Decius
0b314561ca
Now allows admin override via player panel, a small fix, and...
...
implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.
This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.
Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 19:02:21 -04:00
Decius
b37ce454df
Removed from map + made implanters conform to configuration...
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Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 18:02:04 -04:00
Decius
203c36114d
Made spawning with a loyalty implant compliant to configuration...
...
Created a proc for being implanted with loyalty implant which
checks for the configuration for whether or not it will work. If it is
enabled, it continues on-- if it is disabled, it returns from the proc.
Also made secure closets not automatically spawn them unless the config
is set to allow it.
Admin 'loyalty implanting' via the panel is now compliant to the
configuration file. If preferred, I am willing to make an override variable
to the proc that will allow admins to do it anyway.
Supply pack for it commented out due to inability to make it conform.
Easy enough to re-add back for anyone downstream if they wish it. Same
applies to the design.
Signed-off-by: Decius <deciusreln97@gmail.com >
2014-07-14 17:21:11 -04:00
Kelenius
aad89409de
Slime update
2014-07-13 17:37:30 +04:00
Zuhayr
0d21889bee
Fixed some bugs, did some testing, moved some procs around for robot functionality.
2014-07-11 13:50:34 +09:30
Zuhayr
70ba371658
Merge resolution.
2014-07-11 12:47:16 +09:30
DJSnapshot
eacd384d39
Merge pull request #5554 from Baystation12/master
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Updating dev with master
2014-07-09 23:00:04 -07:00
Zuhayr
f477012ab8
Merge pull request #5533 from mwerezak/wound-infections
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Fix for #5532 and the last of the infection changes, I hope
2014-07-09 19:28:00 +09:30
Mloc
c7b2aefdc7
Merge pull request #5534 from Hubblenaut/master
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Fixes painkillers leaving the body way too fast and adds minor feature to health analyzers
2014-07-09 10:41:22 +01:00
mwerezak
910ce676b0
Fixes advanced trauma kits claiming to disinfect but not doing so
2014-07-08 18:49:51 -04:00
Hubblenaut
6f1759a7aa
Fixes me being dumb with renaming variables
2014-07-08 03:07:22 +02:00
Hubblenaut
38ac5ece7c
Health Analyzer can read all types of beneficial medicine
2014-07-08 02:09:53 +02:00
Mloc-Argent
64d2a69a32
Merge remote-tracking branch 'upstream/master' into dev
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-07-06 17:50:53 +01:00
Zuhayr
21e625d89b
Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
2014-07-05 16:48:59 +09:30
Zuhayr
34d19d16f5
Fffffff fixes crates not budging properly.
2014-07-05 04:17:12 +09:30
Zuhayr
67da4096b3
Fixes #5461
2014-07-04 17:48:01 +09:30
Zuhayr
0c11ebe8e8
Fixes #5490
2014-07-04 17:39:45 +09:30
Chinsky
5724a77cdb
Merge pull request #5474 from Zuhayr/master
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Fixes climbing through shutters.
2014-07-03 20:38:56 +04:00
Zuhayr
07acb270d1
Merge pull request #5476 from Hubblenaut/wheelchair
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Wheelchair Fixes
2014-07-03 13:16:14 +09:30
Chinsky
67c425fe2b
Merge pull request #5463 from mwerezak/emergency-shuttle
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Fixes shuttle ETA blanking out on launch, allows escape pods to be armed by breaking into the pod.
2014-07-03 05:10:35 +04:00
Hubblenaut
97f997dd30
Fixes in wheelchair and different handling of movement
2014-07-02 22:42:18 +02:00
Hubblenaut
dfece9fe12
Stops buckled mobs from slipping (for now)
2014-07-02 22:36:49 +02:00
Hubblenaut
c0ae74b813
Fixes non-existant feet getting bloodied and adds blood to wheelchairs
2014-07-02 22:34:50 +02:00
Zuhayr
0de57ddb2b
Fucking Hell I'm an idiot.
