PsiOmegaDelta
0ba7643217
Updates files as necessary to adhere to the new standard.
2015-07-27 09:32:51 +02:00
Zuhayr
3184f157e9
qdel
2015-05-12 13:12:58 +09:30
Zuhayr
e28acd5045
Dev merge.
2015-05-11 18:45:14 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
Zuhayr
79e3acc95e
Finalized wall refactor.
2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
6d15809768
Corrects return values for the Topic procs of several computers and some other machines as well.
2015-02-25 21:32:35 -05:00
Zuhayr
58a750398e
Fixes 5866#
2014-09-01 23:20:46 +09:30
Zuhayr
bc2f91b4e4
Fixes #5608
2014-07-14 12:02:48 +09:30
Zuhayr
a026575ef7
Ironed out some bugs. Everything should be working for testing purposes.
2014-06-08 00:04:58 +09:30
Zuhayr
95a6f9d613
First pass on ore distribution map and stationary drilling rig.
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Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
2014-06-07 23:07:49 +09:30
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Ravensdale
e6c3fbf071
Changes all appropriate instances of 'Plasma' to 'Phoron'
2014-04-10 01:19:49 -07:00
Ravensdale
0d589ff569
Changes all instances of PLASMA in active code into PHORON
2014-04-10 00:19:29 -07:00
Ccomp5950
98fba3b6b0
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
code/modules/mining/machine_processing.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/virus2/helpers.dm
2014-03-18 19:44:19 -05:00
RKF45
ddb414d740
Removal of plasma glass
2014-03-17 20:37:10 +01:00
Ccomp5950
7ce4073135
Code effeciency project: Ore processing.
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Before: The stacker and processor used del(item) to get rid of the items causing /obj/movable/del() to spike up and cause fun amounts of lag. Also we have seperate variables for if a certain ore type is selected in the processing machine and the cooking portion of process() uses a huge string of if()'s which check 8 or so variables and is terrible and probably a pain in the ass should someone decide to later add ore types and recipes.
After: We just set item.loc = null when it goes in the stacker of processor and garbage collection takes care of it within a tick. Those different variables for ore selection are now just one variable which is a bitfield, much easier to read, much easier to expand upon.
2014-03-15 04:05:56 -05:00
Loganbacca
1f7a444ab1
Fixed plasma glass outputting slag
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Fixes #4560
Code was missing continue statements.
2014-03-12 13:15:23 +13:00
Iamgoofball
74b5a003cc
Fixed Copypasta!
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Fixed Copypasta!
2013-11-02 11:17:17 -07:00
Iamgoofball
a75492d26b
Startoad's plasma windows commit, I'm doing the github stuff for it.
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3677121b51
2013-11-01 18:53:45 -07:00
Peter Wall
0bd10c628d
Fixed ore processing machines not updating properly
2013-08-01 14:42:53 +02:00
Cael_Aislinn
aae42d928a
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/__HELPERS/type2type.dm
code/__HELPERS/unsorted.dm
code/datums/datumvars.dm
code/datums/disease.dm
code/datums/organs/organ_external.dm
code/datums/supplypacks.dm
code/defines/obj.dm
code/game/area/areas.dm
code/game/atoms.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/civilian.dm
code/game/machinery/alarm.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/objects/effects/decals/contraband.dm
code/game/objects/effects/signs.dm
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
code/game/objects/items/weapons/photography.dm
code/game/objects/structures/door_assembly.dm
code/game/objects/structures/window.dm
code/game/sound.dm
code/game/verbs/ooc.dm
code/global.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/DetectiveWork/evidence.dm
code/modules/DetectiveWork/footprints_and_rag.dm
code/modules/DetectiveWork/scanner.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminhelp.dm
code/modules/admin/verbs/adminpm.dm
code/modules/awaymissions/gateway.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/client/preferences.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mint.dm
code/modules/mining/ores_coins.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/living.dm
code/modules/mob/living/say.dm
