Commit Graph

5749 Commits

Author SHA1 Message Date
Zuhayr
d04514e9ad Partial fix for #3087 2013-07-05 17:04:08 -07:00
Zuhayr
a1be7e431c Merge pull request #3245 from Zuhayr/feature
SkyMarshal's ZAS fixes from bef.
2013-07-04 23:14:04 -07:00
Zuhayr
dba4eb5eb2 Merge branch 'airfixes' of https://www.github.com/SkyMarshal/Baystation12 2013-07-05 16:14:38 -07:00
Zuhayr
15de508b49 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-07-04 23:29:48 -07:00
Zuhayr
1750f1e631 Merge pull request #3244 from Ispil/Staging
Fixes issue #3240. The order for visible_message is visible, person, aud...
2013-07-04 23:09:44 -07:00
Ispil
255408c026 Fixes issue #3240. The order for visible_message is visible, person, audible. Here, visible and person were reversed. 2013-07-04 21:13:33 -07:00
SkyMarshal
efd3d83e78 Reverts my firechanges, also air alarms now have a temperature regulation capacity. 2013-07-04 20:55:59 -07:00
Zuhayr
2c6e0e2bcc Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-04 20:32:24 -07:00
SkyMarshal
87f576fb64 ZAS and alarm fixes. 2013-07-04 20:22:19 -07:00
Zuhayr
681fcb2881 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-07-04 15:26:06 -07:00
Zuhayr
db650d3757 Config merge. 2013-07-04 14:39:46 -07:00
Ispil
4c1bb073ff Fixes issue #2872, partially. Carp are now smashed by shuttles if they don't get pushed out of the way. However, they can still end up in grille-windows, giving more motivation to replace them in shuttles with actual shuttle windows. Also gibs other simple_animal creatures that are in the way. 2013-07-04 04:55:24 -07:00
Zuhayr
a90fd2b4bb Merge pull request #3233 from Ispil/Bleeding-Edge-Freeze
Removes the ability to create anything HONK-related in the mech fabricat...
2013-07-04 00:36:51 -07:00
Ispil
8c6c03c9d6 Removes the ability to create anything HONK-related in the mech fabricator. Also removes the ability to add bananium, due to it thus being pointless to add due to the one thing it can build being removed. Note that everything is commented out, not deleted. 2013-07-04 00:28:40 -07:00
Zuhayr
b4695d3d74 Merge pull request #3232 from Ravensdale/master
Custom synthetic sprites and minor bugfixes
2013-07-03 22:21:15 -07:00
Ravensdale
9aedfa8b23 Bugfix: Fixes mining borg's radio to the supply frequency since mining frequency no longer exists.
Feature: Introduces and adjusts code for cyborg and AI custom sprites

Cleanup: Streamlined the AI core selection code. Could probably be even cleaner but it's good for now.
2013-07-03 21:24:25 -07:00
Zuhayr
969cb820a0 Merge pull request #3229 from Segrain/bleeding-edge-freeze
Records access for cyborgs.
2013-07-03 01:52:44 -07:00
Segrain
66265e2689 Recordskeeping update. 2013-07-03 05:55:18 +03:00
Ispil
88791eec5c Makes the Crew Manifest default on all PDAs, and removes the access_manifest variable from cartridges. Also moves the manifest function into the PDA code, instead of cartridge code. 2013-07-02 19:14:10 -07:00
Mloc-Argent
cf4bd39f6e Updated the linkage between the NanoTrasen IRC bot and the server.
- Server will now send adminhelps to the admin channel, with information if there is no admins online.
- Server will inform the admin channel if the last admin online logs out.
- When a round ends, the server will alert the main channel, supplying some statistics.
Additionally, laid the groundwork for an external scripts system.
This is fully configurable/togglable in the config.txt file.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-02 23:41:40 +01:00
Spamcat
d0236394ef Client, mind, big difference... 2013-07-01 20:02:42 +04:00
Spamcat
11e27c5999 Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
Conflicts:
	code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe World loops 2: Electric Boogaloo. 2013-07-01 19:43:56 +04:00
Zuhayr
e3696a13e9 Redundancy fix. 2013-07-01 19:51:03 -07:00
Zuhayr
3fb62273f7 Custom item. 2013-07-01 19:21:49 -07:00
Zuhayr
a332bd86d2 Fixes #3209 2013-07-01 19:10:26 -07:00
Whitellama
99a317cf07 Removed debug outputs 2013-06-30 20:08:46 -07:00
Whitellama
6d8654eb7a Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	html/changelog.html
2013-06-30 20:02:36 -07:00
MisterBook
2661f8e8ea Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-29 23:06:39 -05:00
MisterBook
b9fb3538b1 Pulled the teeth out of bees. Less damage, will not attack you unless they are pissed off (And then, only when the target of their rage has disappeared). Will no longer murder you from seven tiles away. Bio defenses lowered - having only a helmet means they can't get to 30% of your body. Only a suit means they can't get to 70% of your body. Full coverage? Full protection. All spacesuits have bio armor, so covers pressure sealed suits too.
Turned down halloss regen. Added flashing pain and an owie message when you get shot by tasers. Feel that agony.
2013-06-29 23:05:06 -05:00
jack-fractal
00db60fa95 This submission modifies the bodybag.dm file to prevent the parent class (bodybag) from having to know about it's child class (cryobag).
This also removes redundant defines from cryobag class.
2013-06-29 16:49:48 -04:00
Zuhayr
6fc787ff73 Fixes #3201 2013-06-29 18:09:35 -07:00
Zuhayr
3192323c19 Fixes #3200 2013-06-29 16:57:08 -07:00
Zuhayr
1d28bb7cb3 Message tweaks. 2013-06-28 15:55:41 -07:00
Zuhayr
c7bbc3c9b3 Changelog. 2013-06-28 15:53:50 -07:00
Zuhayr
665bdd16ab Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-06-28 15:50:07 -07:00
Whitellama
f9b01a09cc Removed debug outputs and fixed double-forging of ninja objectives 2013-06-27 18:52:00 -07:00
Zuhayr
58bf2d218c Bandages and ointment cannot be used through space suits. 2013-06-27 18:02:10 -07:00
Segrain
4bcae3a06b Examine() update. 2013-06-28 03:33:06 +03:00
Segrain
31e4487229 Fix for #2430. 2013-06-27 14:10:05 +03:00
Zuhayr
304be1fe41 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-27 07:27:38 -07:00
Whitellama
ca74c8ab44 Raised required players of ninja gamemode (no longer 1, for debug) 2013-06-26 17:08:08 -07:00
Whitellama
90eaca1e53 WIP Ninja GM junk 2013-06-26 16:30:24 -07:00
Zuhayr
b41e92dc01 Fixes #2870 2013-06-27 07:01:42 -07:00
Whitellama
bf953679c7 No more placeholder antags, and WIP space ninja gamemode stuff 2013-06-25 16:49:53 -07:00
Whitellama
41c8e8fe3f Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-25 16:47:15 -07:00
Zuhayr
a877a2a9a8 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-06-25 23:55:01 -07:00
cib
b0cabba481 Fixed a severe bug with robot components.
There were several desyncs between robot.cell and robot.components["power cell"].installed, leading to very annoying bugs.
2013-06-25 15:00:58 +02:00
Segrain
29903c46e3 Quickfix for multitile doors. 2013-06-25 11:40:01 +03:00
Whitellama
f3224bba2e Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-24 21:48:33 -07:00