The math that was supposed to protect low endurance bodies had been mistakenly calculating the clone damage reduction with a double-negative, causing the opposite effect. The cloneloss added on top of the maxhealth apparently was intended to get a reduction of 25hp, but because the number it was being reduced from was already negative, it was instead causing a high endurance body (125 maxhealth) receive a total of 125+75 cloneloss
-Gives the mob radio a much easier way of implementation. (Just take the item and boop the mob with it to do the entire setup. Booping a radio enabled mob with another will eject the mob's current radio without replacing it so you'll need to boop the emptied mob again to apply the new radio)
-Adds some additional stability to the borg sleeper clean cycle.
-Fixes unequipped sleeperbellies never ceasing to process and update, which had been causing runtime spam and such when undeploying an occupied sleeperbelly.
-Tweaks the gurgle gainz received from digested body parts.
-Earlyports a fix for unconscious borgs never dying.
-Adds simplemob radio. A "headset" that can be used and listened on by simplemobs. Adminspawn the item, shove it into your mob's contents, and link a reference to the item into the mob's mob_radio var. Additional keys can be added same way as regular headsets before "implanting" into the mob.
-Adds leap/pounce verb for simplemobs. Essentially a copy of how the dogborg pounce works.
-Couple fixes to borg/animal pounces. (makes the pounce "animation" reset to default_y instead of hardcoded crap. Also disables spin on simplemobs when pouncing. Unfun maybe, but that var can always be toggled ingame to get the sick ninja moves)
-Adds adminbus switch to enable abuse mode on trasheater. (only skips the whitelist, blacklist still applies)
-Fixes a bunch of icon updates on the vorecode. Humanmobs no longer get forced canary runtiming mob icon updates, and the existing mob icon updates are no longer simplemob exclusive (and thus broken for pAIs and such)
-Earlyports a fix for mobs wandering off when grabbed.
-Earlyports a fix for adding verbs to mobs via varedit. (Was utterly broken for anything that wasn't STRICTLY a root type of human, robot, or AI. Also now works for simplemobs as well.)
Fixes an issue whereby a suit that has the HIDETAIL flag that is worn by a taur would not be clipped.
This presents itself as tails sprited into spacesuits sticking out beneath a taur. Looks wack
Fixes the potentially server killing runtime spam caused by humanmobs walking on "outdoors" tiles on zlevels outside the range of the planetary weather system.
- Removes unnecessary stairs from Virgo 2's Surface
- Swaps many of Virgo 2's POI terrain to Virgo 2 subtype
- Shrinks Doom Patrol POI so that it actually can be picked
- Makes Doom Patrol more difficult, but also increases rewards
- Swaps water on Virgo 2's surface for lava
- Gives all new Virgo 2 POIs their own virgo 2 area so that base turf is set properly.
- Fixes base turf problems with Virgo 4's POIs
- Adds a new Syndicate Beacon subtype, it does not give you objectives.
- Removes spiders from Virgo 2 POIs, replaces with Virgo 2 spawners
- Virgo 2's mobs can actually survive in the atmosphere now