code/modules/mob/mob.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photocopier.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/setup.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/powerarmor/powerarmor.dm
code/world.dm
html/changelog.html
icons/effects/96x96.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/turf/areas.dmi
icons/turf/walls.dmi
maps/RandomZLevels/fileList.txt
maps/RandomZLevels/spacebattle.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 00:23:22 +10:00
Cael_Aislinn
e6c70937e5
Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/game.dm
code/__HELPERS/type2type.dm
code/datums/helper_datums/getrev.dm
code/game/atoms.dm
code/game/gamemodes/events.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/newscaster.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/wishgranter.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/objs.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/admin/IsBanned.dm
code/modules/admin/admin.dm
code/modules/admin/verbs/adminsay.dm
code/modules/admin/verbs/getlogs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/miscellaneous.dm
code/modules/flufftext/TextFilters.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mine_items.dm
code/modules/mining/mint.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
code/modules/mob/mob.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/photocopier.dm
code/modules/power/gravitygenerator.dm
html/changelog.html
icons/mob/head.dmi
icons/mob/human_face.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-28 01:07:36 +10:00
aranclanos@hotmail.com
0258d5be22
-Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
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-Reduced the chunks of code about minerals in door_assembly.dm
Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00
giacomand@gmail.com
6a2d78bc94
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
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-Atmos delay is now based on active players, to help fight lag for massive player rounds.
-Changed some for(blah in world) loops to use the correct lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
Cael_Aislinn
c314b5f42b
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
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Conflicts:
README.txt
SQL/tgstation_schema.sql
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
code/FEA/FEA_airgroup.dm
code/FEA/FEA_fire.dm
code/FEA/FEA_gas_mixture.dm
code/FEA/FEA_turf_tile.dm
code/TriDimension/Pipes.dm
code/WorkInProgress/buildmode.dm
code/WorkInProgress/organs/organs.dm
code/WorkInProgress/virus2/Disease2/analyser.dm
code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
code/WorkInProgress/virus2/Disease2/cureimplanter.dm
code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
code/WorkInProgress/virus2/Disease2/dishincubator.dm
code/WorkInProgress/virus2/Disease2/isolator.dm
code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
code/WorkInProgress/virus2/analyser.dm
code/WorkInProgress/virus2/antibodies.dm
code/WorkInProgress/virus2/base.dm
code/WorkInProgress/virus2/biohazard destroyer.dm
code/WorkInProgress/virus2/cureimplanter.dm
code/WorkInProgress/virus2/curer.dm
code/WorkInProgress/virus2/diseasesplicer.dm
code/WorkInProgress/virus2/dishincubator.dm
code/WorkInProgress/virus2/isolator.dm
code/WorkInProgress/virus2/monkeydispensor.dm
code/datums/ai_laws.dm
code/datums/configuration.dm
code/datums/datumvars.dm
code/datums/diseases/alien_embryo.dm
code/datums/diseases/appendicitis.dm
code/datums/diseases/robotic_transformation.dm
code/datums/diseases/xeno_transformation.dm
code/datums/helper_datums/getrev.dm
code/datums/helper_datums/teleport.dm
code/datums/helper_datums/tension.dm
code/datums/mind.dm
code/datums/mixed.dm
code/datums/shuttle_controller.dm
code/datums/spell.dm
code/datums/spells/ethereal_jaunt.dm
code/datums/spells/genetic.dm
code/datums/spells/wizard.dm
code/defines/area/Space Station 13 areas.dm
code/defines/atom.dm
code/defines/global.dm
code/defines/mob/dead/observer.dm
code/defines/mob/living/carbon/alien.dm
code/defines/mob/living/carbon/alien_humanoid.dm
code/defines/mob/living/carbon/carbon.dm
code/defines/mob/living/carbon/metroid.dm
code/defines/mob/living/carbon/monkey.dm
code/defines/mob/living/living.dm
code/defines/mob/living/silicon/ai.dm
code/defines/mob/living/silicon/robot.dm
