Commit Graph

29 Commits

Author SHA1 Message Date
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
20eb505c69 Adds antag datum flag that is used to exlude the type from random selection.
Death Commando, Mercenary Commando (inherits from death commando), and the ERT antag types added to the exclude list. Fixes  #11416.
2015-11-05 08:48:05 +01:00
HarpyEagle
c7afded12d Cleans up calamity shuffle, makes sure antag types are selected in a random order for other game modes. 2015-10-11 12:18:01 -04:00
Zuhayr
23fb8d8b99 Antag system cleanup/fixes. 2015-09-04 18:28:05 +09:30
Zuhayr
a8f44cae98 Resolving bugs with spawn order and delays. 2015-03-21 11:49:42 +10:30
Zuhayr
8d698f0c06 First pass on making heist a pirate mode (human based) 2015-03-21 11:13:05 +10:30
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
Zuhayr
66759eff3c Adds Borer bantype, halves borer resist time, comments out Devour Brain verb, expands borer welcome text. 2015-01-06 11:11:34 +10:30
Zuhayr
2c82daa594 Fixes #7599 2015-01-03 06:30:43 +10:30
PsiOmega
8e5bc3a589 Fixes #7356.
Clam now uses the proper arg name when trying to create borers.
Fixes a minor issue in the event manager, where the wrong Topic arg was used.
2014-12-10 20:11:00 +01:00
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
PsiOmega
ee75aa1fa4 Logging of event changes. 2014-11-10 16:19:51 +01:00
PsiOmega
d4368954dc Event Manager Control
Admins can now:
Pause event start countdown.
Add/Remove events to rotation.
Affect the likelihood of events occurring.
Allow one shot events to fire again.
2014-11-10 15:04:31 +01:00
PsiOmega
574a8f5570 Completes the basic random event manager. 2014-11-08 18:22:31 +01:00
PsiOmega
ff14da90b3 Random Event Overhaul
Alters the event controller based on http://baystation12.net/forums/viewtopic.php?f=5&t=10706.
Exception is that there is always some start time variance to prevent metagaming.

Mundane, moderate, and major events run on their own timers and start and run independantly of each other.
Multiple events of the same severity degree can run at the same time. However, currently only one instance of the same event can be active at a time.
2014-11-03 09:22:37 +01:00
PsiOmega
253fcc4551 Uplink Shopping List
At round end players are presented with how which items a given traitor/mercenary team bought, and how much they spent.
2014-10-30 08:49:50 +01:00
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
Chinsky
9e2dcc4e4a Merge pull request #6455 from Zuhayr/master
Calamity and hydro tweaks
2014-09-20 00:07:56 +04:00
Zuhayr
39689f05c7 Removed borer from roundstart calamity, added it to the dynamic event handler. Increased event frequency. 2014-09-18 21:41:54 +09:30
Chinsky
78a168ed55 Merge pull request #6416 from Hubblenaut/master
Fixes and Improvements Patch
2014-09-18 09:00:38 +04:00
Zuhayr
5c2e039e15 Borer fixes and tweaks. 2014-09-18 14:00:43 +09:30
Hubblenaut
33484a9f90 Fixes syndicates spawning with locker instead of uplink 2014-09-17 15:33:07 +02:00
Zuhayr
24804b314a Should fix clam mode. Wish I could test it here. 2014-09-17 11:37:09 +09:30
Zuhayr
1da290d14d Fix for cyborgs becoming lings in calamity mode. 2014-09-15 14:22:33 +09:30
Zuhayr
fbfdfcc3a5 Should fix repeated antag selection for antag counts below max in calamity mode. 2014-09-15 01:10:25 +09:30
Zuhayr
0868c344cc Adjustments and a typo fix. 2014-08-01 23:50:33 +09:30
Zuhayr
f2393d9465 Replaces antag intro text and objective announcement with a proc. 2014-07-30 21:36:31 +09:30
Zuhayr
e885fc8115 Added Calamity mode. 2014-07-30 21:09:25 +09:30