Cael_Aislinn
15fa23331b
custom id cards should be able to access atms
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 14:51:59 +10:00
Cael_Aislinn
2abbd8ce6b
compile fix, tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:53:29 +10:00
Cael_Aislinn
ab0fe32f84
additional debugging tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:49:18 +10:00
Cael_Aislinn
9307b00513
tweaks to simple_animal emotes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:42:44 +10:00
Cael_Aislinn
34000482c7
additional zas debugging, kill_air output made a bit more informative
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:42:26 +10:00
Cael_Aislinn
06f223ec6a
ghosts properly retain their human names
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 03:29:20 +10:00
Cael_Aislinn
d817bbb490
more verbose zas debugging, decreased runtime sensitivity by half again, and reset the counter every time a tick is successful
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 03:19:50 +10:00
Mloc
0d94175887
Merge pull request #1585 from comma/master
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Surgery fixes and tweaks
2012-08-08 06:44:45 -07:00
comma
138e41dd54
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/objects/items/weapons/surgery_tools.dm
Did not do a pull in ages, all constants I sued in surgery code got renamed.
2012-08-08 13:21:47 +04:00
Cael_Aislinn
e4600a8fa7
tweaks / fixes to carp a bit, removes munchkin from tgstation.dmm
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 21:23:55 +10:00
CIB
0021fe1f49
Nerfed changeling absorb objectives to 2-4
2012-08-06 15:24:50 -07:00
CIB
791e481d6e
Removed a lagtastrous item
2012-08-06 14:12:04 -07:00
CIB
fafe55632b
Merge pull request #1582 from FireFishie/hat2
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Captain's cap is now a hat
2012-08-06 12:52:04 -07:00
comma
fe41c6ea1e
Stops processing metroid's life after it's dead.
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Fixes issue #1463
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 21:11:58 +04:00
comma
c9785bbeff
Cannot weld strange rocks with unlit welder anymore.
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Fixes issue #1454
2012-08-06 19:34:59 +04:00
comma
2e6da1ab7a
Surgery changes.
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Gameplay-wise:
-Made all messages consistent, no more message about 'beginning' to do something when actually it's done. (Addresses Issue #1540 )
-Now to attack patient on table with surgery tool you need to have harm intent (Addresses Issue #1540 )
-All surgeries now have delays and begin/finish messages on each step, much like bone surgery.
Code-wise:
-All code handling surgery steps was moved in appropriate procs for each tool, to get rid of one HUGE attack proc.
Now attack proc checks for prereqs for surgery (like masks covering face), checks for targeted zone and calls needed proc.
-Deleted all code that handled messages for when user performs surgery on himself, because that's honest to god dead code. You need to be down to get surgery don on you, and you can't use tools while down. So until something is changed, those messages removed to improve readability of code.
-Added interrupt proc, that handles interruptions during surgery for each tool. For now all types of surgery handled the same, may be implemented differently later.