code/defines/obj.dm
code/defines/obj/closet.dm
code/defines/obj/clothing.dm
code/defines/obj/clothing/costume.dm
code/defines/obj/computer.dm
code/defines/obj/costume.dm
code/defines/obj/decal.dm
code/defines/obj/door.dm
code/defines/obj/hydro.dm
code/defines/obj/machinery.dm
code/defines/obj/storage.dm
code/defines/obj/supplypacks.dm
code/defines/obj/toy.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/AStar.dm
code/defines/procs/command_name.dm
code/defines/procs/dbcore.dm
code/defines/procs/forum_activation.dm
code/defines/procs/gamehelpers.dm
code/defines/procs/helpers.dm
code/defines/procs/icon_procs.dm
code/defines/procs/station_name.dm
code/defines/procs/statistics.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/area/areas.dm
code/game/asteroid/artifacts.dm
code/game/atom_procs.dm
code/game/cellautomata.dm
code/game/dna.dm
code/game/events/EventProcs/clang.dm
code/game/events/EventProcs/dust.dm
code/game/events/EventProcs/ninja_abilities.dm
code/game/events/EventProcs/ninja_equipment.dm
code/game/events/EventProcs/space_ninja.dm
code/game/events/EventProcs/spacevines.dm
code/game/gamemodes/blob/blob.dm
code/game/gamemodes/blob/blob_finish.dm
code/game/gamemodes/blob/blob_report.dm
code/game/gamemodes/blob/theblob.dm
code/game/gamemodes/changeling/changeling.dm
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/changeling/traitor_chan.dm
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/cult/cult_items.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/gamemodes/malfunction/malfunction.dm
code/game/gamemodes/meteor/meteor.dm
code/game/gamemodes/meteor/meteors.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/gamemodes/objective.dm
code/game/gamemodes/revolution/revolution.dm
code/game/gamemodes/sandbox/h_sandbox.dm
code/game/gamemodes/sandbox/sandbox.dm
code/game/gamemodes/setupgame.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/gamemodes/wizard/soulstone.dm
code/game/gamemodes/wizard/spellbook.dm
code/game/gamemodes/wizard/spells.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/gamemodes/wizard/wizard.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/civilian_chaplain.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job/silicon.dm
code/game/jobs/job_controller.dm
code/game/jobs/jobs.dm
code/game/machinery/Beacon.dm
code/game/machinery/OpTable.dm
code/game/machinery/Sleeper.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/autolathe.dm
code/game/machinery/biogenerator.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/mulebot.dm
code/game/machinery/camera.dm
code/game/machinery/cell_charger.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/Operating.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/arcade.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/buildandrepair.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/communications.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/crew.dm
code/game/machinery/computer/hologram.dm
code/game/machinery/computer/law.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/power.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/robot.dm
code/game/machinery/computer/security.dm
code/game/machinery/computer/shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/deployable.dm
code/game/machinery/door_control.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/doors/airlock_electronics.dm
code/game/machinery/doors/brigdoors.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/doors/poddoor.dm
code/game/machinery/doors/unpowered.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/flasher.dm
code/game/machinery/gateway.dm
code/game/machinery/hologram.dm
code/game/machinery/hydroponics.dm
code/game/machinery/kitchen/gibber.dm
code/game/machinery/morgue.dm
code/game/machinery/newscaster.dm
code/game/machinery/pipe/construction.dm
code/game/machinery/pipe/pipe_dispenser.dm
code/game/machinery/portable_turret.dm
code/game/machinery/recharger.dm
code/game/machinery/rechargestation.dm
code/game/machinery/requests_console.dm
code/game/machinery/shieldgen.dm
code/game/machinery/spaceheater.dm
code/game/machinery/suit_storage_unit.dm
code/game/machinery/syndicatebeacon.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/teleporter.dm
code/game/machinery/turrets.dm
code/game/machinery/vending.dm
code/game/magic/cultist/ritual.dm
