ea43a60 Merge pull request #1687 from Yoshax/surgeryfix
Fixes beating people up during surgery
2016-05-19 23:43:51 +01:00
Datraen
be36d1f2c0 Merge pull request #1702 from Mark9013100/5/19/2016corpsec_jumpsuit_edits
Removes leg trim on the corp-sec uniforms
2016-05-19 18:18:11 -04:00
Datraen
4772dc6b10 Merge pull request #1703 from Yoshax/bugfixes
Bug Fix Boogalo
2016-05-19 18:18:00 -04:00
Datraen
c1685a7328 Merge pull request #1704 from VOREStation/microfix
Removes "Teshari Eraser" Feature
2016-05-19 18:12:49 -04:00
Arokha Sieyes
747e6322be Removes "Teshari Eraser" Feature
Oops. Didn't quite math that one out in my head I guess.
2016-05-19 17:58:21 -04:00
Yoshax
3c3901ddd8 Fixes #1527 2016-05-19 22:51:58 +01:00
Yoshax
304bf6062c Fixes #1444 2016-05-19 22:41:56 +01:00
Yoshax
b6efd91e92 Fixes #1163 2016-05-19 22:30:31 +01:00
Yoshax
bfdd155e89 Fixes #1136 2016-05-19 22:25:40 +01:00
Mark9013100
c5cd4c6f97 Removes leg trim on the corp-sec uniforms 2016-05-19 17:04:35 -04:00
Yoshax
f28c48ae10 Fixes stocking vending machines producing runtimes
Fixes #400
2016-05-19 22:02:37 +01:00
Yoshax
3337302e82 Makes randomise appearance slightly less crap and actually randomise
Fixes #1227
Fixes #369
2016-05-19 21:20:17 +01:00
Datraen
861dc04e89 Merge pull request #1699 from SinTwo/communicator_fix
Fixes Note Keeper and Empty Message
2016-05-19 15:40:36 -04:00
Neerti
95f49d0dff Merge pull request #1697 from Yoshax/medicalkitfix
Fixes combat medical kit being unbuyable
2016-05-19 14:30:31 -04:00
Datraen
ec3e4a0315 Merge pull request #1698 from VOREStation/bored,_fix_polaris
Fixes two high-priority issues
2016-05-19 14:29:46 -04:00
SinTwo
a87c8de3fd HTML5 and CSS3 (#1677)
* Updates to HTML5 and CSS3

* UI Tweaks and Fixes
2016-05-19 14:28:38 -04:00
SinTwo
a39d2c5cc6 Fixes Note Keeper and empty message sending null 2016-05-19 14:17:12 -04:00
Arokha Sieyes
a50286e5e8 Fixes #993
Calls the final HUD update later (higher, in mob/death) since stat was not yet DEAD (2) when it was called before.

Also makes all mobs update the HUDs all life() ticks, so people who have ghosted and left a body have correct HUD readings. If this affects performance, sorry? ... It really shouldn't. Only carbons should have real HUDs to update. The rest are tiny little procs.
2016-05-19 13:30:12 -04:00
Yoshax
50393fa2a7 Fixes combat medical kit being unbuyable 2016-05-19 18:19:43 +01:00
Yoshax
8d72648ae6 Adjusts and adds more colors of cables
Removes limitation of being unable to join different colors of cable
Allows merging of different kinds of cable
Adjusts the color changing proc to be nicer as per Baystation12/Baystation#11645
2016-05-19 18:13:12 +01:00
Arokha Sieyes
7f53a7cf85 Fixes #1457
I realize that preventing 'remote stripping' literally ruins the game. I'm sorry. do_after needs a target for movement checks against them as well.
2016-05-19 12:30:03 -04:00
Arokha Sieyes
3198191ae3 Fixes #1088
While MMIs are 'expensive' and preserving them is important... this is probably more important. Needs to properly be removed so FBPs and borgs with MMI can be removed.
2016-05-19 12:15:20 -04:00
Arokha Sieyes
5e59efd8dc Fixes #802
OR not AND
2016-05-19 12:09:50 -04:00
Arokha Sieyes
82dc0dc5ac Fixes #1654
Comrade, if you speel monitor as monitort then you not need to monitor.
2016-05-19 11:57:01 -04:00
Arokha Sieyes
e30df05c4a Fixes #1591
Returns from read() early if you're not adjacent on guest pass.
2016-05-19 11:53:36 -04:00
Arokha Sieyes
79684a3488 Fixes #1636
Donut boxes only held 6 because they had 6 stuffed into them by New(). The empty ones didn't have that. This manually sets the size to hold 6 donuts.
2016-05-19 11:36:18 -04:00
Arokha Sieyes
0be12cef32 Fixes #1644
No call to parent New() prevented machine from being added to global machines list, and thus never being process()'d.
2016-05-19 11:22:52 -04:00
Datraen
2a6e86f4fc Merge pull request #1578 from SinTwo/clothes
Skirt addition and loadout refactor
2016-05-19 09:00:41 -04:00
Neerti
50b317a0cb Merge pull request #1694 from Mark9013100/5/18/2016forensic_crates
Buffs forensics investigation equipment crate
2016-05-19 07:12:21 -04:00
Neerti
e8242b21ac Merge pull request #1690 from VOREStation/shoes
Fixes runtimes with suits
2016-05-19 01:11:02 -04:00
Neerti
568292e1e6 Merge pull request #1693 from VOREStation/blindness
Fixes lack of blindness when KO/asleep
2016-05-19 01:10:40 -04:00
Mark9013100
2a2084a2b5 Buffs forensics investigation equipment crate 2016-05-18 23:16:22 -04:00
Arokha Sieyes
099c86fc77 Fixes lack of blindness when KO/asleep
I missed it! So I fixed it.