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 19:07:48 +04:00
Cael_Aislinn
f52eb099f7
tweaks, fixes and additions to carp and simple_animals
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 00:03:56 +10:00
FireFishie
9b4cdb357e
Captain's cap is now a hat
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-Traded the Captain's cap back for the hat, as the cap is actually not all that sensible
2012-08-06 06:50:31 -04:00
Cael_Aislinn
bc58cbe6a3
fix for announcement bug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 17:21:46 +10:00
Cael_Aislinn
3e6f253cb7
various tweaks to energy fields, energy field artifacts (some outstanding bugs still)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 05:13:02 +10:00
Cael_Aislinn
136b8e44e3
oops
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 00:17:05 +10:00
Cael_Aislinn
d7bd58b8f3
roach remains have a bit more substance now
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 21:47:03 +10:00
Cael_Aislinn
52fdda910a
mice can crawl through vents and hide under objects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 21:03:16 +10:00
Cael_Aislinn
bece31d819
fix for mouseception naming bug
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 20:00:43 +10:00
Albert Iordache
27920a6c59
Merge branch 'mechrevert' of https://github.com/Nerezza/Baystation12 into Nerezza-mechrevert
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Conflicts:
code/game/mecha/mecha.dm
2012-08-04 22:48:25 +03:00
Cael_Aislinn
eaa28099d3
compile fixes, more tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 03:52:17 +10:00
Cael_Aislinn
2b2017126a
tweaks to simple_animals, carps no longer freeze / require oxy to live (but rapidly burn up from 25+ degree temp), kobolds no longer require oxy to live
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 03:13:49 +10:00
Cael_Aislinn
321e8e9e21
uncommented some missing supply datums
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 02:21:45 +10:00
Albert Iordache
0fd0f5dbf0
Merge pull request #1571 from caelaislinn/master
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compile fixes
2012-08-04 04:03:01 -07:00
Albert Iordache
e685276c91
Merge pull request #1569 from FireFishie/map3
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Minor map changes and a changelog
2012-08-04 04:00:04 -07:00
Cael_Aislinn
6d0058a31e
fix for contraband >.>, also simple_animals can't buckle themselves in now
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 20:58:53 +10:00
Cael_Aislinn
8d4f6a8efe
admins can change the serial number of a rolled up poster to change the poster decal type when applied. note that you'll need to change the name of the rolled up poster to reflect this if you want to avoid confusion
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 20:00:59 +10:00
CIB
429b04149a
Merge pull request #1570 from caelaislinn/master
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various simple_animal tweaks, fixes and improvements
2012-08-04 02:48:55 -07:00
CIB
e0c67241cf
Added cyborg to jobbans for security etc.
2012-08-04 12:41:50 +03:00
Cael_Aislinn
93f864083c
doubled zas debug sensitivity, some tweaks to mouse/ghost spawning
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 19:23:40 +10:00
Cael_Aislinn
2cb704f617
tweaks and fixes to a couple of supply crates
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 16:23:23 +10:00
Cael_Aislinn
714a9b120f
compile fix
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 15:56:18 +10:00
Cael_Aislinn
46a450069e
- simple_animals can't open doors by default
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- alien larvae, mice can hide under mobs
- roaches, mice can hide under various objects
- various tweaks, including flavour and existing mechanics
- fix for ghosts not being able to spawn as mice
- added move delay of half a second to simple_animals (about the same as human walkspeed?)
- simple_animals, when talking, can only understand each other (and mobs with universal_speak)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 15:47:56 +10:00
Cael_Aislinn
0b14f97af0
hardcap for vermin spawning (30, editable via gameticker)
2012-08-04 15:44:02 +10:00
Cael_Aislinn
c4ba455f35
added var to /mob to allow some mobs to share spaces
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 13:12:17 +10:00
FireFishie
01765aa13d
Changed name of Warden to Warden's Office
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-This resolves issue 1490
2012-08-03 21:55:22 -04:00
Mloc
35ac90da8f
Merge pull request #1568 from SkyMarshal/BugFixes
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Runtime fix
2012-08-03 14:09:42 -07:00
SkyMarshal
55adee1723
Runtime fix
2012-08-03 14:08:07 -07:00
CIB
9fa25a84ce
Merge pull request #1563 from FireFishie/belts
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Added some belt storage options
2012-08-03 14:06:13 -07:00
Mloc
aba1c4d12a
Merge pull request #1567 from caelaislinn/master
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ghosts can become mice at will
2012-08-03 12:00:54 -07:00
Cael_Aislinn
4a460f24f3
compile fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 04:07:54 +10:00
Cael_Aislinn
08f47799e1
ghosts/observers can possess mice at will
2012-08-04 03:57:16 +10:00
Cael_Aislinn
2f634cc081
limit vermin to 30 (can be edited in the gameticker)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 03:53:28 +10:00
Cael_Aislinn
7401f53d75
tweaks to vermin spawning
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-04 03:41:59 +10:00
SkyMarshal
e4c4f77de2
Fix for the runtime Mloc sent me.
2012-08-03 10:40:54 -07:00