code/game/magic/cultist/runes.dm
code/game/magic/library.dm
code/game/magic/musician.dm
code/game/master_controller.dm
code/game/mecha/combat/combat.dm
code/game/mecha/combat/gygax.dm
code/game/mecha/equipment/mecha_equipment.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/equipment/weapons/weapons.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_construction_paths.dm
code/game/mecha/mecha_wreckage.dm
code/game/mecha/medical/medical.dm
code/game/mecha/medical/odysseus.dm
code/game/mecha/working/ripley.dm
code/game/objects/alien/facehugger.dm
code/game/objects/alien/resin.dm
code/game/objects/bodybag.dm
code/game/objects/closets.dm
code/game/objects/closets/emergency.dm
code/game/objects/closets/extinguisher.dm
code/game/objects/closets/fireaxe.dm
code/game/objects/closets/firecloset.dm
code/game/objects/closets/fitnesscloset.dm
code/game/objects/closets/janitor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/closets/nuclear.dm
code/game/objects/closets/secure/bar.dm
code/game/objects/closets/secure/cargo.dm
code/game/objects/closets/secure/engineering.dm
code/game/objects/closets/secure/hydroponics.dm
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tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
tools/expand_filedir_paths.py
tools/readme.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:00:11 +10:00
Erthilo
08b2b326e9
Ores now stack when released from ore box. Should help reduce some mining lag.
2012-08-19 01:59:53 +01:00
sieve32@gmail.com
459c558898
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
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-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds
[VGTG]
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
Albert Iordache
aab476a847
Optimized the mineral processing machine a bit
2012-07-12 15:40:13 +03:00
Ren Erthilo
1a1d8c3d17
TG: - commented out the old adamantine recipe.
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- removed adamantine ore
- removed adamantine mineral walls
- added a new adamantine recipe, but it's commented out for the moment
- added a new material, mythril, with a nice urist sprite
- added a mythril coin
- added a mythril recipe, but it's commented out for the moment
So yeah, adamantine will have a new recipe and will no longer be gained from ore
and added mythril to the procesisng unit, stacking unit and coin press.
NOTE TO URIST:
to enable this, you only have to uncomment the part with your name in
machine_processing.dm Everything else is already in working order. Oh and you
need to make the coin and sheet sprite.
Revision: r3146
Author: baloh.matevz
2012-04-23 22:10:26 +01:00
Ren Erthilo
7d04c9c169
TG: Added Spacevines to the random events. Added a spawn space-vines option to the
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secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: elly1...@rocketmail.com
2012-04-23 21:07:55 +01:00
Ren Erthilo
7cb6114eff
TG: Steel renamed to plasteel.
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Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: uporotiy
2012-04-09 17:15:57 +01:00
Ren Erthilo
1f5d50ec67
TG: Slightly updated the mining consoles, so they can interface with a machine in
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any direction.
Added proper ('proper') open and broken sprites for the new Odysseus mech. r2849
2012-03-26 18:15:26 +01:00
baloh.matevz
1c7d34ddc3
- commented out the old adamantine recipe.
...
- removed adamantine ore
- removed adamantine mineral walls
- added a new adamantine recipe, but it's commented out for the moment
- added a new material, mythril, with a nice urist sprite
- added a mythril coin
- added a mythril recipe, but it's commented out for the moment
So yeah, adamantine will have a new recipe and will no longer be gained from ore and added mythril to the procesisng unit, stacking unit and coin press.
NOTE TO URIST:
to enable this, you only have to uncomment the part with your name in machine_processing.dm Everything else is already in working order. Oh and you need to make the coin and sheet sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3146 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 17:20:16 +00:00
elly1989@rocketmail.com
0a80f91f2c
Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
...