It could have been done with a bunch of "If you're SUPPOSED to be blind" or "If you're ASLEEP" but honestly this check should be in there anyway. P.sure people with tourettes don't randomly scream things while asleep.
2016-05-18 22:57:05 -04:00
Mark9013100
8dc9d450ef Lowers revolution required players to 12 (#1692) 2016-05-18 21:15:26 -04:00
Spookerton
ec4e5c548f Merge pull request #1686 from Yoshax/revert-1678-altitles
Revert "Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles"
2016-05-19 01:49:43 +01:00
Neerti
174229f4b2 Perhaps fixes the revive bug. (#1691) 2016-05-18 20:41:21 -04:00
Arokha Sieyes
6960325fbb Fixes runtimes with rigs
Naked and trying to wear a rig, it will attempt to access w_uniform.inv_flags which will be null and runtime.

Moves shoe redrawing to uniform and suit update_inv code in update_icons, rather than in inventory.dm. update_icons already had code for this.
2016-05-18 20:28:50 -04:00
EmperorJon
c15dd72442 Merge pull request #1688 from VOREStation/plastique
Makes plastique better
2016-05-19 00:13:02 +01:00
Arokha Sieyes
5f4bde83b2 Makes plastique better
It destroys the wall it's placed on, rather than slightly somewhat dismantling it a little and requiring you to have a toolbelt to finish the job.
2016-05-18 18:24:10 -04:00
Yoshax
e11a7a5342 Fixes beating people up during surgery 2016-05-18 22:59:05 +01:00
Yoshax
96b7772f55 Revert "Disables alternative title validation to allow for admins to give people/themselves retainable non-standard titles" 2016-05-18 22:43:08 +01:00
SinTwo
3ed17ad1ec Back to /rank/ 2016-05-18 15:08:18 -04:00
Mark9013100
e3a63ffc5a Corrects the name of the engineering drop pouches 2016-05-18 11:39:49 -04:00
SinTwo
47176f4912 Communicator Texting And UI Overhaul (#1670)
* Communicators ui moved to FakeNanoUI

* Removed test file.

* Back to NanoUI

* NanoUI

* Communicator Texting and UI overhaul.

* Comment Fixes
2016-05-18 09:29:07 -04:00
Arokha Sieyes
33145046a0 Fixes examine text casing. 2016-05-18 01:25:42 -04:00
Arokha Sieyes
769cb0d32f Makes robolimbs repair completely
Previously, because noncritical robolimbs did not count for bruteloss or burnloss (per line 13 in human_damage.dm), nothing would ever cause robot limbs to call update_wounds() on the organs to clear wounds after repair. Furthermore, update_wounds ignored wounds on robotic limbs and edited early without even checking if it should remove them. This caused a problem.

This corrects this, and still exits early(er) in update_wounds() for robotic limbs, but makes sure there are no 0-damage wounds left and if there are, removes them.

As a 'backup', hitting a robolimb with a welder when there's nothing to fix will also call this proc, to catch any cases where someone has directly changed wounds or anything like that.

Also fixes spacing on robolimb damage examine text (get_wound_desc had spaces, but should not have in most cases), and added a message for having an open maintenance panel on a limb.
2016-05-18 01:25:34 -04:00