2014-07-03 05:10:31 +09:30
mwerezak
e57419c725
Status displays now won't blank when undocking, too
2014-07-01 22:18:04 -04:00
Zuhayr
ff9682af79
Wtf how did this line even get deleted.
2014-07-02 07:28:51 +09:30
Zuhayr
9815eef21f
Oversight with table fix.
2014-07-02 07:00:40 +09:30
Zuhayr
41488bf497
Compile fix.
2014-07-02 06:35:19 +09:30
Zuhayr
aa4581e72f
Fixes #5434
2014-07-02 06:17:26 +09:30
Mloc-Argent
6630e4838e
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/alarm.dm
2014-06-30 23:44:46 +01:00
Zuhayr
ae9bd07bd8
Merge pull request #5400 from comma/robust-squash
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Robust squash
2014-07-01 01:11:43 +09:30
mwerezak
8af5a234a0
Improves suit cooler
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Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
2014-06-29 19:10:00 -04:00
Chinsky
145bfe9770
Implemented suggestions from PR
2014-06-29 19:24:19 +04:00
Chinsky
a6c7093818
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into robust-squash
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Conflicts: lots
2014-06-29 19:16:36 +04:00
Higgin
2556d3f227
Stunbatons now run on charge.
...
Adds improvised weapons.
Increases unarmed stun time, decreases push stun time.
Increases melee embedding chance.
2014-06-29 17:46:06 +04:00
Zuhayr
922e425a33
Fixed moving between tables freely.
2014-06-29 10:46:31 +09:30
Zuhayr
c7e9e1aa2a
Fixed It won't budge! from crates, added drag and drop for table climbing, added Adajcent check to table climbing.
2014-06-29 09:40:37 +09:30
Jarcolr
14818b312a
Psychiatrists couch
2014-06-27 22:38:57 +03:00
Jarcolr
dda6ef82bd
Psych bed >> Freudian couch
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Vetinarix kept the icon_state name when the Medbay Renovation PR thing got in. Malsquando wanted this changed.
2014-06-27 10:22:05 +03:00
Chinsky
2d52f2eac7
Merge pull request #5365 from volas/master
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Fix infinite loop
2014-06-27 01:14:36 +04:00
volas
4528f109a5
Fix infinite loop in freeform AI module
2014-06-25 23:09:21 +04:00
PsiOmega
906ef41522
The tactical closet now calls ..() in its New() proc, allows for swallowing items placed on-top among other things.
2014-06-25 18:32:48 +02:00
Zuhayr
4e673d047e
Merge branch 'spawnpoints' of https://github.com/Zuhayr/Baystation12 into dev
2014-06-24 19:22:18 +09:30
Chinsky
d96a901ea0
Merge pull request #5342 from Zuhayr/dev
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Allows climbing onto tables and crates, also adds falling off if you are...
2014-06-24 13:05:17 +04:00
DJSnapshot
93ccad2a82
Merge pull request #5343 from Mloc/bs12-burn
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Fire buffs, wall damage
2014-06-23 21:22:32 -07:00
Zuhayr
96bbe1d9db
Added spawnpoint datum, moved existing latejoin spawn to datum setup.
2014-06-24 13:33:48 +09:30
Zuhayr
a5c2af7a57
Shuffling around table and crate knock/climb procs.
2014-06-24 11:11:02 +09:30
Chinsky
6393cb15d8
Merge pull request #5332 from mwerezak/wound-infections
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Gives the suit coolers a proper process() proc
2014-06-24 05:32:47 +04:00
Zuhayr
7fe8a89e58
Makes table/crate falling a bit more dangerous.
2014-06-24 07:17:24 +09:30
Mloc-Argent
1aca3fe7f2
atmos: make fires more destructive
...
Fires can now burn through walls, windows, and (with a high enough
temperature) rwalls.
New proc: adjacent_fire_act(). Called on turfs that a fire isn't able
to spread to. (walls, floor surrounded by windows, etc.)
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-06-23 20:58:14 +01:00