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
baloh.matevz@gmail.com
abe5e4ba9d
Discontinuing the feedback logging of mineral production.
...
At the time when this was uploaded the 30-day logging information was...
Iron sheets produced: 75125
Steel sheets produced: 20548
Glass panes produced: 16057
Reinforced glass panes produced: 535
Gold ingots produced: 14006
Silver ingots produced: 13142
Diamonds produced: 5835
Uranium bars produced: 12604
Plasma bars produced: 38098
Bananium produced: 421
Adamantine produced: 0
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:01:23 +00:00
quartz235@gmail.com
b3f7865754
moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
uporotiy
85157b5a68
Steel renamed to plasteel.
...
Having more than 100 burn damage and being dead now makes you a husk.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 21:02:56 +00:00
petethegoat@gmail.com
2872b940de
Slightly updated the mining consoles, so they can interface with a machine in any direction.
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Added proper ('proper') open and broken sprites for the new Odysseus mech.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2849 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 04:42:51 +00:00
Albert Iordache
35e5698a9c
TG update: Made steel and reinforced glass correctly decrease ore amounts.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2631 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 00:50:49 +02:00
baloh.matevz@gmail.com
8636f28d7d
In response to the problems of miner inactivity and a suspicion of the steel change affecting robotics in that mechs, specifically ripleys will no longer be built, I have included some stats logging about mecha construction and mineral production.
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Also made steel and reinforced glass correctly decrease ore amounts.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2631 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 22:33:23 +00:00
Miniature
af301633f6
Merge branch 'master' of git://github.com/Abi79/tgstation13-git
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Conflicts:
baystation12.dme
code/defines/obj/vending.dm
code/game/machinery/vending.dm
html/changelog.html
maps/tgstation.2.0.8.dmm
2011-12-07 07:53:20 +10:30
baloh.matevz@gmail.com
e05f78831e
Added the r-glass recipe for the mining furnace. I actually thought it was there all along. rglass = sand + iron ore.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2603 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 03:28:30 +00:00
baloh.matevz@gmail.com
f9badcefe1
It is no longer possible to make reinforced metal from metal sheets or vice versa. The reason for this is on Pete's side. The intention is to make RCD's not able to take down r-walls, however at the same time make r-walls harder to make.
...
The way you make reinforced metal now is by using the mining processing unit. The recipe is a combination of metal and plasma ore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2601 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 03:05:44 +00:00
Zachary Wilson
cad1a9eba7
Fastler's changes: adding ID requirements to mining consoles.
2011-11-18 12:14:13 -06:00
mport2004@gmail.com
c612827472
Singularity absorption explosion range lowered and is now dependent on singularity size.
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BoH is no longer an instakill on a singularity, the chance the singularity will die from bombs now 25% from 10%.
Finished removing Metabslow from the game because delaying Interface rebuilds is a bad idea.
Sadly THE SUN is gone due to lighting lag issues, the current mob max luminosity is set to 7.
Damage and stun from doors shocking people has been lowered.
process() is now an obj level proc as it was already used by several procs and they can now jump onto the ticker if needed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2199 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 07:24:19 +00:00
Superxpdude@gmail.com
20fcf5b66f
NEW MINING STATION; OPINIONS AND BUGS GO HERE: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5733
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Added some new area sprites for the mining station.
Lots of new sprites by Petethegoat.
Made sprite for the disposal delivery chute facing the other way.
Moved the mining-related sprites to their own file.
Updated the Mining Consoles, and the 3 mining production machines with new sprites.
UPDATED CHANGELOG.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2013 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-16 04:14:44 +00:00
baloh.matevz
52c900520c
- Dismantled KeelingsStuff.dm into separate files, where the stuff in it fits.
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- Dismantled mining.dm into 15 or so dm files and placed it out of WIP into modules.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1827 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-10 16:49:29 +00:00